• TF2 Emporium XL
    10,904 replies, posted
look at this post now and receive a special item to wear in team fortress 2 [media]http://www.youtube.com/watch?v=xlW6aMOw00w[/media]
[QUOTE=Jalcober;31905742]Not really the back part is different [IMG]http://speedcap.net/img/8cdceca667340ecfb6362c09446e76e7/ba34a.png[/IMG][/QUOTE] It was originally more like on the A5, but some people complained that it looked boring in first person.
[QUOTE=Agent Fedora;31906520]look at this post now and receive a special item to wear in team fortress 2 [media]http://www.youtube.com/watch?v=xlW6aMOw00w[/media][/QUOTE] Is the special item a winner medal? If so, you already got one :)
[QUOTE=NapyDaWise;31905181][img]http://speedcap.net/img/5861267f56806c0d3d707b41de737369/cd405.png[/img] Mad scientist pack, still searching idea to improve it.[/QUOTE] Dr. Weird's hair+glasses [img]http://images.wikia.com/athfwiki/images/f/f2/Drweird280.jpg[/img]
[QUOTE=Agent Fedora;31906520]look at this post now and receive a special item to wear in team fortress 2 [media]http://www.youtube.com/watch?v=xlW6aMOw00w[/media][/QUOTE] Thanks! i've always wanted a bald heavy!
[QUOTE=NassimO PotatO;31906418][IMG]http://img4.hostingpics.net/pics/909671Untitled1.png[/IMG] RR sign for TF2 maps, is the texture good ?[/QUOTE] I made the model.
Extremely Dumb Question but i found this nowhere: How do i make for example a hole in a mesh from another mesh (i dont know how to explain it)in Blender please?
[QUOTE=NassimO PotatO;31906418][IMG]http://img4.hostingpics.net/pics/909671Untitled1.png[/IMG] RR sign for TF2 maps, is the texture good ?[/QUOTE] Looks great. My only suggestion would be to use square brush strokes on the dark gray metal as well. Other than that, it looks amazing.
[QUOTE=slashsnemesis;31906571]Dr. Weird's hair+glasses [img]http://images.wikia.com/athfwiki/images/f/f2/Drweird280.jpg[/img][/QUOTE]Subtle references are better
[QUOTE=Thatrandomuser;31906266]Anyone need some texture work done? I'm finishing up re-texturing the Steak Stake, and I'll be free for new things after that.[/QUOTE] Hmmm... How good are you at texturing?
[QUOTE=theharribokid;31905443]here's a promo i made for pogo's tutorial page: [URL="http://dl.dropbox.com/u/18271121/TF2/tf2guide.html"][img]http://dl.dropbox.com/u/12338304/TF2%20tutorials.png[/img][/URL][/QUOTE] This will help me alot, thanks.
[QUOTE=mat500;31905801]i've got proposition request, anyone can reskin [url=http://www.gamebanana.com/skins/110306]this[/url], like this: [img]http://img0.178.com/chinagame/201107/103758170799/103759237983.jpg[/img] or so, help me to implante my 3D model of FC Fatman Spas-12 please the only things it need are to be resized, textured, boned and also another thing but i don't remember what[/QUOTE] Or also adapt the spas 12 from Bloody Good Time for all class shotgun, please
[QUOTE=Void Skull;31892275]remove the oxygen from it[/QUOTE] That's a myth. Deoxygenated blood is a darker red than oxygenated blood.
[QUOTE=Kamina;31907141]That's a myth. Deoxygenated blood is a darker red than oxygenated blood.[/QUOTE] [url]http://en.wikipedia.org/wiki/Hypoxia_(medical)[/url] Because hemoglobin is a darker red when it is not bound to oxygen (deoxyhemoglobin), as opposed to the rich red colour that it has when bound to oxygen (oxyhemoglobin), when seen through the skin it has an increased tendency to reflect blue light back to the eye. waddayaknow
[QUOTE=Kamina;31907141]That's a myth. Deoxygenated blood is a darker red than oxygenated blood.[/QUOTE] Well then? Give the heart darker red for blue? =P
i've finally what i want ! [url=http://www.gamebanana.com/skins/111270][img]http://archer.gamebanana.com/img/ss/srends/_5655-.jpg[/img][/url] i know, i'm late, but i've finally what i want !
