• TF2 Emporium XL
    10,904 replies, posted
had to retexture the glove thing [IMG]http://speedcap.net/img/a659862bb30a85b02d30e0865505138e/2799f.png[/IMG]
If it has no skull its just a propane tank on a stick :P
[QUOTE=pogothemunty;31879547][IMG]http://dl.dropbox.com/u/18271121/TF2/Tardis.png[/IMG]Needs more lens flare.[/QUOTE] well, yeah, it's different from a phone booth.
[QUOTE=Ducksink;31882379]If it has no skull its just a propane tank on a stick :P[/QUOTE] I know that, which is why I don't like the option of removing it entirely. Only as a last resort.
almost finished [IMG]http://speedcap.net/img/8cdceca667340ecfb6362c09446e76e7/d5725.png[/IMG]
I noticed that the flames were coming out of the skull's mouth after I mounted it in front of the propane tank so I thought "What about a tube that goes through the spine into the skull while the skull is still mounted there?" [thumb]http://dl.dropbox.com/u/32006613/Models/foreverfire_11.png[/thumb] I like it.
[QUOTE=Sparkwire;31882371]had to retexture the glove thing [IMG]http://speedcap.net/img/a659862bb30a85b02d30e0865505138e/2799f.png[/IMG][/QUOTE] yowza
[QUOTE=lemonade1950;31882539]I noticed that the flames were coming out of the skull's mouth after I mounted it in front of the propane tank so I thought "What about a tube that goes through the spine into the skull while the skull is still mounted there?" [thumb]http://dl.dropbox.com/u/32006613/Models/foreverfire_11.png[/thumb] I like it.[/QUOTE] The more you tweak it, the better it gets. how strange and fortunate.
[thumb]http://dl.dropbox.com/u/32006613/Models/foreverfire_12.png[/thumb] I'd say that's pretty good. Texture now or more tweaks? Hard to tell but the skull is hanging from a pipe that is lodged into its skull
[QUOTE=lemonade1950;31883390][thumb]http://dl.dropbox.com/u/32006613/Models/foreverfire_12.png[/thumb] I'd say that's pretty good. Texture now or more tweaks? Hard to tell but the skull is hanging from a pipe that is lodged into its skull[/QUOTE] Texture time!
[QUOTE=Megafanx13;31872791]Isn't there a mini-hud in the retail game? [/QUOTE] Yes, but that only affects health, ammo, and CP/PL parts. Everything else is in your face, like the winner scoreboard and "You were killed by", etc. Something 'see-through' would be amazing.
[QUOTE=Vaught;31883520]Yes, but that only affects health, ammo, and CP/PL parts. Everything else is in your face, like the winner scoreboard and "You were killed by", etc. Something 'see-through' would be amazing.[/QUOTE] If you searching for custom hud, I would recommend [url=http://www.ozfortress.com/showthread.php?t=42719]PVHUD[/url] or [url=http://kinsie.helloiaminter.net/frankenhud/]FrankenHUD[/url]
[QUOTE=pogothemunty;31879547][IMG]http://dl.dropbox.com/u/18271121/TF2/Tardis.png[/IMG][/QUOTE] "Cart is bigger on inside? Is not possible!" Map prop, huh? CP_BlueBox? CTF_Cardiff? PL_Gallifrey? :V
Having problems with texuring [IMG]http://speedcap.net/img/8cdceca667340ecfb6362c09446e76e7/db240.png[/IMG] Heres my .smd file [url]http://pastebin.com/8AUUvXv6[/url] My texture is called Hamaxe do i need to replace c_paintrain.bmp with Hamaxe.bmp?
