• TF2 Emporium XL
    10,904 replies, posted
So anyone interested in doing one of these two Halloween themed hats? :v: [img]http://i.imgur.com/Io754.png[/img] (Although this would be the update version of it) [thumb]http://i.imgur.com/edjR7.png[/thumb] [img]http://i.imgur.com/TpA8d.png[/img]
Is there a way to get a hat on a model in the model viewer?
[QUOTE=Sottalytober;31996612]Is there a way to get a hat on a model in the model viewer?[/QUOTE] File < Load Weapon
[QUOTE='[VADN] Sputnik;31996078']well... okay... should I finish this? xD [video=youtube;wtfs43-fpVU]http://www.youtube.com/watch?v=wtfs43-fpVU[/video][/QUOTE] Make it a Foster's Facade replacement and I'll download it instantly
[QUOTE=Corporal Yippie;31995560][img]http://t2.gstatic.com/images?q=tbn:ANd9GcRcpCGN3Cme9aDhSqfiDAW2HHJhuGrtqC9KFrTtlZUrX9HtuJxY[/img] requesting; MF Doom's mask for Demo[/QUOTE] [img]http://www.flawlesshustle.com/wp-content/uploads/2008/11/mf_doom_31.jpg[/img] Mad villainy
[QUOTE=Sexy Robot;31996643]File < Load Weapon[/QUOTE] Just figured that out heh thanks
[QUOTE=Sexy Robot;31996480]I need someone to texture my dosh plox; [img]http://img5.imageshack.us/img5/645/ptc0ps.png[/img][/QUOTE] I'll do it.
Sparkwire to the rescue!
so I had this idea for a large background prop for a mad scientist themed map Fishtanks! For Red team, it would be a large freshwater aquarium filled with gnarly driftwood, lots of plants, rocks and greenish algae filled water. The centerpiece would be an Arapaima that just swims back and forth looking menacing. Medium sized cartoonish Pirahna compliment the aquarium, with even smaller sprite fish swimming as background fish. For Blu team it would be a large saltwater reef aquarium. In it would be a fairly healthy crystal clear reef formation with lots of blue, pink and yellow coral living. The water would be bright blue. The centerpiece fish would be a large tiger-shark swimming back and forth (the same as the arapaima). The compliment fish would be comical electric eels, which would be roughly the size of the pirahna and behave exactly the same. The same sprite background fish could also be used. Just a background object I've been thinking of. Evil criminal masterminds in spy movies always seem to have large carnivore aquariums, and I think they would make a real nice background to the final control point on a evil spy lab themed map.
I'm going to finish this bastard. The other version I'm going to let Spark finish (if he ever comes n gets it). Here's the label with a more oval shape, and TF2 font. Sucks that alot of the fonts TF2 uses you have to buy. [img]http://i.imgur.com/19zpA.png[/img] Should I find something more cartoony? INB4 CURSE YOU COMIC SANS!
[QUOTE=Sparkwire;31996729]I'll do it.[/QUOTE] Sent you both PM's.
I realized this morning that I never properly submitted one of my first models, the Brimless Bellhopper. So today I added some minor geometry, improved the uv maps and made it paintable. [thumb]http://dl.dropbox.com/u/22376999/bellhopper.png[/thumb]
[QUOTE=ned_ballad;31996751] Just a background object I've been thinking of. Evil criminal masterminds in spy movies always seem to have large carnivore aquariums, and I think they would make a real nice background to the final control point on a evil spy lab themed map.[/QUOTE] i'd love a "storm the evil genius's island" themed CP map akin to james bond (Man With the Golden Gun anyone)
[QUOTE=Sharc;31996607] [thumb]http://i.imgur.com/edjR7.png[/thumb] [/QUOTE] The first mask, "DAT ASS" V:v:V Edit: On an unrelated noted, I have acquired a fetish of industrial metal. :/ [editline]28th August 2011[/editline] [QUOTE=otterwolfy;31996756] INB4 CURSE YOU COMIC SANS![/QUOTE] [url]http://www.explosm.net/comics/2301/[/url]
[QUOTE=Mnemosynaut;31996800]I realized this morning that I never properly submitted one of my first models, the Brimless Bellhopper. So today I added some minor geometry, improved the uv maps and made it paintable. [thumb]http://dl.dropbox.com/u/22376999/bellhopper.png[/thumb][/QUOTE] Did you submit the rest of the bellhop scout pack?
[QUOTE=otterwolfy;31996756] Here's the label with a more oval shape, and TF2 font. Sucks that alot of the fonts TF2 uses you have to buy.[/QUOTE] I thought you could get the TF2 fonts out of the game files?
[QUOTE=otterwolfy;31996756]Sucks that alot of the fonts TF2 uses you have to buy. [/QUOTE] Go to resources folder copy fonts paste into font folder FREE FONT.
[img]http://smylodon.tfportal.de/sickle2.jpg[/img] For halloween update, some kind of obisidian reaper syckle. Thanks Neodement for tips and directions.
[QUOTE=Jumento MD;31997297][img]http://smylodon.tfportal.de/sickle2.jpg[/img] For halloween update, some kind of obisidian reaper syckle. Thanks Neodement for tips and directions.[/QUOTE] My god that thing is sexy. And huge. But sexy.
