• TF2 The Board Game
    43 replies, posted
I roll 3, that gives me 2 crockets! Take that heavy!
I really like this idea. Of course it needs a lot of polish, but it's a great idea.
I'm thinking of giving each unit a single ammo count for all their weapons and just having different weapons use more or less ammo (Heavy would have 12 ammo, minigun uses 2, shotgun uses 1). Would that be a good idea (agree) or too un-TF2ish (disagree)?
[QUOTE=Zaratustra;31716627]For 2-8 players in 2 teams. Each team has 6 units (on a 2 player game each player controls 6, on a 4 player game each controls 3, and so on). No repeated classes. All units start at their team's spawn. Intel starts at the appropriate room. On each team's turn each unit can do a move (most units move 1 square per turn) and an attack action (attacking a unit on the same or on an adjacent square). Units can move then attack, or attack then move. All units move one square per turn, except Pyro (can move twice if he doesn't attack) and Scout (moves twice). An "unmoved" unit didn't move on their last turn. A defeated unit can be replaced in spawn on their player's next turn, but can't move on that turn. Killing an unit gives 1 ammo to a unit in the same square (friendly to the killer if possible, opposing team otherwise). First team to take the enemy intel over to their intel room three times wins. [img]http://dl.dropbox.com/u/3923260/tf2_boardgame_2fort.png[/img] [img]http://dl.dropbox.com/u/3923260/cards.jpg[/img] Thoughts?[/QUOTE] BE. MORE. COMPLICATED.
[QUOTE=Zaratustra;31743038]I'm thinking of giving each unit a single ammo count for all their weapons and just having different weapons use more or less ammo (Heavy would have 12 ammo, minigun uses 2, shotgun uses 1). Would that be a good idea (agree) or too un-TF2ish (disagree)?[/QUOTE] what if a scout has the shortstop and a pistol :v:
I think it'd be better if it was Warhammer-like
If you want some help for the design...:downs:
I like the idea, a bit of polish and more weapons to use and this will be good fun.
The board looks bland without the actual map. Either overlay the board on the map's layout or have the spaces show the representative area in the map.
[QUOTE=Ducksink;31724346]You know what could be cool? TF2 RTS[/QUOTE]I remember I tried to fudge Brikwars (a casual Lego RTS) with some TF2 characters... [url]http://bleu-ninja.deviantart.com/gallery/23991539[/url]
I understood this I'm quite sure it would be excessively awesome. I want some Chinese potstickers.
2fort is pretty linear. I think coldfront would make a better map for a board game. Doesn't mean we can't have both though. We need figs, or at least tokens. Tokens should be good. Drop the loadout idea for now, I think the best way to do that would be different class cards, as in: exemple: demoman Vanilla demoknight arabian demoknight expert's ordonance and each would get a different card.
[QUOTE=prop_dynamic;31725333]I like simple games: [IMG]http://i306.photobucket.com/albums/nn243/prop_dynamic/heavyconnectone.jpg[/IMG][/QUOTE] Winner goes first.
Cool, but there is only one problem: There are no hats in this game. [editline]qaweoj[/editline] Also add trading, can be used to waste another unit's time and annoy him.
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