[QUOTE=Sparkwire;31961783]Blighted beak.[/QUOTE]
But... it's a misc?
[QUOTE=Sparkwire;31961783]Blighted beak.[/QUOTE]
Blighted Beak is a misc.
So is the helmet.
They'll never see eachother.
[QUOTE=Void Skull;31961866]Blighted Beak is a misc.
So is the helmet.
They'll never see eachother.[/QUOTE]
What about when they release the update that lets you wear two miscs at once?
[QUOTE=Sparkwire;31961893]What about when they release the update that lets you wear two miscs at once?[/QUOTE]
Coming soon.
Valve time.
[QUOTE=Sparkwire;31961893]What about when they release the update that lets you wear two miscs at once?[/QUOTE]
Then that wouldn't be the only misc you would worry about clipping with other miscs.
[QUOTE=Void Skull;31961866]Blighted Beak is a misc.
So is the helmet.
They'll never see eachother.[/QUOTE]
but what if i also wear the medieval helmet
YO DOG etc?
[QUOTE=Sparkwire;31961893]What about when they release the update that lets you wear two miscs at once?[/QUOTE]
Make a second version with broken glass in the front so that the beak can fit through, only activates upon equipping both at the same tim[del]oh who am I kidding valve would never implement that[/del]
as a side note I can't wait to equip summer shades and dangeresque too? glasses at the same time
the dangeresque shades already clip hilariously bad with the voodoo juju
so it's kind of weird I haven't seen this yet but...
nobody has made actual knight armor boots for Demoman. I kind of hate the fact that an entire Demoknight loadout cannot be 100% celtic, because of the booties.
[img]http://drmego.fatcow.com/store/media/lanceboots_t.jpg[/img]
So, what happen to the Aperture Science Spy?
We have a skin for each class except him....
got the phong and env reflections working
[img]http://i55.tinypic.com/4kz4mh.png[/img]
the hammerhead itself is the only reflective part
[QUOTE=otterwolfy;31960335]Not much I can do about that unless I want to make all new animations, which I don't.[/QUOTE]
And if we all ask very nicely to SparkWire? :eng101:
[QUOTE=Ducksink;31925717]So here are the stuff I have so far
[IMG]http://i.imgur.com/HizmS.png[/IMG][/QUOTE]
People probably already thought about this but how about naming the snake hat "[B]The King's Kobra[/B]"
or the "[B]The Prince's Python[/B]" (to be honest, I'm not sure if it's even a cobra :v: and I know that's not a python.)
Edit: Oh god, I have another suggestion. "[B]The Spammer's/Spamming Snake[/B]".
The Righteous Bison confuses me.... I don't know how to position it to fit Shugo's icons....
[img]http://uppix.net/5/e/f/fedc304d45c7ce6bfabb435ad6809.jpg[/img]
Almost done with the texture. I can't find a good name for it. Any idea ?
[QUOTE=Cbast;31962178][img]http://uppix.net/5/e/f/fedc304d45c7ce6bfabb435ad6809.jpg[/img]
Almost done with the texture. I can't find a good name for it. Any idea ?[/QUOTE]
You should name it after my first skin (also happened to be a revolver skin), the Gentleman.
if not, the Gilded Gentleman or something would be my suggestion.
[i]that thing is beautiful.[/i]
[QUOTE=MugenOverlord;31961931]Make a second version with broken glass in the front so that the beak can fit through, only activates upon equipping both at the same tim[del]oh who am I kidding valve would never implement that[/del]
as a side note I can't wait to equip summer shades and dangeresque too? glasses at the same time
the dangeresque shades already clip hilariously bad with the voodoo juju[/QUOTE]
I know Valve is notoriously lazy but I'm pretty certain they're going to be implementing double miscs with certain restrictions so you can't go equipping willy nilly and block out the sun with the clipping :v:
[QUOTE=Cbast;31962178][img]http://uppix.net/5/e/f/fedc304d45c7ce6bfabb435ad6809.jpg[/img]
Almost done with the texture. I can't find a good name for it. Any idea ?[/QUOTE]
How about [I]Le tueur qualifiés[/I] ?
Is French for "The Skilled Killer".
(Or just Le Tueur, to stay on the same line with "L' enforcer")
[QUOTE=Sparkwire;31961893]What about when they release the update that lets you wear two miscs at once?[/QUOTE]
Don't worry, The helmet will clip with the grimm hatte.
