• TF2 Emporium XL
    10,904 replies, posted
[QUOTE=Jack DeRipper;31852711]This worked. For some reason i had to delete all the files and then reinstall. Simply having it copy and replace wasn't doing anything. [editline]20th August 2011[/editline] try doing what I did it worked for me. Those were the same anim problems I was having.[/QUOTE] Wait nope nevermind it's fucked up again :/
[QUOTE=Kamina;31851798]Well you could always go with the stupid route and make it reference Texas, and not even mention engineering or science. SERIOUSLY. THE MAN HAS 11 PHDS. STOP WITH THE TEXAS SHIT.[/QUOTE] Engineer is a stereotypical Texan. TF2 is nothing but stereotypes. Deal with it.
[QUOTE=SFC3;31853430]That needs to be a melee weapon.[/QUOTE] +100% damage -100% build/upgrade rate -50% viewspace due to huge model On hit: implant sentry into enemy chest
[QUOTE=MrCasual;31853533]Engineer is a stereotypical Texan. TF2 is nothing but stereotypes. Deal with it.[/QUOTE] The Engineer is an Engineer. TF2 is nothing but classes. Deal with it.
[QUOTE=MrCasual;31853533]Engineer is a stereotypical Texan. TF2 is nothing but stereotypes. Deal with it.[/QUOTE] This man speaks truth. Heavy is stypical huge, dimwitted russian. Scout is a typical douchey, energetic youth. The only stereotype breaking character is the spy. He doesnt have nearly enough surrender lines.
[QUOTE=MrCasual;31853533]Engineer is a stereotypical Texan. TF2 is nothing but stereotypes. Deal with it.[/QUOTE] No, I will not "deal with it". Demoman needs more explosives. Engineer needs more tech-related weapons. Heavy, Soldier, and Pyro need other shotgun replacements, not food and gimmick items. [editline]20th August 2011[/editline] [QUOTE=LegndNikko;31853570]The Engineer is an Engineer. TF2 is nothing but classes. Deal with it.[/QUOTE] "Class-based Shooter"
[QUOTE=Megafanx13;31853575]No, I will not "deal with it". Demoman needs more explosives. Engineer needs more tech-related weapons. Heavy, Soldier, and Pyro need other shotgun replacements, not food and gimmick items.[/QUOTE] Lack of weapon variance =/= problem with sterotypes
[QUOTE=butters757;31852543]The idea reminds me of[/QUOTE] Someone should really replace the Gunslinger with the Power Fist.
[QUOTE=The89thAlt;31853571]This man speaks truth. Heavy is stypical huge, dimwitted russian. Scout is a typical douchey, energetic youth. The only stereotype breaking character is the spy. He doesnt have nearly enough surrender lines.[/QUOTE] Engineer is a Texan genius A lot of the weapons made just say "Texas," and not "genius."
[QUOTE=LegndNikko;31853623]Engineer is a Texan genius A lot of the weapons made just say "Texas," and not "genius."[/QUOTE] frontier justice gunslinger wrangler deus ex promos your argument is invalid
[img]http://dl.dropbox.com/u/17923674/Modeling/left4pill.png[/img] wip on the ol reliable by left 4 pillz
[QUOTE=butters757;31852543]The idea reminds me of[/QUOTE] [IMG]http://sparkwire.thanez.net/tf2/fist/punch_a.gif[/IMG]
[QUOTE=The89thAlt;31853663]frontier justice gunslinger wrangler deus ex promos your argument is invalid[/QUOTE] Frontier's Justice design doesn't much scream "genius." Deus Ex promos JUST came out. And I was referring, mostly, to the mods made.
[QUOTE=The89thAlt;31853663]frontier justice gunslinger wrangler deus ex promos your argument is invalid[/QUOTE] The sad thing is, you just named almost all of the engineer's weapons right there.
[QUOTE=LegndNikko;31853763]Frontier's Justice design doesn't much scream "genius." Deus Ex promos JUST came out. And I was referring, mostly, to the mods made.[/QUOTE] Frontier justice has a little screen, antenna and wires. THATS ENOUGH SCIENCE FOR ME. It doesnt matter if they JUST came out, they still exist. If you where referring to that, you should of said so.
