• TF2 Emporium XL
    10,904 replies, posted
[IMG]http://i.imgur.com/mayQQ.png[/IMG]
[img]http://dl.dropbox.com/u/8581927/shades%20blackish2.png[/img] This is what I have currently when it comes to the black shades. there still some minor orange in the reflection and cant seem to get rid of it.
[IMG]http://dl.dropbox.com/u/8581927/Deusexshadesgrey.png[/IMG] While I actually like the Deus Ex shades, they could still use either some influences from or be replaced by the safety goggles from "The Cage". [IMG]http://dl.dropbox.com/u/20389014/tumblr_lf0o01ZVvg1qgqatxo1_r1_500.jpg[/IMG] Either with or without straps would look fine IMO.
[QUOTE=Frying Dutchman;31827269][img]http://dl.dropbox.com/u/8581927/shades%20blackish2.png[/img] This is what I have currently when it comes to the black shades. there still some minor orange in the reflection and cant seem to get rid of it.[/QUOTE] In spite of that sir, it looks very good! I look forward to having it.
[QUOTE=NeoDement;31827111]Isn't it better to have some recognisability rather than none? At the moment, all headshots are the same.[/QUOTE] That's definitely true. They're a step up from a standard, generic headshot icon, just a little more readability might be good.
how lol
[img]http://i56.tinypic.com/2gv5udc.jpg[/img] Dull Dishwater now comes in strawberry melon flavor!
[QUOTE=The_Broker;31827288]In spite of that sir, it looks very good! I look forward to having it.[/QUOTE] I've made them darker again and added a small white line to the phongwarp [img]http://dl.dropbox.com/u/8581927/shades%20blackish3.png[/img] as for Mariner: [img]http://dl.dropbox.com/u/8581927/shades%20redish.png[/img] I've literally started today with modding things in TF2 and modeling is something that has to wait untill I can texture properly. Try asking someone else who know how to do that, in the meanwhile enjoy the red glasses :v: Also, release the black glasses? If yes, how do I pack it properly?
[QUOTE='[VADN] Sputnik;31826949']phew... I worked on the glove a bit... have no texture yet, but I'm working on it!! so... this is what came out! [video=youtube;0sHdlBmFYms]http://www.youtube.com/watch?v=0sHdlBmFYms&feature=channel_video_title[/video][/QUOTE] Tbh i don't feel the Freddy in these animations. Oughta be more bizzare, mad even. More finger tricks, playing with these knaves, the hand should cry Elmstreetness. He's damn Freddy Krueger after all and he's just waving at people till they die? Bro, [i]bro[/i]. watch this, take notes [url]http://www.youtube.com/watch?v=fgOx7-z-lmg[/url] edit - random complainer is a pageking hooray
Now all I need is for Valve to accept concept art :V [b]The Judicious Judas[/b] [img]http://img706.imageshack.us/img706/2743/spyset.png[/img]
[QUOTE=NeoDement;31827366]how lol[/QUOTE] That's a good question. You're limited by size (I think?), so you can't really put the full gun in, and that would probably look bad anyway. I just feel that having only the end of the barrel visible makes it somewhat difficult to judge which is which if you're just looking quickly, since (barring the ambassador) they're all somewhat similar. I don't know though, maybe it's just me. They're good, regardless.
Does anyone know the directory in the "team fortress 2 materials.gcf" for the double headshot fanfare? I couldn't find it. :I (I most likely will not actually be making a mod, it depends on whether I can actually get the sound I need.)
[QUOTE=Banjo7J;31827545]Does anyone know the directory in the "team fortress 2 materials.gcf" for the double headshot fanfare? I couldn't find it. :I (I most likely will not actually be making a mod, it depends on whether I can actually get the sound I need.)[/QUOTE] I think you'll find it in the content gcf, rather than materials, under tf - sound - misc - "sniper_railgun_double_kill.wav". Though I can't extract it with GCFScape to check.
[QUOTE='[VADN] Sputnik;31826949']phew... I worked on the glove a bit... have no texture yet, but I'm working on it!! so... this is what came out! [video=youtube;0sHdlBmFYms]http://www.youtube.com/watch?v=0sHdlBmFYms&feature=channel_video_title[/video][/QUOTE] The animations need work. [editline]19th August 2011[/editline] A lot of work.
I'll check but all the other weapon related sounds are in the materials one. [editline]gdf[/editline] Yup, it was there. Dear god, it sounds so bad. [editline]Well then.[/editline] Well, no way that's gonna work. Turns out, I have no audio editing software to edit the sound (and I can't be bothered to get any, since I'd do a half-assed job anyway) which came out way too quiet. Also, Sniper was talking over it. For those who are wondering, I was trying to see if I could get the jingle from Meet the Sniper that plays at about 0:48 and use it as the double headshot fanfare.
