Did anybody ever make either of these?
[IMG]http://wiki.teamfortress.com/w/images/b/b9/Googly_Gazer_Concept.jpg[/IMG]
[img]http://i56.tinypic.com/34rge1w.jpg[/img]
Dammit! I told you guys it would clip like a she-dog. You never listen to me.
:P
Back to the drawing board...
[QUOTE=Roninsmastermix;31901162][img]http://fc03.deviantart.net/fs70/i/2011/235/9/f/spitfireshotgun_by_rave8259-d47kwo0.jpg[/img]
remodeled the spitfire shotgun a bit here. Shortened the muzzle slightly, but still longer than the stock shotty. (i like it long. If i can play ambush heavy i do think Pyros out there would find it easy to ambush people even with this long barrel [in short: deal with it]) Moved the gas can (if you didn't notice) and made it shorter. I made it smaller earlier but i didn't feel it was interesting enough compared to this cumbersome size. Joking aside, comments and "flamings" are encouraged. :D[/QUOTE]
I preferred the gas canister on the front. The way you have it now makes the gun look really awkward to use. I can't imagine trying to pump it without bumping my arm into the canister. Looks like there's barely any room to maneuver there. And as Psychopath already said, I can foresee clipping with the Pyro's pumping animation.
Ninja'd. Oh well.
[QUOTE=Roninsmastermix;31902251][img]http://i56.tinypic.com/34rge1w.jpg[/img]
Dammit! I told you guys it would clip like a she-dog. You never listen to me.
:P
Back to the drawing board...[/QUOTE]
Maybe twin canisters on the side?
[img]http://i.imgur.com/kTQ3a.png[/img]
[QUOTE=Sharc;31902377]Maybe twin canisters on the side?
[img]http://i.imgur.com/kTQ3a.png[/img][/QUOTE]
i'm moving it back to the front, i like it there better. I did consider that option but it doesnt jump at me as something cool or special.
[QUOTE=Roninsmastermix;31902251][img]http://i56.tinypic.com/34rge1w.jpg[/img]
Dammit! I told you guys it would clip like a she-dog. You never listen to me.
:P
Back to the drawing board...[/QUOTE]
Just make the part with the ejection port and stock a little shorter, and move the pump a bit, and it should be fine.
[QUOTE=theharribokid;31901661]How long is it in comparison to the regular shotgun? Also the pump doesn't look like it has has enough room to be pumped, the handle at the back looks odd too[/QUOTE]
[img]http://i53.tinypic.com/k1qsrb.jpg[/img]
[QUOTE=ughnotagain;31897945]The machina double kill sound, sounds like like the BONG sound from the inception trailer. Someone do a replacement pronto.[/QUOTE]
Still requesting...
btw the file for it is located in sound\misc\sniper_railgun_double_kill.wav
[QUOTE=Megafanx13;31902461]Just make the part with the ejection port and stock a little shorter, and move the pump a bit, and it should be fine.[/QUOTE]
I tried that, still clipped his palm.
Was about to finish up getting Ronin's Barbarianband ready for release but I think the hair might look a bit too red on blue soldier, what do you think? Sorry about the bad quality image btw
[img]http://dl.dropbox.com/u/12338304/Barbarianband.jpg[/img]
[QUOTE=theharribokid;31902791]Was about to finish up getting Ronin's Barbarianband ready for release but I think the hair might look a bit too red on blue soldier, what do you think? Sorry about the bad quality image btw
[img]http://dl.dropbox.com/u/12338304/Barbarianband.jpg[/img][/QUOTE]
the hair is way too dark and saturated, as if it's a colored texture with paint on it
[QUOTE=Roninsmastermix;31902391]i'm moving it back to the front, i like it there better. I did consider that option but it doesnt jump at me as something cool or special.[/QUOTE]
I think it worked better at the front anyway, it made it more interesting
Have you considered putting an amo holder or some spare shells on the blank side of the gun?
EDIT: Also a possible name, The Blazing Buckshot?
Guess nobody wants to help me map the Westerly Wagon Wheel more effectively.
[img]http://www.jappleng.com/jSpot/Sekai/gallery/general-images-a38/okay-meme-face-t10150.jpg[/img]
Onwards to normal box mapping each part of it.
[img]http://img577.imageshack.us/img577/6595/halloweenhat.png[/img]
halloween all class hat.
[QUOTE=otterwolfy;31902885]Guess nobody wants to help me map the Westerly Wagon Wheel more effectively.
