• TF2 Emporium XL
    10,904 replies, posted
[QUOTE=biodude94566;31849020]You already agreed on 60/40 [img]http://i.imgur.com/qxk8e.png[/img][/QUOTE]i know this might be over kill but try for more than that more but still a mohawk, put bollet next to each other for a more thick mohawk
Each bullet has its own rotation, and they're sunk into his head at different depths.
[QUOTE=Ian;31848974]What a shame.[/QUOTE] It's because I said tacticool isn't it.
Since I'm sitting at roughly 2800 polies (Just under 400 per bullet, 7 bullets), I'm gonna remove the bullet portion and see how much that effects the poly count.
[QUOTE=biodude94566;31849020]You already agreed on 60/40 [img]http://i.imgur.com/qxk8e.png[/img][/QUOTE] This is fucking awesome. Haha. Imagine this getting in game, and getting that unused circling shotgun shells unusual effect.
[b]Suddenly, old project:[/b] [img]http://i345.photobucket.com/albums/p386/WackoWeasel/TF2Beta-RPG.png[/img] Something me and Blase005 were working on ages ago and never finished. We still need someone who can animate a viewmodel for it.
Bumpmaps seem confusing.
[QUOTE=Wackoweasel;31849451][b]Suddenly, old project:[/b] [img]http://i345.photobucket.com/albums/p386/WackoWeasel/TF2Beta-RPG.png[/img] Something me and Blase005 were working on ages ago and never finished. We still need someone who can animate a viewmodel for it.[/QUOTE]The rocket is so much lower poly than the launcher
[QUOTE=Wackoweasel;31849451][b]Suddenly, old project:[/b] [img]http://i345.photobucket.com/albums/p386/WackoWeasel/TF2Beta-RPG.png[/img] Something me and Blase005 were working on ages ago and never finished. We still need someone who can animate a viewmodel for it.[/QUOTE] Sparkwire already did it. And released it.
[QUOTE=EDDY TT;31849116]It's because I said tacticool isn't it.[/QUOTE] You're gonna' burn alright.
[QUOTE=LegndNikko;31849505]Sparkwire already did it. And released it.[/QUOTE] Yeah, but he used the final game's rocket and not the beta rocket. The model Blase005 and I made is based much more on the launcher from Trailer 2. [QUOTE=NeoDement;31849500]The rocket is so much lower poly than the launcher[/QUOTE] Understood, not much we could do about that considering the only trace of the beta rocket left was in the large ammo kit.
umm you could use chamfer/bevel
[QUOTE=NeoDement;31849565]umm you could use chamfer/bevel[/QUOTE] Eh, Blase005 was a newbie at modeling when we made that model. Unfortunately, I haven't heard from Blase in a long time, so I dunno if we can update the model anytime soon.
[img]http://i.imgur.com/tdSq2.png[/img] [img]http://i.imgur.com/KnV1S.png[/img] [img]http://i.imgur.com/0gmEV.png[/img]
Ingame shots! My computer pulled through this time. [img_thumb]http://i.imgur.com/jh7bX.jpg[/img_thumb][img_thumb]http://i.imgur.com/rg6yy.jpg[/img_thumb] [img_thumb]http://i.imgur.com/9CW0I.jpg[/img_thumb][img_thumb]http://i.imgur.com/oTJVV.jpg[/img_thumb] Warning, may cause arm loss. [img_thumb]http://i.imgur.com/ejxZR.jpg[/img_thumb]
[QUOTE=Wackoweasel;31849527]Yeah, but he used the final game's rocket and not the beta rocket. The model Blase005 and I made is based much more on the launcher from Trailer 2. Understood, not much we could do about that considering the only trace of the beta rocket left was in the large ammo kit.[/QUOTE] Hack on the model....
