[QUOTE=FISH KILL!;31893798]Crit rockets are commonly called "crockets", though.
[/QUOTE]
thats the joke
cant have a direct name on a hat, now can we?
[QUOTE=comet1337;31893871]thats the joke
cant have a direct name on a hat, now can we?[/QUOTE]
How about "Crocketeer's Coonskin"?
Or "The original Crocket".
[QUOTE=FISH KILL!;31893884]How about "Crocketeer's Coonskin"?
Or "The original Crocket".[/QUOTE]
youre good.
real good.
[QUOTE=Bazkip;31893779]There were 2 people separately working on a Coonskin cap a while back, one was for Engie, can't recall what class the other person was making it for.
Though they both seem to have fallen off the face of the world.[/QUOTE]
You mean this?
[img]http://ranger.gamebanana.com/img/ss/srends/72909a.jpg[/img]
[url]http://www.gamebanana.com/skins/72913[/url]
That heavy arm in the manno update gave me an idea. how about making a shorter, fully jigglebonned version of the heavy's arm as a misc, kinda like a charger?
[QUOTE=FISH KILL!;31893798]
How about under his chin, like on a helmet?[/QUOTE]
I was afraid you'd say that, because then it may clip when the Heavy moves his lower jaw. Facial animations.
[QUOTE=otterwolfy;31893956]You mean this?
[img]http://ranger.gamebanana.com/img/ss/srends/72909a.jpg[/img]
[url]http://www.gamebanana.com/skins/72913[/url][/QUOTE]
Too old. I think he meant the newer same kind of hat for the same class someone here was making some time ago.
[QUOTE=otterwolfy;31893956]You mean this?
[t]http://ranger.gamebanana.com/img/ss/srends/72909a.jpg[/t]
[url]http://www.gamebanana.com/skins/72913[/url][/QUOTE]
for the soldier, with the emblem in the front.
cause that looks a bit bland as it is.
[QUOTE=TacticalBacon;31893215]Finally got Studiomdl.exe to stop crashing on me, enjoy your sexy spy coat.
[URL]http://dl.dropbox.com/u/25352599/SpycoatTurtleneck.rar[/URL]
I had to use Paint.NET's .vtf plugin to convert the textures from TGA to VTF so the Alpha channel got a bit screwed up, but it's not that bad.[/QUOTE]
Any chance you could do the gun for the Ambassador?
[QUOTE=Scarabix;31893991]That heavy arm in the manno update gave me an idea. how about making a shorter, fully jigglebonned version of the heavy's arm as a misc, kinda like a charger?[/QUOTE]
i thought of this first:
[media]http://www.youtube.com/watch?v=_GDH0Ylp7bc[/media]
SKIP TO 6:55
[QUOTE=Kaymon;31893993]I was afraid you'd say that, because then it may clip when the Heavy moves his lower jaw. Facial animations.[/QUOTE]
I know it would. It wouldn't probably be too noticeable though, especially with proper positioning.
Or maybe ditch the bands altogether and use something else for additional color. How about some native American-style feathers, like [URL="http://www.cactusmountain.com/Photos/New%20Stock/Stickers/DoubleFeather.jpg"]these[/URL], hanging on the sides of heavy's head? Those could be paintable or have paintable parts.
[QUOTE=Scarabix;31893991]That heavy arm in the manno update gave me an idea. how about making a shorter, fully jigglebonned version of the heavy's arm as a misc, kinda like a charger?[/QUOTE]How does that work with any of his weapons at all?
[QUOTE=FISH KILL!;31893997]Too old. I think he meant the newer same kind of hat for the same class someone here was making some time ago.[/QUOTE]
There are three emporiums that have "coonskin" mentioned somewhere in them, but the darn search function here doesn't show me single posts it just gives me the whole thread. :|
Here they are if you feel like sifting through 300 pages for the coonskin cap, I sure as hell don't.
