Anyone know a good, simple program that I can use to make sounds for TF2? Like guns and stuff.
[editline]24th August 2011[/editline]
[QUOTE=Detroit Matt;31911092]Not a whole lot of point in a cylinder if the entire thing empties in one shot... May as well be break action and not rotate: Fewer moving parts, more reliable. I'm probably going to get boxes for overthinking tf2, but still...[/QUOTE]
It appears to be break action, actually. The cylinder's just there for the animations.
BASE COLORS F*CK YEAH!
[img]http://i.imgur.com/7KXtW.png[/img]
Let me get down to brass tacks and say that I love this wagon wheel. TIME TO LAY DOWN AN ORGAN TRAIL WITH DETAILS, that is if I don't make it look like complete shit since I suck at texturing lol.
[QUOTE=Wikus Darraign;31910957]Anyone make a Major Glory hat for Soldier?
[img]http://images.wikia.com/dexterslab/images/9/91/MajorGlory.jpg[/img][/QUOTE]
He'll sue you for copyright infringement.
[sp]Brofist if you catch the ref[/sp]
[img]http://dl.dropbox.com/u/7102389/tf2wip/engifly.png[/img]
feel free to paint over.. it's just a 3d mockup.
[QUOTE=otterwolfy;31911277]BASE COLORS F*CK YEAH!
[img]http://i.imgur.com/7KXtW.png[/img]
Let me get down to brass tacks and say that I love this wagon wheel. TIME TO LAY DOWN AN ORGAN TRAIL WITH DETAILS, that is if I don't make it look like complete shit since I suck at texturing lol.[/QUOTE]
I can texture it for you if you want.
[QUOTE=Jalcober;31911490]I can texture it for you if you want.[/QUOTE]
I might take you up on that, for now I have a couple spots where the UV template didn't output very small points, so they are black. :| Gotta fix that shit and find out where on the texture they actually are lol. I also really like the tacks as brass. <_< This mapping is also a total nightmare and will make you cringe in fear.
Anyways, add me on steam and let me know who you are from here. :V I'll try to get it bundled up for dev texturing, or whatever you wanna call it.
Oh, and who was it that did the reskin of my Melon Masher's Mallet? Cause I liked that, and would like to have it. xD
Added some details, such as cracks in the bones where metal pipes were inserted and charring on the skull where the fire comes out.
[thumb]http://dl.dropbox.com/u/32006613/Models/foreverfire_14.png[/thumb][thumb]http://dl.dropbox.com/u/32006613/Models/foreverfire_14_1.png[/thumb][thumb]http://dl.dropbox.com/u/32006613/Models/foreverfire_14_2.png[/thumb]
More to come. Texture is obviously not nearly done.
Edit: Moved the pics to one line to prevent unnecessary scrolling. Yes I just realized what I was doing. :eng101:
[QUOTE=lemonade1950;31911565]Added some details, such as cracks in the bones where metal pipes were inserted and charring on the skull where the fire comes out.
[thumb]http://dl.dropbox.com/u/32006613/Models/foreverfire_14.png[/thumb]
[thumb]http://dl.dropbox.com/u/32006613/Models/foreverfire_14_1.png[/thumb]
[thumb]http://dl.dropbox.com/u/32006613/Models/foreverfire_14_2.png[/thumb]
More to come. Texture is obviously not nearly done.[/QUOTE]
I just realized something, you're not using the pyro model, and therefor there might be clipping issues with the normal pyro model. :V Just IMO.
Other than that, that flame thrower is fantastic.
[QUOTE=otterwolfy;31911596]I just realized something, you're not using the pyro model, and therefor there might be clipping issues with the normal pyro model. :V Just IMO.
Other than that, that flame thrower is fantastic.[/QUOTE]
I tested with the default pyro before I started texturing, and the only thing I noticed is the left hand does not hold the spine exactly correct. After that testing I changed it back to my dragon.
Also: Thanks for the positive comment :)
I wish Pyro had a second shotgun...
[QUOTE=Supacasey;31911304]He'll sue you for copyright infringement.
[sp]Brofist if you catch the ref[/sp][/QUOTE]
His attorneys are a much more powerful force than him.
