• TF2 Emporium XL
    10,904 replies, posted
[QUOTE=AlfieSR;31956164]It does. Looks more like a cartoon ass than a brain. The bit down the middle is too deep and the brain as a whole is considerably out of proportion regarding height. Either flesh out the other 2 axis, or make it shorter.[/QUOTE] [img]http://mausergirl.files.wordpress.com/2008/10/asshat.jpg[/img]
[img]http://dl.dropbox.com/u/4379567/tf2/modelling/mummy/bandage.PNG[/img] It's now just a bandage.
[QUOTE=Zebus;31956189][img]http://mausergirl.files.wordpress.com/2008/10/asshat.jpg[/img][/QUOTE] Which reminds me... [IMG]http://dl.dropbox.com/u/6525472/Bilder/TF2/assscoot.png[/IMG] Who made that and why did he never finish it?
[QUOTE=Roninsmastermix;31955175]over $2000. My kids will be getting new lego sets this afternoon. :D[/QUOTE] Custom made TF2 legos with little TF2 lego hats.
Someone wanna texture this? [IMG]http://i.imgur.com/KiPfg.jpg[/IMG] [IMG]http://i.imgur.com/2EzZy.png[/IMG]
[QUOTE=DatWut?;31956099]That thing in the back looks like an ass to me. :v:[/QUOTE] I see a pair of testicles. V:v:V
[QUOTE=dire_luck;31956749]I see a pair of testicles. V:v:V[/QUOTE] If your testicles look like that, go and see a doctor. :v:
[img]http://speedcap.net/img/5861267f56806c0d3d707b41de737369/cf749.png[/img][img]http://speedcap.net/img/5861267f56806c0d3d707b41de737369/bbdb2.png[/img] Okay... The .qc : [code]$cd "C:\Users\Baptiste\Desktop\TF2 modelling\Items\6-Engie\weapons\Halloween pack\original sentry" $modelname "buildables\sentry1.mdl" $model "sentry" "Sentry1_reference.dmx.smd" $model "arms" "Sentry1_arms_reference.dmx.smd" $model "mini_sentry_light" "UnknownModelName.smd" $model "mini_sentry_light" "sentry_brain.dmx.smd" $bodygroup body { studio "Sentry1_reference.dmx.smd" } $bodygroup arms { studio "Sentry1_arms_reference.dmx.smd" } $bodygroup mini_sentry_light { studio "UnknownModelName.smd" studio "Sentry_brain.dmx.smd" } $poseparameter aim_pitch -50.00 50.00 $poseparameter aim_yaw -180.00 180.00 360.00 $cdmaterials "models\buildables\sentry1\" $texturegroup skinfamilies { {"models/buildables/sentry1/sentry1.vmt" "models/buildables/sentry1/mini_sentry_light_red.vmt" } {"sentry1_blue.vmt" "models/buildables/sentry1/mini_sentry_light_red.vmt" } {"mini_sentry_red.vmt" "models/buildables/sentry1/mini_sentry_light_red.vmt" } {"mini_sentry_blue.vmt" "mini_sentry_light_blue.vmt" } } $hboxset "default" $hbox 0 "root" -17.146 -17.458 -26.610 17.146 7.265 16.918 $hbox 0 "upper_telescope_01" -4.545 -18.719 -6.531 4.545 4.656 4.334 $hbox 0 "fork_base" -10.512 -1.351 -13.762 10.570 9.667 3.614 $hbox 0 "turret_back" -9.979 -10.537 -9.877 10.000 15.247 25.291 $hbox 0 "turret_muzzle" -6.582 -3.266 -3.319 3.227 3.054 3.282 $hbox 0 "turretArm01" -1.304 -1.615 -1.587 6.567 1.579 1.586 $hbox 0 "turretArm02" -1.587 -1.392 -5.191 1.586 5.408 1.360 $hbox 0 "turretArm03" -0.787 -0.591 -0.583 0.787 0.497 0.553 // Model uses material "models/buildables/sentry1/sentry1.vmt" // Model uses material "models/buildables/sentry1/mini_sentry_light_red.vmt" // Model uses material "sentry1_blue.vmt" // Model uses material "mini_sentry_red.vmt" // Model uses material "mini_sentry_blue.vmt" // Model uses material "mini_sentry_light_blue.vmt" $attachment "build_point_0" "turret_back" 0.61 6.29 0.83 rotate -90.00 -90.00 0.00 $attachment "laser_origin" "turret_back" -4.00 -2.55 23.00 rotate -0.00 0.00 0.00 $attachment "siren" "turret_back" -1.80 12.50 0.50 rotate -0.00 3.00 0.00 $attachment "muzzle" "turret_muzzle" 0.06 0.01 3.64 rotate -90.00 -0.00 0.00 $surfaceprop "metal" $keyvalues { build_points { "build_point_0" { "PutInAttachmentSpace" "1" "valid_objects" { "obj_attachment_sapper" "1" } } } } $illumposition -1.287 -0.000 26.275 $sequence idle_off "idle_off" loop ACT_OBJ_RUNNING 1 fps 30.00 { { event AE_CL_ENABLE_BODYGROUP 0 "toolbox" } } $animation mdldecompiler_delta.smd "mdldecompiler_delta.smd" fps 30 $sequence fire "fire" loop