[url]http://www.facepunch.com/threads/1050692-TF2-Emporium-XXIX?highlight=coonskin[/url]
[url]http://www.facepunch.com/threads/1035254-TF2-Emporium-XXVII?highlight=coonskin[/url]
[url]http://www.facepunch.com/threads/1089172-TF2-Emporium-34?highlight=coonskin[/url]
[QUOTE=otterwolfy;31894111]There are three emporiums that have "coonskin" mentioned somewhere in them, but the darn search function here doesn't show me single posts it just gives me the whole thread. :|
Here they are if you feel like sifting through 300 pages for the coonskin cap, I sure as hell don't.
[url]http://www.facepunch.com/threads/1050692-TF2-Emporium-XXIX?highlight=coonskin[/url]
[url]http://www.facepunch.com/threads/1035254-TF2-Emporium-XXVII?highlight=coonskin[/url]
[url]http://www.facepunch.com/threads/1089172-TF2-Emporium-34?highlight=coonskin[/url][/QUOTE]
I think it might have been Sexy who was making the engie coonskin cap.
I also saw one for sniper and scout.
[QUOTE=FISH KILL!;31894027]I know it would. It wouldn't probably be too noticeable though, especially with proper positioning.
Or maybe ditch the bands altogether and use something else for additional color. How about some native American-style feathers, like [URL="http://www.cactusmountain.com/Photos/New%20Stock/Stickers/DoubleFeather.jpg"]these[/URL], hanging on the sides of heavy's head? Those could be paintable or have paintable parts.[/QUOTE]
You are full of ideas. I love it.
Edit: Okay, took a little time to crap this out... It's time for a vote.
[IMG]http://dl.dropbox.com/u/37053675/KOTF2HAT%20CONCEPT2.bmp[/IMG]
Cast yours now!
Edit: Remember, if none of these are your cup of tea, suggest a new one! The votes are pretty tied right now with no one liking hanging straps.
for void;
[img]http://dl.dropbox.com/u/900111/jeff.jpg[/img]
(these aren't even base colours, that's just how untextured it is)
Will add tape to battery soon enough.
[QUOTE=TacticalBacon;31893215]Finally got Studiomdl.exe to stop crashing on me, enjoy your sexy spy coat.
[url]http://dl.dropbox.com/u/25352599/SpycoatTurtleneck.rar[/url]
I had to use Paint.NET's .vtf plugin to convert the textures from TGA to VTF so the Alpha channel got a bit screwed up, but it's not that bad.[/QUOTE]
Please do the knife for YeR or big earner and the pistol for the Enforcer please, they fuck up for me.
Here's my next project (now that the Steak Stake is off being retextured):
The Westerly Wagon Wheel (melee for Soldier)
[img]http://i.imgur.com/kwZlp.png[/img]
[img]http://i.imgur.com/i5LBg.png[/img]
I'm going to be cutting out the parts in red, and bending some of the metal outwards. Lots of splintering in the wood, top is going to be similar to the pickaxe, almost like a pickaxe with a hand guard lol.
[QUOTE=FISH KILL!;31894137]I think it might have been Sexy who was making the engie coonskin cap.
I also saw one for sniper and scout.[/QUOTE]
I'll try to find it tomorrow (maybe), right now, bed.
edit: Wooo hundredth post pageking! \o/ *confetti*
[img]http://img402.imageshack.us/img402/2345/slakdjdjd.jpg[/img]
Loadout Screen doesn't like alpha layers apparently. Probably has to do with having to make it UnlitGeneric instead of VertexLitGeneric so it would be "fullbright" like the player model. Looks completely fine besides that little nitpick!
(It's a texture edit for use with Pako's Silhouette Pack).
[QUOTE=NeoDement;31894211]for void;
[img]http://dl.dropbox.com/u/900111/jeff.jpg[/img]
(these aren't even base colours, that's just how untextured it is)
Will add tape to battery soon enough.[/QUOTE]
those faces always get me :v:
also you need some gun handle placement on it.
I had an idea for a better Diamondback...
