• TF2 Emporium XL
    10,904 replies, posted
[QUOTE=slashsnemesis;32059835]What else would they run on?[/QUOTE] Batteries are usually inside of the things they run.
sparkwire's texture is best [editline]1st September 2011[/editline] [QUOTE=ColonelBD;32059864]Video of the Defacer in action. [video=youtube;NZgrsqnFARc]http://www.youtube.com/watch?v=NZgrsqnFARc&feature=channel_video_title[/video] Sorry for the late upload, had stuff to do.[/QUOTE]I didn't realise that it would be flickering. Does the bonecutter flicker?
[QUOTE=ColonelBD;32059864]Video of the Defacer in action. [video=youtube;NZgrsqnFARc]http://www.youtube.com/watch?v=NZgrsqnFARc&feature=channel_video_title[/video] Sorry for the late upload, had stuff to do.[/QUOTE] [sp]joke stats[/sp] -75% damage +100% damage against Spies No Random Crits [url]http://wiki.teamfortress.com/w/images/d/d7/Sniper_DominationSpy02.wav[/url] [sp][i]Two[/i] faces to deface, I dunno v:v:v[/sp]
[QUOTE=comet1337;32059697]why does it seem that spark is copying everyone?[/QUOTE] I made the model, Sparkwire and Pie_Tony are both texturing the hat. (although it look like they are making the same texture, because they use the same colors...) [QUOTE=Tylizzle;32059756]Any possibility of adding LoD's? It would seem like something it would need.[/QUOTE] The whole model is ~4300 polys. so yes, i'll probably add LODs, but later. [QUOTE=Captain Chalky;32059800]The texture looks good, but it bothers me that everything in the world of Team Fortress runs on batteries.[/QUOTE] The front was very bland without it. Gives more personality.
[QUOTE=Psychopath12;32059819]Well they certainly aren't going to plug themselves into the wall.[/QUOTE] Engineer has a power cord lasso just in case.
[QUOTE=Sparkwire;32059762]Its not my model...[/QUOTE] Why are you acting surprised. People were telling you to make note of that for ages. Is including a simple line of text at the bottom of your images like "Model by X Texture by X" so hard. You're pushing out so much stuff it's hard to keep track who makes what.
[QUOTE=Populus89;32060144]Why are you acting surprised. People were telling you to make note of that for ages. Is including a simple line of text at the bottom of your images like "Model by X Texture by X" so hard. You're pushing out so much stuff it's hard to keep track who makes what.[/QUOTE] except pie tony posted his texture in here, and napy displayed the model a couple times each.
Skin of the year 2011 [url]http://www.gamebanana.com/skins/95152[/url]
[QUOTE=ColonelBD;32059864]Video of the Defacer in action. [video=youtube;NZgrsqnFARc]http://www.youtube.com/watch?v=NZgrsqnFARc&feature=channel_video_title[/video] Sorry for the late upload, had stuff to do.[/QUOTE] Flickers waaaay too fast, should be more of a pulsing glow.
[QUOTE=slashsnemesis;32060296]Skin of the year 2011 [url]http://www.gamebanana.com/skins/95152[/url][/QUOTE] Oh god.
[IMG]http://speedcap.net/img/5861267f56806c0d3d707b41de737369/872ac.png[/img] Now with 100% more plumbery.
[QUOTE=ColonelBD;32059864]Video of the Defacer in action. [video=youtube;NZgrsqnFARc]http://www.youtube.com/watch?v=NZgrsqnFARc&feature=channel_video_title[/video] Sorry for the late upload, had stuff to do.[/QUOTE] Holy shit, Spor. :pcgaming: [editline]1st September 2011[/editline] Oh and the skin is cool too.
[QUOTE=slashsnemesis;32060296]Skin of the year 2011 [url]http://www.gamebanana.com/skins/95152[/url][/QUOTE] Use in combination with this for extreme coolness [url]http://www.gamebanana.com/skins/92903[/url]
[QUOTE=Captain Chalky;32060498]That's exactly what I meant, thanks. I mean, the helmet looks pretty high tech but still runs on batteries which are [B]taped outside of the helmet[/B].[/QUOTE]He likes his headspace to not be cluttered with lithium nor alkaline batteries.
[QUOTE=NeoDement;32059968]sparkwire's texture is best [editline]1st September 2011[/editline] I didn't realise that it would be flickering. Does the bonecutter flicker?[/QUOTE] Sure does. So does the headtaker as well when used by the Horseman. @Latin_geek: To tell you the truth, I have virtually no real control over how the glow works. I copied the glow parametres from the pumpkin_axe.vmt (glowing Headtaker), and don't want to mess around with them that much in case it breaks the entire material. Also the glow works from lighting sources, so a poly positioned dead on a light source glows brighter and flickers faster than one posistioned away from one, at least thats how I think it works.