Well animating is being a fickle bitch. Well actually, it's being a total mule and not working at all. I go into auto key mode, put it on the frame I want to animate to, adjust a finger, it makes no key frame. I set the key myself, press play, it does absolutely nothing. Just great. I followed the 3ds animating tutorial to the T, and I get nothing. [img]http://media.tumblr.com/tumblr_llhv86goDY1qa0wzz.gif[/img] edit: Ok, so I tried moving the entire object while in auto key mode and it worked. :| Then I tried again just moving a finger a bit and got nothing. What the heck, I move the whole model and animate that, but it wont let me animate just a part of it. What am I doing wrong? D:
Heh... okay i think [I]nobody reads my posts[/I] :O well texture needs a bit fixes, but thats what it looks like now: [IMG]http://i54.tinypic.com/16k1dmt.png[/IMG]
[QUOTE=Captain Chalky;31827712]Yeah, they are fucking awful and nowhere near your Oh Mighty Sparkwire's skill level.[/QUOTE] Yes because that is totally what i meant when i said he should work on his animations, oh master of interpretation captain chalky.
[QUOTE='[VADN] Sputnik;31827727']Heh... okay i think [I]nobody reads my posts[/I] :O well texture needs a bit fixes, but thats what it looks like now: [IMG]http://i54.tinypic.com/16k1dmt.png[/IMG][/QUOTE] There's a bit of clipping with the sleeve there, not too noticeable.
[QUOTE='[VADN] Sputnik;31827727']Heh... okay i think [I]nobody reads my posts[/I] :O well texture needs a bit fixes, but thats what it looks like now: [IMG]http://i54.tinypic.com/16k1dmt.png[/IMG][/QUOTE] I think after awhile people only look for posts containing pictures/videos
Not even being a page peasant twice in a row can stop me from releasing my first mod: [url=http://www.mediafire.com/?fazhqrebnjtw9lf][img]http://dl.dropbox.com/u/8581927/promo_paperblackdeusspecs.png[/img][/url] Have fun with it, I atleast had fun creating this. :downs:
[QUOTE=Captain Chalky;31827822]Instead of saying "it's bad" you could have pointed the flaws and how you would fix the flaws, friendly advice in short, but no. All you said was that it's bad. Sorry if you didn't mean it in that way.[/QUOTE] I never said it was bad, can't you read?
...and the Emporium Drama Theater presents: An Animation at Elms Street
[QUOTE='[VADN] Sputnik;31827727']Heh... okay i think [I]nobody reads my posts[/I] :O well texture needs a bit fixes, but thats what it looks like now: [IMG]http://i54.tinypic.com/16k1dmt.png[/IMG][/QUOTE] I dunno if you're planning on doing the trademark burned face as a misc. or something, but you might want to keep the Spy's black gloves on that thing, as of now it just looks like he's got a really strong tan.
[img]http://dl.dropbox.com/u/900111/headhsotss.jpg[/img] cracked it
[QUOTE=Captain Chalky;31827987]"The animations need work a lot of work" Oh right, that means it's very good, and not bad. Sorry, English is not my first language.[/QUOTE]cmon dude even the guy that made them said they need a lot of work, they're going to be completely redone why are you trying to defend them
[QUOTE=Sparkwire;31827847]I never said it was bad, can't you read?[/QUOTE] You never said it was bad. You [b]implied[/b] it was bad.
[QUOTE=Sie-Sveinhund;31827903]I dunno if you're planning on doing the trademark burned face as a misc. or something, but you might want to keep the Spy's black gloves on that thing, as of now it just looks like he's got a really strong tan.[/QUOTE] hmmm... the glove in its original colors got an even brighter color... should i change it to a darker color or even to black?
[QUOTE='[VADN] Sputnik;31827727']Heh... okay i think [I]nobody reads my posts[/I] :O well texture needs a bit fixes, but thats what it looks like now: [IMG]http://i54.tinypic.com/16k1dmt.png[/IMG][/QUOTE] 1, 2, Spy is coming for you, 3, 4, last one alive lock the door, 5, 6, grab your quickfix, 7, 8, he's going to dominate, 9, 10, never snipe again
[QUOTE=Captain Chalky;31827987]"The animations need work a lot of work" Oh right, that means it's very good, and not bad. Sorry, English is not my first language.[/QUOTE] Uh, it means exactly what I meant it to mean : they need work.
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