[img]http://www.jappleng.com/jSpot/Sekai/gallery/general-images-a38/okay-meme-face-t10150.jpg[/img]
Onwards to normal box mapping each part of it.[/QUOTE]
THE TF2 EMPORIUM
We don't actually help you
:v:
Made the revolving cylinder and changed the rear after I noticed something wrong after watching an episode.
[img]http://i279.photobucket.com/albums/kk144/jacen91/render2-1.png[/img]
The polycount may be a tad high.
Also smoothed this time.
[QUOTE=GeneralSergant;31895083]Excuse my while I go into my angry dome
[img]http://i.imgur.com/JaSnY.gif[/img][/QUOTE] Ok, plan B
[QUOTE=Jacen;31903010]Made the revolving cylinder and changed the rear after I noticed something wrong after watching an episode.
[img]http://i279.photobucket.com/albums/kk144/jacen91/render2-1.png[/img]
The polycount may be a tad high.[/QUOTE]
Where do bullets? :v:
It's still a WIP, there isn't even a trigger, barrel, or front sight yet. :v:
[QUOTE=Tylizzle;31903114]Where do bullets? :v:[/QUOTE]
It magic.
Also, I installed Ronin's Spy set and all that worked was the vest, how to fix?
[QUOTE=Sexy Robot;31903098][img]http://img405.imageshack.us/img405/5518/ijgamc.png[/img]
Texturin'
WIP obv.[/QUOTE]
I am most strongest man in history of world.
[QUOTE=Batandy;31902908][img]http://img577.imageshack.us/img577/6595/halloweenhat.png[/img]
halloween all class hat.[/QUOTE]
Reminds me of a hat someone made for the engie.
[QUOTE=Roninsmastermix;31900871]Looks fine to me that way. But you can try using a differnt texture to use as your selfillum basetexture so to avoid using one texture for all the other processes.[/QUOTE]
How would I go about doing that? Right now there's two options - get rid of the alphamask and make it so no matter what color you have your Col Roule painted, it'll show up as white, or figure out what you just said.
Either way is fine, but it would be nice to let people have their paint and show it too.
[QUOTE=Jacen;31903010]Made the revolving cylinder and changed the rear after I noticed something wrong after watching an episode.
[img]http://i279.photobucket.com/albums/kk144/jacen91/render2-1.png[/img]
The polycount may be a tad high.
Also smoothed this time.[/QUOTE]
Wait a minute. If the cylinder's located so low, where's the barrel hole gonna be?
And how's the reloading gonna work when there's no hinge for the flip-out cylinder?
[QUOTE=Jacen;31903010]Made the revolving cylinder and changed the rear after I noticed something wrong after watching an episode.
[img]http://i279.photobucket.com/albums/kk144/jacen91/render2-1.png[/img]
The polycount may be a tad high.
Also smoothed this time.[/QUOTE]
[img]http://www.facepunch.com/fp/ratings/winner.png[/img]
but can you make the gap between the frame and the top of the cylinder a little smaller?[IMG_THUMB][/IMG_THUMB]
[QUOTE=Sexy Robot;31903098][img]http://img405.imageshack.us/img405/5518/ijgamc.png[/img]
Texturin'
WIP obv.[/QUOTE]
:v: Borscht Belt
Why hasn't someone made this before? Seriously, of all the Heavy misc items we have, you'd think we'd have a Boxing Champ Belt already.
I decided to take a 3D Animation class in my new school this year to start learning to model. The modeling program my teacher is teaching us to use is called LightWave, and all of us in the class is gonna be able to get a 2 year license for it. He told us it comes with another program to animate the models we make as well. Does anyone know anything about this program, and if it's good or not?
[QUOTE=Aaron0000;31904074]:v: Borscht Belt
Why hasn't someone made this before? Seriously, of all the Heavy misc items we have, you'd think we'd have a Boxing Champ Belt already.[/QUOTE]
i made it a WHILE ago. and there were other belts... and i posted this a while back but i got meh responses.
[img]http://dl.dropbox.com/u/7102389/tf2wip/chumpion.png[/img]
it's the SAME BELT.
[QUOTE=Jacen;31903010]Made the revolving cylinder and changed the rear after I noticed something wrong after watching an episode.
[img]http://i279.photobucket.com/albums/kk144/jacen91/render2-1.png[/img]
The polycount may be a tad high.
Also smoothed this time.[/QUOTE]
where do the bullets come out
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