• Art Pass Contest: WIP Megathread!
    510 replies, posted
Yeah I'm compiling soon. It takes 2 hours so ill be done in the evening. Add me to friends on steam so you can invite me to the test (terabytest)
Where did trey go? :saddowns:
Okay, what's your timezone? I added you too by the way.
Even though Trey gave up, I still want to see his map finished.
[QUOTE=Onirik;25038619]Oh my god I didn't know there was other Italians here, it's so rare on gaming communities. ( Except the ones dedicated to Italians, derp )[/QUOTE] [MEDIA] [url]http://www.youtube.com/watch?v=V-9h6LmXgCY[/url] [/MEDIA] :v:
Would be nice if somebody tested the map with real players, with bots BLU was pretty much steamrolling through A and B.
[QUOTE=Marik Bentusi;25068402]Would be nice if somebody tested the map with real players, with bots BLU was pretty much steamrolling through A and B.[/QUOTE] That is what I am doing tonight, 24 slot server, hopefully it will get full.
[QUOTE=MUFFIN;25068355][MEDIA] [url]http://www.youtube.com/watch?v=V-9h6LmXgCY[/url] [/MEDIA] :v:[/QUOTE] :P What episode was btw? :P
[QUOTE=redBadger;25071805]That is what I am doing tonight, 24 slot server, hopefully it will get full.[/QUOTE] Would it be against the rules to just drop the IP here? I mean, people who visit this thread would probably very interested in playing the map, so if you're worried about filling the server...
[QUOTE=Marik Bentusi;25072507]Would it be against the rules to just drop the IP here? I mean, people who visit this thread would probably very interested in playing the map, so if you're worried about filling the server...[/QUOTE] I'd like to know this too. I want to see what these maps are like, even if they don't win.
New download link: [url]http://dl.dropbox.com/u/2951174/contest5/artpass_terabytest.zip[/url]
[QUOTE=Marik Bentusi;25072507]Would it be against the rules to just drop the IP here? I mean, people who visit this thread would probably very interested in playing the map, so if you're worried about filling the server...[/QUOTE] The head guy will make a full announcement/event for everyone to see, so it will probably be full very quickly. Plus, I think it will be private. I don't think Tera will be back to test with us, unfortunately. However I will be sure to make a demo for him. [editline]07:43PM[/editline] Just finished testing. Most Pros: Looked Nice Optimized Most Cons: Bad Layout (Valve's fault) Ammo/Health hard to find/scattered Also, there is a door near C where you can walk through. Later in the demo you can see a spy walking through it during the humiliation process. Also, the door on the right in the BLU spawn sometimes did not open, which you can see happen occasionally. I will upload the .dem in a minute after I play through a bit of it myself. [editline]07:48PM[/editline] [url]http://www.mediafire.com/?ljc77uudd31cx0b[/url]
Well, looks like the contest is over. Now, we wait. For Valve. As usual... :smith:
they haven't even announced the winners for the hat describing contest
They will release Polycount+Artpass+ Community Hat Descriptions in one updated dubbed, "The Community Update"
nice source
Hey tera, after playing a few rounds against bots on your map, I noticed two things: 1. You did an awesome job, everything feels really natural to the gameplay environment, and I hope you win. 2. TFBots are a lot smarter than I thought.
