• TF2 Emporium XL
    10,904 replies, posted
I just remembered the Halloween thing. Why has no one made a Castlevania Medic violin taunt sound pack?
[QUOTE=Max of S2D;31866274][media]http://www.youtube.com/watch?v=aXYxChaj6UM[/media][/QUOTE] That's amazing. You should do weapon animations more often.
[QUOTE=Void Skull;31851168][thumb]http://dl.dropbox.com/u/586461/Models/engineer-the_bee_cave_smasher.jpg[/thumb] [b]The Bee Cave Smasher[/b] Level 26 Impact Hammer + Knockback on the target + Increased damage against buildings - Slow swing speed coming soon from [sp]neodement[/sp][/QUOTE] [img]http://dl.dropbox.com/u/900111/stumpy.PNG[/img] stumpy
[QUOTE=Max of S2D;31866274][media]http://www.youtube.com/watch?v=aXYxChaj6UM[/media][/QUOTE] The position of the thumb in the backstab ready position is a bit odd. Curved a little too much, I think. Other than that though, looking great.
[QUOTE=NeoDement;31866647]Does anyone want a proper tutorial?[/QUOTE] My question was already answered, what with me forgetting about the Mask option. But I think for some people, a proper tutorial, maybe like what Shugo did, would be great.
[img]http://i.imgur.com/uqkhQ.png[/img] in color(!)
[QUOTE=Max of S2D;31866274][media]http://www.youtube.com/watch?v=aXYxChaj6UM[/media][/QUOTE] The hand movements look very unnatural and forced to me. Better than I could do, but I'm still not feeling it.
[QUOTE=Max of S2D;31866274][media]http://www.youtube.com/watch?v=aXYxChaj6UM[/media][/QUOTE] I doubt Valve would accept something from a movie, but oh my god do I want that ingame.
TF2 mod emporiom: Engy Arm edition.
[QUOTE=Nzdjh;31866927]The hand movements look very unnatural and forced to me. Better than I could do, but I'm still not feeling it.[/QUOTE] I see Sparky agreeing here. I agree myself a bit, but how would you improve it, Spark?
[QUOTE=Max of S2D;31866274][media]http://www.youtube.com/watch?v=aXYxChaj6UM[/media][/QUOTE] Holy damn. This is aboslutely incredible, the animations look amazing. The only thing I can see wrong with them is what Bazkip said and that the backstab animation doesn't really look like he's actually sticking it into their backs. It just looks kinda like he's waving his hand and they suddenly die. I think it might be because of the speed of the animation, not the animation itself, cause they die before his fingers are at their farthest, so they become ragdolls before he actually reaches them. Or maybe it's because of your distance from them, you don't really seem that close to them.
yeah, I still gotta go over them and increase the speed on most of them
[QUOTE=NeoDement;31865613]Not really any tutorials (that I know of), but there's a long vid of me making loads: [media]http://www.youtube.com/watch?v=c0Mk1GGJQ4Y[/media][/QUOTE] I don't think I'll ever be able to "whip up" kill icons like yours sir. But thank you for an epic video.
[IMG]http://i.imgur.com/a4muL.png[/IMG] [IMG]http://i.imgur.com/sUqyI.png[/IMG] Finished ! 1500 faces. Not bad, uh ! I still need help to make it work ingame... Anyone of you have ever made a sentry replacement ?
[QUOTE=Clovernoodle;31867040]I see Sparky agreeing here. I agree myself a bit, but how would you improve it, Spark?[/QUOTE] By not insulting people who try to help you :) [IMG]http://sparkwire.thanez.net/tf2/freddy/freddychoice.jpg[/IMG] Pick an idle position.
[QUOTE=NapyDaWise;31867415][IMG]http://i.imgur.com/a4muL.png[/IMG] [IMG]http://i.imgur.com/sUqyI.png[/IMG] Finished ! 1500 faces. Not bad, uh ! I still need help to make it work ingame... Anyone of you have ever made a sentry replacement ?[/QUOTE] Sigh, i was gonna suggest that you put the eye were the laser was, so that way the laser(when using the wrangler) would come out of the eye.
[QUOTE=Sparkwire;31867641]By not insulting people who try to help you :)[/quote] Oh dear... [quote][IMG]http://sparkwire.thanez.net/tf2/freddy/freddychoice.jpg[/IMG] Pick an idle position.[/QUOTE] Aw, I liked the palm-up...
[QUOTE=DohEntertainmen;31867647]Sigh, i was gonna suggest that you put the eye were the laser was, so that way the laser(when using the wrangler) would come out of the eye.[/QUOTE] I tried that, but the eye was too small. I find it better were it is now :p Page king ? Have some sentry voice. [url]http://dl.dropbox.com/u/20211663/erecting%20me.wav[/url]
[QUOTE=Clovernoodle;31867715]Oh dear... Aw, I liked the palm-up...[/QUOTE] Seemed like he was trying to slap you though. And not with the fingers, like it was all palm.