[QUOTE=ScreamingGerbil;31849892]Ingame shots! My computer pulled through this time. [img_thumb]http://i.imgur.com/jh7bX.jpg[/img_thumb][img_thumb]http://i.imgur.com/rg6yy.jpg[/img_thumb] [img_thumb]http://i.imgur.com/9CW0I.jpg[/img_thumb][img_thumb]http://i.imgur.com/oTJVV.jpg[/img_thumb] Warning, may cause arm loss. [img_thumb]http://i.imgur.com/ejxZR.jpg[/img_thumb][/QUOTE] Is there any possible way to get that to replace the shotgun? Probably not, but I would love to have it on a weapon I actually use. Also I just realized, that thing's aim is really off-center.
[b]wat[/b] [img]http://i.imgur.com/K3JrC.png[/img] [editline]fgewfew[/editline] Oh derp forgot the fuckin seams
[QUOTE=EDDY TT;31847961]God damn it this is making me have second thoughts, I kinda like it. [t]http://horobox.co.uk/u/Reag_1313882204.png[/t][/QUOTE] Reminds of an SMG from Brink: [img]http://static.gamesradar.com/images/mb/GamesRadar/us/Games/B/Brink/Everything%20else/Multiplayer%20Guide/nimble%20medic--article_image.jpg[/img]
Max's Freddy Glove animations are looking spectacular.
[QUOTE=Wackoweasel;31849451][b]Suddenly, old project:[/b] [img]http://i345.photobucket.com/albums/p386/WackoWeasel/TF2Beta-RPG.png[/img] Something me and Blase005 were working on ages ago and never finished. We still need someone who can animate a viewmodel for it.[/QUOTE] I'd really like to see this finished in proper fashion. Ideally with the rocket actually exiting the launcher.
[QUOTE=Megafanx13;31850958]I'd really like to see this finished in proper fashion. Ideally with the rocket actually exiting the launcher.[/QUOTE] Highly doubt that can be done in the third person model for it, but obviously that could be done in the viewmodel. Sadly, neither me or Blase have the know-how to animate viewmodels, so we're stuck here. Not to mention we're getting complaints about the rocket being too low poly.
[QUOTE=Wackoweasel;31850983]Highly doubt that can be done in the third person model for it, but obviously that could be done in the viewmodel. Sadly, neither me or Blase have the know-how to animate viewmodels, so we're stuck here. Not to mention we're getting complaints about the rocket being too low poly.[/QUOTE] Anything's possible these days.
[QUOTE=Megafanx13;31850680]Reminds of an SMG from Brink: [img]http://static.gamesradar.com/images/mb/GamesRadar/us/Games/B/Brink/Everything%20else/Multiplayer%20Guide/nimble%20medic--article_image.jpg[/img][/QUOTE] I hope you looked at that, because that looks nothing like it.
[QUOTE=SFC3;31851099]I hope you looked at that, because that looks nothing like it.[/QUOTE] I'm not saying it's the same gun, I'm saying it reminds of the style of Brink's SMG.
how
Going to ask again. I have my Dick Dastardly Scout set drawn, save for the melee. Should the melee be a street sign or a plane propeller tied to a club? It's important for my Hanna-Barbarians pack.
[thumb]http://dl.dropbox.com/u/586461/Models/engineer-the_bee_cave_smasher.jpg[/thumb] [b]The Bee Cave Smasher[/b] Level 26 Impact Hammer + Knockback on the target + Increased damage against buildings - Slow swing speed coming soon from [sp]neodement[/sp]
I guess I'm going to UV unwrap my flamethrower. Wish me luck everyone.
[QUOTE=Void Skull;31851168][thumb]http://dl.dropbox.com/u/586461/Models/engineer-the_bee_cave_smasher.jpg[/thumb] [b]The Bee Cave Smasher[/b] Level 26 Impact Hammer + Knockback on the target + Increased damage against buildings - Slow swing speed coming soon from [sp]neodement[/sp][/QUOTE] I assume the shotgun animations will be edited so engie hold the gun like a Terminator, correct? Because if so I want your adopted babies.
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