[QUOTE=Batandy;31779497][media]http://www.youtube.com/watch?v=-p90MEm5oRA&feature=channel_video_title[/media]
Hat, gun and bat, what's not to like?[/QUOTE]
Everything looks great, the only things bothering me is the melee (because it's still weird looking.)
And the sound for the gun. It feels like it should be deeper for the shot noise.
[url=http://www.mediafire.com/?5f37waaf4bgrl2y][img]http://i39.photobucket.com/albums/e178/supersam64/Promofixedicon.png[/img][/url]
Why has no-one done this before?
[QUOTE=Hatley;31785651][url=http://www.mediafire.com/?5f37waaf4bgrl2y][img]http://i39.photobucket.com/albums/e178/supersam64/Promofixedicon.png[/img][/url]
Why has no-one done this before?[/QUOTE]
Round the wrong way? What? Also most likely because it's only on a small image you don't ever pay attention to. (loading screens and at the top of item dialog.)
[QUOTE=blaholtzen;31784301]Murphy already modeled it and released the files. It just needs someone to rig it and a bit of texture work.
[img]http://img815.imageshack.us/img815/3857/unbenannt4v.png[/img]
agent fedora tried to rig it but it was a bit to difficult for him (i think he managed to rigg the stethoscope my itself though)
and i think someone else offered to rig it but no progress of that has been seen...[/QUOTE]
send me the model. I'll get it rigged. the only problem is... i can't do facial flexes.
[QUOTE=Tylizzle;31785703]Round the wrong way? What? Also most likely because it's only on a small image you don't ever pay attention to. (loading screens and at the top of item dialog.)[/QUOTE]
A bit of OCD there, I will admit to it.
requesting: [img]http://media.giantbomb.com/uploads/11/117581/1745327-quakegrenadelauncher_super.png[/img]
[img]http://images4.wikia.nocookie.net/__cb20110713184518/quake/images/9/9a/Gl_g.png[/img]
for demoman
i'm sure there are better pictures for it.
[QUOTE=redBadger;31785864]requesting: [img]http://media.giantbomb.com/uploads/11/117581/1745327-quakegrenadelauncher_super.png[/img]
[img]http://images4.wikia.nocookie.net/__cb20110713184518/quake/images/9/9a/Gl_g.png[/img]
for demoman
i'm sure there are better pictures for it.[/QUOTE]
how would that even work
[QUOTE=The89thAlt;31785882]how would that even work[/QUOTE]
the same way the original works.
[QUOTE=Skizot;31785743]send me the model. I'll get it rigged. the only problem is... i can't do facial flexes.[/QUOTE]
oh that was you, as i said before, it uses the default head so probably wont have to be redone(?)
didn't you get the files last time?
here's the files: [url]http://www.mediafire.com/?gj231xmfbiir2fz[/url]
[QUOTE=Hatley;31785651][url=http://www.mediafire.com/?5f37waaf4bgrl2y][img]http://i39.photobucket.com/albums/e178/supersam64/Promofixedicon.png[/img][/url]
Why has no-one done this before?[/QUOTE]
Submitted it, wish me luck.
[QUOTE=Tylizzle;31785610]Everything looks great, the only things bothering me is the melee (because it's still weird looking.)
And the sound for the gun. It feels like it should be deeper for the shot noise.[/QUOTE]
what do you mean by wierd looking?
also the sound is the default scattergun sound, since i didn't modify it
[QUOTE=Vonwilbur;31786272][img]http://dl.dropbox.com/u/17923674/Modeling/Untitled-1.png[/img][/QUOTE]
eet iz so tiny
[QUOTE=Bryceanater;31785472]Oh wait its not dead
[url]http://touhoufortress2.wordpress.com/[/url]
[url]http://wiki.teamfortress.com/w/images/c/cd/Spy_laughlong01.wav[/url]
(and cbast is workng on it)
(yes I have respect for others people work, I guess you don't whether its shitty or not)[/QUOTE]
"What!? ARE YOU STILL ALIVE!? You're joking! You've GOT to be kidding me!" - Wheatley
[IMG]http://i1011.photobucket.com/albums/af233/ColonelBD_17/Halloween%20Update%20models/posspurge.jpg[/IMG]
As well as adding the glow I also tinted the phong and rimlight on the Possesed version, to give it a more super-natrual/otherworldly feel.
