• TF2 Emporium XL
    10,904 replies, posted
[QUOTE=Jacen;31818128]If you're using blender, please don't tell me you are using Smart UV Unwrap.[/QUOTE] I'm using 3ds. :V Did I already mention I suck at UV mapping? Oh yeah, let me mention it three more times. :V Also, instead of just disagreeing that the UV map is optimized, why not try to instruct me on what I'm doing wrong, that'd probably be more helpful. edit: Now I've lost all my mapping. :| Messing around with the mapper and I messed it up beyond repair, undo won't even work..... and then 3ds crashes running a mapping... fml...
[img]http://cloud.steampowered.com/ugc/558665478270620657/2306E56CEBF4A62741673AE6132A54ACE199C2AC/[/img]
[QUOTE=PYC128;31818585]Am I the only person who completely hates the design of the Proof? I replaced it with a different hat for each class.[/QUOTE] Well it's an opinion thing. I would absolutely [B]love[/B] to have this as a replacement for the Parasite. I [B]hate[/B] the Parasite.
[QUOTE=Megafanx13;31817515]I'd like to ask if it's at all possible to hex this for the Parasite or Gibus. I like my PoP.[/QUOTE] Agree on this, some fitting replacements for those pile of shit hats would be nice. [editline]18th August 2011[/editline] [QUOTE=PYC128;31818585]Am I the only person who completely hates the design of the Proof? I replaced it with a different hat for each class.[/QUOTE] One of the most fitting hats in TF2, you're using it wrong, etc.
[QUOTE=mastermaul;31819423]Agree on this, some fitting replacements for those pile of shit hats would be nice.[/QUOTE] Yeah. Ideally Parasite, and if that's not possible then the Gibus, but please some replacement.
[QUOTE=Chilean;31818780]Fix the Pip boy first.[/QUOTE] Check the OP first.
[thumb]http://img543.imageshack.us/img543/280/valvestoleastroids.png[/thumb] Leave it to VALVe to take some ideas from the Emporium.
[QUOTE=Szraneraxtq;31819545][thumb]http://img543.imageshack.us/img543/280/valvestoleastroids.png[/thumb] Leave it to VALVe to take some ideas from the Emporium.[/QUOTE] I bet that's what they do, they send in an undercover person to mingle amongst us and steal our ideas right from under our noses, Gentlemen...Spy among us.
[QUOTE=Left_4_Pills;31819623]I bet that's what they do, they send in an undercover person to mingle amongst us and steal our ideas right from under our noses, Gentlemen...Spy among us.[/QUOTE] And then the Emporium descended into a paranoid war-torn state. [editline]N Trophy[/editline] [QUOTE=HyperTails;31819815]Everyone is going to be posting that 'Magnificent' picture. God damn it.[/QUOTE] [IMG]http://dl.dropbox.com/u/35476992/Magnificient.png[/IMG] lolpageking lolpaint
[QUOTE=Bazkip;31819651]And then the Emporium descended into a paranoid war-torn state. [IMG]http://tf2chan.net/resources/src/130510508665.png[/IMG] lolpageking[/QUOTE] We need a Spy checker...anyways back to business.
[QUOTE=Szraneraxtq;31819545][thumb]http://img543.imageshack.us/img543/280/valvestoleastroids.png[/thumb] Leave it to VALVe to take some ideas from the Emporium.[/QUOTE] Holy fuck. VALVe used my idea? I am shocked and amazed.
[QUOTE=loled;31819744]Holy fuck. VALVe used my idea? I am shocked and amazed.[/QUOTE] But you get nothing. That's like SR and & I engi wep who take the ammo and metal from ennemys. I think VALVe take ours ideas too...
[QUOTE=NassimO PotatO;31819795]But you get nothing. That's like SR and & I engi wep who take the ammo and metal from ennemys. I think VALVe take ours ideas too...[/QUOTE] Quite amazingly I predicted they'll put the Deus Ex Specs ingame, too. [img]http://uppix.net/a/2/a/34e2de339ed8cdda77d0b0ed55629.png[/img] Here's hoping to they make Serious Sam 3 promos when the time comes.
Everyone is going to be posting that 'Magnificent' picture. God damn it.
[QUOTE=HyperTails;31819815]Everyone is going to be posting that 'Magnificent picture'. God damn it.[/QUOTE] It's practically posted every 5 pages, to be honest. Mostly a pageking, too.
[QUOTE=HyperTails;31815955]Because the N Tropy Hat was FINISHED. It was FINISHED.[/QUOTE] you should bother the guy who made it rather then the whole emporium [editline]19th August 2011[/editline] [QUOTE=loled;31819803]Quite amazingly I predicted they'll put the Deus Ex Specs ingame, too. [img]http://uppix.net/a/2/a/34e2de339ed8cdda77d0b0ed55629.png[/img] Here's hoping to they make Serious Sam 3 promos when the time comes.[/QUOTE] lol, orangutang arms
[QUOTE=otterwolfy;31819266]I'm using 3ds. :V Did I already mention I suck at UV mapping? Oh yeah, let me mention it three more times. :V Also, instead of just disagreeing that the UV map is optimized, why not try to instruct me on what I'm doing wrong, that'd probably be more helpful. edit: Now I've lost all my mapping. :| Messing around with the mapper and I messed it up beyond repair, undo won't even work..... and then 3ds crashes running a mapping... fml...[/QUOTE] A good idea would be to keep pieces together so you actually know what it is you're trying to texture. I can't help you. I know nothing about 3ds Max. I was just saying don't use Smart UV if you were using Blender.
