• TF2 Emporium XL
    10,904 replies, posted
[QUOTE=Sexy Robot;31989237][img]http://img233.imageshack.us/img233/5818/regh4k.png[/img] Money sandvich.[/QUOTE] [img]http://www.virginmedia.com/images/harry-enfield-278x160.jpg[/img] Put his face on the bill
[QUOTE=Corporal Yippie;31989147]need to see that on spy[/QUOTE] [img]http://speedcap.net/img/42e5fd72d16d8a025ded9c38a26bb366/86fd6.png[/img] Your wish is granted.
[QUOTE=Sexy Robot;31989237][img]http://img233.imageshack.us/img233/5818/regh4k.png[/img] Money sandvich.[/QUOTE] You were serious. <3
[h2]We really should start naming the threads "TF2 Mod Emporium". (With Mod in the thread title, incase you didn't notice.)[/h2] We keep getting [URL="http://www.facepunch.com/threads/1120689-Custom-animations-on-c_models"]threads like this[/URL] probably since new-comers don't think that this is the thread for mods. Just a thought to whoever is making the next emporium.
[QUOTE=Dirt Bastard;31989452]You were serious. <3[/QUOTE] Of course I was.
[QUOTE=Sexy Robot;31989237][IMG]http://img233.imageshack.us/img233/5818/regh4k.png[/IMG] Money sandvich.[/QUOTE] Give it a cigar, and eyes.
[QUOTE=EDDY TT;31989625]Give it a cigar, and eyes.[/QUOTE] [img]http://images.wikia.com/conker/images/9/95/Cash.jpg[/img] "Here I am, ya greedy bastard!"
[QUOTE=EDDY TT;31989625]Give it a cigar, and eyes.[/QUOTE] Heavy should have a cigar too. No no, every class should have a cigar. Because sometimes a cigar is just a cigar.
[QUOTE=Guntherr;31989690]Heavy should have a cigar too. No no, every class should have a cigar. Because sometimes a cigar is just a cigar.[/QUOTE] Pyro has his gas mask on to PREVENT smoke inhalation.
I need some help: When i try to import a DMX file in blender it says for example: "0 files imported with 1 error and 0 warnings:" "DMX Decoding Failed (v_shotgun_pyro)"
[QUOTE=Rainbowmaker;31989739]I need some help: When i try to import a DMX file in blender it says for example: "0 files imported with 1 error and 0 warnings:" "DMX Decoding Failed (v_shotgun_pyro)"[/QUOTE] You need to actually have the DMX import program next to blender.exe.
[img]http://img820.imageshack.us/img820/2797/smithie.png[/img]
[QUOTE=MugenOverlord;31989710]Pyro has his gas mask on to PREVENT smoke inhalation.[/QUOTE] Pyro can strap it to his head so that he can feel like a steam train... choo choo!
[QUOTE=Batandy;31989856][img]http://img820.imageshack.us/img820/2797/smithie.png[/img][/QUOTE] cool, but seperate the trigger from the gun more, it looks like it's directly attached. Also trigger guard is needed. Good start though.
I still think Ducksink's Skull Bat should be called the "Skull Fracture" Then again that's the third time I'm suggesting this name so I think I know what the answer is :v:
[QUOTE='[Square];31989900']Pyro can strap it to his head so that he can feel like a steam train... choo choo![/QUOTE] [video=youtube;ZvXpo9cwqKU]http://www.youtube.com/watch?v=ZvXpo9cwqKU[/video]
The skull bat should be called "Knuckle-head"
[QUOTE=Hideous_;31989792]You need to actually have the DMX import program next to blender.exe.[/QUOTE] I do
soldiers getting no lovin for this update
[QUOTE=Dirt Bastard;31988617]for some reason, I don't like the back, how it's blocked and stuff. but maybe that's just me.[/QUOTE] I see what you mean. I noticed that on the back on the Headtaker, there are several rounder off patches. So I added one to the back: [IMG]http://i1011.photobucket.com/albums/af233/ColonelBD_17/Halloween%20Update%20models/smoothd.jpg[/IMG] It also slightly cylidrical as well. Yay or Nay?
[QUOTE=Corporal Yippie;31990218]soldiers getting no lovin for this update[/QUOTE] I WONDER WHY.
Is it possible to add custom animations to c_models? I remember doing it to v_models but c_models seem to read from the master c_engineer_animations.mdl or whichever class. I've used the fixed c_animations files from here but when I animated, compile and try in game, the gun, or should I say my new animations are static. Is it possible?
[QUOTE=MugenOverlord;31989987]cool, but seperate the trigger from the gun more, it looks like it's directly attached. Also trigger guard is needed. Good start though.[/QUOTE] obvious, the gun is not completed and i still need to do the guard [QUOTE=ColonelBD;31990222]I see what you mean. I noticed that on the back on the Headtaker, there are several rounder off patches. So I added one to the back: *coolpic* It also slightly cylidrical as well. Yay or Nay?[/QUOTE] YAAY!
[QUOTE=MugenOverlord;31989710]Pyro has his gas mask on to PREVENT smoke inhalation.[/QUOTE] Space Marines wear full helmets and face masks but that doesn't stop the Angry Marines from smoking cigars. Ammo belt. This model is going to be a bitch to unwrap. [img]http://i279.photobucket.com/albums/kk144/jacen91/render-6.png[/img] [editline]when[/editline] I'm all for soldier not getting new items for a while, but that doesn't mean no one should make him anything.
[QUOTE=Scarabix;31990256]I WONDER WHY.[/QUOTE] he might be robins bitch but that still doesn't mean there shouldn't be any sexy halloween launchers
[QUOTE=Corporal Yippie;31990343]he might be robins bitch but that still doesn't mean there shouldn't be any sexy halloween launchers[/QUOTE] Sexy halloween is a concept, not an object. Therefore I don't think it would be possible to create a device that launches sexy halloween.
[img]http://i.imgur.com/AMfLL.jpg[/img] More options! The colors don't matter for now, just vote for what looks the best. I'll start modeling after that.
U like? [IMG]http://speedcap.net/img/8cdceca667340ecfb6362c09446e76e7/a2626.png[/IMG]
[img]http://speedcap.net/img/2bc52acd063f9c2c8cd2a4cb2b27a059/daa48.png[/img] Gonna replace the summer shades. :>
[QUOTE=ScreamingGerbil;31990632][img]http://speedcap.net/img/2bc52acd063f9c2c8cd2a4cb2b27a059/daa48.png[/img] Gonna replace the summer shades. :>[/QUOTE] Reminds me of this bitch from Twisted Metal: [img]http://images.wikia.com/twistedmetal/images/f/ff/Dollface.jpg[/img]
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