Now all I need is the name, and I'm set.
BTW, the glow is controlled in the Alpha channel, like the phong, so it is possible to have it in seperate places.
[QUOTE=ColonelBD;31786636][IMG]http://i1011.photobucket.com/albums/af233/ColonelBD_17/Halloween%20Update%20models/posspurge.jpg[/IMG]
As well as adding the glow I also tinted the phong and rimlight on the Possesed version, to give it a more super-natrual/otherworldly feel.
Now all I need is the name, and I'm set.
BTW, the glow is controlled in the Alpha channel, like the phong, so it is possible to have it in seperate places.[/QUOTE]
I think it's spelled possessed, but hey, that's just me.
And i do not know shit about the English language
[QUOTE=Ian;31779188]I want that Demo sash as a misc.[/QUOTE]
i want pyro coat, hat, and torch
[QUOTE=ColonelBD;31786636][IMG]http://i1011.photobucket.com/albums/af233/ColonelBD_17/Halloween%20Update%20models/posspurge.jpg[/IMG]
As well as adding the glow I also tinted the phong and rimlight on the Possesed version, to give it a more super-natrual/otherworldly feel.
Now all I need is the name, and I'm set.
BTW, the glow is controlled in the Alpha channel, like the phong, so it is possible to have it in seperate places.[/QUOTE]
This has to get ingame, it's absolutely AMAZING.
[QUOTE=ColonelBD;31786636][IMG]http://i1011.photobucket.com/albums/af233/ColonelBD_17/Halloween%20Update%20models/posspurge.jpg[/IMG]
As well as adding the glow I also tinted the phong and rimlight on the Possesed version, to give it a more super-natrual/otherworldly feel.
Now all I need is the name, and I'm set.
BTW, the glow is controlled in the Alpha channel, like the phong, so it is possible to have it in seperate places.[/QUOTE]
Might want to add blood on the other end of the syringe that runs through the handle.
[QUOTE=Constructor;31786661]I think it's spelled possessed, but hey, that's just me.
And i do not know shit about the English language[/QUOTE]
Well actually you're right.
[QUOTE=ColonelBD;31786636][IMG]http://i1011.photobucket.com/albums/af233/ColonelBD_17/Halloween%20Update%20models/posspurge.jpg[/IMG]
As well as adding the glow I also tinted the phong and rimlight on the Possesed version, to give it a more super-natrual/otherworldly feel.
Now all I need is the name, and I'm set.
BTW, the glow is controlled in the Alpha channel, like the phong, so it is possible to have it in seperate places.[/QUOTE]
I find it odd that there's blood on the part at the end but none on the nail in the front
[QUOTE=blaholtzen;31787104]I find it odd that there's blood on the part at the end but none on the nail in the front[/QUOTE]
Thats because the back end is going into the medics arm. So it will be bloody when he drops it.
[QUOTE=ColonelBD;31787188]Thats because the back end is going into the medics arm. So it will be bloody when he drops it.[/QUOTE]
But the front end is going to be going into people's faces :v:
[QUOTE=OH-SNAP!;31777429]While browsing LMAO Pics, I stumbled across this.
[IMG]http://i.imgur.com/yduWM.jpg[/IMG]
You guys know what to do.[/QUOTE]
Retoasting. Anyone up for it? v:v:v
[QUOTE=Rageguy;31787465][img]http://img24.imageshack.us/img24/9414/halpu.png[/img]
[url=http://wiki.teamfortress.com/w/images/1/10/Demoman_helpme02.wav]HALP ME[/url][/QUOTE]
cant see shit captain.
[QUOTE=Bazkip;31787269]But the front end is going to be going into people's faces :v:[/QUOTE]
This is what I was saying. The blade is already bloody, so why would the front part of the syringe not be?
[QUOTE=Batandy;31786572]what do you mean by wierd looking?
also the sound is the default scattergun sound, since i didn't modify it[/QUOTE]
I know the sound is still the default. :v:
and the handle of the melee looks like what your gun did before you fixed it.
[QUOTE=Rada;31787535]cant see shit captain.[/QUOTE]
[IMG]http://www.myimg.us/images/07.31.11/19409.png[/IMG]
Need I bring back THIS unfinished creation?
How about instead of a Medic model with the beta Stethoscope, someone just make the Stethoscope as a misc item?
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