• TF2 Emporium XL
    10,904 replies, posted
[QUOTE=MasterFen007;32064879]Can I get this as a replacement for the Noir?[/QUOTE] You will need to hex it after :v: and add it to the op if you want but meh [url=http://www.mediafire.com/?dfd1oxdzj30a3k0][img]http://i.imgur.com/Ssap8.png[/img][/url] [sp]its not even transparent dont hurt me please[/sp] [sp]Fine jeez no one added it to the op :c[/sp]
[img]http://img829.imageshack.us/img829/8691/wcc0u0.png[/img] Hood-less version for no clipping.
[QUOTE=Sexy Robot;32064967]no clipping.[/QUOTE] Sandvich
[QUOTE=Sexy Robot;32064967][img]http://img829.imageshack.us/img829/8691/wcc0u0.png[/img] Hood-less version for no clipping.[/QUOTE] can you make a brown version
[QUOTE=Psychopath12;32064979]Sandvich[/QUOTE] Halloween mask.
[QUOTE=Cbast;32063573]I don't know for the Model Viewer but Maya does say something like that :v: [img]http://uppix.net/0/e/d/11b9ac1c35ea000f984f97e8e042f.jpg[/img] Also : [img]http://uppix.net/9/6/3/304c224bf75b5fde338d26f28e17e.jpg[/img][/QUOTE] BAKE THAT AS A BUMPMAP THEN APPLY IT TO A FLAT FACE JESUS FUCK HOW IS THAT EVEN WORKING INGAME!? Also I like the needle more than the arms.
[QUOTE=Stoffy;32064823]Copper doesn't rust, it will oxidize and turn dark brown and then green over time. :smile:[/QUOTE] Still turns green.
Ok guys, hear me out on this. We should give the Demoman a pizza pack. [img]http://whatscookingamerica.net/Foto3/PizzaPeelWood.jpg[/img] [img]http://bigstickcombat.files.wordpress.com/2010/12/340n30297_pizza_peel.jpg[/img] A Pizza Peel for the melee (Long and Short versions, Bottle and Eyelander respectively) A Pizza for the Targe (Cheese for BLU, Pepperoni for RED) And a big Italian Moustache and Chef's hat for Misc and Head slot. [img]http://image.shutterstock.com/display_pic_with_logo/121360/121360,1207933605,4/stock-vector-winking-pizza-chef-giving-the-okay-sign-vector-illustration-11397010.jpg[/img]
Seems a bit too silly even for a game where you can hit people over the head with a fish.
[QUOTE=Corporal Yippie;32065008]can you make a brown version[/QUOTE] [img]http://img199.imageshack.us/img199/2723/russpd.png[/img] ?
[QUOTE=Vonwilbur;32050950][img]http://dl.dropbox.com/u/17923674/Modeling/coffin/all.png[/img][/QUOTE] Stats: On backstab: lid swings open and knocks back the stabber
[QUOTE=Psychopath12;32065085]Seems a bit too silly even for a game where you can hit people over the head with a fish.[/QUOTE] [t]http://wiki.teamfortress.com/w/images/thumb/c/c0/Painted_Max%27s_Severed_Head_32CD32.png/494px-Painted_Max%27s_Severed_Head_32CD32.png[/t]
[QUOTE=New Cidem;32065063]Ok guys, hear me out on this. We should give the Demoman a pizza pack. [img]http://whatscookingamerica.net/Foto3/PizzaPeelWood.jpg[/img] [img]http://bigstickcombat.files.wordpress.com/2010/12/340n30297_pizza_peel.jpg[/img] A Pizza Peel for the melee (Long and Short versions, Bottle and Eyelander respectively) A Pizza for the Targe (Cheese for BLU, Pepperoni for RED) And a big Italian Moustache and Chef's hat for Misc and Head slot. [img]http://image.shutterstock.com/display_pic_with_logo/121360/121360,1207933605,4/stock-vector-winking-pizza-chef-giving-the-okay-sign-vector-illustration-11397010.jpg[/img][/QUOTE] Calzone slippers for the booties [IMG]http://recettes-pizza.com/IMG/arton30.jpg[/IMG]
[QUOTE=Stoffy;32064823]Copper doesn't rust, it will oxidize and turn dark brown and then green over time. :smile:[/QUOTE] Rust is a term given to any form of oxidation, however most people link the term 'rust' to Iron Oxide. Scientifically the term 'rust' stands for anything which is an Oxide and in powder form. Because of this Copper Oxide is infact 'rust'. The more you know.
[QUOTE=EDDY TT;32065050]BAKE THAT AS A BUMPMAP THEN APPLY IT TO A FLAT FACE JESUS FUCK HOW IS THAT EVEN WORKING INGAME!? Also I like the needle more than the arms.[/QUOTE] No. We all know how source bump mapping look. Source can handle 10k easily and this model will never be shown two time on the same screen. (Because spy watches never show up in world view). Also the Dead Ringer is around 8000 if I remember right. Meh. :v:
[QUOTE=mat500;32060747]Shotgun Fever !!! [url=http://dl.dropbox.com/u/26839256/Valve%20logic%20reserve%20shooter.zip][img]http://dl.dropbox.com/u/26839256/mini%20promo/mat500_logic_promo.png[/img][/url] [url=http://dl.dropbox.com/u/26839256/mini%20justice.zip][img]http://dl.dropbox.com/u/26839256/mini%20promo/mat500_minijustice_promo.png[/img][/url] [url=http://dl.dropbox.com/u/26839256/winter%20camo%20widowmaker.zip][img]http://dl.dropbox.com/u/26839256/mini%20promo/mat500_winter_widowmaker_promo.png[/img][/url] it's the beginning ! ;)[/QUOTE] Can you make the full length Reserve Shooter for the standard Shotgun (without the hammer at the back, preferably)? Because that's pretty much the bottom line of what I wanted from day one :v:
Question; how do I make glass on a model
[QUOTE=Cbast;32065247]No. We all know how source bump mapping look. Source can handle 10k easily and this model will never be shown two time on the same screen. (Because spy watches never show up in world view). Also the Dead Ringer is around 8000 if I remember right. Meh. :v:[/QUOTE] If you're going off the model viewer the dead ringer is half that. The model viewer doubles the polycount of anything with the cloak proxies. And sources bumpmapping is no worse than any other engines bumpmapping, it all depends on how long you want to bother baking the map and if you want to make it extremely detailed or not. Baking directly from real mesh is the best method around.