[QUOTE=Jalcober;31883772]Having problems with texuring [IMG]http://speedcap.net/img/8cdceca667340ecfb6362c09446e76e7/db240.png[/IMG] Heres my .smd file [url]http://pastebin.com/8AUUvXv6[/url] My texture is called Hamaxe do i need to replace c_paintrain.bmp with Hamaxe.bmp?[/QUOTE] You need to have a hamaxe vtf and a hamaxe vmt too
[QUOTE=Ducksink;31883787]You need to have a hamaxe vtf and a hamaxe vmt too[/QUOTE] The problem is that I have both. [IMG]http://speedcap.net/img/8cdceca667340ecfb6362c09446e76e7/67598.png[/IMG]
[QUOTE=OxIGeZ;31883594]If you searching for custom hud, I would recommend [url=http://www.ozfortress.com/showthread.php?t=42719]PVHUD[/url] or [url=http://kinsie.helloiaminter.net/frankenhud/]FrankenHUD[/url][/QUOTE] Righto, I'll give those a shot. Thanks, hun.
I just realized that Pryo has an oxygen tank on his back and thus should not take damage from prolonged swimming.
[QUOTE=mnyfrsh;31883893]I just realized that Pryo has an oxygen tank on his back and thus should not take damage from prolonged swimming.[/QUOTE] it's also not connected to anything
[QUOTE=DohEntertainmen;31831707][media]http://www.youtube.com/watch?v=wfdWLAqLQMo&feature=related[/media][/QUOTE] Wow, thank you, whoever made this! You deserve a medal!
[QUOTE=mnyfrsh;31883893]I just realized that Pryo has an oxygen tank on his back and thus should not take damage from prolonged swimming.[/QUOTE] Im pretty sure it is a gas tank for his flamethrower.
[QUOTE=Jalcober;31883992]Im pretty sure it is a gas tank for his flamethrower.[/QUOTE] That's what the propane tank on the flamethrower itself is for. The tank on his back is an oxygen tank.
[QUOTE=Jalcober;31883992]Im pretty sure it is a gas tank for his flamethrower.[/QUOTE] why would he breathe gasoline. it's definitely oxygen, yaknow, cause he has a mask on.
[QUOTE=Jalcober;31883992]Im pretty sure it is a gas tank for his flamethrower.[/QUOTE] The gas tank is attached to his flamethrower.
[QUOTE=mnyfrsh;31883893]I just realized that Pryo has an oxygen tank on his back and thus should not take damage from prolonged swimming.[/QUOTE] how stupid would it be to give the pyro an advantage underwater, where his primary weapon doesn't work? If they ever make it so the pyro can breathe underwater, then there should be some kind of weapon pack that make him powerful when underwater. The hydro: Acid thrower +can be fired underwater, cannot be extinguished -shorter afterburn harpoon: +minicrits on heavies +crits in water -one shot loaded at a time trident: +15% damage in water -15% damage anywhere else set bonus: +can breathe underwater -bleeding does not fade away by itself. Of course, this is too situationnal and [B]WILL NEVER BE USED[/B]. But hey, that's the [B]HYDRO[/B] we're talking about.
[IMG]http://i26.photobucket.com/albums/c137/ThePeasantsRejoice/Animations/TeamFortressSniped.gif[/IMG][/QUOTE] This has nothing to do with anything, but I could watch that gif for hours and probably not get bored.
[QUOTE=Scarabix;31884061]how stupid would it be to give the pyro an advantage underwater, where his primary weapon doesn't work? If they ever make it so the pyro can breathe underwater, then there should be some kind of weapon pack that make him powerful when underwater. The hydro: Acid thrower +can be fired underwater, cannot be extinguished -shorter afterburn harpoon: +minicrits on heavies +crits in water -one shot loaded at a time trident: +15% damage in water -15% damage anywhere else set bonus: +can breathe underwater -bleeding does not fade away by itself. Of course, this is too situationnal and [B]WILL NEVER BE USED[/B]. But hey, that's the [B]HYDRO[/B] we're talking about.[/QUOTE] We, the modelers and concept makers of the Emporium, make models here. Valve makes stats. I don't see why you're bothering with this.
[QUOTE=Bigfoot427;31884076][IMG]http://i26.photobucket.com/albums/c137/ThePeasantsRejoice/Animations/TeamFortressSniped.gif[/IMG][/QUOTE] Bottle in eye demoman hat
Quote fails, quote fails everywhere [Editline]Ninjaedits[/Editline] Or well, only one now
[QUOTE=Bryceanater;31884088]Bottle in eye demoman hat[/QUOTE] Or at least a misc. item.
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