• Is the Heavy underpowered?
    143 replies, posted
[QUOTE=Yobdren;16167230]Demoman really needs a buff.[/QUOTE] That why were still waiting for his update.
Using your two senses sight and hearing is key to effective play as heavy, turn around when the "your healer" box goes away, keep good communication with teammates especially medics and scouts who saw the enemy frontlines so you can adapt to situations quickly HURR DURR SANDVICH IS BETTAR THAN SHOTTYGUN NO, shotgun saved my ass a lot of times as heavy, and im a spy kind of guy Advice, think as the enemy, be the enemy, KILL THE ENEMY
It's not hard to continue shooting at a target with a big-ass minigun, so no. There are people who think they can use him for more than he was designed for. He was made for groups of people in front of him, and even then if you're smart you can shake off spies, especially those who don't play them very good. Snipers are indeed a problem, but that's the whole point. Snipers are his one true enemy next to well-played Spies.
true....Natascha can be just as effective at spy checking
Without medic he sucks that's really all you can say. Sandvich ain't worth the shotgun and it doesn't make up for having no medic. Even the heavy+medic combo isn't that strong anymore, due to jarate, knockback weapons and the sandman. Valve themselves say he needs a 'boost' due to all the new weapons, so don't expect him to [i]not[/i] get a buff.
His buff will be that when you're spinning up in mid jump, the rotation of the minigun is so rapid that it propels you upwards a tiny bit.
If the heavy touches someone with a spun up minigun, it should spin them round and launch them skyward.
[QUOTE=KStyleAzure;16181272]His buff will be that when you're spinning up in mid jump, the rotation of the minigun is so rapid that it propels you upwards a tiny bit.[/QUOTE] How would that be a useful buff?
[QUOTE=SGTNAPALM;16182198]How would that be a useful buff?[/QUOTE] He could be a helicoptor, zooming around the map with a giant rotary blade stuck to his gun.
Flying babies.
Defensive class that's played most often offensively, He provides with a burning like effect to evryone in his hail of bullets. He servs his purpose well.
I think I am credit to team!
People need to realise the heavy is best suited for defense. Unless you got a medic at you that is :science:
[QUOTE=Red Hevvy;16183950]I think I am credit to team![/QUOTE] When will this bandwagon end?
And the rotary blade will whap people around, dealing damage and sending them flying. Heavy will move at around 85% movement rate while in this mode. The cons are that he has to be facing down so he can't look where he's going and his movement is constricted to straight ahead of him. [editline]04:01PM[/editline] Or like, give Heavy Pyro's propeller hat and let it make him fly.
Fuck. If you guys look at the overall TF2 stats, you'll see the Heavy isn't underpowed. It's just that he gets raped by Snipers and Spies.
He is the one class you have almost no chance of winning against in close quarters.
[QUOTE=KStyleAzure;16175443]Scouts rape him one on one. This is taking into account that you're playing on a map where there's actual walls and shit to duck behind. And no, I'm not talking about FAN / Sandman combo, I mean the regular layout.[/QUOTE] If the Heavy isn't that good, that is. If he's using the regular scattergun, the range he'll have to be in to do good damage is more than enough for you to take half of his health off. Also, if the Scout goes behind a corner, you should ALWAYS jump after him instead. If you instead stay still or run away, you'll get killed. If you're close enough when you surprise the Scout, he might have no time to react at all. If you are against the Force-a-Nature, the best thing to do is to get near teammates, or lure the Scout near you. Finally, there's no excuse for dying to a Scout because he uses "ultra cool super jumps" to dodge you. Even if you get a short spray of bullets on him while he's airborne his aim WILL get messed up, and you should have about a 80% chance to beat him.
