[QUOTE=E.C.S;32022876]Sorry about that:
[img]http://filesmelt.com/dl/TheLaw.png[/img]
The texture and the normal map is there, but something is missing.[/QUOTE]
Ok found the problem, the VMT was pointed to the allclass folder instead of the engineer folder. xD
Download links updated. :3 Should work now.
Feh, I need help.
[IMG]http://i.imgur.com/QT82w.png[/IMG]
BLU isn't working at all. The texture and VMT/VTF are fine, but in-game and in Source SDK it's just appearing as the RED textures. Is there any fix to this? :/
I am SO TIRED
[img]http://i.imgur.com/cy9FS.png[/img]
[QUOTE=otterwolfy;32023115]Ok found the problem, the VMT was pointed to the allclass folder instead of the engineer folder. xD
Download links updated. :3 Should work now.[/QUOTE]
Great, Thanks :D
[QUOTE=Nephilim;32023125]Feh, I need help.
[IMG]http://i.imgur.com/QT82w.png[/IMG]
BLU isn't working at all. The texture and VMT/VTF are fine, but in-game and in Source SDK it's just appearing as the RED textures. Is there any fix to this? :/[/QUOTE]
Unload weapon? ^^
Also, post your .vmt
Ok so last night I had an awesome dream and it was the Meet the Pyro video *Even though noone knows what it's about and so I sat and saw the whole thing from clever funny joke moments to awesome camera angles of him. Although they never revealed who Pyro really was I had a pretty kick as dream and saw the "New flamethrower" which I tried to draw but I feel it could be better, what it pretty much does is shoots kerosene for M2 and you can ignite the path but only for semi short distances, also enemies who catch on fire if they touch another enemy they will ignite them. I won't post anymore seeing as maybe Valve will steal some ideas I will say that Pyro works at a crematory burning left over team mates. Funny part i liked was when the body bags were on a conveyor belt going into the giant furnace Pyro is talking to the camera and someone in a bag kept saying "NO NO WAIT STOP I"M STILL ALI-AAAAAAAAAHHH"
[URL=http://filesmelt.com/][IMG]http://filesmelt.com/dl/flame_0013.jpg[/IMG][/URL]
Thanks for your time.
[QUOTE=Left_4_Pills;32023347]what it pretty much does is shoots kerosene for M2 and you can ignite the path but only for semi short distances, also enemies who catch on fire if they touch another enemy they will ignite them.[/QUOTE]
Please stick to doing your fancy artwork, that second attribute is just...ew.
[QUOTE=Nephilim;32023125]Feh, I need help.
[IMG]http://i.imgur.com/QT82w.png[/IMG]
BLU isn't working at all. The texture and VMT/VTF are fine, but in-game and in Source SDK it's just appearing as the RED textures. Is there any fix to this? :/[/QUOTE]
Could be the modelviewer as well being silly, tried looking at the item in TF2 yet?
[QUOTE=Tylizzle;32023612]Could be the modelviewer as well being silly, tried looking at the item in TF2 yet?[/QUOTE]
[quote]but in-game and in Source SDK it's just appearing as the RED textures[/quote]
[QUOTE=Bl4ckie;32023298]Unload weapon? ^^
Also, post your .vmt[/QUOTE]
Sorry, still new to this ._. Where's the unload weapon checkbox?
And here's the BLU .VMT:
[code]"VertexlitGeneric"
{
"$baseTexture" "models\player\items\pyro/pyro_handbag_blu"
"$bumpmap" "models\player\items\pyro/madame_dixie_normal"
"$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
"$detailscale" "5"
"$detailblendfactor" .01
"$detailblendmode" 6
"$yellow" "0"
"$phong" "1"
"$phongexponent" "20"
"$phongboost" ".2"
"$lightwarptexture" "models/player/pyro/pyro_lightwarp"
"$phongfresnelranges" "[.3 1 8]"
"$basemapalphaphongmask" "0"
"$blendtintbybasealpha" "1"
"$blendtintcoloroverbase" "0"
// Rim lighting parameters
"$rimlight" "1" // To enable rim lighting (requires phong)
"$rimlightexponent" "2" // Exponent for phong component of rim lighting
"$rimlightboost" ".05" // Boost for ambient cube component of rim lighting
// Cloaking
"$cloakPassEnabled" "1"
"Proxies"
{
"weapon_invis"
{
}
"AnimatedTexture"
{
"animatedtexturevar" "$detail"
"animatedtextureframenumvar" "$detailframe"
"animatedtextureframerate" 30
}
"BurnLevel"
{
"resultVar" "$detailblendfactor"
}
"YellowLevel"
{
"resultVar" "$yellow"
}
"Equals"
{
"srcVar1" "$yellow"
"resultVar" "$color2"
}
"ItemTintColor"
{
"resultVar" "$colortint_tmp"
}
}
}
[/code]
The RED .VMT is the exact same except for the "$baseTexture" "models\player\items\pyro/pyro_handbag_blu" line is "$baseTexture" "models\player\items\pyro/pyro_handbag".
And no, like I said, it's not appearing in-game either :/
Oh my bad, I meant the model's .qc file. Unload weapon is in file>unload weapon. Only reason I mention it is because I had the exact same issue earlier today, and it turned out that I had the red model loaded on top.