[IMG]http://i.imgur.com/cUvui.png[/IMG]
Basically an old western-style revolver with the radio receiver and capacitor from the Frontier Justice attached. Also diamond engraving which could go either the way of card suit diamonds or Diamondback rattlesnake diamonds.
(Please don't murder me for the terrible mockup, I don't have a tablet so I have to rely on MAAAAAAGICAL FILTERS.)
[QUOTE=QuantumEcho;31894330]I had an idea for a better Diamondback...
[IMG]http://i.imgur.com/cUvui.png[/IMG]
Basically an old western-style revolver with the radio receiver and capacitor from the Frontier Justice attached. Also diamond engraving which could go either the way of card suit diamonds or Diamondback rattlesnake diamonds.
(Please don't murder me for the terrible mockup, I don't have a tablet so I have to rely on MAAAAAAGICAL FILTERS.)[/QUOTE]
It's an interesting idea but you really can't call that a variation on the Diamondback, design-wise that's an entirely different gun.
Sort of related: How's Blender these days? Last time I used it, it had the most confusing UI ever. Nothing like Max/Maya/XSI.
I'm interested in trying my hand at TF2 stuff.
[QUOTE=QuantumEcho;31894330]I had an idea for a better Diamondback...
[IMG]http://i.imgur.com/cUvui.png[/IMG]
Basically an old western-style revolver with the radio receiver and capacitor from the Frontier Justice attached. Also diamond engraving which could go either the way of card suit diamonds or Diamondback rattlesnake diamonds.
(Please don't murder me for the terrible mockup, I don't have a tablet so I have to rely on MAAAAAAGICAL FILTERS.)[/QUOTE]
I rather like that idea. It could however look more sleek and sophisticated with the battery preferably integrated into the gun better. Imo, it looks more like an engineer weapon now.
It could perhaps have something related to sappers in it's design, since it seemingly links to sappers in much the same way as FJ is linked to sentries.
You could also tone down the diamond designs. I think it might do well with just the ones on the grip and cylinder.
Maybe I'll make my own version of this idea.
[QUOTE=FISH KILL!;31894656]Maybe I'll make my own version of this idea.[/QUOTE]
Please do; I'd love to see it go somewhere. I'd do it myself but my modeling skills are somewhere between "sorely lacking" and "nonexistent".
Looking at it again, I probably should have gone in a more Spy-Tech direction with it instead of a jerry-rigged feel like the FJ.
[QUOTE=QuantumEcho;31894734]Please do; I'd love to see it go somewhere. I'd do it myself but my modeling skills are somewhere between "sorely lacking" and "nonexistent".
Looking at it again, I probably should have gone in a more Spy-Tech direction with it instead of a jerry-rigged feel like the FJ.[/QUOTE]
I can't model, lol.
I meant I'd make a concept drawing of my idea for this.
[QUOTE=GeneralSergant;31889550][IMG]http://i.imgur.com/X3tln.jpg[/IMG]
Me and Quinn made this for our hoovy pack, if you can guess what it is/what the pack is I will give you all of the Internets.[/QUOTE]
I was number one
[url]http://tf2mods.net/mod.php?id=66[/url]
Welp.
[img]http://img812.imageshack.us/img812/2272/aaaaaaaaaaw.png[/img]
Tried removing all the lighting mumbo jumbo in the vmt, but my helmet still turns black whenever you add an unusual effect or die.
Anyone knows how to fix this?
[QUOTE=Ducksink;31894858]I was number one
[url]http://tf2mods.net/mod.php?id=66[/url][/QUOTE]
Excuse my while I go into my angry dome
[img]http://i.imgur.com/JaSnY.gif[/img]
from concept ...
[IMG]http://i1039.photobucket.com/albums/a480/Hecates_Gaspar/zombiespy.png[/IMG]
to final model
[IMG]http://i988.photobucket.com/albums/af3/Insaneicide/zombie_spah.jpg[/IMG]
like watching paint dry, if u want u can watch me uv the model here (by request)
livestream here [url]http://www.livestream.com/insaneicide[/url]
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