• TF2 Emporium XL
    10,904 replies, posted
[QUOTE=Theobromine F.;32017990]How do I bind links to images because i have something I want to release and I don't know how.[/QUOTE] [noparse][url=yourlinkhere][img]imgurlhere[/img][/url][/noparse]
[QUOTE=Hideous_;32017571][url=http://dl.dropbox.com/u/525494/Q3%20RocketLauncher.zip][IMG]http://i.imgur.com/Mllwf.png[/IMG][/url] Someone on Reddit requested that I do this. :v: Just needs the sounds to be perfect.[/QUOTE] I can do this
[QUOTE=QuantumEcho;32017744]I agree with you, but apparently [i]everything must have team colors[/i]. :v:[/QUOTE] I don't see why people say this. Team colors is just a regular preference, just like any other skin we use in the game. No one actually thinks everything should have team colors.
I've been accumulating commands for HD for about a year now I finally decided to put them in one .cfg and release them to the emporium. I know that it's not really a mod but I think it's important enough. [url=http://dl.dropbox.com/u/21669623/autoexec.cfg][img]http://dl.dropbox.com/u/21669623/promo_paper.png[/img][/url] enjoy!!!! if you have any HD commands I haven't included tell me and I will add them.
I wish I was quicker at making progress on my models, maybe then I wouldn't be so obsessive-compulsive when it comes to saving EVERY SINGLE iteration. [img]http://img683.imageshack.us/img683/166/increments.png[/img]
I need some help I put in my qc these two lines $model "body" "spookymeatref.smd" $model "bites" "bodygroupref.smd" but it just loads them both on eachother in the model viewer, can anyone shed some light?
[QUOTE=Ducksink;32018463]I need some help I put in my qc these two lines $model "body" "spookymeatref.smd" $model "bites" "bodygroupref.smd" but it just loads them both on eachother in the model viewer, can anyone shed some light?[/QUOTE] remove both lines and do this $bodygroup "bites" { *tab* studio "spookymeatref.smd" *tab* studio "bodygroupref.smd" }
Thank you.
[url=http://www.mediafire.com/?rlc9ixqrayw4ss6][img]http://i55.tinypic.com/jqqck5.png[/img][/url] Done.
[QUOTE=Theobromine F.;32018224]I've been accumulating commands for HD for about a year now I finally decided to put them in one .cfg and release them to the emporium. I know that it's not really a mod but I think it's important enough. [url=http://dl.dropbox.com/u/21669623/autoexec.cfg][img]http://dl.dropbox.com/u/21669623/promo_paper.png[/img][/url] enjoy!!!! if you have any HD commands I haven't included tell me and I will add them.[/QUOTE] Anyone got a screenshot of this in action?
[QUOTE=Ducksink;32018463]I need some help I put in my qc these two lines $model "body" "spookymeatref.smd" $model "bites" "bodygroupref.smd" but it just loads them both on eachother in the model viewer, can anyone shed some light?[/QUOTE] $bodygroup "bite" { studio "spookymeatref.smd" studio "bodygroupref.smd" } [b]Edit:[/b] Well, this is awkward.
Ok i have a problem. Mainly i am doing one sound for Shotgun. Everything is fine except the crit one. It plays the default crit shotgun instead of the customized one i've made. Everything has been added to the weapons folder.
Off topic but could anyone help me out with this issue [url]http://www.facepunch.com/threads/1121280-Team-Fortress-2-randomly-crashing-without-error-messages[/url].
[img]http://img839.imageshack.us/img839/8157/pyro2.png[/img] Still have to do the UVW Map. :v:
Thought I set this up right but team skins don't work, any suggestions? $cd "C:\Users\Nick\Desktop\Mods\Sniper Pack\Bow\Testing" $modelname "weapons/c_models/c_bow/c_bow.mdl" $model "body" "c_bow_reference.smd" $model "arrow" "arrow_bodygroup.dmx.smd" $model "arrow" "UnknownModelName.smd" $cdmaterials "\models\weapons\c_items\" $cdmaterials "" $texturegroup skinfamilies { { "models/weapons/c_items/c_bow" "models/weapons/c_items/c_arrow" "models/weapons/c_items/c_bow_glass" "models/weapons/c_items/c_bow_liquid" } { "models/weapons/c_items/c_bow_blue" "models/weapons/c_items/c_arrow_blue" "models/weapons/c_items/c_bow_glass" "models/weapons/c_items/c_bow_liquid_blue" } } $hboxset "default"
[QUOTE=Bl4ckie;32019254]Thought I set this up right but team skins don't work, any suggestions? $cd "C:\Users\Nick\Desktop\Mods\Sniper Pack\Bow\Testing" $modelname "weapons/c_models/c_bow/c_bow.mdl" $model "body" "c_bow_reference.smd" $model "arrow" "arrow_bodygroup.dmx.smd" $model "arrow" "UnknownModelName.smd" $cdmaterials "\models\weapons\c_items\" $cdmaterials "" $texturegroup skinfamilies { { "models/weapons/c_items/c_bow" "models/weapons/c_items/c_arrow" "models/weapons/c_items/c_bow_glass" "models/weapons/c_items/c_bow_liquid" } { "models/weapons/c_items/c_bow_blue" "models/weapons/c_items/c_arrow_blue" "models/weapons/c_items/c_bow_glass" "models/weapons/c_items/c_bow_liquid_blue" } } $hboxset "default"[/QUOTE] Do the skingroups show up in modelviewer?