[QUOTE=lemonade1950;31911611]I tested with the default pyro before I started texturing, and the only thing I noticed is the left hand does not hold the spine exactly correct. After that testing I changed it back to my dragon.
Also: Thanks for the positive comment :)[/QUOTE]
Ah good good! Was hoping you didn't go through the whole process with a completely different player model, cause otherwise that would suck to reach the end of development only to go "ohshit, I didn't test with the actual player model."
And you're welcome, you're doing some fine work!
I got my revolver in-game as a L'Etranger replacement for now and after testing I found out it doesn't cloak.
Anyone know what's wrong with my vmt?
[code]
"VertexlitGeneric"
{
"$basetexture" "models\weapons\w_revolver\vash"
"$bumpmap" "models/effects/flat_normal"
"$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
"$detailscale" "5"
"$detailblendfactor" .01
"$detailblendmode" 6
"$yellow" "0"
"$phong" "1"
"$phongexponent" "8"
"$phongboost" "5"
// "$lightwarptexture" "models/lightwarps/weapon_lightwarp"
"$phongfresnelranges" "[.25 1 4]"
"$basemapalphaphongmask" "1"
// "$envmap" "env_cubemap"
"$envmaptint" "[1.2 1.2 1.2]"
// "$basealphaenvmapmask" 1
"$normalmapalphaenvmapmask" 1
// Rim lighting parameters
"$rimlight" "1" // To enable rim lighting (requires phong)
"$rimlightexponent" "4" // Exponent for phong component of rim lighting
"$rimlightboost" "2" // Boost for ambient cube component of rim lighting
// Cloaking
"$cloakPassEnabled" "1"
"Proxies"
{
"weapon_invis"
{
}
"AnimatedTexture"
{
"animatedtexturevar" "$detail"
"animatedtextureframenumvar" "$detailframe"
"animatedtextureframerate" 30
}
"BurnLevel"
{
"resultVar" "$detailblendfactor"
}
"YellowLevel"
{
"resultVar" "$yellow"
}
"Equals"
{
"srcVar1" "$yellow"
"resultVar" "$color2"
}
}
}
[/code]
It cloaks fine in the world, just not for first person.
I actually got team coloring to work easily somehow, normally it doesn't work.
[QUOTE=Sparkwire;31909789]backstab
[img]http://sparkwire.thanez.net/tf2/freddy/backstab.gif[/img]
razorback
[img]http://sparkwire.thanez.net/tf2/freddy/stun.gif[/img][/QUOTE]
spark i can not say this enough. YOU ARE FUCKING AMAZING
Spymondback Round 2. Less detail. Wackier proportions.
[IMG]http://i.imgur.com/eVrNd.png[/IMG]
Also next to a regular pistol for size.
[IMG]http://i.imgur.com/eJm4M.png[/IMG]
[QUOTE=QuantumEcho;31911833]Spymondback Round 2. Less detail. Wackier proportions.
[IMG]http://i.imgur.com/eVrNd.png[/IMG][/QUOTE]
the grip is insanely wide
What do I have to do to make weapon skins apply to Strange Weapons? Currently the normal version of the weapon has the skin but not the Strange version.
Made this quick concept of a Colt .25.
[img]http://img805.imageshack.us/img805/5791/colt25.png[/img]
Remember Pie Tony's shotg- I mean sandwich? Why not have a similar 'sandwich' as a Pyro melee?
(I'm saying we need a shotgun for pyro that can bludgeon people to death)
Also, lotsa releases in a short amount of time a few pages back. Good work gang.
Rate me late if you must, and know that I'm aware of the lemon launcher for the pyro, but tell me this isn't sexy, and should TOTALLY be made.
[img]http://fc02.deviantart.net/fs70/i/2011/124/7/9/tf2__cj_cll_by_forte_girl7-d3fgvr5.png[/img]
Okay, I have a fairly simple request.
Over on gamebanana there is [url=http://www.gamebanana.com/skins/73926]This Huntsman model.[/url]
Could anyone here make a quick model to replace the Huntsman arrow with a small stone to go with the slingshot model? I can work on the sounds.
[editline]23rd August 2011[/editline]
[QUOTE=ScottishCyclops;31912105]Rate me late if you must, and know that I'm aware of the lemon launcher for the pyro, but tell me this isn't sexy, and should TOTALLY be made.