[QUOTE=HyperTails;31819815]Everyone is going to be posting that 'Magnificent' picture. God damn it.[/QUOTE] Check again.
Megabuster for the short-circuit please. And replacements for the rest of them, TF2 is gettin' ugly.
[QUOTE=Hawt Koffee;31805713][img]http://dl.dropbox.com/u/29402563/The%20head%20seekers%20headdress.png[/img][/QUOTE] Valve added 3 (unreleased) DOTA 2 promo items in the latest patch. I'm amazed they haven't picked the head seeker's helmet, so here's to hoping they'll include yours.
[QUOTE=Harakiwi;31820288]Valve added 3 (unreleased) DOTA 2 promo items in the latest patch. I'm amazed they haven't picked the head seeker's helmet, so here's to hoping they'll include yours.[/QUOTE] Yeah that thing is godly, and upon your release I WILL be using it. Aside from that minimal clipping, it's probably my favorite demo hat. Lol. And it's not even an [b]official[/b] demo hat. Haha.
[QUOTE=NeoDement;31819278][img]http://cloud.steampowered.com/ugc/558665478270620657/2306E56CEBF4A62741673AE6132A54ACE199C2AC/[/img][/QUOTE] Holy shit I didn't realize how huge that effect was. That's kind of fucked up. A dumb glow around your hat or some falling confetti strips are one thing, but that effect obscures an area of the screen larger than a character's torso.
[QUOTE=Harakiwi;31820288]Valve added 3 (unreleased) DOTA 2 promo items in the latest patch. I'm amazed they haven't picked the head seeker's helmet, so here's to hoping they'll include yours.[/QUOTE] What're the paths to the models?
[QUOTE=Harakiwi;31820288]Valve added 3 (unreleased) DOTA 2 promo items in the latest patch. I'm amazed they haven't picked the head seeker's helmet, so here's to hoping they'll include yours.[/QUOTE] I'm pretty sure they're saving it for the actual pre-order. The ones they're using right now are probably for the guys at Gamescom who participated in the tournament or for the soon-to-be beta testers.
[QUOTE=biodude94566;31820472]What're the paths to the models?[/QUOTE] Yeah, I wanna see these babies.
Found Clockwerk's hat.
[QUOTE=Daimao;31820518]I'm pretty sure they're saving it for the actual pre-order. The ones they're using right now are probably for the guys at Gamescom who participated in the tournament or for the soon-to-be beta testers.[/QUOTE] You think people that'll get into the beta will get hats? Because I signed up for it the other day, hopefully I'm chosen or whatever. [editline]19th August 2011[/editline] [QUOTE=biodude94566;31820523]Found Clockwerk's hat.[/QUOTE] Screenshot?
Starting on the Ranger/Soldier pack. First legitimate attempt at modelling something: [img]http://dl.dropbox.com/u/1925002/Pics/quaxe.png[/img] [img]http://dl.dropbox.com/u/1925002/Pics/top-10-best-melee-weapons-quake-axe.png.jpg[/img]
[QUOTE=biodude94566;31820472]What're the paths to the models?[/QUOTE] [url]http://wiki.teamfortress.com/wiki/August_18,_2011_Patch[/url] EDIT: [quote] Added : /team fortress 2 materials.gcf/tf/models/player/items/engineer/clockwerk_hat.dx80.vtx Added : /team fortress 2 materials.gcf/tf/models/player/items/engineer/clockwerk_hat.dx90.vtx Added : /team fortress 2 materials.gcf/tf/models/player/items/engineer/clockwerk_hat.mdl Added : /team fortress 2 materials.gcf/tf/models/player/items/engineer/clockwerk_hat.phy Added : /team fortress 2 materials.gcf/tf/models/player/items/engineer/clockwerk_hat.sw.vtx Added : /team fortress 2 materials.gcf/tf/models/player/items/engineer/clockwerk_hat.vvd Added : /team fortress 2 materials.gcf/tf/models/player/items/sniper/dotasniper_hat.dx80.vtx Added : /team fortress 2 materials.gcf/tf/models/player/items/sniper/dotasniper_hat.dx90.vtx Added : /team fortress 2 materials.gcf/tf/models/player/items/sniper/dotasniper_hat.mdl Added : /team fortress 2 materials.gcf/tf/models/player/items/sniper/dotasniper_hat.phy Added : /team fortress 2 materials.gcf/tf/models/player/items/sniper/dotasniper_hat.sw.vtx Added : /team fortress 2 materials.gcf/tf/models/player/items/sniper/dotasniper_hat.vvd Added : /team fortress 2 materials.gcf/tf/models/player/items/heavy/stormspirit_hat.dx80.vtx Added : /team fortress 2 materials.gcf/tf/models/player/items/heavy/stormspirit_hat.dx90.vtx Added : /team fortress 2 materials.gcf/tf/models/player/items/heavy/stormspirit_hat.mdl Added : /team fortress 2 materials.gcf/tf/models/player/items/heavy/stormspirit_hat.phy Added : /team fortress 2 materials.gcf/tf/models/player/items/heavy/stormspirit_hat.sw.vtx Added : /team fortress 2 materials.gcf/tf/models/player/items/heavy/stormspirit_hat.vvd [/QUOTE]
[QUOTE=ScottishCyclops;31820527]Screenshot?[/QUOTE] no [t]http://i.imgur.com/Bciv8.png[/t] [editline]19th August 2011[/editline] Stormspirit [t]http://i.imgur.com/RwnHW.png[/t] [editline]19th August 2011[/editline] Dwarven Sniper - hoping the clipping on this will mean a glasses bodygroup. :D [t]http://i.imgur.com/fGrGT.png[/t]
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