[QUOTE=Bazkip;31976444]That's not a brony, that's a dumbfuck who spams Gamebanana with shitty recolours and goes to cons in a fursuit.
:v:
Also sorry for continuing this, just had to say.[/QUOTE]
What I mean is that, sparkwire doesn't put ponies everywhere like your average brony.
Actually, save for the times people told him about ponies, I've never seen him talking about ponies or posting pony contant.
I wish more bronies were like this, so they would stop spamming every damn image board with unfunny stolen memes like "don't feed the paraspite" or "dat dash".
so Icarus made around 1500 last month
wow... I guess F2P really helped out the people with cheap stuff in the store.
[QUOTE=Megafanx13;31975391]Raging Bull Magnum? Where can I acquire this?[/QUOTE]
Gamebanana, under the Ambassador section. Get the one that doesn't clip horribly with the Spy's hand (black handled one, I think?)
Also, I came across a little issue with the texture edit of the Officer's Overcoat I did today, when I got bonked by a Scout and the Dead Ringer activated...
[img]http://img269.imageshack.us/img269/5889/itemtest0000.jpg[/img]
I've tried using multiple snippets from vmts for items I -know- go invisible when cloaked...but this one is still defying me. Someone enlighten me as to the proper settings for textures in VTFEdit, because I'm pretty sure it's the fact that I've been using DXT5 for both texture and transparency that is causing this.
[QUOTE=Political Gamer;31976548]Unless Geit's stamp calculator is bugged I think I know why you made bank.
[url]http://feedback.tf2maps.net/stamps/[/url]
And people said model makers got paid a lot holy shit[/QUOTE]
TPG, you of all people should know that that site has been broken for quite some time.
Those aren't correct numbers, people. If they were, I'd have made ~$7000 from Coldfront, which I have not.
[QUOTE=Void Skull;31976582]TPG, you of all people should know that that site has been broken for quite some time.
Those aren't correct numbers, people. If they were, I'd have made ~$7000 from Coldfront, which I have not.[/QUOTE]I have not been on the up and up with the goings on at TF2M for a while now so cut me some slack.
[QUOTE=DoctorQ;31976572]Gamebanana, under the Ambassador section. Get the one that doesn't clip horribly with the Spy's hand (black handled one, I think?)
Also, I came across a little issue with the texture edit of the Officer's Overcoat I did today, when I got bonked by a Scout and the Dead Ringer activated...
[img]http://img269.imageshack.us/img269/5889/itemtest0000.jpg[/img]
I've tried using multiple snippets from vmts for items I -know- go invisible when cloaked...but this one is still defying me. Someone enlighten me as to the proper settings for textures in VTFEdit, because I'm pretty sure it's the fact that I've been using DXT5 for both texture and transparency that is causing this.[/QUOTE]
Got the proxy right?
[QUOTE=Scarabix;31976551]What I mean is that, sparkwire doesn't put ponies everywhere like your average brony.
Actually, save for the times people told him about ponies, I've never seen him talking about ponies or posting pony contant.
I wish more bronies were like this, so they would stop spamming every damn image board with unfunny stolen memes like "don't feed the paraspite" or "dat dash".[/QUOTE]
Yeah I know, even though I'm part of it some of the fandom can be quite annoying. But what can you do, that's internet fandoms for ya.
[QUOTE=Smashman;31976684]Got the proxy right?[/QUOTE]
[quote]
"UnLitGeneric"
{
"$baseTexture" "models/player/items/spy/spycoat"
"$bumpmap" "models/effects/flat_normal"
"$selfillum" "1"
"$yellow" "0"
"$one" "1"
// Cloaking
"$cloakPassEnabled" "1"
"Proxies"
{
"weapon_invis"
{
}
"AnimatedTexture"
{
"animatedtexturevar" "$detail"
"animatedtextureframenumvar" "$detailframe"
"animatedtextureframerate" 30
}
"BurnLevel"
{
"resultVar" "$detailblendfactor"
}
"YellowLevel"
{
"resultVar" "$yellow"
}
"Equals"
{
"srcVar1" "$yellow"
"resultVar" "$color2"
}
"ItemTintColor"
{
"resultVar" "$colortint_tmp"
}
"SelectFirstIfNonZero"
{
"srcVar1" "$colortint_tmp"
"srcVar2" "$colortint_base"
"resultVar" "$color2"
}
}
}
[/quote]
Blu is the same save for the $baseTexture pointing to the appropriate vtf for Blu.