[QUOTE=Tylizzle;31867800]Seemed like he was trying to slap you though. And not with the fingers, like it was all palm.[/QUOTE] Well, at least the idle position palm-up wasn't exactly like that...
If Sparkwire really wants to re-animate everything, here are the suggestions that I have been sent and which I attempted to follow: [quote]As for animations, here are my suggestions: [b]Draw Weapon Animation[/b]: The Glove is brought up in a closed-fist, palm up fashion. At the peak, the fist unravels sharply with a loud [i]"shiiing!"[/i] as he knifes rub across each other. It's essentially the same as the Gunslinger draw animation. [b]Idle[/b]: The glove remains, fingers extended, palm up. [b]Swing 1[/b]: The hand is turned so the palm faces to the left, the arm moves to the right, and the glove slashes in a right-to-left swing. [b]Swing 2[/b]: The hand is turned so that the palm faces to the right, the arm is moved to the left, and slashes in a left- to-right motion. Think a one-handed breast stroke motion, but the right hand goes all the way to the left of the screen. [b]Swing 3[/b]: The glove is brought down, and tilted so the palm faces [i]slightly[/i] to the left. The hand then swipes up sharply at a steep right-to-left angle in an "uppercut" motion. [b]"Ready-To-Backstab" Animation[/b]: The hand turns so the palm is face down, and the hand raises, with the fingers arching and pointing down. Similar to your current "idle" animation, but higher up and with the fingers arching more. [b]Backstab[/b]: The hand is brought down and forward sharply from its position with the fingers downward from the "Ready-To-Backstab" animation. [b]World View Idle[/b]: Again similar to the Gunslinger's: Arm slightly up, palm facing up, fingers extended. [b]World View Swing[/b]: Third-Person version of the "Swing One" animation. [b]World View Backstab[/b]: Third-Person version of the "Backstab" animation. And if need be... [b]Taunt:[/b] To fit with the current Spy Taunt, the Spy slashes twice in front of him (Swing 1, turns hand to face the right, Swing 2), then he puts his hands over his face, then removes them and shouts "PEEKABOO." This would work so that the two swings will match with the first two slices of the knife, while the "PEEKABOO" will be the killing blow.[/quote]
[QUOTE=Max of S2D;31867894]If Sparkwire really wants to re-animate everything, here are the suggestions that I have been sent and which I followed:[/QUOTE] I'm sorry, but it doesn't seem like you followed the back-stab suggestion at all.
[url=http://www.mediafire.com/?e7ry51qn15r1zh1][img]http://i.imgur.com/jphvT.png[/img][/url] just pretend its coming out of his dick or something
More Turkey Timer! [img]http://i.imgur.com/Xl6r0.png[/img] Numbers are placeholders so I could see where the dial was pointed to create the label. Damn team colors aren't working for it either, I think I have everything coded properly. >.< It shows in model viewer all three vmts, and that there are two skins, but it only uses the red. :| [code]$cd "C:\Documents and Settings\Owner\Desktop\Turkey Timer\output" $modelname "player\items\all_class\parasite_hat.mdl" $model "Body" "parasite_hat_reference.dmx.smd" $cdmaterials "\models\player\items\all_class" $cdmaterials "" $texturegroup skinfamilies { { "temp_guage_lens" "temp_guage" } { "temp_guage_lens" "temp_guage_blue" } } $hboxset "default" $surfaceprop "flesh" $illumposition -2.369 0.010 82.145 $sequence idle "idle" loop fps 30.00 [/code] edit: and yes I know I mispelt gauge, I accidentally did it in 3ds and yeah, too lazy to go back and fix it.
[QUOTE=MultiTrip;31868238][url=http://www.mediafire.com/?e7ry51qn15r1zh1][img]http://i.imgur.com/jphvT.png[/img][/url] just pretend its coming out of his dick or something[/QUOTE] Oh gawd. This need to be rennamed the "Proton Ripping Phallus".
[QUOTE=MultiTrip;31868238][url=http://www.mediafire.com/?e7ry51qn15r1zh1][img]http://i.imgur.com/jphvT.png[/img][/url] just pretend its coming out of his dick or something[/QUOTE] How exactly does it not work in first-person? Can we get a screenshot of it or something?
[QUOTE=TacticalBacon;31868851]How exactly does it not work in first-person? Can we get a screenshot of it or something?[/QUOTE] It means it's positioned like The Original.
[QUOTE=TacticalBacon;31868851]How exactly does it not work in first-person? Can we get a screenshot of it or something?[/QUOTE] [img]http://i.imgur.com/zHMT7.png[/img] this is all you will see
[QUOTE=MultiTrip;31869000][img]http://i.imgur.com/zHMT7.png[/img] this is all you will see[/QUOTE] Is it that NSFW? Hahaa wow...
[QUOTE=lemonade1950;31864441]Now they're offering opinions on my stuff when I'm not asking for it, nor want it?[/QUOTE] If you don't want opinions, you shouldn't be posting your work here. Constructive criticism is the point of the emporium.
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