[QUOTE=The BoxDog;31997822]upon impact, can the hammer decompress for a second, and then go back.
[img]http://www.a-zara.com/images/products/d101%20large.jpg[/img]
like one of these, I'm not good with modeling for TF2 so I don't know exactly what can and can't be done.[/QUOTE]
That could be done, but it'd be hard because it'd require both coding from VALVe and animations, two of the hardest things to do with mods.
[QUOTE=Roninsmastermix;31997779][IMG]http://www.deviantart.com/download/255593463/pyrosetsampler_by_rave8259-d48696f.jpg[/IMG]
The pyro melee is not completely textured yet. Looking to see how the whole set looks. Comments and crits are welcome.[/QUOTE]
I think the Mann Co. logo is too detailed to be recognizable and should be a more generic icon.
Also, the head on the melee could be smaller and I wouldn't mind at all. Shit is heavy and you're swinging that thing around pretty fast.
Everything else is wonderful.
[QUOTE=Robmortar;31997857]would be nicer if these replacements replaced other scout things too[/QUOTE]There's an easy-hex program posted on Facepunch in this section somewhere.
[QUOTE=MugenOverlord;31997888]I'm assuming what isn't done on the melee is the wheels. Although, I actually like how that looks as plain white. It seems less dark and kind of sets itself apart from the other Pyro melees, which are much darker in comparison.[/QUOTE]
Model-wise, the melee is pretty much done. No tires are planned to be added. Texturing the rest is what i implied by not finished.
[editline]29th August 2011[/editline]
[QUOTE=mutated;31997904]I think the Mann Co. logo is too detailed to be recognizable and should be a more generic icon.
Also, the head on the melee could be smaller and I wouldn't mind at all. Shit is heavy and you're swinging that thing around pretty fast.
Everything else is wonderful.[/QUOTE]
I'm aware that it's a bit too big. I'll try alternatives to it. Also , that mannco logo is just a place holder by now. It will be replaced.
[QUOTE=Kamina;31997608]And possibly an "Obliteration Orange" for Crit-A-Cola*.[/QUOTE]
That'd be a perfect opportunity to get some team coloured yellow/orange in there.
[QUOTE=The BoxDog;31997822]upon impact, can the hammer decompress for a second, and then go back.
[img]http://www.a-zara.com/images/products/d101%20large.jpg[/img]
like one of these, I'm not good with modeling for TF2 so I don't know exactly what can and can't be done.
Alternatively it could be a different kind of hammer: have it make two metallic clapping sounds.
one being the the back "face" smacking against the center upon "hitting" the enemy, and the second, the front face smacking against the center as it's coming back up[/QUOTE]
Last I checked, landing gear was nowhere near elastic when you are hit with it. That shit can hurt, if the tires on landing gear are able to do that, they are in no condition to be used.
[QUOTE=Kamina;31997608]I think I'll design some new flavours of BONK! Atomic Punch.
"Cherry Bomb" for RED, "Blazin' Blue Rasberry" for BLU.
And possibly an "Obliteration Orange" for Crit-A-Cola*.
*I assume Crit-A-Cola is something like grape or sum shit.
Anywho, I'll update with pictures of the designs later.[/QUOTE] No more ideas.
Edit : cola isnt grape numb skull
[QUOTE=Kamina;31997608]I think I'll design some new flavours of BONK! Atomic Punch.
"Cherry Bomb" for RED, "Blazin' Blue Rasberry" for BLU.
And possibly an "Obliteration Orange" for Crit-A-Cola*.
*I assume Crit-A-Cola is something like grape or sum shit.
Anywho, I'll update with pictures of the designs later.[/QUOTE]
That reminds me, I haven't touched this since last year. I could probably finish it in a couple of hours too. Guess I have my project for tomorrow.
[img]http://dl.dropbox.com/u/22376999/cola7.png[/img]
[QUOTE=Mnemosynaut;31998342]That reminds me, I haven't touched this since last year. I could probably finish it in a couple of hours too. Guess I have my project for tomorrow.
[img]http://dl.dropbox.com/u/22376999/cola7.png[/img][/QUOTE]
put a metal ridged rimmed bottle cap on it.
[QUOTE=kar-re;31941402]Find out yourself :v:[/QUOTE]
Guess I should go find Bender and figure it out.