[QUOTE=AwpersAreBad;16166188]On the off chance I'm playing heavy I usually use Natascha and I love it.[/QUOTE] Remind me not to Über you. :v: Wait now that I think about it, a Natascha übered Heavy could be useful in some situations. Slowing down the enemy for your team to finish them off for instance. Going in alone with a Natascha is just useless though
[QUOTE=kikka;16193463]If the Heavy isn't that good, that is. If he's using the regular scattergun, the range he'll have to be in to do good damage is more than enough for you to take half of his health off. Also, if the Scout goes behind a corner, you should ALWAYS jump after him instead. If you instead stay still or run away, you'll get killed. If you're close enough when you surprise the Scout, he might have no time to react at all. If you are against the Force-a-Nature, the best thing to do is to get near teammates, or lure the Scout near you. Finally, there's no excuse for dying to a Scout because he uses "ultra cool super jumps" to dodge you. Even if you get a short spray of bullets on him while he's airborne his aim WILL get messed up, and you should have about a 80% chance to beat him.[/QUOTE] Even if I get sprayed by a bunch of bullets, aim doesn't [b]really[/b] matter when you're right next to the guy. Also, jump over their head, that really disorients them. Up to date, I have only met one heavy who saw through that trick and wheeled around to face me, only for me to jump over his head a second time. Except this time, I didn't land on the ground, I just stayed on top of his head and gave him another scattergun shot and ded.
i use a heavy like a pyro: ambushe anyone in close quarters en you cannot die.also spy's are always easy en you just have to stay in cover for snipers
Well, I think if he was given a more of say, mobile weapon (light assault rifle), I think he would have fared better with the update, I mean natasaha is useful but, I don't see alot of use, now, it would go kinda like Assault Rifle Idea for Heavy Move while firing, 60% less damage, 30 rounds reload, 300 in stock. heavy moves 15% faster I think it would be neat, would provide a different play style. Before you bitch, don't forget; the sniper update allows you to go offensive sniper, why not an faster heavy?
[QUOTE=doommarine23;16226064]Well, I think if he was given a more of say, mobile weapon (light assault rifle), I think he would have fared better with the update, I mean natasaha is useful but, I don't see alot of use, now, it would go kinda like Assault Rifle Idea for Heavy Move while firing, 60% less damage, 30 rounds reload, 300 in stock. heavy moves 15% faster I think it would be neat, would provide a different play style. Before you bitch, don't forget; the sniper update allows you to go offensive sniper, why not an faster heavy?[/QUOTE] An assault style weapon was what Valve was avoiding in TF2. If they put something in like this, it would just turn into another CS. Think about it.
[QUOTE=BricknHead;16172275]you do not represent spies you represent terrible spies good fucking day sir[/QUOTE] pyros will check everyone and corners/hiding spots you do not represent pyros you represent terrible pyros good fucking day sir [editline]05:45PM[/editline] [QUOTE=KStyleAzure;16226184]An assault style weapon was what Valve was avoiding in TF2. If they put something in like this, it would just turn into another CS. Think about it.[/QUOTE] not really, the SMG is kind of an assault rifle (not in real life, but how it acts basically) just because you have a bullet used magazine fed reloadable gun does not make it CS the gameplay is nothing like CS
heavy need skul-gun
Boyos, heavy is credit to team!
[QUOTE=doommarine23;16226431] not really, the SMG is kind of an assault rifle (not in real life, but how it acts basically) just because you have a bullet used magazine fed reloadable gun does not make it CS the gameplay is nothing like CS[/QUOTE] The smg is, however, a side arm. As such, it does not have as much fire power as a primary would have. This is fine, since it doesn't have as big of a killing potential as say, a rocket launcher. Now increase the damage output, add 5 more to the magazine, and give it a speed boost to the heavy (which puts him at 95% which makes him just 5% of the majority of the classes). This weapon would give the heavy a rapid fire, accurate gun with which he could use to rip through every class, regardless. Why do you think Valve made the shotgun the staple gun for TF2? Because they believed that it should not be such a precision based act to play the game. To also further the unbalanced nature of this gun, TF2 does not have a natural recoil system where the crosshairs become larger the longer you shoot. It would break whatever sort of weaknesses the heavy had. Let's look at this class by class. Heavy vs. Scout: Okay, it is arguable over whether or not the scout is the best at one-on-one, but that is not the point here. The advantages that the scout has over the heavy is his speed and maneuverability. Basically, his agility. Now imagine that the heavy can catch up to the scout even faster. You completely take out the advantage that the scout has, tipping the scales to the heavy's