[QUOTE=Political Gamer;23541370]Thats the hole point...[/QUOTE]
No, it's payload :downs:
looks sexy me thinks
[QUOTE=Nzdjh;23566139]You're making some great progress and I'm loving what you're doing with the final control point. I like the idea of a whole weapons factory type setting. The one gripe I have with it is the molten metal. It's far too yellow in my opinion, and it looks really out of place. I'm not sure if it's just a placeholder but if you were planning on it being final I'd recommend going back and tweaking it a bit.[/QUOTE]
Thanks man! Glad you like the theme so far.
To be honest it took me about 5 seconds to make the molten texture, and I think that shows. It really is a place holder untill I can figure out a better way to potray liquid metal/austrailuim.
[QUOTE=devon_wargod;23565984]do it[/QUOTE]
Will do.
The Generator
Only using base colors and AO map for the texture atm.
[img_thumb]http://imgur.com/RrK61.jpg[/img_thumb]
[img_thumb]http://imgur.com/SX3KG.jpg[/img_thumb]
[media]http://www.youtube.com/watch?v=RkSVsvCnlOI[/media]
Did a bit of the inside of blu spawn. It's gorge style. It's cool because there's a detail room berween the windows.
[IMG]http://dl.dropbox.com/u/2951174/contest5/m4_a.png[/IMG]
[IMG]http://dl.dropbox.com/u/2951174/contest5/m4_b.png[/IMG]
[IMG]http://dl.dropbox.com/u/2951174/contest5/m4_c.png[/IMG]
[IMG]http://dl.dropbox.com/u/2951174/contest5/m4_d.png[/IMG]
[IMG]http://dl.dropbox.com/u/2951174/contest5/m4_e.png[/IMG]
[QUOTE=treythepunkid;23588739]The Generator
Only using base colors and AO map for the texture atm.
[img_thumb]http://imgur.com/RrK61.jpg[/img_thumb]
[img_thumb]http://imgur.com/SX3KG.jpg[/img_thumb]
[/QUOTE]
While the model looks nice I get the feeling you're throwing in custom models just for the heck of it.
I just discovered some serious shadow fuckups. No idea.
[IMG]http://dl.dropbox.com/u/2951174/contest5/why.png[/IMG]
[QUOTE=Daimao;23600452]While the model looks nice I get the feeling you're throwing in custom models just for the heck of it.[/QUOTE]
Maybe i am. All i know is there was a brush block there and i thought a generator like the one i made would fit nicely with the theme, as well as replacing the brush block.
[QUOTE=TerabyteS;23600105]
[IMG_THUMB]http://dl.dropbox.com/u/2951174/contest5/m4_b.png[/IMG_THUMB]
[IMG_THUMB]http://dl.dropbox.com/u/2951174/contest5/m4_e.png[/IMG_THUMB][/QUOTE]
I don't know how well it would look on the insides if you made it look right, but the windows on the roof aren't visible from the inside. But it might look awkward if you did make them visible. Whatever you want to do.
Love the map, by the way.
The molten metal reminds me of Australium.. what if you just make it Australium, and when people fall into it, they turn into gold like the golden wrench effect, if that is possible?
[QUOTE=achickennugget;23601379]I don't know how well it would look on the insides if you made it look right, but the windows on the roof aren't visible from the inside. But it might look awkward if you did make them visible. Whatever you want to do.
Love the map, by the way.[/QUOTE]
Well, that looks like a trick used in various tf2 maps. But I think the average user won't care anyway.
Alright I fixed the shadow fuckups and I tried taking some pictures with low FOVs
[IMG_THUMB]http://dl.dropbox.com/u/2951174/contest5/fov1.png[/IMG_THUMB]
[IMG_THUMB]http://dl.dropbox.com/u/2951174/contest5/fov2.png[/IMG_THUMB]
[IMG_THUMB]http://dl.dropbox.com/u/2951174/contest5/fov3.png[/IMG_THUMB]
[IMG_THUMB]http://dl.dropbox.com/u/2951174/contest5/fov4.png[/IMG_THUMB]
And here are pics of Blu spawn I didn't show before
[IMG_THUMB]http://dl.dropbox.com/u/2951174/contest5/fovn5.png[/IMG_THUMB]
[IMG_THUMB]http://dl.dropbox.com/u/2951174/contest5/fovn6.png[/IMG_THUMB]
You can see the outside trough a detail room :buddy:
[IMG_THUMB]http://dl.dropbox.com/u/2951174/contest5/fovn7.png[/IMG_THUMB]
[IMG_THUMB]http://dl.dropbox.com/u/2951174/contest5/fovn8.png[/IMG_THUMB]
[editline]11:51PM[/editline]
[QUOTE=Jrock455;23601677]The molten metal reminds me of Australium.. what if you just make it Australium, and when people fall into it, they turn into gold like the golden wrench effect, if that is possible?[/QUOTE]
It's not
Final implemented the molten metal pot.
[img]http://imgur.com/KsICY.jpg[/img]
[img]http://imgur.com/BoUdY.jpg[/img]
[img]http://imgur.com/P7QzJ.jpg[/img]
And yes, the pot does move on the placeholder track and turns the corner, then repeats.
Thanks for checking it out!
Are you still using placeholder textures for that custom model? Because the colors and the lack of texture on the textures make it stick out so much.
[QUOTE=Mirandous;23607840]Are you still using placeholder textures for that custom model? Because the colors and the lack of texture on the textures make it stick out so much.[/QUOTE]
Yeah still in base colors atm. Forgot to mention that, my bad. Obviously needs dirtying up and darkening.