ACT_RANGE_ATTACK1 1 fps 30.00 subtract mdldecompiler_delta.smd 0 $sequence disabled "disabled" loop fps 30.00 $sequence aim_nat "aim_nat" fps 1.00 $animation a_yaw_back "a_yaw_back" fps 30.000000 subtract mdldecompiler_delta.smd 0 $animation a_yaw_left "a_yaw_left" fps 30.000000 subtract mdldecompiler_delta.smd 0 $animation a_yaw_forward "a_yaw_forward" fps 30.000000 subtract mdldecompiler_delta.smd 0 $animation a_yaw_right "a_yaw_right" fps 30.000000 subtract mdldecompiler_delta.smd 0 $sequence layer_aim_yaw "a_yaw_back" fps 30.00 { blendwidth 5 blend aim_yaw -180.000000 180.000000 delta a_yaw_left a_yaw_forward a_yaw_right a_yaw_back } $animation a_pitch_down "a_pitch_down" fps 30.000000 subtract mdldecompiler_delta.smd 0 $animation a_pitch_center "a_pitch_center" fps 30.000000 subtract mdldecompiler_delta.smd 0 $animation a_pitch_up "a_pitch_up" fps 30.000000 subtract mdldecompiler_delta.smd 0 $sequence layer_aim_pitch "a_pitch_down" fps 30.00 { blendwidth 3 blend aim_pitch -50.000000 50.000000 delta a_pitch_center a_pitch_up } $sequence ref "ref" fps 30.00 $collisionmodel "phymodel.smd" { $mass 1.0 $inertia 1.00 $damping 0.00 $rotdamping 0.00 } $collisiontext { break { "model" "buildables\gibs\sentry1_gib1" "health" "0" "fadetime" "10"} break { "model" "buildables\gibs\sentry1_gib2" "health" "0" "fadetime" "10"} break { "model" "buildables\gibs\sentry1_gib3" "health" "0" "fadetime" "10"} break { "model" "buildables\gibs\sentry1_gib4" "health" "0" "fadetime" "10"} } [/code] I don't have set the brain extension's texture path yet, but at least the original sentry should have texture. Also, the complete sentry is invisible ingame. Any idea ?
[QUOTE=Jetamo;31956198][img]http://dl.dropbox.com/u/4379567/tf2/modelling/mummy/bandage.PNG[/img] It's now just a bandage.[/QUOTE] give him more bandages, maybe some hanging with jigglebones and such. like he's the burned man from fallout new vegas, but not that much bandages :v:
I'm gonna give him a hanging one, once I made it look nice. However, any lower than the one on his eye clips as hell. :<
[code]$body "sentry" "Sentry1_reference.dmx.smd" $bodygroup arms { studio "Sentry1_arms_reference.dmx.smd" } $bodygroup mini_sentry_light { blank studio "Sentry_brain.dmx.smd" } [/code]
[IMG]http://i.imgur.com/uReTm.png[/IMG] Thank you for the help! It works now :3 Also, the team colors still aren't working. What's the deal? I've made the two VMTs, the VTFs, and I've dictated in the .QC that it's got a skinfamily, but it refuses to work (also how do you add brush strokes to textures?)
[img_thumb]http://furrypile.co.uk/beta/images/97871354842872720233.png[/img_thumb] Working on a skin for the digdug degreaser that Left_4_Pills gave me, first tf2 styled skin ever... not nearly finished, don't mind the random ass colors, it's to find out which part belongs where. I'm not really happy about the parts that i've finished.. might redo the whole thing... I don't know, what're your thoughts?
[QUOTE=NeoDement;31956853][code]$body "sentry" "Sentry1_reference.dmx.smd" $bodygroup arms { studio "Sentry1_arms_reference.dmx.smd" } $bodygroup mini_sentry_light { blank studio "Sentry_brain.dmx.smd" } [/code][/QUOTE] That didn't change anything, i still have a lot of differents bodygroups
[QUOTE=Nephilim;31956857][IMG]http://i.imgur.com/uReTm.png[/IMG] Thank you for the help! It works now :3 Also, the team colors still aren't working. What's the deal? I've made the two VMTs, the VTFs, and I've dictated in the .QC that it's got a skinfamily, but it refuses to work.[/QUOTE] lul pregnant pyro
[QUOTE=NapyDaWise;31956953]That didn't change anything, i still have a lot of differents bodygroups[/QUOTE]no you don't unless you forgot to remove the old lines
[url=http://dl.dropbox.com/u/9411074/The_touching_story.rar][img]http://dl.dropbox.com/u/9411074/promo_story.png[/img][/url] [img]http://img51.imageshack.us/img51/1391/g3gmbt.png[/img] HWM Sniper approved.