-snip-
[QUOTE=IcyTruth;31853781]The sad thing is, you just named all of the engineer's weapons right there.[/QUOTE] Southern hospitality.
[QUOTE=LegndNikko;31853623]Engineer is a Texan genius A lot of the weapons made just say "Texas," and not "genius."[/QUOTE] [release][h2]Texas[/h2] [img]http://tf2b.com/img/c_spikewrench.png[/img][/release] [release][h2]Genius[/h2] [img]http://tf2b.com/img/gunslinger.png[/img][img]http://tf2b.com/img/c_wrangler.png[/img][img]http://tf2b.com/img/c_dex_shotgun.png[/img][img]http://tf2b.com/img/c_dex_arm.png[/img][/release] [release][h2]Both[/h2] [img]http://tf2b.com/img/c_frontierjustice.png[/img][/release] [release][h2]Other[/h2] [img]http://tf2b.com/img/c_jag.png[/img][/release] I can't say I agree with you. I'm also being very lenient of my inclusion of the Southern Hospitality in the "Texas" category.
[url=http://dl.dropbox.com/u/900111/TF2/ConsistentKillIcons/preview.jpg][img]http://dl.dropbox.com/u/900111/TF2/ConsistentKillIcons/preview_thumb.jpg[/img][/url] [url=http://dl.dropbox.com/u/900111/TF2/ConsistentKillIcons/archive.zip][img]http://dl.dropbox.com/u/900111/TF2/ConsistentKillIcons/minipromo_L.png[/img][/url][url=http://dl.dropbox.com/u/900111/TF2/ConsistentKillIcons/archive_enhanced.zip][img]http://dl.dropbox.com/u/900111/TF2/ConsistentKillIcons/minipromo_R.png[/img][/url] [h2]Main icons:[/h2] -Renamed the mod from "Improved Killicons Mod" to "Consistent Killicons Mod" -Changed the ejection port on the Family Business slightly -Drew a new icon for the Widowmaker. It's not tiny! -Recoloured the electricity on the Short Circuit kill icon to match similar icons. Also added a faded out arm, like other arm based weapons. -Replaced the sniper rifle with Hecate's fully detailed sniper rifle. -Changed the back of the Sydney Sleeper slightly. -Cleaned up the trigger area for the Machina, and added the standard muzzleflash. -Created a unique icon for every type of headshot. Only the Ambassador icon works in the mod version. -Cleaned up the penetration icons for the Machina. Changed the muzzleflash, made the stickmen smaller and made the massive holes tiny, to match the headshot icons. -[b]Added an enhanced version. You won't need to wait for me to update the killicons with this version. You can just reinstall it when Valve updates.*[/b] [h2]Alternative icons:[/h2] -Removed the detailed projectile-only stickybomb icon. -Removed unrotated KGB/GRU icons. -Removed the projectile-only large arrow Crusader's Crossbow. -Removed the radio wave Wrangler icon. -Removed plain backstab icons. -[b]Added an easy way to enable alternative icon styles, in the enhanced version ONLY.*[/b] *PLEASE give me feedback and bug reports on these. I coded them myself, and I'm no coder. So there's bound to be bugs (nothing fatal, don't get scared).
[QUOTE=The89thAlt;31853800]Southern hospitality.[/QUOTE] The only two he didn't list were wrenches. Wrenches don't exactly scream "GENIUS!", they scream "MECHANICAL ENGINEER!"
[QUOTE=Jack DeRipper;31853847] I can't say I agree with you.[/QUOTE] I think he meant weapons being made in the emporium, not the ones already in-game.
[QUOTE=Sparkwire;31853706][IMG]http://sparkwire.thanez.net/tf2/fist/punch_a.gif[/IMG][/QUOTE] [media]http://www.youtube.com/watch?v=sKayLq1d5Bs[/media] Give it to the heavy. DUAL POWERFISTS
Could someone fix the Heartless health bar? It doesnt show the health numbers. Please? [url]http://www.gamebanana.com/sprites/3117[/url]
Whatever happened to that Shugo Backpack Icon mod. Has it been updated recently?