[QUOTE=TDarkShadow;31907400]Well then? Give the heart darker red for blue? =P[/QUOTE] I actually DID submit it with a darker red, but Sexy changed it, no complaints either way. I think it's fine how it is.
[QUOTE=NassimO PotatO;31906418][IMG]http://img4.hostingpics.net/pics/909671Untitled1.png[/IMG] RR sign for TF2 maps, is the texture good ?[/QUOTE] My brother plays tf2 [sp]For the train props[/sp]
[QUOTE=Bryceanater;31907489]My brother plays tf2 [sp]For the train props[/sp][/QUOTE] I used to be obsessed with trains, modelling that prop gave me huge nostalgia.
[QUOTE=NapyDaWise;31905181][img]http://speedcap.net/img/5861267f56806c0d3d707b41de737369/cd405.png[/img] Mad scientist pack, still searching idea to improve it.[/QUOTE] [img]http://greatgamingcrusade.com/wp-content/uploads/2011/08/mrfreeze.jpg[/img] [img]http://img803.imageshack.us/img803/1707/mrfreeze.jpg[/img] The ubercannon could have a freeze gun beam with a snowflake particle effect too
[QUOTE=Baboo00;31905743][B]I WARNED YOU ABOUT STAIRS BRO!!!![/B] on a more serious note, it looks very nice.[/QUOTE] I wasn't the one who fell down the stairs if you had read the previouse post. [editline]23rd August 2011[/editline] [QUOTE=The89thAlt;31905694]But Van Helsing heavy would be cooler. Heavy is a big Russian that crushes babies to death while looking 100% adorable Sniper is an Australian crazed gunman that throws piss at people and lives in a van[/QUOTE] [URL=http://filesmelt.com/][IMG]http://filesmelt.com/dl/Javelin_0011.jpg[/IMG][/URL] [URL=http://filesmelt.com/][IMG]http://filesmelt.com/dl/shoty_0011.jpg[/IMG][/URL] BAM I make it look easy.
[img]http://i.imgur.com/tdi2k.png?8510[/img] Around 2000 polycount,apparently a varation of a skewer. Won't probably release.
[QUOTE=Rainbowmaker;31907790][img]http://i.imgur.com/tdi2k.png?8510[/img] Around 2000 polycount,still dont know what it is except a variation of a knife.[/quote] Resembles a large icepick to me. Edit: Or skewer of sorts.
[QUOTE=Razi The Red;31907822]Resembles a large icepick to me. Edit: Or skewer of sorts.[/QUOTE] [img]http://www.beachgear.net.au/opencart/image/cache/Sigle%20Alum%20Skewer-500x500.jpg[/img] Indeed except for the "twist" thing in the beginning of the blade.
Has anyone made an icepick for spy? It would be a great replacement for the big earner since the mafia used icepicks for quick kills through the skull if what I learned from the history channel is correct.
Crappy base texture is crappy, as well as the crappy UV mapping since I couldn't figure out pelt mapping and seems. [img]http://i.imgur.com/2Ioy4.png[/img] Going to have to redo the UV mapping because it sucks so bad. [img]http://i.imgur.com/qrB5i.png[/img]
[QUOTE=Rainbowmaker;31907884][img]http://www.beachgear.net.au/opencart/image/cache/Sigle%20Alum%20Skewer-500x500.jpg[/img] Indeed except for the "twist" thing in the beginning of the blade.[/QUOTE] Thats a twist? I thought the blade was bent...
[QUOTE=Mega Tuna;31908051]Thats a twist? I thought the blade was bent...[/QUOTE] I don't really know :v: i made this thing out of what i was thinking(if you prefer,randomly),and didnt bothered to take care of "this backstory it bent" and other things
[QUOTE=Retrograde;31872345]Could anyone make the teeth on the Headtaker sharp? [URL="http://i.imgur.com/QpZsv.png"]Like triangles.[/URL] Another offer for best buddies?[/QUOTE] [B][I][U]BEST[/U][/I] BUDDIES.[/B]
Progress on my bear hat for the Heavy goes slowly. Right now I'm just gonna do the bear part then use that model to add on the headband. Reason being is because a fair amount of people also liked the idea of the feathers so I may go about modeling that and even the hanging straps style no one liked. If this gets in-game and Valve decides to use these 4 different models as styles for the hat, the one without any bands whatsoever had better be called "Bare" or so help me Valve. That pun is glorious.
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