[QUOTE=NeoDement;31956972]no you don't unless you forgot to remove the old lines[/QUOTE] Oh, yup, removed the $bodygroup part, but not the $model. Thank you !
[QUOTE=Roninsmastermix;31955175]over $2000. My kids will be getting new lego sets this afternoon. :D[/QUOTE] You get $2000 and I get $200? You must've gotten part of the summer keys I guess?
Would you guys like it if I'd host the next emporium? I have something in store for it.
[QUOTE=Sexy Robot;31957052][url=http://dl.dropbox.com/u/9411074/The_touching_story.rar][img]http://dl.dropbox.com/u/9411074/promo_story.png[/img][/url] [img]http://img51.imageshack.us/img51/1391/g3gmbt.png[/img] HWM Sniper approved.[/QUOTE] I actually copied it down, but forgot what that type of coding was called... :v: - ... .. ... + - --- --- -.- + .-.. . ... ... + - ... .- -. + + ... --- ..- .-. ... + - --- + ..-. .. -. .. ... ....
[QUOTE=Raijin;31955919]Original Toa weren't as posable as the Metru. Plus Metru had removable brains.[/QUOTE] At least they didn't have so many parts unique to them that you couldn't build anything with them outside the instructions. The original Bionicles still had a lot of Technic parts.
[QUOTE=Populus89;31957206]Would you guys like it if I'd host the next emporium? I have something in store for it.[/QUOTE] Do it.
Morse code, +s are spaces/end of word
[QUOTE=Mr, Jukebox;31957233]I actually copied it down, but forgot what that type of coding was called... :v: - ... .. ... + - --- --- -.- + .-.. . ... ... + - ... .- -. + + ... --- ..- .-. ... + - --- + ..-. .. -. .. ... ....[/QUOTE] Morse code, maybe? The pluses probably represent spaces. [editline]26th August 2011[/editline] Damn it Jetamo. :argh:
[QUOTE=Sexy Robot;31957052][url=http://dl.dropbox.com/u/9411074/The_touching_story.rar][img]http://dl.dropbox.com/u/9411074/promo_story.png[/img][/url][/QUOTE] THIS TOOK LESS THAN HOURS TO FINISH v:v:v
[QUOTE=Mr, Jukebox;31957233]I actually copied it down, but forgot what that type of coding was called... :v: - ... .. ... + - --- --- -.- + .-.. . ... ... + - ... .- -. + + ... --- ..- .-. ... + - --- + ..-. .. -. .. ... ....[/QUOTE] Morse code, but depending on what translator you use, you might have to replace with +s with /s or something. Also, the double + is probably a typo and only meant to be one +. But, you could just click this spoiler to save you the trouble. What it says is [sp]THIS TOOK LESS THAN HOURS TO FINISH[/sp] EDIT: Yay, ninja'd with answer. (Kinda. His has a typo) I already saw Jetamo's post though.
[QUOTE=Sexy Robot;31957052][URL="http://dl.dropbox.com/u/9411074/The_touching_story.rar"][IMG]http://dl.dropbox.com/u/9411074/promo_story.png[/IMG][/URL] [IMG]http://img51.imageshack.us/img51/1391/g3gmbt.png[/IMG] HWM Sniper approved.[/QUOTE] (decoded) this took less than hours to finish I think you something here? (ninjas dammit) [img]http://www.facepunch.com/fp/ratings/clock.png[/img]
[QUOTE=Constructor;31956743]Someone wanna texture this? [IMG]http://i.imgur.com/KiPfg.jpg[/IMG] [IMG]http://i.imgur.com/2EzZy.png[/IMG][/QUOTE] Hell yeah ! Add me on Steam.
[QUOTE=Sexy Robot;31957052][img]http://img51.imageshack.us/img51/1391/g3gmbt.png[/img][/QUOTE] Pipe needs to be bigger. He needs a big ol' pipe. [QUOTE=Hideous_;31957201]You get $2000 and I get $200? You must've gotten part of the summer keys I guess?[/QUOTE] I was expecting that after the hype of the Uber Update died down I wouldn't make as much as I did last month, but this month's payment was almost just as much. I have no idea how that happened. Needless to say, I could literally buy a brand new car with the money I got from the past two months alone. Shit's bananas. I'll be sure to buy a Western Wear now. I already have one but I'll buy it for you, bro. <3
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