[QUOTE=TacticalBacon;31961283]I'm not exactly sure anymore, apparently it's because of Natascha, but [url=http://www.gamebanana.com/skins/62121]this skin[/url] has teamcolours so I don't know why he can't do it.[/QUOTE]
That zip includes some sort of minigun script "tf_weapon_minigun.ctx", I would assume that might be making it work, but I'm not entirely sure on that.
OH THIS IS BAD!
I've compiled the new versions of neutral spy, and the ironcurtain is showing me the brass beast mask instead of the ironcurtain mask.
The mask is set to the material "mask_spy_ironcurtain" in 3ds, the vmt is "mask_spy_ironcurtain" and it points to "mask_spy_ironcurtain". Even in HL Model viewer's VMT loadout, it says it's using mask_spy_ironcurtain yet it's using the brassbeast mask. >.< wtf!
I've tried just about everything I can think of. :| The minigun did the same thing, but showed the Natascha mask. How I remedied that was by changing which slot the material was in, but that isn't working for the iron curtain at all.
Need some help here, this is absolutely frustrating.
edit:
[QUOTE=Harpo;31961601]perhaps a pose more like this:
[img]http://media.tumblr.com/tumblr_lqk8jxBc9c1qe7dwh.png[/img][/QUOTE]
I like this idea, will do that once I get my problem figured out.
[QUOTE=Cbast;31962178][img]http://uppix.net/5/e/f/fedc304d45c7ce6bfabb435ad6809.jpg[/img]
Almost done with the texture. I can't find a good name for it. Any idea ?[/QUOTE]
How about The Double Standard?
[editline]27th August 2011[/editline]
Oh, and is the chamber going to rotate?
[QUOTE=dire_luck;31962545]How about The Double Standard?
[editline]27th August 2011[/editline]
Oh, and is the chamber going to rotate?[/QUOTE]
The Double Standard is cool. I'm going to try to make animation but I can't promise anything. Anyone know where I should start ? (I guess I need to recompil c_spy_hands with my new bones/animation right ?)
[QUOTE=otterwolfy;31962373]That zip includes some sort of minigun script "tf_weapon_minigun.ctx", I would assume that might be making it work, but I'm not entirely sure on that.
OH THIS IS BAD!
I've compiled the new versions of neutral spy, and the ironcurtain is showing me the brass beast mask instead of the ironcurtain mask.
The mask is set to the material "mask_spy_ironcurtain" in 3ds, the vmt is "mask_spy_ironcurtain" and it points to "mask_spy_ironcurtain". Even in HL Model viewer's VMT loadout, it says it's using mask_spy_ironcurtain yet it's using the brassbeast mask. >.< wtf!
I've tried just about everything I can think of. :| The minigun did the same thing, but showed the Natascha mask. How I remedied that was by changing which slot the material was in, but that isn't working for the iron curtain at all.
Need some help here, this is absolutely frustrating.
edit:
I like this idea, will do that once I get my problem figured out.[/QUOTE]well remember that natasha is just the minigun with a chain on it, even in the codes
[QUOTE=k2.;31962669]well remember that natasha is just the minigun with a chain on it, even in the codes[/QUOTE]
My previously coded "team colored" version, every mask worked properly for each gun, and I didn't have a single problem. Now two guns have tried using different textures instead of the ones that are assigned. One got fixed, but that fix isn't working on the second.
[QUOTE=Sparkwire;31961893]What about when they release the update that lets you wear two miscs at once?[/QUOTE]
Misc 2 used to be the "Badge" slot, so if anything it's just going to be medals and things like the flip flops. Chances are the blighted beak and this helmet will probably be restrained to Misc 1 only.
Good to see you're all assuming it'll get ingame :V
[QUOTE=NapyDaWise;31963089]Good to see you're all assuming it'll get ingame :V[/QUOTE]
I personally think contributors should always make their items assuming they'll get in eventually.
[QUOTE=ned_ballad;31961952]so it's kind of weird I haven't seen this yet but...
nobody has made actual knight armor boots for Demoman. I kind of hate the fact that an entire Demoknight loadout cannot be 100% celtic, because of the booties.
[img]http://drmego.fatcow.com/store/media/lanceboots_t.jpg[/img][/QUOTE]Spiral Sallet being Soldier-only too despite it having rigging for every class, even one with the eye shield down for the Pyro. :rolleye:
[img]http://dl.dropbox.com/u/586461/Models/engie-spy-pyro-the_good_the_bad_and_the_ugly.jpg[/img]
so who wants to model them
engineer poncho misc please
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