They do yeah, and all the .vmt's are loaded. It's just the red skin twice though :(
[IMG]http://fc04.deviantart.net/fs70/f/2011/242/b/f/the_mystery_meat_by_ducksink-d48b6rv.png[/IMG] Guess who's coming to dinner
[QUOTE=Bl4ckie;32019254]Thought I set this up right but team skins don't work, any suggestions? $cd "C:\Users\Nick\Desktop\Mods\Sniper Pack\Bow\Testing" $modelname "weapons/c_models/c_bow/c_bow.mdl" $model "body" "c_bow_reference.smd" $model "arrow" "arrow_bodygroup.dmx.smd" $model "arrow" "UnknownModelName.smd" $cdmaterials "\models\weapons\c_items\" $texturegroup skinfamilies { { "c_bow" "c_arrow" "c_bow_glass" "c_bow_liquid" } { "c_bow_blue" "c_arrow_blue" "c_bow_glass" "c_bow_liquid_blue" } } $hboxset "default"[/QUOTE]
[QUOTE=Ducksink;32019487][IMG]http://fc04.deviantart.net/fs70/f/2011/242/b/f/the_mystery_meat_by_ducksink-d48b6rv.png[/IMG] Guess who's coming to dinner[/QUOTE] I love you.
This Halloween thing is going to be fucking amazing
Thanks pogo, but still no luck :( Here it is in model viewer where it says everything is working, but still no blu skin. Double checked and the blu .vmt paths are correct, so I'm running out of ideas here. [IMG]http://i1199.photobucket.com/albums/aa461/bl4ckie/mv.jpg[/IMG]
[QUOTE=Ducksink;32019487][IMG]http://fc04.deviantart.net/fs70/f/2011/242/b/f/the_mystery_meat_by_ducksink-d48b6rv.png[/IMG] Guess who's coming to dinner[/QUOTE] The Sandvich that is perfect for traps, throw it out and have an enemy touch it for damage, run into it yourself for some temporary health. :v:
[QUOTE=Bl4ckie;32019741]Thanks pogo, but still no luck :( Here it is in model viewer where it says everything is working, but still no blu skin. Double checked and the blu .vmt paths are correct, so I'm running out of ideas here. [IMG]http://i1199.photobucket.com/albums/aa461/bl4ckie/mv.jpg[/IMG][/QUOTE] The blue vmts definitely point to the blue textures? The blue vtfs are definitely blue?
[QUOTE=Bl4ckie;32019741]Thanks pogo, but still no luck :( Here it is in model viewer where it says everything is working, but still no blu skin. Double checked and the blu .vmt paths are correct, so I'm running out of ideas here. [IMG]http://i1199.photobucket.com/albums/aa461/bl4ckie/mv.jpg[/IMG][/QUOTE] Check it ingame, mdlviewer can be a bit screwy with team colours.
[QUOTE=Bl4ckie;32019741]Thanks pogo, but still no luck :( Here it is in model viewer where it says everything is working, but still no blu skin. Double checked and the blu .vmt paths are correct, so I'm running out of ideas here. [IMG]http://i1199.photobucket.com/albums/aa461/bl4ckie/mv.jpg[/IMG][/QUOTE] Did you try clicking "Unload Weapon"?
[QUOTE=Daimao;32019867]Did you try clicking "Unload Weapon"?[/QUOTE] Forgot about that.
So did eeshton die after the whole French money thing?
Awesome, it works! I'll be sending you both a refined metal or something for helping me out :) [IMG]http://i1199.photobucket.com/albums/aa461/bl4ckie/bluingame.jpg[/IMG] Edit - Daimao you are right, as usual :D
[url=http://www.gamebanana.com/skins/111589][img]http://i.imgur.com/HnzB5.png[/img][/url] Done. I promise I won't make any more Quake 3 conversions for the foreseeable future.
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