Ahh, I see. I thought it was a bit weird asking for the VMT :P
Anyway, here's the .QC:
[code]$cd "C:\Users\Joseph_2\Desktop\pyro handbag\output"
$modelname "player\items\pyro\pyro_tripwire_tie.mdl"
$model "Body" "pyro_handbag.smd"
$cdmaterials "\models\player\items\pyro\"
$cdmaterials ""
$texturegroup skinfamilies
{
{ "models/player/items/pyro/pyro_handbag.vmt" }
{ "pyro_handbag_blu.vmt" }
}
$hboxset "default"
$hbox 0 "bip_pelvis" -73.371 50.785 -19.415 -73.371 50.785 -19.415
// Model uses material "models/player/items/pyro/pyro_handbag.vmt
// Model uses material "pyro_handbag_blu.vmt"
$surfaceprop "cloth"
$sequence idle "idle" loop fps 30.00
$collisionmodel "pyro_handbag.smd" {
$mass 2.0
$inertia 1.00
$damping 0.00
$rotdamping 0.00
}
[/code]
[QUOTE=Left_4_Pills;32023347]Ok so last night I had an awesome dream and it was the Meet the Pyro video *Even though noone knows what it's about and so I sat and saw the whole thing from clever funny joke moments to awesome camera angles of him. Although they never revealed who Pyro really was I had a pretty kick as dream and saw the "New flamethrower" which I tried to draw but I feel it could be better, what it pretty much does is shoots kerosene for M2 and you can ignite the path but only for semi short distances, also enemies who catch on fire if they touch another enemy they will ignite them. I won't post anymore seeing as maybe Valve will steal some ideas I will say that Pyro works at a crematory burning left over team mates. Funny part i liked was when the body bags were on a conveyor belt going into the giant furnace Pyro is talking to the camera and someone in a bag kept saying "NO NO WAIT STOP I"M STILL ALI-AAAAAAAAAHHH"
[URL=http://filesmelt.com/][IMG]http://filesmelt.com/dl/flame_0013.jpg[/IMG][/URL]
Thanks for your time.[/QUOTE]
Words cannot express how much I want this right now.
I only just realized that they updated the censored version of TF2 a couple weeks ago. Does anyone have a copy of the current team fortress 2 low violence.gcf file?
And this is mod-related, because I have a [url=http://www.gamebanana.com/skins/89389]low violence mod[/url] that I want to keep up to date.
[QUOTE=Drakojan;32024022]*I want this right now*[/QUOTE]
You just did :)
[QUOTE=Shugo;32024850]I only just realized that they updated the censored version of TF2 a couple weeks ago. Does anyone have a copy of the current team fortress 2 low violence.gcf file?
And this is mod-related, because I have a [url=http://www.gamebanana.com/skins/89389]low violence mod[/url] that I want to keep up to date.[/QUOTE]
Updating mine quickly.
[img]http://speedcap.net/img/5861267f56806c0d3d707b41de737369/091a3.png[/img]
Looks finished ? (I removed the glass for the screenshot, don't wory. And i'm making all option avaliable : 3 sizes of glasses and a broken one.)
I would be most grateful if you would allow me to texture that fine medic hat, napy.
Looks great, although I'm not a big fan of the bolts along the top. I think either make them less frequent or reduce the size of them.
[QUOTE=Urser;32018231]I wish I was quicker at making progress on my models, maybe then I wouldn't be so obsessive-compulsive when it comes to saving EVERY SINGLE iteration.
[img]http://img683.imageshack.us/img683/166/increments.png[/img][/QUOTE]
use dropbox it saves all of the older versions of a file you choose
[QUOTE=ScreamingGerbil;32023138]I am SO TIRED
[img]http://i.imgur.com/cy9FS.png[/img][/QUOTE]
I hope the shield gets ingame, that way I could name it "The Mirror Shield".
[QUOTE=Sparkwire;32025529]I would be most grateful if you would allow me to texture that fine medic hat, napy.[/QUOTE]
Pie_tony was first, heh.
sparkwire any news on that skeleton boss
[B]OH DIS IS BAD! I CANNOT FIND MY CANDY! HELP ME DOKTOR![/B]
[img]http://i.imgur.com/UypxQ.png[/img]
[B]Winner [/B]- Use these two colors as team colors (dark for red, light for blue)
[B]Agree[/B] - Use dark for both teams
[B]Disagree [/B]- Use light for both teams
[QUOTE=NapyDaWise;32025637]Pie_tony was first, heh.[/QUOTE]
We can both do it, the competition will bring a more polished product into fruition.
[QUOTE=NapyDaWise;32025404][img]http://speedcap.net/img/5861267f56806c0d3d707b41de737369/091a3.png[/img]
Looks finished ? (I removed the glass for the screenshot, don't wory. And i'm making all option avaliable : 3 sizes of glasses and a broken one.)[/QUOTE]
Please tell me you'll include a texture option for that cool green color seen in the earlier screenshots sir! You would make this rather boorish fellow very happy.
Let's make this happen.
[IMG]http://i54.tinypic.com/2wqcyg3.jpg[/IMG]
[QUOTE=Gerre;32025976]Let's make this happen.
[IMG]http://i54.tinypic.com/2wqcyg3.jpg[/IMG][/QUOTE]
Foxy grandpa.
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