• TF2 Emporium XL
    10,904 replies, posted
lol bros stop psychoanalysting sparkwire's internet posts it's pointless
-snip-
[QUOTE=Rebbe;31828026]lol bros stop psychoanaly[B]sting[/B] sparkwire's internet posts it's pointless[/QUOTE] Those psychologists sure do sting :v:
[QUOTE=Bazkip;31828037]Those psychologists sure do sting :v:[/QUOTE] Weapon pitch, for medic: A mini psychologists chair to hit people with.
[QUOTE='[VADN] Sputnik;31827727']Heh... okay i think [I]nobody reads my posts[/I] :O well texture needs a bit fixes, but thats what it looks like now: [IMG]http://i54.tinypic.com/16k1dmt.png[/IMG][/QUOTE] holy shit
[QUOTE='[VADN] Sputnik;31828008']hmmm... the glove in its original colors got an even brighter color... should i change it to a darker color or even to black?[/QUOTE] Perhaps you could try a brown similar to that of the soldier's helmet?
[QUOTE=Sparkwire;31827847]I never said it was bad, [B]can't you read?[/B][/QUOTE] [t]http://www.facepunch.com/fp/emoot/irony.gif[/t] Nice work there, saying someone can't read when you yourself said that the animations, that have been said multiple times to be placeholder, need work.
[IMG]http://i.imgur.com/b0Jiz.png[/IMG] I like them all... My babies <3 Also, i have 2 spot left on my photoshop sheet. Any ideas ?
[QUOTE=Banjo7J;31828113][t]http://www.facepunch.com/fp/emoot/irony.gif[/t] Nice work there, saying someone can't read when you yourself said that the animations, that have been said multiple times to be placeholder, need work.[/QUOTE] Just because they need work does not necessarily make them bad.
[QUOTE=Sparkwire;31828159]Just because they need work does not necessarily make them bad.[/QUOTE] It's not that they need work. It's that those simply aren't going to be used. Someone else is gonna do the animating, Sputnik is just doing the model and textures.
No-one to help me with animating? Oh, and someone should make this happen. [img]http://fc06.deviantart.net/fs71/f/2011/230/8/d/who_touched_my_gun__by_immp-d470n4p.jpg[/img]
Guys, again, the animations are placeholders. Don't focus on them- admire the model itself. And give "constructive) criticism where necessary
[QUOTE='[VADN] Sputnik;31826949']phew... I worked on the glove a bit... have no texture yet, but I'm working on it!! so... this is what came out! [video=youtube;0sHdlBmFYms]http://www.youtube.com/watch?v=0sHdlBmFYms&feature=channel_video_title[/video][/QUOTE] I realize this is a bit late, but: I feel like how he normally holds his hand feels a bit odd; try to think about how you would hold your hand if you had claw fingers. Holding your arm up like that for a long time would be uncomfortable. I think it's good for a backstab animation, just not an idle. Try something more like how Big Daddy holds his arms with plasmids: [img_thumb]http://images.bit-tech.net/content_images/2010/02/bioshock-2-review/bioshock_2_2010_20.jpg[/img_thumb] [img]http://www.dpadmagazine.com/wp-content/uploads/2010/02/bioshock-2-gameplay-screenshot-big.jpg[/img] Default swing should be more of an uppercut or a jab to suit a new idle animation. Along with this, try to give the fingers some more animation; as of now it seems kind of like his fingers are stuck in place, unmoving. Finally, try to give the backstab some more of a rip to it. As of now I can imagine spy saying "Scratchy scratchy!" a little too well with it. It just seems like it would scratch the victim's clothing rather than cause any real damage. Great job, though! The model is stupendous and your animations are well on their way to looking great. I'm looking forward to its release.
[QUOTE=otterwolfy;31828219]No-one to help me with animating? Oh, and someone should make this happen. [img]http://fc06.deviantart.net/fs71/f/2011/230/8/d/who_touched_my_gun__by_immp-d470n4p.jpg[/img][/QUOTE] Let's make everything in the game Spies. [I]Everything[/I]
[QUOTE=Clovernoodle;31828250]Guys, again, the animations are placeholders. Don't focus on them- admire the model itself. And give "constructive) criticism where necessary[/QUOTE] *Looks at the new weapons* Kinda hard to.