[QUOTE=NanoSquid;25078068]TFBots are a lot smarter than I thought.[/QUOTE] It's scary, they're even better than real players. [sp]TF2 bots aren't going to take over the world TF2 bots aren't going to take over the world TF2 bots aren't going to take over the world TF2 bots aren't going to take over the world[/sp] :tinfoil:
[QUOTE=Baboo00;25078992]It's scary, they're even better than real players. [sp]TF2 bots aren't going to take over the world TF2 bots aren't going to take over the world TF2 bots aren't going to take over the world TF2 bots aren't going to take over the world[/sp] :tinfoil:[/QUOTE] better safe than sorry
Tested out the newest version of terabytes map. Here are a couple issues I spotted, I'm sorry if they sound too nit picky. In the RED spawn room there a vents but they look odd at their current angle. [img_thumb]http://filesmelt.com/dl/artpass_terabytest0010.png[/img_thumb] [img_thumb]http://filesmelt.com/dl/artpass_terabytest0011.png[/img_thumb] And when on the roof of the shed outside of BLU spawn, you can see a square. [img_thumb]http://filesmelt.com/dl/artpass_terabytest0013.png[/img_thumb] And when you get closer, it disappears. [img_thumb]http://filesmelt.com/dl/artpass_terabytest0014.png[/img_thumb] [editline]05:35AM[/editline] All previous problems have been fixed.
[QUOTE=NanoSquid;25078068]TFBots are a lot smarter than I thought.[/QUOTE] Well they're pretty weak against unlocks, Spies (naturally), saw blades and Snipers. Especially those Scouts who just keep pistoling that Sentry. But hey, they're sophisticated enough to make for an entertaining round. [editline]09:04AM[/editline] There's a part in the RED's upper door you can shoot through. [img_thumb]http://img638.imageshack.us/img638/3675/20100927110142.png[/img_thumb] Bot-approved glitch, too.
[QUOTE=Uber_Tofu;25082131]Tested out the newest version of terabytes map. Here are a couple issues I spotted, I'm sorry if they sound too nit picky. In the RED spawn room there a vents but they look odd at their current angle. [img_thumb]http://filesmelt.com/dl/artpass_terabytest0010.png[/img_thumb] [img_thumb]http://filesmelt.com/dl/artpass_terabytest0011.png[/img_thumb] And when on the roof of the shed outside of BLU spawn, you can see a square. [img_thumb]http://filesmelt.com/dl/artpass_terabytest0013.png[/img_thumb] And when you get closer, it disappears. [img_thumb]http://filesmelt.com/dl/artpass_terabytest0014.png[/img_thumb] [editline]05:35AM[/editline] All previous problems have been fixed.[/QUOTE] how have they been fixed if its the latest version? [editline]09:34AM[/editline] [QUOTE=Marik Bentusi;25084690]Well they're pretty weak against unlocks, Spies (naturally), saw blades and Snipers. Especially those Scouts who just keep pistoling that Sentry. But hey, they're sophisticated enough to make for an entertaining round. [editline]09:04AM[/editline] There's a part in the RED's upper door you can shoot through. [img_thumb]http://img638.imageshack.us/img638/3675/20100927110142.png[/img_thumb] Bot-approved glitch, too.[/QUOTE] that's valve's fault, fucking making doors not solid [editline]11:08AM[/editline] final gallery link --> [url]http://www.dropbox.com/gallery/2951174/1/artpass%20final?h=c6ad6c[/url] [editline]11:27AM[/editline] ive made a thread for the map [url]http://www.facepunch.com/showthread.php?t=1006915[/url]
[QUOTE=NitronikALT;25072291]:P What episode was btw? :P[/QUOTE] Season 8 ep 12?
[QUOTE=TerabyteS;25085073]that's valve's fault, fucking making doors not solid[/QUOTE] could easily clip that.
Here is our Market asset set. The cart model, apartment number and window slit textures are by Tuan Tran. Log, rollermine, brick, cobblestone, and sand are edited versions of Valve models/textures. The rest are by me. We'll be expanding the theme with more assets, since whark wants to create a map from scratch with this theme. I'll update with more models and textures when they become available. You can download them here: [url]http://www.skysilcox.com/dev-blog/2010/09/30/market-assets-released/[/url] [IMG]http://fc00.deviantart.net/fs71/f/2010/272/9/7/cp_market_assets_by_chemicalalia-d2zrodq.jpg[/IMG]
Damn. I love your work, ChemicalAlia.
Cameltoe. :laugh: Also, one of those models look like a rollermine from HL2.
I think thats the point.
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