• TF2 Emporium XL
    10,904 replies, posted
[QUOTE=StormriderShift;31950872]Was the original version of that coat released? Haven't been following the Emporium as closely recently so I've only been checking the OPs. *puts up umbrella in preparation for clock and box rain*[/QUOTE] I found it, it was released on this emporium. [url]http://dl.dropbox.com/u/25352599/SpycoatTurtleneck.rar[/url] To replace, as it says there, the Turtle Neck.
[QUOTE=RPG;31952237]I found it, it was released on this emporium. [url]http://dl.dropbox.com/u/25352599/SpycoatTurtleneck.rar[/url] To replace, as it says there, the Turtle Neck.[/QUOTE] that's the hexed version
Iv vant to suck your blood! [img]http://www.treybrown.com/images/uploads/counts_cape05.PNG[/img] Little update, the chain ups the polycount to 590 which is still pretty low for an item. Colour change looks better as well. Almost finished id say!
[QUOTE=treythepunkid;31952363]Iv vant to suck your blood! [img]http://www.treybrown.com/images/uploads/counts_cape05.PNG[/img] Little update, the chain ups the polycount to 590 which is still pretty low for an item. Colour change looks better as well. Almost finished id say![/QUOTE] ....chain? Seriously? Why not, oh thee i ponder, just cape manquette string thingies?
[QUOTE=treythepunkid;31952363]Iv vant to suck your blood! [img]http://www.treybrown.com/images/uploads/counts_cape05.PNG[/img] Little update, the chain ups the polycount to 590 which is still pretty low for an item. Colour change looks better as well. Almost finished id say![/QUOTE] That cape + [URL="http://www.gamebanana.com/skins/103506"]This mod[/URL] = Utimate Spygasm
I've got people over at Polycount nagging me to make a Van Helsing coat for my sniper pack. Should I do it?
[QUOTE=Sexy Robot;31947856][img]http://img4.imageshack.us/img4/8282/3br21z.png[/img] Made a start.[/QUOTE] Any news on this robot?
[QUOTE=Aaron0000;31951397]Reminds me of that Direct Hit that had 40 scopes or so.[/QUOTE] Can someone post a picture of this? I keep hearing about it but I've missed it being posted.
[QUOTE=Irespawnoften;31952876]Any news on this robot?[/QUOTE] Just got to finish off the texture, and fix a minor rigging error, then it's done.
[QUOTE=Rebbe;31952412]....chain? Seriously? Why not, oh thee i ponder, just cape manquette string thingies?[/QUOTE] chains r cool, m'kay?
IMO a vampire set would be more fitting for medic rather then spy. The Blutsauger & Ubersaw also help with that.
Of course there's also the thing that vampires lurk in the shadows, be extremely dapper, and in some cases can turn invisible.
[img]http://i56.tinypic.com/aab3ih.jpg[/img]
[QUOTE=Roninsmastermix;31953227][img]http://i56.tinypic.com/aab3ih.jpg[/img][/QUOTE] The image isn't loading but i'm going to rate you winner anyway.
Does anyone have a/the skin of the medic without coat?(just the coat) like in meet the medic?
[img]http://img571.imageshack.us/img571/8369/8yyygb.png[/img] Celebratory "my rigging works" air humping sniper. [sp] Also, 256x256 texture, but you can't tell [/sp]
[QUOTE=Sexy Robot;31953307][img]http://img571.imageshack.us/img571/8369/8yyygb.png[/img] [/QUOTE] Now all he needs is a pipe and then he can tell a touching story by the fireplace.
Just a heads up for whoever's making team colored minigun replacements: that's impossible. None of the miniguns are team colored in TF2, because the default minigun model's second skin is Natascha. For every other minigun, only the first skin is used. It would be possible to make it team colored by modifying items_game.txt and forcing the skin using visuals_red and visuals_blu, but that wouldn't work online at all.
Yeah, we've all learnt that the hard way. [editline]26th August 2011[/editline] [QUOTE=Shadoxa;31953328]Now all he needs is a pipe and then he can tell a touching story by the fireplace.[/QUOTE] Ok.
So, what does Unusual+ do exactly, makes the effects look more refined? Can I see some examples before I install it?
[QUOTE=Roninsmastermix;31953227][img]http://i56.tinypic.com/aab3ih.jpg[/img][/QUOTE] Is this part of a pack with your last flame thrower?
[QUOTE=Scarabix;31953586]Is this part of a pack with your last flame thrower?[/QUOTE] Yes
[QUOTE=Roninsmastermix;31953704]Yes[/QUOTE] Is the theme vehicles?
[QUOTE=Scarabix;31953883]Is the theme vehicles?[/QUOTE] Aviation.
[QUOTE=Roninsmastermix;31953906]Aviation.[/QUOTE] Same theme as my polycount pack: [url]http://www.polycount.com/forum/showthread.php?p=1146643[/url] Need to rework that some day.
[QUOTE=pogothemunty;31953999]Same theme as my polycount pack: [url]http://www.polycount.com/forum/showthread.php?p=1146643[/url] Need to rework that some day.[/QUOTE] The problem with the flamethrower to me at least it wasn't visually interesting in first person whatsoever.
[img]http://dl.dropbox.com/u/4379567/tf2/modelling/mummy/mummyreturns.PNG[/img] The Mummy Returns!
[QUOTE=Roninsmastermix;31953906]Aviation.[/QUOTE] Aviator glasses as a misc? [editline]derp[/editline] actually scrap that, a fighter pilot helmet would make more sense.
So, I've finally decided to give modelling/texturing a chance. It's my first go at both using Blender and texturing anything: [IMG]http://i.imgur.com/Zc08P.png[/IMG] It has team textures (but they don't show up for some reason), and it was originally going to be around the Pyro's arm on a strap, but that just turned out as a big no-no. But I've got a problem: [IMG]http://i.imgur.com/YpaDE.png[/IMG] As soon as I change the stance, it goes everywhere, starts flying, disconnects itself, etc. Do I need to do something to it to make it stay in one place in all stances? Any help will be appreciated :3
[QUOTE=Jetamo;31954098][img]http://dl.dropbox.com/u/4379567/tf2/modelling/mummy/mummyreturns.PNG[/img] The Mummy Returns![/QUOTE] The Head Wound Returns!
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