• TF2 Emporium XL
    10,904 replies, posted
[img]http://dl.dropbox.com/u/29402563/HEADS.PNG[/img]
[QUOTE=FISH KILL!;31769932]Hey, I found the links for Ronin's Commando Sniper set: [URL="http://dl.dropbox.com/u/897064/CommandoRifle.rar"]The rifle[/URL] [URL="http://dl.dropbox.com/u/897064/CommandoBackpack.rar"]The backpack[/URL] [URL="http://dl.dropbox.com/u/897064/CommandoRangerHat.rar"]The hat[/URL] Enjoy.[/QUOTE] Got any ingame shots?
[QUOTE=Psychopath12;31769864]Does this look like a hardhat to you? :v: [img]http://images5.cpcache.com/product/214500765v13_480x480_Front.jpg[/img][/QUOTE] ....That's the logo....which would go on the front of the hardhat. Does this look a hardhat to you? [img]http://tf2wiki.net/w/images/thumb/4/4b/KritzKast_Logo.jpg/120px-KritzKast_Logo.jpg[/img] No. Because it's not. The point is to make a hardhat, like the lo-fi. And put the logo of the podcast (Control point) on the front, like the lo-fi. And put a satellite instead of the radio tower on the top, like the lo-fi. I don't understand what you're trying to tell me. [editline]16th August 2011[/editline] [QUOTE=Hawt Koffee;31770024][img]http://dl.dropbox.com/u/29402563/HEADS.PNG[/img][/QUOTE] YESSSSSSSSSSSSSS. Yes. A thousand times yes. Replace the shaman mask. I love the shaman mask, but this is so awesome.
-snip pardon me didn't realize- Instead I will make my post more useful. Has anyone ever thought of making a Nerf shotgun? One such as the Alpha Trooper, perhaps: [img]http://images.wikia.com/nerf/images/4/44/AlphaR.jpg[/img] Or perhaps the Vulcan for Heavy: [img]http://nerfwaterheroes.files.wordpress.com/2010/09/nerf-vulcan-gun1.jpg[/img]
thats from here
[QUOTE=Chilean_Wolf;31766364]I made a pistol to go with the Pip-Boy. [img]http://dl.dropbox.com/u/14265935/10MM.jpg[/img] It may be a little big, though, but I need other people's opinions. [img]http://dl.dropbox.com/u/14265935/fuck.jpg[/img][/QUOTE] Make sure you do something like Sie-Sveinhund's Faithful Pip-Boy 3000 for textures. Fallout infused with TF2 elements.
Optimizing the SHIT outta my hat. It was 1195 polys, so far got it down to 933.
[IMG]http://i.imgur.com/lTEOi.png[/IMG][IMG]http://i.imgur.com/X6XGe.png[/IMG] 2 more. Any other ideas ?
[QUOTE=Hawt Koffee;31770024][img]http://dl.dropbox.com/u/29402563/HEADS.PNG[/img][/QUOTE] it's going to fucking happen regardless you know that right?
[QUOTE=NapyDaWise;31770288][IMG]http://i.imgur.com/lTEOi.png[/IMG][IMG]http://i.imgur.com/X6XGe.png[/IMG] 2 more. Any other ideas ?[/QUOTE] Brain one made me think of Metroid.
[QUOTE=NapyDaWise;31770288][IMG]http://i.imgur.com/lTEOi.png[/IMG][IMG]http://i.imgur.com/X6XGe.png[/IMG] 2 more. Any other ideas ?[/QUOTE] Don't have any ideas for the top, but for the base maybe you could do the two front stands in the back as well. So it would have a square legged base.
[QUOTE=CritNick;31770038]Got any ingame shots?[/QUOTE] No, but I think Roninsmastermix does. Maybe ask him for some? And I assure you, they work just fine. I'm using the hat and backpack myself right now.
[QUOTE=NapyDaWise;31770288][IMG]http://i.imgur.com/lTEOi.png[/IMG][IMG]http://i.imgur.com/X6XGe.png[/IMG] 2 more. Any other ideas ?[/QUOTE] Biohazard Sentry. Call it the Dy-Sentry Gun.