[QUOTE=NapyDaWise;31828138][IMG]http://i.imgur.com/b0Jiz.png[/IMG] I like them all... My babies <3 Also, i have 2 spot left on my photoshop sheet. Any ideas ?[/QUOTE] Replace sentry head with a shotgun, belt feeding in shotgun shells to the reloading hole whatever on the bottom, a pneumatic ram controling the pump. [editline]19th August 2011[/editline] Also the medisentry feels redundant. Dispensers, ya-know.
[QUOTE=NapyDaWise;31828138][IMG]http://i.imgur.com/b0Jiz.png[/IMG] I like them all... My babies <3 Also, i have 2 spot left on my photoshop sheet. Any ideas ?[/QUOTE] Sapper sentry.
[QUOTE=NapyDaWise;31828138][IMG]http://i.imgur.com/b0Jiz.png[/IMG] I like them all... My babies <3 Also, i have 2 spot left on my photoshop sheet. Any ideas ?[/QUOTE] your flame sentry remind me this: [img]http://fc01.deviantart.net/fs71/i/2011/005/d/0/3d__tf2_study__sentry_by_tyshea-d36i8cd.jpg[/img]
[QUOTE=NapyDaWise;31828138][IMG]http://i.imgur.com/b0Jiz.png[/IMG] I like them all... My babies <3 Also, i have 2 spot left on my photoshop sheet. Any ideas ?[/QUOTE] Flying and Underwater Sentries. :v:
[QUOTE=Sharc;31828373]Flying and Underwater Sentries. :v:[/QUOTE] But you can already build Sentries underwater. And having some attributes for being underwater would be kinda useless cause not many maps have much, if any, water. Several others are kinda useless as well...
submarine sentry, go
[QUOTE=Sharc;31828373]Flying Sentries. :v:[/QUOTE] First thing that came to mind. [URL=http://filesmelt.com/][IMG]http://filesmelt.com/dl/SecurityBotFriendly.png[/IMG][/URL]
[QUOTE=Bazkip;31828423]But you can already build Sentries underwater.[/QUOTE] Fish sentry?
[QUOTE=NapyDaWise;31828138][IMG]http://i.imgur.com/b0Jiz.png[/IMG] I like them all... My babies <3 Also, i have 2 spot left on my photoshop sheet. Any ideas ?[/QUOTE] rocket sentry and saw-blade sentry and after that, make level 2 of every single one of them [editline]19th August 2011[/editline] [QUOTE=Left_4_Pills;31828445]First thing that came to mind. [URL=http://filesmelt.com/][IMG]http://filesmelt.com/dl/SecurityBotFriendly.png[/IMG][/URL][/QUOTE] only thing that came to mind :v:
[QUOTE=Sparkwire;31828159]Just because they need work does not necessarily make them bad.[/QUOTE] Is there no limit to your inability to read. I never said anything about them being bad or needing work. All I said was that it was ironic that you said he couldn't read when you were saying [B]placeholder[/B] animations need work. They do not need work, as they will not be used. Honestly, a 5-year-old has better reading comprehension.
[QUOTE=NapyDaWise;31828138][IMG]http://i.imgur.com/b0Jiz.png[/IMG] I like them all... My babies <3 Also, i have 2 spot left on my photoshop sheet. Any ideas ?[/QUOTE] Cloaking/invisi-sentry?
[QUOTE=Pie_Tony;31828485]Cloaking/invisi-sentry?[/QUOTE] I thought that was already pictured. :O
[QUOTE=Pie_Tony;31828485]Cloaking/invisi-sentry?[/QUOTE] it's right after wheel-sentry. :v: ninja'd same joke
A submarine sentry actually sounds pretty cool. Inability to move/aim turret on land, but underwater it moves in on targets and can aim in a full 360 degrees. Granted, it would be extremely situational, but it would be fun. Imagine plopping one in the water near a CP and having it be harder to spot, especially since it wouldn't be stationary.
[QUOTE=Roxerg;31828452]rocket sentry[/QUOTE] [IMG]http://wiki.teamfortress.com/w/images/e/ee/Engywithsg.png[/IMG]
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