• Medieval Payload: Morrigan Alley - W.I.P.
    215 replies, posted
What's next on the Trey agenda now that this map is done? Perhaps a remake of your neat polycount pack? :3:
You could have a bag filled with supplies and food nailed to the back of the cart as to explain the healing and such.
Looks bloody amazing, I can't wait to play this
[QUOTE=Sharc;30740716]What's next on the Trey agenda now that this map is done? Perhaps a remake of your neat polycount pack? :3:[/QUOTE] Electro-sniper and then an Egypt/Movie themed map well that's what he tells me anywho.
This map oozes genius.
Hey guys! Recently i have been criticized for my props not fitting well along side Valves ones. So i took the time to add a bit more detail to some models textures where i thought they where lacking. Here are some before and afters. Awning Before [IMG]http://treybrown.com/images/uploads/awning_b4.JPG[/IMG] After [IMG]http://treybrown.com/images/uploads/awning_aft.JPG[/IMG] Banners Before [IMG]http://treybrown.com/images/uploads/banner_b4.JPG[/IMG] After [IMG]http://treybrown.com/images/uploads/banner_aft.JPG[/IMG] Fountain Before [IMG]http://treybrown.com/images/uploads/fountain01.JPG[/IMG] After [IMG]http://treybrown.com/images/uploads/fountain_aft.jpg[/IMG] I hope these new textures give the map a much more professional feel. I also plan on redoing some of the maps texturing and elements as well. Thanks for checking it out!
[QUOTE=treythepunkid;30736926]Unfortunately I am keeping her down until the community medieval update.[/QUOTE] Wait has this been confirmed?
It's a community update, not an official one
[QUOTE=theharribokid;30773826]It's a community update, not an official one[/QUOTE] Exactly why I said "Community Medieval Update".
[QUOTE=treythepunkid;30773254]Hey guys! Recently i have been criticized for my props not fitting well along side Valves ones. So i took the time to add a bit more detail to some models textures where i thought they where lacking. Here are some before and afters. Awning Before [IMG]http://treybrown.com/images/uploads/awning_b4.JPG[/IMG] After [IMG]http://treybrown.com/images/uploads/awning_aft.JPG[/IMG] Banners Before [IMG]http://treybrown.com/images/uploads/banner_b4.JPG[/IMG] After [IMG]http://treybrown.com/images/uploads/banner_aft.JPG[/IMG] Fountain Before [IMG]http://treybrown.com/images/uploads/fountain01.JPG[/IMG] After [IMG]http://treybrown.com/images/uploads/fountain_aft.jpg[/IMG] I hope these new textures give the map a much more professional feel. I also plan on redoing some of the maps texturing and elements as well. Thanks for checking it out![/QUOTE] [i]Much[/i] better. And it was good already.
Holy shit medieval payload. The very thought of that is amazing, valve needs to add more official maps for medieval.
This map is so awesome. Have you showed Valve parts of the map? If not, do it treythepunkid.
I wish the map was in the daytime, it just feels better to me. and looks better. :v:
Hey guys. Here is a final update before the map comes out. Since i had to cut some of the dynamic models i thought i would make one more piece of detail that would make up for it. [media]http://www.youtube.com/watch?v=JWCo-ZUMszQ[/media] [img]http://treybrown.com/images/uploads/arms01.JPG[/img] Also here is a preview at the lighting change as well as some texture change. Before [img]http://cloud.steampowered.com/ugc/595816225538501738/E785CA6F4F00C77FBE9984DF2FAE041AF7BE537A/[/img] After [img]http://cloud.steampowered.com/ugc/595816225538502271/5A80FBE1511A595BA75455A11B4EE770FD0DAC3D/[/img] Before [img]http://cloud.steampowered.com/ugc/595816225509138126/0FB871C2CE56B01CA15FF13D30A12EA838D0DA35/[/img] After [img]http://cloud.steampowered.com/ugc/595816225509139075/0E321DF1DCC2DBF466F98526B17F1C4BA5422B11/[/img] See you soon!
Wow, this looks amazing, and I love the idea of Medieval Payload. Great job.