[QUOTE=Sexy Robot;32065094][img]http://img199.imageshack.us/img199/2723/russpd.png[/img] ?[/QUOTE] Maybe make it team colored and have the gray one for BLU and this for RED?
[QUOTE=EDDY TT;32065311]If you're going off the model viewer the dead ringer is half that. The model viewer doubles the polycount of anything with the cloak proxies. And sources bumpmapping is no worse than any other engines bumpmapping, it all depends on how long you want to bother baking the map and if you want to make it extremely detailed or not. Baking directly from real mesh is the best method around.[/QUOTE] I know that [img]http://uppix.net/b/b/d/bbde8cb8c97ad69afa4926a02892d.jpg[/img] But I don't think giving away 5k tri will really change a lot when you know that you could play on a server where everyone wear a hat with 4500 tri each.
[url]http://dl.dropbox.com/u/2672923/commandospyset.zip[/url] No one's compiled all of this yet?
[QUOTE=Rainbowmaker;32064373][img]http://i.imgur.com/prSrD.png[/img] [sp]So shitty i won't release it UNTIL SOMEONE ASKS IT[/sp] Grey man's hat from LSD: [img]http://autofish.net/shrines/lsd/lsd_017.jpg[/img] [sp]stop calling it a box :c[/sp][/QUOTE] I hate to go off topic here, but where might I purchase a copy of this game? I've seen some stuff about it and I'd like to try it out. Also, I do like the hat you made. It seems like it stands a good chance of getting in.
[QUOTE=Cbast;32065401]I know that [img]http://uppix.net/b/b/d/bbde8cb8c97ad69afa4926a02892d.jpg[/img] But I don't think giving away 5k tri will really change a lot when you know that you could play on a server where everyone wear a hat with 4500 tri each.[/QUOTE] Irrelevant, you should always optimise your model, even if you bake the small parts, for the numbers they are stupidly high poly for what they are and be reduced to just texture detail instead of raw mesh. Also a hat is much larger than a watch, I can justify 4.5k on a hat, not 8k on a damn watch.
[QUOTE=Cbast;32063922]Want to be sure the model is okay before the baking :v: That's pretty cool but I'm already at 8600 tri. Not sure if I can add more.[/QUOTE] The Spy watch is rendered only in the players view so it doesn't matter. You can delete the back faces to reduce the amount if you want. Whether Valve are on the ball on that I don't know.
~citizen snip~
[QUOTE=Cbast;32065401]I know that [img]http://uppix.net/b/b/d/bbde8cb8c97ad69afa4926a02892d.jpg[/img] But I don't think giving away 5k tri will really change a lot when you know that you could play on a server where everyone wear a hat with 4500 tri each.[/QUOTE] This is the same logic that's caused the game to become the unoptimized mess it is today.
[QUOTE=EDDY TT;32065210]Rust is a term given to any form of oxidation, however most people link the term 'rust' to Iron Oxide. Scientifically the term 'rust' stands for anything which is an Oxide and in powder form. Because of this Copper Oxide is infact 'rust'. The more you know.[/QUOTE] Thanks for enlightening me, it's always nice to be corrected since (most)people learn from their mistakes :v:
[QUOTE=BigBoom;32065294]Can you make the full length Reserve Shooter for the standard Shotgun (without the hammer at the back, preferably)? Because that's pretty much the bottom line of what I wanted from day one :v:[/QUOTE] um... well ok, but if you want an hammerless version you should ask that to BrainZ
[QUOTE=EDDY TT;32065681]Irrelevant, you should always optimise your model, even if you bake the small parts, for the numbers they are stupidly high poly for what they are and be reduced to just texture detail instead of raw mesh. Also a hat is much larger than a watch, I can justify 4.5k on a hat, not 8k on a damn watch.[/QUOTE] Most of time the watch will be much larger than the hat on your screen (because it's right on your viewmodel) [QUOTE=Rozzy85;32065696]The Spy watch is rendered only in the players view so it doesn't matter. You can delete the back faces to reduce the amount if you want. Whether Valve are on the ball on that I don't know.[/QUOTE] Yep. I'll make the texture as if the model could be seen by anyone (no deleted face) but the final model will be optimized like that. [QUOTE=Nzdjh;32065788]This is the same logic that's caused the game to become the unoptimized mess it is today.[/QUOTE] The optimized mesh could have LODs to optimize the whole render. Making a LODs on something on your viewmodel is useless. Plus, this will just be a mod so if you fear to lose too much fps because of one viewmodel you could just don't use it. I do understand what you mean about the little part but the big advantage of mesh against texture is the ... deepness? (don't know if this word exist, sorry if not) and the more accurate geometry. When you bake detail on the texture, the quality of theses detail depend on your UV map and the resolution. If I'm using enough texture space for the interior of the watch I won't have much left for the rest. I do apologize for my spelling. (And maybe being that stupid on this but I don't want to cut viewmodel detail when the game itself could optimize the whole world models).
[IMG]http://i.imgur.com/LKvaZ.png[/IMG]
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