Lookin' good.
Only thing is the razorback stab would look better if the spy shook of his hand like the engineer does when using the wrangler for a long time, so more of an up and down movement and less of a shoo-shoo movement.
[QUOTE=QuantumEcho;31909412]Oh come on, it wasn't [i]that[/i] huge.
...okay, yeah, it was.
In other news, a less western, more Spytech-y version of the Diamondback. Maybe the spy stole the Frontier Justice and handed it over to Spytech for reverse engineering or something. Who knows.
[IMG]http://i.imgur.com/EeJJ2.png[/IMG]
I need to work on making things in more cartoony proportions. Also a sketch this time so people don't laugh at my Photochops.[/QUOTE]
How about more of a SOCOM 45.-style pistol instead? With the sensor/battery components in place of the flashlight-thingy.
[IMG]http://www.brittacairsoft.com/site1/media/kunena/attachments/435/SOCOM-MK23.jpg[/IMG]
Where do I put the qc file is this right?
[IMG]http://speedcap.net/img/8cdceca667340ecfb6362c09446e76e7/c3628.png[/IMG]
[IMG]http://speedcap.net/img/8cdceca667340ecfb6362c09446e76e7/903cf.png[/IMG]
[QUOTE=Sparkwire;31909789]backstab
[img]http://sparkwire.thanez.net/tf2/freddy/backstab.gif[/img]
razorback
[img]http://sparkwire.thanez.net/tf2/freddy/stun.gif[/img][/QUOTE]
Backstab looks good, and the razorback one looks good as well, but it might need a small bit of editing. Try to make it seem more like the claw impacted it and it hurt his hand rather than playing the backstab and just have him shake it out for no reason. Looks great though, much better than some of Valve's more recent work.
[QUOTE=Zebus;31909924]How often are you shocked by a car battery? it doesn't hurt, it just fucking makes your arm numb. Shake it like a polaroid[/QUOTE]
you misunderstand; I still want the shake out animation, but I think the initial stab should have more like his fingers hit the battery and stopped, rather than the claws plunging into their back
[QUOTE=MugenOverlord;31909876]Backstab looks good, and the razorback one looks good as well, but it might need a small bit of editing. Try to make it seem more like the claw impacted it and it hurt his hand rather than playing the backstab and just have him shake it out for no reason. Looks great though, much better than some of Valve's more recent work.[/QUOTE]
How often are you shocked by a car battery? it doesn't hurt, it just fucking makes your arm numb. Shake it like a polaroid
[QUOTE=Jalcober;31909848]Where do I put the qc file isn't this right?
[IMG]http://speedcap.net/img/8cdceca667340ecfb6362c09446e76e7/c3628.png[/IMG]
[IMG]http://speedcap.net/img/8cdceca667340ecfb6362c09446e76e7/903cf.png[/IMG][/QUOTE]
Quoting because I still need help. Sorry if im annoying anyone.
If you look closely, his fingers are bent back 90°.
Pumpkins. I just had to make this the second I saw that image someone posted.
[img]http://dl.dropbox.com/u/13972822/Halloween/dempumpkins.jpg[/img]
Hard as fuck to get the positioning right because it varies greatly between first and third person animations. The positioning is a bit off in the world view but I think they look good. I based them off of the pumpkins already in the game for consistency.
[QUOTE=Sparkwire;31909789]backstab
[img]http://sparkwire.thanez.net/tf2/freddy/backstab.gif[/img]
razorback
[img]http://sparkwire.thanez.net/tf2/freddy/stun.gif[/img][/QUOTE]
The backstab is just how I imagined it.
[QUOTE=Sparkwire;31909789]backstab
[img]http://sparkwire.thanez.net/tf2/freddy/backstab.gif[/img]
razorback
[img]http://sparkwire.thanez.net/tf2/freddy/stun.gif[/img][/QUOTE]
Wait in the #2 image why does his sleeve shake so much the first time he spreads his fingers?
[QUOTE=Zebus;31910154]Wait in the #2 image why does his sleeve shake so much the first time he spreads his fingers?[/QUOTE]
Rig error, it doesn't show up ingame.
Is there a link to the medieval update mods? Because the site is down for me. Rate me late, I'm sure.