[thumb]http://dl.dropbox.com/u/29790304/hlmv%202011-08-27%2014-49-54-30.png[/thumb]
[thumb]http://dl.dropbox.com/u/29790304/hlmv%202011-08-27%2014-49-56-19.png[/thumb]
Bonk Boy lighting fix.
Maybe I should buy a coldfront stamp because I actually like coldfront.
[QUOTE=Dirt Bastard;31976764]Maybe I should buy a coldfront stamp because I actually like coldfront.[/QUOTE]
I bought one because I love coldfront.
I want to buy stamps, but I haven't got a job to buy anything atm. :|
Also, I'm a brony.
[QUOTE=otterwolfy;31976952]I want to buy stamps, but I haven't got a job to buy anything atm. :|
Also, I'm a brony.[/QUOTE]
You're among friends.
[thumb]http://img820.imageshack.us/img820/6259/311nah.jpg[/thumb]
[thumb]http://img845.imageshack.us/img845/3696/308q.jpg[/thumb]
I think I'm gonna' model this next, my kukri.
For Sniper obviously.
But he already has a kukri....
[QUOTE=Sparkwire;31977162]But he already has a kukri....[/QUOTE]
Yeah, no shit Sherlock.
THIS, is a knife.
MY, knife.
[editline]asas[/editline]
Also that thing is over 80 years old.
[QUOTE=Sparkwire;31977162]But he already has a kukri....[/QUOTE]
And he can't have more? There are actually several different kinds of kukris from what little I know about knives.
[QUOTE=Sparkwire;31977162]But he already has a kukri....[/QUOTE]
Pyro already has a flamethrower, no more flamethrowers for Pyro :rolleyes:
guys stop making rocket launchers for soldier gOD
[QUOTE=Szraneraxtq;31968750][thumb]http://img832.imageshack.us/img832/8408/headlesspyro3b.png[/thumb]
Oh God, I might have to abandon this project unless some form of miracle occurs. Someone help.
Edit: No seriously, can anyone help me out?[/QUOTE]
I'd like to know how you attached particles to a hat in the first place... (sorry for late)
[QUOTE=Sexy Robot;31977191]MY, knife.
[editline]asas[/editline]
Also that thing is over 80 years old.[/QUOTE]
Wow, 80 years old? Where'd you get it?
[QUOTE=Psychopath12;31977267]Pyro already has a flamethrower, no more flamethrowers for Pyro :rolleyes:[/QUOTE]
More rocket launchers for soldier and swords/axes for demo
[QUOTE=Dirt Bastard;31977358]More swords/axes for demo[/QUOTE]
please no
[QUOTE=Sparkwire;31977162]But he already has a kukri....[/QUOTE]
The one he has isn't bent enough. One that follows that picture would be a nice remodel.
[QUOTE=Dirt Bastard;31977358]More rocket launchers for soldier and swords/axes for demo[/QUOTE]More skulls for the skull throne :v:
Anyway, did your grandfather give you that kukri or where'd you get it?
More [insert something there's too much of in TF2]
Moving on then...
[thumb]http://horobox.co.uk/u/Reag_1314548547.png[/thumb]
Redid the slide and the main body, cleaned up the mesh and added nicer "claw" marks.
Good to UV now?
[QUOTE=DoctorQ;31976733]Blu is the same save for the $baseTexture pointing to the appropriate vtf for Blu.[/QUOTE]
Unlitgeneric doesn't work with cloaking, only way to get that is to use vertexlitgeneric and selfillum.
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