This should be an official map. Semi-long streets with lots of room to strafe in make it demoknight friendly without giving lucksmen too easy times.
Good show, I'll run the alpha on my server ASAP.
[QUOTE=treythepunkid;30932919] [IMG]http://cloud.steampowered.com/ugc/595816225509139075/0E321DF1DCC2DBF466F98526B17F1C4BA5422B11/[/IMG] See you soon![/QUOTE] The brick texture in that hall behind the fake trees looks too modern. Also, the nooses look like they are defying gravity.
My body needs this map.
[QUOTE=soccerskyman;30937358]The brick texture in that hall behind the fake trees looks too modern. Also, the nooses look like they are defying gravity.[/QUOTE] The nooses are animated IIRC, so what you see there is mid-animation
[QUOTE=soccerskyman;30937358]The brick texture in that hall behind the fake trees looks too modern..[/QUOTE] Isnt the idea of medieval mode in tf2, sort of like a fate anyway. Going off the fact we have computers and stalls in the degroot.
[QUOTE=BaronVonFail;30939455]Isnt the idea of medieval mode in tf2, sort of like a fate anyway. Going off the fact we have computers and stalls in the degroot.[/QUOTE] I always like to think that it's just the Engineer building a time machine or a teleport that will take everyone back to the future.
[QUOTE=UntouchedShadow;30940911]I always like to think that it's just the Engineer building a time machine or a teleport that will take everyone back to the future.[/QUOTE] I like to think a wizard did it.
I really love this map and can't wait for a release, because I'm tired of playing Degroot Keep over and over.
[QUOTE=UntouchedShadow;30940911]I always like to think that it's just the Engineer building a time machine or a teleport that will take everyone back to the future.[/QUOTE] [thumb]https://dl.dropbox.com/u/586461/Tachyon/koth_tachyon_a10007.jpg[/thumb] [I]We gotta go back in time![/I]
[QUOTE=soccerskyman;30937358]The brick texture in that hall behind the fake trees looks too modern. Also, the nooses look like they are defying gravity.[/QUOTE] I'm simply copying the brick texture Valve use in there medieval map. [img]http://wiki.teamfortress.com/w/images/thumb/9/99/Degroot_Keep_Point_A.png/800px-Degroot_Keep_Point_A.png[/img] And as Tony has said the nooses are in mid animation.
I think a wood texture would be better there tough. The plank one.
Wow this looks brilliant. Are there already servers playing this? I would love and check it out.
You didn't REALLY think you where in medieval times did you? [img]http://cloud.steampowered.com/ugc/595816225559165593/A3E5D2D094D0416A75A883C58D18554F0DC14FDA/[/img] [img]http://cloud.steampowered.com/ugc/595816225559166156/3C343DF4F638E20C98166BD225F66B60108FBD00/[/img] [img]http://cloud.steampowered.com/ugc/595816225559164792/2C050DC8061E3532031C60CF0AA266F6BE1DBDAA/[/img] [img]http://cloud.steampowered.com/ugc/595816225559163963/10B73F5E49CA2A229FB7C87733123C1C38F666AC/[/img] [img]http://treybrown.com/images/uploads/toilet_sign.JPG[/img]
[QUOTE=treythepunkid;30960467]You didn't REALLY think you where in medieval times did you? [img]http://cloud.steampowered.com/ugc/595816225559165593/A3E5D2D094D0416A75A883C58D18554F0DC14FDA/[/img] [img]http://cloud.steampowered.com/ugc/595816225559166156/3C343DF4F638E20C98166BD225F66B60108FBD00/[/img] [img]http://cloud.steampowered.com/ugc/595816225559164792/2C050DC8061E3532031C60CF0AA266F6BE1DBDAA/[/img] [img]http://cloud.steampowered.com/ugc/595816225559163963/10B73F5E49CA2A229FB7C87733123C1C38F666AC/[/img] [img]http://treybrown.com/images/uploads/toilet_sign.JPG[/img][/QUOTE] Well, it was more fun to think I was really in medieval times.
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