• Medieval Payload: Morrigan Alley - W.I.P.
    215 replies, posted
When it's done send it to Valve. I mean when it's in it's final version
ever since playing Amnesia, all kind of torture devices disturb me greatly I will never be approaching that health kit
I want the final version to come out as an Update Map. Please Valve?
[QUOTE=Samiam22;27186370]Agree, it should be wooden, have a crudely made look with no glowing light.[/QUOTE] And replace the light with a flag. On neutral, a flagpole with no flag - when captured by a team, a colored flag with their insignia is on it. v:v:v EDIT: Oh nertz, that was from the first page. :sweatdrop:
Hooray, he used my tracks idea!
I bet your map would go great here: [url]http://medieval.benbur.net/[/url]
This better be submitted.
[del]The iron chamber is called an Iron Maiden[/del] :ninja:'d by author
[QUOTE=Nzdjh;27525988]I'm surprised no one's suggested a Trojan Horse for the payload cart yet.[/QUOTE]
From the Emporium: [QUOTE=Contrails;27528356]trojan chicken [img_thumb]http://img138.imageshack.us/img138/7725/cluckcluck.jpg[/img_thumb][/QUOTE] [QUOTE=TheGrayFox;27528643]Rabbit. There needs to be a rabbit. Like this: [img_thumb]http://www.cosschool.com/wp-content/uploads/2010/09/HolyGrail066.jpg[/img_thumb][/QUOTE]
Payload cart is already established
[QUOTE=Mio Akiyama;27578930]Payload cart is already established[/QUOTE] It's never too late for change if Trey so chooses. IMO, the Trojan chicken concept is funny, has a much more recognizable silhouette, and fits into the "prison escape" theme.
[QUOTE=Baboo00;27582644]It's never too late for change if Trey so chooses. IMO, the Trojan chicken concept is funny, has a much more recognizable silhouette, and fits into the "prison escape" theme.[/QUOTE] only if there is french bots on the battlements that shout insults at you while you're playing
Not much of a update but just wanted to update my progress. I have been busy detailing the map, here is a small piece of it. [media]http://www.youtube.com/watch?v=rAfMe8sTfXE[/media] Also a little sneak peak at the Blues dungeon spawn! [img]http://www.treybrown.com/images/uploads/dun.jpg[/img] I would post more but i would rather post my progress once its mostly whole. More updates real soon!
when you push the cart, some kind of Renaissance/Medevil type festive music could play. and in little letters, there could be the Medevil equivalent to "Cry Sum Moar" somewhere on the cart, just for laughs.
That BLU spawn doesn't seem very BLU. Notice how most spawnrooms have light tints of team color? Yours could probably use that.
[QUOTE=CharlesMan;27843951]That BLU spawn doesn't seem very BLU. Notice how most spawnrooms have light tints of team color? Yours could probably use that.[/QUOTE] I could make a custom blue flame particle effect for touches on the wall? Would that work? I just don't see how i can make a blue tinted light come off a clear orange/red flame.
Technically Valve uses white light even with the supposedly flame lit lanterns. But it should be fine, blu's egypt spawn isn't blue either.
Maybe have dead or decayed/decaying medieval BLU classes in the Dungeon?
Man, I love you for this. I'll look into a more fitting skybox, if you're interested. Er, not more fitting, but custom.
[QUOTE=Sharc;27847098]Maybe have dead or decayed/decaying medieval BLU classes in the Dungeon?[/QUOTE] Wouldnt it make more sense to have dead Reds lying around as if there was an uprising of the prisoners? At any rate i will look into it, i would love to make a nice skeleton model to put around the place. Might do if i have enough spare time. [QUOTE=A B.A. Survivor;27847228]Man, I love you for this. I'll look into a more fitting skybox, if you're interested. Er, not more fitting, but custom.[/QUOTE] Knock yourself out! I need to eventually look into it. I need to see if i can find a nice one or if i need to make my own. If you want to help out be my guest!
[QUOTE=treythepunkid;27847547]Wouldnt it make more sense to have dead Reds lying around as if there was an uprising of the prisoners? At any rate i will look into it, i would love to make a nice skeleton model to put around the place. Might do if i have enough spare time. Knock yourself out! I need to eventually look into it. I need to see if i can find a nice one or if i need to make my own. If you want to help out be my guest![/QUOTE] Eh, I figured BLU if there are skeletal remains around. But RED if they are recently deceased. Having them in the style of Shwig's medieval fortress would be even better to set the mood. [img]http://fc05.deviantart.net/fs71/f/2011/008/0/0/medieval_fortress_complete_by_shwigityshwonshwei-d36pu73.png[/img]
I think it should just be skeletons.
[img_thumb]http://cloud.steampowered.com/ugc/596928966359497933/8FD91445C885F0949B06CE6D14D928884AFB313B/[/img_thumb] [img]http://www.treybrown.com/images/uploads/wood_stove01.jpg[/img] Little look at my wood stove.
I am sorry for doing this, i really am. [img_thumb]http://cloud.steampowered.com/ugc/596928966360454065/20D11221CD66A8B6F2E39A01AF6266DEEE0617B7/[/img_thumb]
[QUOTE=treythepunkid;27846890]I could make a custom blue flame particle effect for touches on the wall? Would that work? I just don't see how i can make a blue tinted light come off a clear orange/red flame.[/QUOTE] Yellowy torches on blue, red-orange torches on red.
Honestly trey I think they should hire you, you contribute a lot and all of your work is badass.
[QUOTE=zombojoe;27171143]I'm not sure that's food they're eating. It has brush marks on it. :ohdear:[/QUOTE] The point of medieval mode's style is that it's fake. Thus, fake foods, and the fact that theres a lab underground
[QUOTE=treythepunkid;27846890]I could make a custom blue flame particle effect for touches on the wall? Would that work? I just don't see how i can make a blue tinted light come off a clear orange/red flame.[/QUOTE] You could also try to make the texture of the stone walls and floor more blueish purpleish, but it isn't really necessary. Spawning as a BLU player in a room is enough of a clue that it's a BLU spawn. The map looks great, so keep up the good work!
Your modelling is pretty solid. I really like it. The buildings could use a lot more detail though, but you're still in the detailing stage; so that can easily be dismissed. I'm looking forward to this. Also, you will get more (better) comments from mappers if you post in this topic here, in the mapping section: [URL]http://www.facepunch.com/threads/1057416-The-Facepunch-quot-Map-Pimpage-WIP-quot-Thread-V12[/URL] Or even post a whole new thread: [URL]http://www.facepunch.com/forums/38-Mapping[/URL] I also noticed you made a thread on TF2Maps, that's far more effective than posting in that map pimpage thread. But you can always try it out.
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