• TF2 Emporium XL
    10,904 replies, posted
[QUOTE=LolzMan1325;31817073][url=http://www.mediafire.com/?trpu0b4850b12j7][img]http://i55.tinypic.com/ws21zr.png[/img][/url][/QUOTE] I'd like to ask if it's at all possible to hex this for the Parasite or Gibus. I like my PoP.
[QUOTE=MugenOverlord;31817513]The problem is there's also the medals and such that are miscs that would cover your view whenever you looked down. I agree, it's retarded as hell, and it should be fixed. But, for once, with these badass-looking models, I have to cut them at least a [I]little[/I] slack. but only a little.[/QUOTE] Why the fuck would medals be in the viewmodel..............
[QUOTE=Sparkwire;31817530]Why the fuck would medals be in the viewmodel..............[/QUOTE] It would make sense if there was full body awareness in TF2, but there isn't.
[QUOTE=Corndog Ninja;31817093]If any of the spots can have the same texture, overlap them. Surely a few of those rows of dashes and blocks can share a texture?[/QUOTE] Already completely revamping the uv mapping. Been too busy working on it to check on the forum lol.
[QUOTE=Nzdjh;31817204]Yeah I'll probably go for something a little closer to your concept. This was sort of a half-assed attempt.[/QUOTE] Go ahead and use them if you like. I'm not in it for money, though if it does get in something like a community version/set of the items would be nice and free. :v:
I just realized that all the model I submitted in obj form may not have the armatures. Hopefully that won't be a problem since I also gave them the .smd and the source compiled models too.
[QUOTE=Jacen;31817802]I just realized that all the model I submitted in obj form may not have the armatures. Hopefully that won't be a problem since I also gave them the .smd and the source compiled models too.[/QUOTE] OBJ doesn't support bones, and infact they are exported the as mesh. By including armatures, you would have made it harder to get ingame.
I see, thanks spark.
I don't see why Valve request OBJ's, surely it's far easier to use .smd format, bones being included and all. Saves a lot of work.
just saw the new items. I am hating valve right now.
[QUOTE=Killajax;31816948]The Purity Fist has no viewmodels. Dammit valve, why do you keep making this mistake.[/QUOTE] It's probably because they'd have to make two seperate items since the general shape of the viewmodel arm differs from the player model and thus would cause major clipping. [b]Edit:[/b] Not to mention slight rigging differences.
This is as optimized as it's going to get. [img]http://i.imgur.com/lYFuz.png[/img] Now to take a break. x.x
-nevermind-
If you're using blender, please don't tell me you are using Smart UV Unwrap.
Guys! I'm so sorry. first try using dropbox links. here's the real (and tested!) link: [url=http://dl.dropbox.com/u/12892140/blood_decals_v0.1.rar]finally![/url] thanks for the tutorial btw :P
[QUOTE=Megafanx13;31817515]I'd like to ask if it's at all possible to hex this for the Parasite or Gibus. I like my PoP.[/QUOTE] Am I the only person who completely hates the design of the Proof? I replaced it with a different hat for each class. EDIT: [QUOTE=LolzMan1325;31817073][url=http://www.mediafire.com/?trpu0b4850b12j7][img]http://i55.tinypic.com/ws21zr.png[/img][/url][/QUOTE] MediaFire is down for me. Mirror maybe?
requesting fitting replacements for all the new unfitting crap...
[QUOTE=PYC128;31818585] MediaFire is down for me. Mirror maybe?[/QUOTE] Later...
[QUOTE=Sparkwire;31817116]Time to get to work. ;)[/QUOTE] Fix the Pip boy first.
[img]http://i53.tinypic.com/sqpgfs.jpg[/img] Just for kicks...
[QUOTE=MugenOverlord;31799786][img]http://fc05.deviantart.net/fs71/f/2011/204/5/4/burn_ward_art_by_scythepuppet-d41erx6.png[/img] The Friendly Fire/Burn Ward -50% damage done +1 hitpoint per hit on teammates[/QUOTE] Yeah, this'd be perfect for those Medic/Pyro defense clean-ups.
[QUOTE=Roninsmastermix;31818787][img]http://i53.tinypic.com/sqpgfs.jpg[/img] Just for kicks...[/QUOTE] Please tell me you are still working on that and plan to release it. Every time i see that my brain implodes due to its awesomeness.
[QUOTE=PYC128;31818839]Please tell me you are still working on that and plan to release it. Every time i see that my brain implodes due to its awesomeness.[/QUOTE] Yes, Blu version is on the way. Still working on level 2 and 3 for pip-boy compatibility. Still someone needs to make a better QC file for me so it can be used in-game.
[QUOTE=otterwolfy;31807850]Sadly that's been done before, for the pyro. [img]http://wizard.gamebanana.com/img/ss/srends/104392a.jpg[/img] Thus why I'm trying to make something slightly different. Though that idea sounds alot easier, perhaps I could toss a battery and wires lol so that it's still living. xD[/QUOTE] I'm sure someone's already done this joke, but now we know how the Engy has the Gunslinger.
Requesting Mega Buster for new Engineer gun. [editline]18th August 2011[/editline] Heck, maybe I'll make it.
[QUOTE=Roninsmastermix;31818787][img]http://i53.tinypic.com/sqpgfs.jpg[/img] Just for kicks...[/QUOTE] Full Metal Engineer
[QUOTE=Roninsmastermix;31818855]Yes, Blu version is on the way. Still working on level 2 and 3 for pip-boy compatibility. Still someone needs to make a better QC file for me so it can be used in-game.[/QUOTE] Fix up the shoulder area first. It can't get in-game in it's current state, really needs a better attachment point. It should start at the same place as the Gunslinger, then have shoulder armour OVER the original sleeve. That's the only way.
[QUOTE=Corndog Ninja;31818933]Requesting Mega Buster for new Engineer gun. [editline]18th August 2011[/editline] Heck, maybe I'll make it.[/QUOTE] Not exactly a complex model... :P
Just tried out the new weapons. I cried a little. *deep breath* -The new engie shotgun is completely useless unless you are point blank (in which case you should be using your wrench) -The new engie gun arm is completely useless unless you are point blank (in which case you should be using your wrench) and do not use your metal ever (in which case you should not be playing Engineer in the first place) -the new engie gun arm makes your arm invisible when the short circuit is not in use -the new engie gun arm drops upon death leading to see through arm parts and missing engineer arms -weaker systems will crash and burn into a smoldering heap at the particles for the new Engineer weapons (think soldier's unoptimized lasers) WHY DO YOU DO THIS VALVE FUCK YOU, AND FUCK YOUR [sp]MARKER[/sp] SHITTY ITEMS
This isn't an update discussion thread.
Sorry, you need to Log In to post a reply to this thread.