favor. Bring in the weapon into the picture and the heavy is all set to rip the scout a new one, due to the fact that, while the scout has to be up close to deal adequate damage with the scattergun, the heavy can spray him from practically any distance. Heavy vs. Soldier: It takes three to four rockets to take down a heavy. Okay, that's quite reasonable, the heavy being a walking tank and all. But now give the heavy faster speed than the soldier and a rapid fire assault rifle. I don't know what you have in mind for the rifle's damage per second, but I would think that it is loads higher than the regular smg. Case in point, it would deal more damage in the time frame that it takes the soldier to shoot off four rockets. Not to mention that the soldier has less hp than the heavy, so he'll naturally go down faster. Heavy vs. Pyro: Backpedal while shooting behind you at the pyro chasing you. Heavy vs. Demoman: Demoman is pretty much a soldier with better trap setting tools and a bit less survival capabilities. Sure, let's assume that the demoman manages to set down a bunch of stickies. But, with the rapid fire capabilities of the rifle, the heavy is able to destroy all of them [b]and[/b] get closer to the demo at the same time. Demoman gets progressively harder to aim when close up, and while he is trying to, A, blindly fire a pipe bomb at the heavy's direction in hopes that it hits or B, doing the whole put a sticky down at your feet and backpedal trick, this would not work because the heavy, being the natural damage sponge he is, can take a bunch of bombs to the face and not be fazed by it in the slightest. And all the while, I would imagine the heavy firing at the demoman, eventually killing him. Heavy vs. Engi (without sentry): Heavy vs. Engi (with sentry): If the engi is wandering around like a bleeding idiot, no problem. If he's turtling behind his sentry, well, I guess the traditional Heavy vs. Sentry scenario would happen, just as if he had his minigun. So there isn't that much difference here. Heavy vs. Sniper: Sniping heavies are so easy because they are slow. Now get rid of the slow part. ...Okay, so maybe sniping a fast heavy is still pretty easy. But make it so that the heavy can shoot back at you. And you thought that the inaccurate spread of a mini gun was bad enough, messing up your aim, this time you have a heavy with a more accurate gun on your hands. And to top it off, even if you manage to nail a headshot on the guy, it still won't kill him unless you're at least 60% charged, and that's a long time to stay scoped, enough time for the heavy to get in close and kill you. Heavy vs. Medic: An inaccurate "nail gun" vs. an assault rifle. Medics already had trouble with heavies when they were using mini guns as it was. Sure, they could boost their life expectancy by bounds if they rushed a heavy with a blutsager (which is hilarious, actually), but when you both have full health, don't expect to win against him. Heavy vs. Spy: Once again, the speed issue. Heavies were easy to stab because their playing style forced them to become an almost stationary lump in the ground. Now make it so that they can move around with ease, and stabbing them just got harder. Sure, yes, spy [b]does[/b] have a 5% speed advantage against the heavy. But the heavy has 175 more health than him, a powerful primary which does not hinder him in the slightest, and a sammich. You could try keeping up a cloak and try to hide in a corner to evade the heavy, but you know how easy it is to find spies by just randomly spraying with the smg? Pretty easy. I doubt it would be any different with the rifle. Overall, the whole problem is how efficient it is at killing people. The scatter gun, rocket launcher, sniper rifle and pipe bombs / stickies are all hindered by the fact that, although they have high damage for each individual shot, they require time to shoot the next round. The flamethrower and sentry are stuck with the fact that they have a limited range of efficiency, thus needing to rely on others to help them. An assault style primary would break the walls between both of those balances, providing the heavy with something that can deal a relatively stable amount of damage from any distance at a fast pace. Just imagine a bunch of heavies running around at close to 100 speed just spewing out bullets everywhere. It just wouldn't work. It would basically make the heavy a one man army. With this weapon, he would have hp, speed, and to top it all off, the weapon itself. [editline]03:27PM[/editline] Jesus fucking christ. [editline]03:27PM[/editline] Now don't get me wrong, I love playing heavy. It's awesome. But I just don't think that an assault rifle is the way to fix him, nor is it the way to fix anything in TF2.
Hm good point, seemed good on paper now why you had to right a giant essay, is what perplexes me, most people just go LOL JO SUCK also, technically the ambassador has recoil (not screen, but accuracy)
Heavy is underpowered against people who know what they're doing. Same with engineer.
He is well balenced but i sometimes think hes a little bit to easy of a target to the other classes.
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