[QUOTE=ScottishCyclops;31910341]Is there a link to the medieval update mods? Because the site is down for me. Rate me late, I'm sure.[/QUOTE]
[url]http://tf2ware.net/medieval/Imperial_Armory.zip[/url]
try that, it's the link for all of the mods
@Sparkwire : Theses animations are awesome. I hope this will be released :3
I saw my pyro's item on the top of the page, I'm glad you like them.
Also I started to work on a new hat for the heavy :
[img]http://uppix.net/6/f/9/e4b720e587f2ab9966c52d2b51a6a.jpg[/img]
Is there anything wrong/dumb to modify or to scrap. Or can I start to make UVs ?
(I don't know anything about guns so there might be some mistakes).
[QUOTE=Cbast;31910593]@Sparkwire : Theses animations are awesome. I hope this will be released :3
I saw my pyro's item on the top of the page, I'm glad you like them.
Also I started to work on a new hat for the heavy :
[img]http://uppix.net/6/f/9/e4b720e587f2ab9966c52d2b51a6a.jpg[/img]
Is there anything wrong/dumb to modify or to scrap. Or can I start to make UVs ?
(I don't know anything about guns so there might be some mistakes).[/QUOTE]
Jeez, these hats are getting more and more rediculous nowadays
[QUOTE=Sparkwire;31909789]backstab
[img]http://sparkwire.thanez.net/tf2/freddy/backstab.gif[/img]
razorback
[img]http://sparkwire.thanez.net/tf2/freddy/stun.gif[/img][/QUOTE]
It makes me sad to think that Valve probably won't implement the weapon despite the incredibly impressive animation work you've done on it.
(And the modeling of course)
Couldn't get the lighting to work realistically so I just decided to break the lantern, literally.
[img]http://i.imgur.com/XLjHp.jpg[/img][img]http://i.imgur.com/y0HEw.jpg[/img]
[img]http://i.imgur.com/PqeLU.jpg[/img]
[QUOTE=Sparkwire;31908703]-snip-[/QUOTE]
I think spark is actually a hair stylist.
Need help when i try to set the tools path to guistudomdl it tells me no gameinfo.txt found ...
Giant candy corn for Heavy for Halloween?
[URL=http://filesmelt.com/][IMG]http://filesmelt.com/dl/candycorn.jpg[/IMG][/URL]
[QUOTE=Jacen;31903010]Made the revolving cylinder and changed the rear after I noticed something wrong after watching an episode.
[img]http://i279.photobucket.com/albums/kk144/jacen91/render2-1.png[/img]
The polycount may be a tad high.
Also smoothed this time.[/QUOTE]
But...what about the gaping hole? :(
If anyone wants, I can make the "Helmet Of Victory" replace the party hat.
[QUOTE=Sparkwire;31909789]backstab
[img]http://sparkwire.thanez.net/tf2/freddy/backstab.gif[/img]
razorback
[img]http://sparkwire.thanez.net/tf2/freddy/stun.gif[/img][/QUOTE]
High octane boner fuel.
[QUOTE=Sparkwire;31909789]backstab
[img]http://sparkwire.thanez.net/tf2/freddy/backstab.gif[/img]
razorback
[img]http://sparkwire.thanez.net/tf2/freddy/stun.gif[/img][/QUOTE]
My god man, you are amazing.
Anyone make a Major Glory hat for Soldier?
[img]http://images.wikia.com/dexterslab/images/9/91/MajorGlory.jpg[/img]
I actually had something similar in mind for my unfinished Soldier pack concept.
[QUOTE=LolzMan1325;31910886]If anyone wants, I can make the "Helmet Of Victory" replace the party hat.[/QUOTE]
I'd like that. The Parasite too, if possible.
Um need help here please?
Edit: google fixed my problems
[IMG]http://speedcap.net/img/8cdceca667340ecfb6362c09446e76e7/53828.png[/IMG]
[QUOTE=Cbast;31910593]@Sparkwire : Theses animations are awesome. I hope this will be released :3
I saw my pyro's item on the top of the page, I'm glad you like them.
Also I started to work on a new hat for the heavy :
[img]http://uppix.net/6/f/9/e4b720e587f2ab9966c52d2b51a6a.jpg[/img]
Is there anything wrong/dumb to modify or to scrap. Or can I start to make UVs ?
(I don't know anything about guns so there might be some mistakes).[/QUOTE]
Not a whole lot of point in a cylinder if the entire thing empties in one shot... May as well be break action and not rotate: Fewer moving parts, more reliable. I'm probably going to get boxes for overthinking tf2, but still...
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