• Daimao's Mod Emporium V6
    2,001 replies, posted
@Marphy Black: Could you please DO list hats that have this problem? Then we can go about and fix it. I do recall a hat of mine not showing in the model viewer, but I don't know which one. So that's at least 1 hat I made that's corrupted. [editline]12:13AM[/editline] [QUOTE=Campin Carl;16759870]I replied, but that's a scripting issue, something that's TOTALLY UNRELATED TO THIS THREAD.[/QUOTE] Your wooden contraption has even less to do with this thread, you hypocrite.
When the scout gets a misc. item someone mod it to be his moms dress tia.
Hello guys ! Your work is very good on theses wonderful hats ! I am trying to make one myself and i have some littles problems (like this : [url]http://tof.canardpc.com/show/22a42f77-7c19-4586-9dba-675744d6c96a.html[/url]). I search for a tutorial or some sort of HowTo... But with no results. Please, you are my only hope ! :p
[QUOTE=Vader_666;16761794]Hello guys ! Your work is very good on theses wonderful hats ! I am trying to make one myself and i have some littles problems (like this : [url]http://tof.canardpc.com/show/22a42f77-7c19-4586-9dba-675744d6c96a.html[/url]). I search for a tutorial or some sort of HowTo... But with no results. Please, you are my only hope ! :p[/QUOTE] I guess the pink thingie is your hat. Make sure the bones are at the right position e of it. Also test your model in Source modelviewer, saves time
[QUOTE=Vader_666;16761794]Hello guys ! Your work is very good on theses wonderful hats ! I am trying to make one myself and i have some littles problems (like this : [url]http://tof.canardpc.com/show/22a42f77-7c19-4586-9dba-675744d6c96a.html[/url]). I search for a tutorial or some sort of HowTo... But with no results. Please, you are my only hope ! :p[/QUOTE] Are you a foreigner? I'm getting this vibe ALSO: that pink thing :suicide:
Might I suggest a Jack Skellington mask for the spy?
[QUOTE=BricknHead;16754009]your head naturally does that feel your temple and chew[/QUOTE] Yeah, my temples move; my whole head doesn't cave in though.
That Saxton Hale hat needs to replace the Trophy Belt, since the Trophy Belt is a shitty hat
The Trophy Belt clips over the default hat, instead of hiding/removing it. So if you did that, it would show the Sniper normal hat clipping trough it. The more you know!
[QUOTE=MrYippie;16761836]Are you a foreigner? I'm getting this vibe ALSO: that pink thing :suicide:[/QUOTE] Its rabbits ear xD I know the modeling is very basic... And yes.. i am not an english speaker.
[QUOTE=Vader_666;16761936]Its rabbits ear xD I know the modeling is very basic... And yes.. i am not an english speaker.[/QUOTE] oh okay I feel better know
[QUOTE=Velguador;16761916]The Trophy Belt clips over the default hat, instead of hiding/removing it. So if you did that, it would show the Sniper normal hat clipping trough it. The more you know![/QUOTE] Unless all that submodel hat removing junk can be specified in the model.
[QUOTE=Marphy Black;16760759]Hello, hat creators. I don't post here often, but I do use quite a number of these models and applaud you all for your fine efforts. You've all done a tremendous job that rivals, if not completely overshadows, Valve's own work. Hence, I feel it's appropriate to point out a particular problem I've noticed in a few of these releases. Please do not take offense; I only wish to inform you of this flaw with some constructive criticism so that it can be addressed. This is not directed at any particular author as this is actually a common issue present in several of the hats here: Many of the hats have an improper "idle" animation. Namely, the position of the hats in this animation is insanely far away from the 0,0,0 grid mark, usually by thousands of units in one direction. This is typically a side effect caused during the decompiling process. You can check for this easily enough in the model viewer. Simply load your hat model, enable the ground, and look to see if your hat is anywhere in sight. If you don't see it and the "Center View" option simply brings you to an empty void, then you know what the problem is. Now this might not seem like any trouble since the hats still properly attach the player models' heads. However, it can still cause a number of visible issues, especially if the hat is the type that falls off and ragdolls when the player dies. The hat might show odd shading and shadow problems, including an entire lack of a shadow. Another manifestation is the appearance of what looks like a giant dynamic shadow that covers the entire map for a split second. A more concerning problem is the potential for massive framerate drops or lag spikes whenever a hat with improper idle animation begins to ragdoll. If the problem were [i]really[/i] severe (i.e. the idle animation was off the 0,0,0 grid mark by [i]hundreds[/i] of thousands of units), it could very well crash the game. I don't think any of the releases so far possess this dramatic of a case, but I [i]have[/i] experienced the other issues to varying degrees which I can pinpoint to specific hat models. If my explanation wasn't entirely clear through text, allow me to demonstrate with an image the issue as well what it looks like after I recompiled a fixed version for myself: [url=http://www.nextdimension.org/other/hats.png][img]http://www.nextdimension.org/other/hats_thumb.png[/img][/url] Just to reiterate, correcting the hat model's position in the idle animation can fix the following: 1. Odd shading and shadow issues 2. Rendering errors such as the giant split-second shadow 3. Performance drops or lag spikes The problem really only takes a minute or two of effort to address yet it can alleviate so many side effects. In fact, as long as the hat's idle position is reasonably close to the 0,0,0 mark, it really doesn't even matter [i]where[/i] precisely it's placed. I personally like to match Valve's model as close as possible, but as long as the hat is visible near the grid and is above ground, that should be enough. As I mentioned before, this is a common issue with several of the hats here. I don't mean to single out any one, but of the eight hats I've downloaded and examined, I've had to recompile five of them to fix this very issue. Anyhow, I hope this can be of some assistance. At least I hope this gets to the right people. That said, keep up the good work.[/QUOTE] Really appreciate it Marphy. I previously decompiled the characters I was making a hat for and then just deleted all bones but the head bone. Maybe this'll fix my future and previous releases! I'll be sure to add you to the Hall of Eternal Hatness.
Hmmm say community folk? Which name is better: -Daimao's Mod Emporium -TF2 Mod Emporium
Daizo's Mod Eporioum
I think "Agoat's Shitty Avatar Emporium" is better.
Combine the cape and pilot helmet.
[QUOTE=Mister Royzo;16762070]Hmmm say community folk? Which name is better: -Daimao's Mod Emporium -TF2 Mod Emporium[/QUOTE] Daimao's Mod Emporium.
"I can make hats me Emporium"
I say "The Mod Emporium" @Royzo, it's effort :D
Okay, you know I'm not a serious guy but we're getting more jokes than name suggestions here.
[QUOTE=QuickSnapz;16762104]Combine the cape and pilot helmet.[/QUOTE] That's a silly name.
[QUOTE=Daimao;16761989]Really appreciate it Marphy. I previously decompiled the characters I was making a hat for and then just deleted all bones but the head bone. Maybe this'll fix my future and previous releases! I'll be sure to add you to the Hall of Eternal Hatness.[/QUOTE] Wait... is THAT how you assign bones to stuff? Then why was I looking for an 'Assign Bone' command the whole time? Now I only need to know how to create particles, compile (AKA, how to actually get a .qc file this time) and then I might even make my first hat :v: But I still feel stupid because of the Bone issue, so rate me boxes. No wait, rate me tools instead, so I can get to work! [b][edit][/b]That was probably a bit too long of a name, so how about just [i]The Mod Emporium[/i]? I don't know, Daimao is the original creator and the main contributor, but there have been a lot of others creating hats too now.
So far everyone's saying Daimao's Mod Emporium.
daimao's smug emporium :smug: i don't really think the title means anything, since so many people contribute to making hats now
Daimao can correct me if I'm wrong, but I think he just wanted to check what name works best for the domain. [url]http://daimaosmodemporium.com[/url] or [url]http://tf2emporium.com[/url]
[QUOTE=Mister Royzo;16762261]Daimao can correct me if I'm wrong, but I think he just wanted to check what name works best for the domain. [url]http://daimaosmodemporium.com[/url] or [url]http://tf2emporium.com[/url][/QUOTE] Is it almost ready?
Daimao and Co's Mod Emporium? Also: [quote]FlakMonkey? posted on August 17, 2009 @ 4:37pm Hat's and shit for that crappy Cartoon CoD4 ripoff Team Faggot 2 or whatever. [/quote] I hope to god he's joking
[QUOTE=Zackin5;16762315]Daimao and Co's Mod Emporium? Also: I hope to god he's joking[/QUOTE] I'm actually quite impressed he linked Team Fortress 2 to Call of Duty 4. But by that logic every first person shooter is a Doom ripoff.
[QUOTE=Mister Royzo;16762261]Daimao can correct me if I'm wrong, but I think he just wanted to check what name works best for the domain. [url]http://daimaosmodemporium.com[/url] or [url]http://tf2emporium.com[/url][/QUOTE] I'd say TF2 emporium is better for the URL, but the actual title can still stay.
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