Its on my list of this to do, don't worry!
[QUOTE=treythepunkid;23607346]Final implemented the molten metal pot.
[img_thumb]http://imgur.com/KsICY.jpg[/img_thumb]
[img_thumb]http://imgur.com/BoUdY.jpg[/img_thumb]
[img_thumb]http://imgur.com/P7QzJ.jpg[/img_thumb]
And yes, the pot does move on the placeholder track and turns the corner, then repeats.
Thanks for checking it out![/QUOTE]
The problem with your detailing is that you don't add visually interesting elements, but you just stuff things in. Spotlights might help.
[QUOTE=TerabyteS;23600105]
[IMG]http://dl.dropbox.com/u/2951174/contest5/m4_b.png[/IMG][/QUOTE]
I think you should do something about the truck wheels clipping through the grass/dirt
[QUOTE=TerabyteS;23601755]Well, that looks like a trick used in various tf2 maps. But I think the average user won't care anyway.[/QUOTE]
I think you should probably try to fix it though.
The average users may not notice it, however as far as I understand the maps won't be judged by "average users".
[QUOTE=TerabyteS;23601755]It's not[/QUOTE]
He could ask Valve if they could perhaps implement that function in his map when he sends it to Valve... you do get to do some notes to it right?
Still... I don't think he has much of a chance unless he manages to make his map more fitting the TF2 theme...
The latest pictures he sent reminds me of the dark corridors of Half-Life 1.
Not to mention how I think yellow looks terribly out of place.
[QUOTE=Simski;23612016]
He could ask Valve if they could perhaps implement that function in his map when he sends it to Valve... you do get to do some notes to it right?[/QUOTE]
I don't think valve would ever do that. Firstly because it requires the creation of new entity data and modification of engine-level code (trigger_hurt would be involved), and secondly because it wouldn't look cool, because once the players would become ragdolls, they'd just lay on the lava thingy like an hard surface.
[QUOTE=TerabyteS;23610774]The problem with your detailing is that you don't add visually interesting elements, but you just stuff things in. Spotlights might help.[/QUOTE]
Does this look better, or worse?
[img_thumb]http://imgur.com/kMzqu.jpg[/img_thumb]
[img_thumb]http://imgur.com/u1Kvb.jpg[/img_thumb]
[img_thumb]http://imgur.com/zDyiC.jpg[/img_thumb]
[QUOTE=treythepunkid;23614193]Does this look better, or worse?
[img_thumb]http://imgur.com/kMzqu.jpg[/img_thumb]
[img_thumb]http://imgur.com/u1Kvb.jpg[/img_thumb]
[img_thumb]http://imgur.com/zDyiC.jpg[/img_thumb][/QUOTE]
No, not yet. Looks like those idle maps
[QUOTE=TerabyteS;23613161]I don't think valve would ever do that. Firstly because it requires the creation of new entity data and modification of engine-level code (trigger_hurt would be involved),[/QUOTE]
Ah, darn.
Well I'm no mapper, so I would have no idea myself how complicated it would be.
I simply imagined that it couldn't be that much of an issue for them to create, considering how they already have coding for the desired australium effect scripted to a weapon.
[QUOTE=TerabyteS;23613161]and secondly because it wouldn't look cool, because once the players would become ragdolls, they'd just lay on the lava thingy like an hard surface.[/QUOTE]
I thought they'd act like any other ragdoll in water.
I imagine his Australium would work as water, meaning that corpses float in it. Then perhaps Valve could make a trigger_hurt with the effect that turns them into gold, that could be placed just above the water surface... or perhaps slightly under if we wanted to avoid making them turn to australium before they land in the liquid australium...
This is just hypothetically speaking though.
[QUOTE=TerabyteS;23614250]No, not yet. Looks like those idle maps[/QUOTE]
Could you elaborate more on what looks wrong?
Terabyte, your map is very visually appealing, I really like it
[QUOTE=Sir Tristan;23618964]Terabyte, your map is very visually appealing, I really like it[/QUOTE]
Very glad to hear this :buddy:
[editline]09:03PM[/editline]
And... drum roll...
[media]http://www.youtube.com/watch?v=jDzjQuMxEAE[/media]
[QUOTE=TerabyteS;23621999]Very glad to hear this :buddy:
[editline]09:03PM[/editline]
And... drum roll...
[media]http://www.youtube.com/watch?v=jDzjQuMxEAE[/media][/QUOTE]
:suicide:
[QUOTE=TerabyteS;23621999][media]http://www.youtube.com/watch?v=jDzjQuMxEAE[/media][/QUOTE]
:psypop:
[editline]1[/editline]
Thank you [B]so[/B] much for not using Art of War or the TF2 theme as the music.
[QUOTE=Baboo00;23624366]:psypop:
[editline]1[/editline]
Thank you [B]so[/B] much for not using Art of War or the TF2 theme as the music.[/QUOTE]
Do you like my custom-made valve-like intro? It's almost near perfection!
I really hope treythepunkid wins.
New themes with awesome animated stuff are always welcome. :buddy:
But I really like terabyte's one too. :saddowns:
[QUOTE=Dr.Scrake;23624923]I really hope treythepunkid wins.
New themes with awesome animated stuff are always welcome. :buddy:[/QUOTE]
And me? :v:
[QUOTE=TerabyteS;23624986]And me? :v:[/QUOTE]
I edited my post before reading your reply.
Just in case. :v:
Call me a film snob but that camera work was horrible.
(Still nice detailing)
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