[QUOTE=NapyDaWise;31770288][IMG]http://i.imgur.com/lTEOi.png[/IMG][IMG]http://i.imgur.com/X6XGe.png[/IMG] 2 more. Any other ideas ?[/QUOTE] A sentry on a pogostick that is constantly jumping up and down, and only fires when it hits the ground
[QUOTE=NapyDaWise;31770288][IMG]http://i.imgur.com/lTEOi.png[/IMG][IMG]http://i.imgur.com/X6XGe.png[/IMG] 2 more. Any other ideas ?[/QUOTE] One that mimics or pays homage to the appearance in TFC: shark face painted onto the side of it leading up to the barrel v:v:v
[QUOTE=CharlesMan;31770567]A sentry on a pogostick that is constantly jumping up and down, and only fires when it hits the ground[/QUOTE] I'msorrywhat? to what use, other than amusement, would come out of this? :v:
[QUOTE=NapyDaWise;31770288][IMG]http://i.imgur.com/lTEOi.png[/IMG][IMG]http://i.imgur.com/X6XGe.png[/IMG] 2 more. Any other ideas ?[/QUOTE]We can only install one at once. How many do we need!?
[img]http://i.imgur.com/Pq69a.png[/img] for demo
[QUOTE=MultiTrip;31770797][img]http://i.imgur.com/Pq69a.png[/img] for demo[/QUOTE]That's just silly. It's clearly made for Heavy.
[QUOTE=NeoDement;31770726]We can only install one at once. How many do we need!?[/QUOTE] But... Valve will accept them all ! [sp]Also, you won't install any of them if i can't compil them[/sp] :)
[QUOTE=NapyDaWise;31770906]But... Valve will accept them all ! [sp]Also, you won't install any of them if i can't compil them[/sp] :)[/QUOTE] If I'm not mistaken, the combat mini-sentry is just a scaled-down sentry with a "hat" on it and an attached light effect. They'd probably be more easily accepting of building modifications through literally attaching onto the default models because it doesn't require additional animations for doohickeys and whatnot. If I'm wrong, someone who knows better than I, please correct me :v:
[QUOTE=Psychopath12;31771045]If I'm not mistaken, the combat mini-sentry is just a scaled-down sentry with a "hat" on it and an attached light effect. They'd probably be more easily accepting of building modifications through literally attaching onto the default models because it doesn't require additional animations for doohickeys and whatnot. If I'm wrong, someone who knows better than I, please correct me :v:[/QUOTE] Exactly why, beside the Assault junk sentry, all my concepts don't affect the original at all. Just a hat, and a new texture !
[QUOTE='[VADN] Sputnik;31769652']Quick video update: I think I will stop working on it, and start all over again, because: it sux... The animations don't work, because I don't added them yet (These are Placeholder - Animations) [video=youtube;0Rx14a9SitY]http://www.youtube.com/watch?v=0Rx14a9SitY[/video][/QUOTE] A couple things: 1. Sweater needs team coloring 2. The little "squares" at the bottom of the sweater are a little too neat- they should be more like torn edges of the sweater. 3. At 0:43 onward, you can notice some clipping on the right shoulder of the Spy's sweater. Not sure if that's fixable, just something I noticed. As for animations, here are my suggestions: [b]Draw Weapon Animation[/b]: The Glove is brought up in a closed-fist, palm up fashion. At the peak, the fist unravels sharply with a loud [i]"shiiing!"[/i] as he knifes rub across each other. It's essentially the same as the Gunslinger draw animation. [b]Idle[/b]: The glove remains, fingers extended, palm up. [b]Swing 1[/b]: The hand is turned so the palm faces to the left, the arm moves to the right, and the glove slashes in a right-to-left swing. [b]Swing 2[/b]: The hand is turned so that the palm faces to the right, the arm is moved to the left, and slashes in a left- to-right motion. Think a one-handed breast stroke motion, but the right hand goes all the way to the left of the screen. [b]Swing 3[/b]: The glove is brought down, and tilted so the palm faces [i]slightly[/i] to the left. The hand then swipes up sharply at a steep right-to-left angle in an "uppercut" motion. [b]"Ready-To-Backstab" Animation[/b]: The hand turns so the palm is face down, and the hand raises, with the fingers arching and pointing down. Similar to your current "idle" animation, but higher up and with the fingers arching more. [b]Backstab[/b]: The hand is brought down and forward sharply from its position with the fingers downward from the "Ready-To-Backstab" animation. [b]World View Idle[/b]: Again similar to the Gunslinger's: Arm slightly up, palm facing up, fingers extended. [b]World View Swing[/b]: Third-Person version of the "Swing One" animation. [b]World View Backstab[/b]: Third-Person version of the "Backstab" animation. And if need be... [b]Taunt:[/b] To fit with the current Spy Taunt, the Spy slashes twice in front of him (Swing 1, turns hand to face the right, Swing 2), then he puts his hands over his face, then removes them and shouts "PEEKABOO." This would work so that the two swings will match with the first two slices of the knife, while the "PEEKABOO" will be the killing blow. What do you guys think? EDIT: (Otherwise everything looks bloody fantastic. Keep up the good work!)