[img]http://fc02.deviantart.net/fs70/i/2011/124/7/9/tf2__cj_cll_by_forte_girl7-d3fgvr5.png[/img][/QUOTE] It would be a good remodel for the Loch and Load. Because Lemons shatter on impact with the ground!
[QUOTE=JoeSibilant;31912000]What do I have to do to make weapon skins apply to Strange Weapons? Currently the normal version of the weapon has the skin but not the Strange version.[/QUOTE]
You...shouldn't have to do anything
The shotgun skin I'm using shows up when I'm using my Strange Shotgun.
[QUOTE=JoeSibilant;31912135]Okay, I have a fairly simple request.
Over on gamebanana there is [url=http://www.gamebanana.com/skins/73926]This Huntsman model.[/url]
Could anyone here make a quick model to replace the Huntsman arrow with a small stone to go with the slingshot model? I can work on the sounds.[/QUOTE]
But then the Crusader's Crossbow would be shooting stones :v:
Modeling is going very slowly. Heavy WIP incoming.
[IMG]http://dl.dropbox.com/u/37053675/BearHatWIP.bmp[/IMG]
All I've got right now is a bullet with a bear's ear.
[QUOTE=Mech Bgum;31912265][url=http://dl.dropbox.com/u/11572174/panic%20scout.rar][img]http://dl.dropbox.com/u/11572174/promo_scout.png[/img][/url][/QUOTE]
Oh god, this is fucking genius.
[QUOTE=Bazkip;31912204]You...shouldn't have to do anything
The shotgun skin I'm using shows up when I'm using my Strange Shotgun.
But then the Crusader's Crossbow would be shooting stones :v:[/QUOTE]
How about little darts then? Would still make less sense than arrows for the crossbow, but it'd work.
Besides, nobody uses the Crusader's Crossbow.
[editline]23rd August 2011[/editline]
I just like the idea of Sniper plinking at someone with a slingshot and one-shotting them.
[QUOTE=JoeSibilant;31912395]How about little darts then? Would still make less sense than arrows for the crossbow, but it'd work.
Besides, nobody uses the Crusader's Crossbow.[/QUOTE]
I [i][b]only[/b][/i] use Crusader's Crossbow. I even named mine "Gessler's Gore".
Free strange crate for anyone that gets the reference.
[QUOTE=Mr. Tinder;31910636]Couldn't get the lighting to work realistically so I just decided to break the lantern, literally.
[img]http://i.imgur.com/XLjHp.jpg[/img][img]http://i.imgur.com/y0HEw.jpg[/img]
[img]http://i.imgur.com/PqeLU.jpg[/img][/QUOTE]
Perhaps have less glass broken on the side closest to the Pyro, and about the same amount on the side away from the Pyro. I don't want to make the comparison to a mouth, but more... Like it's only been used on one side to smash things before. While it's great now, the increased asymmetry may make things more visually interesting than they already are.
How is one to duplicate something in Blender and then mirror it. I know how to duplicate the shape but I can't reverse. HALP ME.
Edit:
[QUOTE=OxIGeZ;31912595][url=http://dl.dropbox.com/u/10139035/2d_item_icons_v14_8.7z][IMG]http://dl.dropbox.com/u/10139035/2dii_promo_v14_8.png[/IMG][/url][/QUOTE]
Everyone gets a noise maker. Everyone [B]USES[/B] that noisemaker. It becomes worse than a burst of vuvuzelas.
[QUOTE=Kaymon;31912637]How is one to duplicate something in Blender and then mirror it. I know how to duplicate the shape but I can't reverse. HALP ME.[/QUOTE]
I don't know how to duplicate the shape but to mirror something I delete half of it and mirror along the appropriate axis, with clipping on.
[QUOTE=Kaymon;31912676]I didn't mean mirror like that. I should've explained better. Say I have a triangle with the top pointing left. How would I make it point right and [B]not[/B] by simply rotating it?[/QUOTE]
I have no idea, I've only been doing this for 2 days, and only because of this thread. The only option I can think of is rotating and then typing 180 while still rotating. Of course that won't do as it violates "[B]not[/B] by simply rotating it?"
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