Shotgun Fever !!! [url=http://dl.dropbox.com/u/26839256/Valve%20logic%20reserve%20shooter.zip][img]http://dl.dropbox.com/u/26839256/mini%20promo/mat500_logic_promo.png[/img][/url] [url=http://dl.dropbox.com/u/26839256/mini%20justice.zip][img]http://dl.dropbox.com/u/26839256/mini%20promo/mat500_minijustice_promo.png[/img][/url] [url=http://dl.dropbox.com/u/26839256/winter%20camo%20widowmaker.zip][img]http://dl.dropbox.com/u/26839256/mini%20promo/mat500_winter_widowmaker_promo.png[/img][/url] it's the beginning ! ;)
[QUOTE=ColonelBD;32060737]Sure does. So does the headtaker as well when used by the Horseman. @Latin_geek: To tell you the truth, I have virtually no real control over how the glow works. I copied the glow parametres from the pumpkin_axe.vmt (glowing Headtaker), and don't want to mess around with them that much in case it breaks the entire material. Also the glow works from lighting sources, so a poly positioned dead on a light source glows brighter and flickers faster than one posistioned away from one, at least thats how I think it works.[/QUOTE]That's a shame. Guess I'll be installing the pure one.
[thumb]http://cloud.steampowered.com/ugc/594695543491150001/62E3908C248376FAFFC0CDB5D432F6C9EBDA329A/[/thumb]
To help out those people that need a texture artist: [url=http://dl.dropbox.com/u/8581927/TextureArtistList.html][img]http://dl.dropbox.com/u/8581927/promo_textureartists.png[/img][/url] Emporium worthy? If yes maybe a list for other things too?
You wish you were as good at interface design as I am... [img]http://files.benbur.net/complexdiagram.jpg[/img] I'll probably release a beta when I've redone the UI though.
[img]http://i.imgur.com/YTHD6.png[/img] [url=http://dl.dropbox.com/u/18271121/TF2/tf2guide.html][img]http://dl.dropbox.com/u/12338304/TF2%20tutorials.png[/img][/url] [url=http://www.mediafire.com/?90187ytedmv2e3e][img]http://img11.hostingpics.net/pics/186912Untitled1.png[/img][/url] [url=http://dl.dropbox.com/u/9411074/MDLVIEWER_FIX.bat][img]http://dl.dropbox.com/u/9411074/promo_hwm.png[/img][/url] [url=http://dl.dropbox.com/u/8581927/TextureArtistList.html][img]http://dl.dropbox.com/u/8581927/promo_textureartists.png[/img][/url] [url=steam://friends/joinchat/103582791430986324][img]http://i.imgur.com/ukkpC.png[/img][/url] Maybe something for next emporium to have things for modders? Could be in an expansion.
[QUOTE=Dewd;32060926][thumb]http://cloud.steampowered.com/ugc/594695543491150001/62E3908C248376FAFFC0CDB5D432F6C9EBDA329A/[/thumb][/QUOTE] Bow Ties are cool.
I knew joining the group chat was the wrong choice.
[QUOTE=Frying Dutchman;32061363][img]http://i.imgur.com/YTHD6.png[/img] [url=http://dl.dropbox.com/u/18271121/TF2/tf2guide.html][img]http://dl.dropbox.com/u/12338304/TF2%20tutorials.png[/img][/url] [url=http://www.mediafire.com/?90187ytedmv2e3e][img]http://img11.hostingpics.net/pics/186912Untitled1.png[/img][/url] [url=http://dl.dropbox.com/u/9411074/MDLVIEWER_FIX.bat][img]http://dl.dropbox.com/u/9411074/promo_hwm.png[/img][/url] [url=http://dl.dropbox.com/u/8581927/TextureArtistList.html][img]http://dl.dropbox.com/u/8581927/promo_textureartists.png[/img][/url] [url=steam://friends/joinchat/103582791430986324][img]http://i.imgur.com/ukkpC.png[/img][/url] Maybe something for next emporium to have things for modders? Could be in an expansion.[/QUOTE] [URL="http://www.facepunch.com/threads/1121967?p=32061521"]Posted it. Want me to give you credit?[/URL]
dats stooped
Could people who's mods haven't been added yet please Pm me, due to school and partying hard I don't have time to browse the thread constantly. I [I]think[/I] I got them all, but correct me if I'm wrong. Thanks! :smile:
[QUOTE=Saint Jimmy;32061731]Could people who's mods haven't been added yet please Pm me, due to school and partying hard I don't have time to browse the thread constantly. I [I]think[/I] I got them all, but correct me if I'm wrong. Thanks! :smile:[/QUOTE] That's what OP and the expansions are for. [editline]Whoops[/editline] Perhaps I shouldn't be posting here while distracted, my bad :v:
[QUOTE=Bazkip;32061807]That's what OP and the expansions are for.[/QUOTE] He IS the expansion. God damn.
[QUOTE=Saint Jimmy;32061731]Could people who's mods haven't been added yet please Pm me, due to school and partying hard I don't have time to browse the thread constantly. I [I]think[/I] I got them all, but correct me if I'm wrong. Thanks! :smile:[/QUOTE] If you look through using the image thing by the thread name it might be easier than going through page by page.
[QUOTE=Saint Jimmy;32061731]Could people who's mods haven't been added yet please Pm me, due to school and partying hard I don't have time to browse the thread constantly. I [I]think[/I] I got them all, but correct me if I'm wrong. Thanks! :smile:[/QUOTE] Thanks for adding the texture artist list but the Swatches and HWM fix is already in the OP (or other expansion) Also people that would like to texture or just beginners feel free to pm me and get a funky spot in the [url=http://dl.dropbox.com/u/8581927/TextureArtistList.html]list here.[/url]
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