[QUOTE=NapyDaWise;31771066]Exactly why, beside the Assault junk sentry, all my concepts don't affect the original at all. Just a hat, and a new texture ![/QUOTE] Drat, new bases would spice them all up as well. :(
[QUOTE=MultiTrip;31770797][img]http://i.imgur.com/Pq69a.png[/img] for demo[/QUOTE] Release it. Now. Please? Thanks. EDIT: Pageking. Yay.
[QUOTE=Roninsmastermix;31768535]Time is subjective. Practice and hands-on application should NEVER be lacking. Most of all, you need to do it not because cool people do it nor because of the reward but because you enjoy it. That way, even if you didn't get the reward you would still find yourself modelling months or even years after. Been modelling for 5 months now and im happy to say i'm still enjoying it.[/QUOTE] This. The quality of practice is important. If you keep modelling the same thing over and over again, without trying new ways or workflows you'll never get better. People aren't born with the ability to make awesome 3d models, its all about how you practice. Try new things everyday, improve and be sure to show your work to some people so you can get constructive criticism. Also if you see someone doing better stuff as you, and you stop, you shouldn't have started at all. Just wanted to say that. Coatless medic? I didn't died yet I'm just doing so much other stuff at the moment, and the list of other things I'd like to do is huge. Sooner or later, I'll pop in here and probably release it. Patience.
[QUOTE=Clovernoodle;31771072]A couple things: 1. Sweater needs team coloring 2. The little "squares" at the bottom of the sweater are a little too neat- they should be more like torn edges of the sweater. 3. At 0:43 onward, you can notice some clipping on the right shoulder of the Spy's sweater. Not sure if that's fixable, just something I noticed. As for animations, here are my suggestions: [b]Draw Weapon Animation[/b]: The Glove is brought up in a closed-fist, palm up fashion. At the peak, the fist unravels sharply with a loud [i]"shiiing!"[/i] as he knifes rub across each other. It's essentially the same as the Gunslinger draw animation. [b]Idle[/b]: The glove remains, fingers extended, palm up. [b]Swing 1[/b]: The hand is turned so the palm faces to the left, the arm moves to the right, and the glove slashes in a right-to-left swing. [b]Swing 2[/b]: The hand is turned so that the palm faces to the right, the arm is moved to the left, and slashes in a left- to-right motion. Think a one-handed breast stroke motion, but the right hand goes all the way to the left of the screen. [b]Swing 3[/b]: The glove is brought down, and tilted so the palm faces [i]slightly[/i] to the left. The hand then swipes up sharply at a steep right-to-left angle in an "uppercut" motion. [b]"Ready-To-Backstab" Animation[/b]: The hand turns so the palm is face down, and the hand raises, with the fingers arching and pointing down. Similar to your current "idle" animation, but higher up and with the fingers arching more. [b]Backstab[/b]: The hand is brought down and forward sharply from its position with the fingers downward from the "Ready-To-Backstab" animation. [b]World View Idle[/b]: Again similar to the Gunslinger's: Arm slightly up, palm facing up, fingers extended. [b]World View Swing[/b]: Third-Person version of the "Swing One" animation. [b]World View Backstab[/b]: Third-Person version of the "Backstab" animation. And if need be... [b]Taunt:[/b] To fit with the current Spy Taunt, the Spy slashes twice in front of him (Swing 1, turns hand to face the right, Swing 2), then he puts his hands over his face, and shouts "PEEKABOO." This would work so that the two swings will match with the first two slices of the knife, while the "PEEKABOO" will be the killing blow. What do you guys think? EDIT: (Otherwise everything looks bloody fantastic. Keep up the good work!)[/QUOTE] Oh, god, this I love you for this
[QUOTE=NapyDaWise;31770288][IMG]http://i.imgur.com/lTEOi.png[/IMG][IMG]http://i.imgur.com/X6XGe.png[/IMG] 2 more. Any other ideas ?[/QUOTE] I want to say that the Junk Sentry needs a pie-tin covering the back "disc", and the barrel should be an old soup-can complete with opened lid.
[QUOTE=DoctorQ;31772191]I want to say that the Junk Sentry needs a [B]pie-tin[/B] covering the back "disc", and the barrel should be an old soup-can complete with opened lid.[/QUOTE] Bueno. I think you should combine the Tesla sentry & the Zombie sentry for the ultimate sentry in evil science
[QUOTE=Pie_Tony;31772258]Bueno. I think you should combine the Tesla sentry & the Zombie sentry for the ultimate sentry in evil science[/QUOTE] And then all we'll need is a lab coat for the engineer
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