[QUOTE=Jumento MD;31997297][img]http://smylodon.tfportal.de/sickle2.jpg[/img] For halloween update, some kind of obisidian reaper syckle. Thanks Neodement for tips and directions.[/QUOTE] This just gave me an idea, who feels like doing a Moon Knight pack? Cause it sure as hell would look awesome! That is, if you want to.
I think I'll design some new flavours of BONK! Atomic Punch. "Cherry Bomb" for RED, "Blazin' Blue Rasberry" for BLU. And possibly an "Obliteration Orange" for Crit-A-Cola*. *I assume Crit-A-Cola is something like grape or sum shit. Anywho, I'll update with pictures of the designs later.
[QUOTE=MugenOverlord;31997256]Go to resources folder copy fonts paste into font folder FREE FONT.[/QUOTE] [QUOTE=Bazkip;31997153]I thought you could get the TF2 fonts out of the game files?[/QUOTE] Did you not notice that the font I used was one of those fonts? And did you notice someone earlier posted a link to [url=http://wiki.teamfortress.com/wiki/Fonts]a wiki that showed ALL the fonts Valve uses for TF2[/url]? Most of which you have to pay for, and are not included in the TF2 content files? I'm not going to go pay 30 bucks for a font I'll use on TF2 items.
[QUOTE=Retrograde;31995634][URL="http://cloud.steampowered.com/ugc/560917821059172634/B4C6AAF3598FBAAD0A19D4F4A7C48AE50AB8D084/"]When I put it ingame this showed up.[/URL] The tutorial I've been following says that I should make a skin modifier and add a bone called weapon_bone. Now when I try to do that, no bones of that name come up. In-fact no bones come up at all. ...Halp?[/QUOTE] Halp?
[QUOTE=Jumento MD;31997297][img]http://smylodon.tfportal.de/sickle2.jpg[/img] For halloween update, some kind of obisidian reaper syckle. Thanks Neodement for tips and directions.[/QUOTE] this is unbelievably sexy.
[QUOTE=Retrograde;31997705]Halp?[/QUOTE] Get a scout scatter gun from the TF2 materials gcf, decompile it, and import it into your modeling program with bones. You will then have a weapon bone to skin your model to. Delete the imported scattergun, and export.
[IMG]http://www.deviantart.com/download/255593463/pyrosetsampler_by_rave8259-d48696f.jpg[/IMG] The pyro melee is not completely textured yet. Looking to see how the whole set looks. Comments and crits are welcome.
[QUOTE=Kamina;31997608]I think I'll design some new flavours of BONK! Atomic Punch. "Cherry Bomb" for RED, "Blazin' Blue Rasberry" for BLU. And possibly an "Obliteration Orange" for Crit-A-Cola*. *I assume Crit-A-Cola is something like grape or sum shit. Anywho, I'll update with pictures of the designs later.[/QUOTE] blazin blue raspberry just makes me think that drinking it will turn all your shots fired into incendiary shots, but starts yourself on fire as well
[QUOTE=Roninsmastermix;31997779][IMG]http://www.deviantart.com/download/255593463/pyrosetsampler_by_rave8259-d48696f.jpg[/IMG] The pyro melee is not completely textured yet. Looking to see how the whole set looks. Comments and crits are welcome.[/QUOTE] upon impact, can the hammer decompress for a second, and then go back. [img]http://www.a-zara.com/images/products/d101%20large.jpg[/img] like one of these, I'm not good with modeling for TF2 so I don't know exactly what can and can't be done. Alternatively it could be a different kind of hammer: have it make two metallic clapping sounds. one being the the back "face" smacking against the center upon "hitting" the enemy, and the second, the front face smacking against the center as it's coming back up
[QUOTE=Evil_Knevil;31993766]Available for download now! Enjoy. [url=http://www.gamebanana.com/skins/111538][IMG]http://i54.tinypic.com/10x7jpg.png[/IMG][/url] [url=http://www.gamebanana.com/skins/111539][IMG]http://i55.tinypic.com/rr8vbt.png[/IMG][/url] [url=http://www.gamebanana.com/skins/111541][IMG]http://i54.tinypic.com/2uyn1c7.png[/IMG][/url] [url=http://www.gamebanana.com/skins/111542][IMG]http://i54.tinypic.com/rmn49w.png[/IMG][/url] [url=http://www.gamebanana.com/skins/111544][IMG]http://i53.tinypic.com/ajv79v.png[/IMG][/url] [url=http://www.gamebanana.com/skins/111545][IMG]http://i56.tinypic.com/soxvgn.png[/IMG][/url] [/QUOTE] would be nicer if these replacements replaced other scout things too
[QUOTE=Roninsmastermix;31997779][IMG]http://www.deviantart.com/download/255593463/pyrosetsampler_by_rave8259-d48696f.jpg[/IMG] The pyro melee is not completely textured yet. Looking to see how the whole set looks. Comments and crits are welcome.[/QUOTE] I'm assuming what isn't done on the melee is the wheels. Although, I actually like how that looks as plain white. It seems less dark and kind of sets itself apart from the other Pyro melees, which are much darker in comparison.
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