[QUOTE=Sexy Robot;31993714][img]http://img202.imageshack.us/img202/3589/vxdc9p.png[/img][/QUOTE]
Part of the Halloween update.
My only true fear. Russians eating money.
[QUOTE=ColossalSoft;31998524]Part of the Halloween update.
My only true fear. Russians eating money.[/QUOTE]
Give it a cigar and suddenly the money will be eating the russian.
[img]http://archer.gamebanana.com/img/ss/skins/_201-.jpg[/img]
Could someone actually make the demoman SLEEVELESS like this?
[QUOTE=LolzMan1325;31998655][img]http://archer.gamebanana.com/img/ss/skins/_201-.jpg[/img]
Could someone actually make the demoman SLEEVELESS?[/QUOTE]
From the picture it looks like he is.
So proud
[IMG]http://cloud.steampowered.com/ugc/578932219572132063/2D1AE535EB31307E2C29F4E9628EBF15183AAAA8/[/IMG]
[QUOTE=LolzMan1325;31998655][img]http://archer.gamebanana.com/img/ss/skins/_201-.jpg[/img]
Could someone actually make the demoman SLEEVELESS?[/QUOTE]
google "tf2 nude models"
technically sleevless :V
[QUOTE=CritNick;31998290]No more ideas.
Edit : cola isnt grape numb skull[/QUOTE]
Generally purple liquids are grape flavoured.
[QUOTE=MugenOverlord;31998667]google "tf2 nude models"
technically sleevless :V[/QUOTE]
Why
How's this font?
[img]http://i.imgur.com/mVlqW.png[/img]
Also, if you want to suggest fonts, go to Dafont. :V That place has free fonts, I've tried a few from there, but not many. Oh, and you have to remember, the area with the text is rather small, so if a font is thin it probably won't look good at all.
[QUOTE=DJ INC3PTI0N;31998664]From the picture it looks like he is.[/QUOTE]
[img_thumb]http://archer.gamebanana.com/img/ss/skins/_202-.jpg[/img_thumb]
take a look at his arm
[QUOTE=LolzMan1325;31998680][img_thumb]http://archer.gamebanana.com/img/ss/skins/_202-.jpg[/img_thumb]
take a look at his arm[/QUOTE]
it's black
[QUOTE=LolzMan1325;31998655][img]http://archer.gamebanana.com/img/ss/skins/_201-.jpg[/img]
Could someone actually make the demoman SLEEVELESS like this?[/QUOTE]
That reminds me, wasn't someone working on a casual Demoman? Or am I just inventing memories?
[QUOTE=Dirt Bastard;31998731]it's black[/QUOTE]
It's still got a sleeve. Demoman's got one thick-ass arm.
[QUOTE=LolzMan1325;31998781]It's still got a sleeve. Demoman's got one thick-ass arm.[/QUOTE]
Kind of reminds me of the regular black stereo-type.
[img]http://i.imgur.com/hyHdH.png[/img]
Good base colors?
[QUOTE=biodude94566;31998916][img]http://i.imgur.com/hyHdH.png[/img]
Good base colors?[/QUOTE]
slightly brighter, perhaps less saturated. The Rubber band is fine though.
Someone on Steam asked for team colors. The model's not compiled for it, but here's a manual test.
[t]http://i.imgur.com/f83fh.png[/t]
[t]http://i.imgur.com/TCQpM.png[/t]
Suggested*
[QUOTE=biodude94566;31998948]Someone on Steam asked for team colors. The model's not compiled for it, but here's a manual test.
[t]http://i.imgur.com/f83fh.png[/t]
[t]http://i.imgur.com/TCQpM.png[/t][/QUOTE]
Not really mandatory. Kind of annoying to always have teamcolors on things that look fine without it otherwise.
[QUOTE=Tylizzle;31999082]Not really mandatory. Kind of annoying to always have teamcolors on things that look fine without it otherwise.[/QUOTE]
Was just an idea from someone else. If y'all don't want it, I won't continue it. And y'all don't want it, from the looks of it. :v:
[QUOTE=Roninsmastermix;31997779][IMG]http://www.deviantart.com/download/255593463/pyrosetsampler_by_rave8259-d48696f.jpg[/IMG]
The pyro melee is not completely textured yet. Looking to see how the whole set looks. Comments and crits are welcome.[/QUOTE]
Hey, you didn't ditch the paint patterns on the flamethrower, did you?
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