• Daimao's Mod Emporium V6
    2,001 replies, posted
[QUOTE=CowThing;16706760]Heres an idea, Engineer Elvis hair: [url=http://www.toonpool.com/user/609/files/elvis_165895.jpg]Elvis drawing[/url] [img]http://i27.tinypic.com/6z3uo6.png[/img][/QUOTE] Quoting this guy. Am I doin' it rite?
[QUOTE=Omolong;16737668]Mine wasn't.[/QUOTE] Yeah it was. Pretty much every post of you here is about the Power Armour Helmet
So does anyone want class portraits(like the ones you see next to tips when loading) of the Emporium steam avatars? if so: :dance:
Sniper mask still doesn't work.
[QUOTE=Funsize;16732998][img]http://www.stardestroyer.net/Mike/Movies/SavingPrivateRyan.jpg[/img] Helmet cover for the Stash[/QUOTE] [QUOTE=MonkheyBoi;16733010]Hmm not a bad idea but With the stash (And Medals And cuban cigar :v:)[/QUOTE] Quting an awesome request? :v:
Something similar to the MGS box for the Spy in function, but a tall vertical box with crayon drawings of the dispenser on it. So basically a dreamer's version of the Dispenser disguise, as it will most likely never be :(
Posting to advertise new avatar.
We need a double spy mask, Twice the amount of disguise!
You should make a demoman golphing hat thing.
[QUOTE=zakedodead;16739639]You should make a demoman golphing hat thing.[/QUOTE] Full outfit.
[img]http://img11.imageshack.us/img11/3450/brass.png[/img] What ever happened to this? If you still have it could you make it into the a bat replacement?
daimao and company, I have a quick question for you. If you have two separate view models (one for scout's and one for engi's) if a pistol, would there be two different world views? I tried to check with my USP engi and 1911 scout, but since the last update both of their pistols have turned invisible in the world view.
[QUOTE=Onikitsune;16739860]daimao and company, I have a quick question for you. If you have two separate view models (one for scout's and one for engi's) if a pistol, would there be two different world views? I tried to check with my USP engi and 1911 scout, but since the last update both of their pistols have turned invisible in the world view.[/QUOTE] Kinda the same thing happened to me. Except they became default with only the sound remaining. I just re-installed and that fixed it.
[QUOTE=zakedodead;16739639]You should make a demoman golphing hat thing.[/QUOTE] do you seriously not know how to spell golfing
Make a beret for the Spy. [IMG]http://wpcontent.answers.com/wikipedia/commons/thumb/c/c5/Jamie_Hyneman.jpg/175px-Jamie_Hyneman.jpg[/IMG] Idk why, I've just always envisioned the Spy with one, since he's French and all.. :p
I only have five words to say: SCENTED PINE TREE AIR FRESHENER Nefarious Bob, you're brilliant. I want it done right away.
[QUOTE=Pacflip;16739970]I only have five words to say: SCENTED PINE TREE AIR FRESHENER[/QUOTE] not funny, not cool, no
It's like an attack of the 09ers. Araaahhhhh!
I'm using these models with the plugin that allows people to equip stuff without actually owning it but when I tried that with the Metal Gear Bandana it appears stiff sticking out and doesn't flow in the wind at all. Does anyone have any idea as to why? The people download the same files hosted here right off my server.
There is no wind in TF2 and you actually have to move around to get the full jigglebone effect. [b]Edit:[/b] Daimao said that recompiling/hexing breaks it.
[QUOTE=Neckbeard;16740093]There is no wind in TF2 and you actually have to move around to get the full jigglebone effect. [b]Edit:[/b] Daimao said that recompiling/hexing breaks it.[/QUOTE] trigger_wind
Uhh, can anyone quickly reskin the Pot red? If possible even make it look more like a pan? :3
[QUOTE=atmuh;16740073]I'm using these models with the plugin that allows people to equip stuff without actually owning it but when I tried that with the Metal Gear Bandana it appears stiff sticking out and doesn't flow in the wind at all. Does anyone have any idea as to why? The people download the same files hosted here right off my server[/quote] using them without my permission breaks them
[QUOTE=Neckbeard;16740093]There is no wind in TF2 and you actually have to move around to get the full jigglebone effect. [b]Edit:[/b] Daimao said that recompiling/hexing breaks it.[/QUOTE] Yeah I know there's no wind, I was just referring to the jigglebone in general. What do you mean by recompiling/hexing? [QUOTE=Daimao;16740187]using them without my permission breaks them[/QUOTE] If I remember correctly, someone doing the same thing as me posted in one of these threads asking if using them for the plugin was alright, and you said sure.
:doh: Some people can't take a joke.
[QUOTE=ZestyLemons;16740122]trigger_wind[/QUOTE] isn't in maps. [QUOTE=zakedodead;16739639]You should make a demoman golphing hat thing.[/QUOTE] Would be better for sniper.
[QUOTE=Onikitsune;16739860]daimao and company, I have a quick question for you. If you have two separate view models (one for scout's and one for engi's) if a pistol, would there be two different world views? I tried to check with my USP engi and 1911 scout, but since the last update both of their pistols have turned invisible in the world view.[/QUOTE] Lies.
[QUOTE=Daimao;16740229]:doh: Some people can't take a joke.[/QUOTE] Hey man it's kinda difficult to detect sarcasm in text! So do you have any idea what's wrong?
[QUOTE=Mexican;16740231]isn't in maps. Would be better for sniper.[/QUOTE] Already been (albeit crappily) done. [editline]09:58PM[/editline] [QUOTE=atmuh;16740245]Hey man it's kinda difficult to detect sarcasm in text! So do you have any idea what's wrong?[/QUOTE] Recompiling/hexing them breaks the jigglebones.
[QUOTE=Daimao;16740251]Recompiling/hexing them breaks the jigglebones.[/QUOTE] Ok I'm not all that smart what do you mean by that?
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