What is this even about? And why does it matter? (Engineer stuff.)
[QUOTE=Jack DeRipper;31853518]Wait nope nevermind it's fucked up again :/[/QUOTE] Really? Still seems to be working fine for me.
[QUOTE=NeoDement;31853850][url=http://dl.dropbox.com/u/900111/TF2/ConsistentKillIcons/preview.jpg][img]http://dl.dropbox.com/u/900111/TF2/ConsistentKillIcons/preview_thumb.jpg[/img][/url] [url=http://dl.dropbox.com/u/900111/TF2/ConsistentKillIcons/archive.zip][img]http://dl.dropbox.com/u/900111/TF2/ConsistentKillIcons/minipromo_L.png[/img][/url][url=http://dl.dropbox.com/u/900111/TF2/ConsistentKillIcons/archive_enhanced.zip][img]http://dl.dropbox.com/u/900111/TF2/ConsistentKillIcons/minipromo_R.png[/img][/url] [/QUOTE] [img]http://i.imgur.com/4YyN4.png[/img] wat
[QUOTE=The89thAlt;31853788]Frontier justice has a little screen, antenna and wires. THATS ENOUGH SCIENCE FOR ME. It doesnt matter if they JUST came out, they still exist. If you where referring to that, you should of said so.[/QUOTE] This IS the TF2 modding thread. :v:
[QUOTE=NeoDement;31853850] [h2]Main icons:[/h2] -Renamed the mod from "Improved Killicons Mod" to "Consistent Killicons Mod" -Changed the ejection port on the Family Business slightly -Drew a new icon for the Widowmaker. It's not tiny! -Recoloured the electricity on the Short Circuit kill icon to match similar icons. Also added a faded out arm, like other arm based weapons. -Replaced the sniper rifle with Hecate's fully detailed sniper rifle. -Changed the back of the Sydney Sleeper slightly. -Cleaned up the trigger area for the Machina, and added the standard muzzleflash. -Created a unique icon for every type of headshot. Only the Ambassador icon works in the mod version. -Cleaned up the penetration icons for the Machina. Changed the muzzleflash, made the stickmen smaller and made the massive holes tiny, to match the headshot icons. -[b]Added an enhanced version. You won't need to wait for me to update the killicons with this version. You can just reinstall it when Valve updates.*[/b] [h2]Alternative icons:[/h2] -Removed the detailed projectile-only stickybomb icon. -Removed unrotated KGB/GRU icons. -Removed the projectile-only large arrow Crusader's Crossbow. -Removed the radio wave Wrangler icon. -Removed plain backstab icons. -[b]Added an easy way to enable alternative icon styles, in the enhanced version ONLY.*[/b] [/QUOTE] Aww, I really liked the bomb-only versions of the scores and sticky launcher. The projectiles are distinct enough that the sillohette of the weapon is redundant and cluttery.
Okay, I want try and get into TF2 modeling, but I want to get a real concept together first. what about a Billy the Kid pack for scout? [quote][img]http://www.imfdb.org/w/images/b/bd/Win1887shotgunT2.jpg[/img] A more traditional, lever-action shotgun. [img]http://www.deactivated-guns.co.uk/images/uploads/Deactivated%20Smith%20and%20Wesson%20Break%20Action%20Revolver/s_w_5shot_9(1).jpg[/img] A break-action revolver, suited perfectly to the Shortstop animations. [img]http://4.bp.blogspot.com/-GA8pqT6VFwA/Tf5qK4eIGII/AAAAAAAABd8/k1W3p5E9bKM/s1600/Teague%2BKnife%2B2.jpg[/img] An oversized knife to replace the bat. [img]http://blog.jokeroo.com/wp-content/uploads/2011/06/Billy-The-kid-98436.jpg[/img] And of course, Billie's signature tall, mid-rimmed stetson.[/quote] Of course, this is all way over my head. should I try just modeling a simple hat first? Edit: Why am I being rated late? Basicly only item in this pack i've seen already is a single-barrel lever action, and even then it was real ornate, and was based more on the Henry repeating rifle.
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