On a side note, just model every weapon from Metro 2033, ESPECIALLY THAT GODDAMN LIGHTER
[QUOTE=Mr, Jukebox;32067399]Which class would get this gun? :v:
[img]http://2.bp.blogspot.com/-F-v0Wtb0Nag/TdxbsZq6GNI/AAAAAAAAA60/kUBsgZslYJA/s1600/Metro2033revolver.jpg[/img]
dat page stretch[/QUOTE]
Spy.
It's a revolver, isn't it? v:v:v
[QUOTE=Mr, Jukebox;32067399]Which class would get this gun? :v:
[img]http://2.bp.blogspot.com/-F-v0Wtb0Nag/TdxbsZq6GNI/AAAAAAAAA60/kUBsgZslYJA/s1600/Metro2033revolver.jpg[/img]
dat page stretch[/QUOTE]
Sandvich.
Ok. Good base colors then?
[img]http://dl.dropbox.com/u/22376999/bell6.png[/img]
[QUOTE=Tylizzle;32066977]Are you using the original light warps? The immediate darkness on the large middle part looks like it's those terrible looking beta light warps.[/QUOTE]
It's just the awkward shape of the model.
[QUOTE=Ducksink;32055857]I had 68 opened. Beat that
I'm just too lazy to close them even though it makes everything really slow[/QUOTE]
I restored like nine sessions before, just on a lark.
It ended up being something like 135 tabs then crashed.
I probably had another at least five plus sessions that could have been restored thereafter.
(if you're not aware if you had a session restore that you ignored and closed FF the session restore will carry over).
I was going to try again without connection so as not to overload but realized it was stupid and just started a new session.
[QUOTE=Mnemosynaut;32066427]How do I make this better?
[img]http://dl.dropbox.com/u/22376999/bell3.png[/img][/QUOTE]
Are you copying SVDL's sexy purple backgrounds?
I didn't mean this as a bad thing :/
[QUOTE=Mnemosynaut;32067744]Ok. Good base colors then?
[url]http://dl.dropbox.com/u/22376999/bell6.png[/url]
...
It's just the awkward shape of the model.[/QUOTE]
Try this vmt:
"VertexLitGeneric"
{
"$basetexture" " "
"$phong" "1"
"$phongexponent" "25"
"$phongboost" "10"
"$lightwarptexture" "models\lightwarps\weapon_lightwarp"
"$phongfresnelranges" "[.25 .5 1]"
"halflambert" "1"
"$basemapalphaphongmask" "1"
"$rimlight" "1"
"$rimlightexponent" "4"
"$rimlightboost" ".175"
"$glowcolor" "1"
// Cloaking
"$cloakPassEnabled" "1"
"Proxies"
{
"weapon_invis"
{
}
"ModelGlowColor"
{
"resultVar" "$glowcolor"
}
"Equals"
{
"srcVar1" "$glowcolor"
"resultVar" "$selfillumtint"
}
"Equals"
{
"srcVar1" "$glowcolor"
"resultVar" "$color2"
}
}
}
Copy pasta-d from one I've used. It makes smoother shading.
[QUOTE=Mr, Jukebox;32067399]Which class would get this gun? :v:
[img]http://2.bp.blogspot.com/-F-v0Wtb0Nag/TdxbsZq6GNI/AAAAAAAAA60/kUBsgZslYJA/s1600/Metro2033revolver.jpg[/img]
dat page stretch[/QUOTE]
That would be a great Ambassador model, given its penchant for accuracy.
[thumb]http://dl.dropbox.com/u/32006613/Models/halberd2_2.png[/thumb]
In-game shot after a few little tweaks to the blade and the spikes on the back. Texture time.
[B]Concessionaire's Coin Clicker
[img]http://i.imgur.com/ulKqf.png[/img]
Agree for - [img]http://i.imgur.com/hSSQv.png[/img]
Disagree for - [img]http://i.imgur.com/5Jw8D.png[/img]
Funny for - [img]http://i.imgur.com/RDfec.png[/img][/B]
[QUOTE=Jacen;32067447]Sniper
I once thought about making the double barrel from Metro 2033 for the scout.[/QUOTE]
Fucking ninja's.
I guess I'll have to scrap mine :v
[QUOTE=Mnemosynaut;32067744]Ok. Good base colors then?
[img]http://dl.dropbox.com/u/22376999/bell6.png[/img][/QUOTE]Have you thought of using an envmap on the golden parts? If it's a new bell it could look good with it, I think.
[QUOTE=DJ INC3PTI0N;32068244]Fucking ninja's.
I guess I'll have to scrap mine :v[/QUOTE]
I thought of that a long time ago and haven't really decided to do it. So if you want to do it, do it.
[QUOTE=Toastador;32068012]Copy pasta-d from one I've used. It makes smoother shading.[/QUOTE]
It helps a little bit. Nothing really noticeable but better nonetheless.
[QUOTE=biodude94566;32068261]Have you thought of using an envmap on the golden parts? If it's a new bell it could look good with it, I think.[/QUOTE]
Due to the curvy geometry, the envmap shows up as a weird, spherical UFO thing that floats around the model.
[thumb]http://dl.dropbox.com/u/32006613/Models/halberd2_3.png[/thumb]
Base colors
edit: Now with more sharp edges
[thumb]http://dl.dropbox.com/u/32006613/Models/halberd2_3_1.png[/thumb]
Progress!
[img]http://img84.imageshack.us/img84/2227/gunw.png[/img]
[Fuck that camera thing that Blender has, shit is damn near impossible to position right for a nice HQ render]
Still need to add the gun barrel and related holes, as well as model up some boolets for the drum.
[QUOTE=DoctorQ;32068729]Progress!
[img]http://img84.imageshack.us/img84/2227/gunw.png[/img]
[Fuck that camera thing that Blender has, shit is damn near impossible to position right for a nice HQ render]
Still need to add the gun barrel and related holes, as well as model up some boolets for the drum.[/QUOTE]
Probably still many times better a revolver than I could do.
[QUOTE=DoctorQ;32068729]Progress!
[img]snip[/img]
[Fuck that camera thing that Blender has, shit is damn near impossible to position right for a nice HQ render]
Still need to add the gun barrel and related holes, as well as model up some boolets for the drum.[/QUOTE]
you gonna add smoothing?
btw ctrl+alt+0=easy camera placement
Who wants the smd so they can fix the textures on the Bills?
[IMG]http://i.imgur.com/X2t7th.jpg[/IMG]
[QUOTE=Jalcober;32068877]you gonna add smoothing?
btw ctrl+alt+0=easy camera placement[/QUOTE]
Yes.
When I figure out how.
*rummages through tutorials*
[QUOTE=DoctorQ;32068964]Yes.
When I figure out how.
*rummages through tutorials*[/QUOTE]
smoothing is on the left side when your in edit mode
[img]http://i.imgur.com/yuaRA.png[/img]
[B]WHAT EVER COULD IT BE!?[/B]
Awww ain't that a cute lil gun?
[URL=http://filesmelt.com/][IMG]http://filesmelt.com/dl/gunys_001.jpg[/IMG][/URL]
That's actually really awesome.
[QUOTE=Left_4_Pills;32069383]Awww ain't that a cute lil gun?
[URL=http://filesmelt.com/][IMG]http://filesmelt.com/dl/gunys_001.jpg[/IMG][/URL][/QUOTE]
I might actually try and make a small rocket launcher gun based on this :O
replaces the Bison of course.
Finally bothered to finish the hat
[img]http://i1008.photobucket.com/albums/af209/loneredsheep/witch_hat1.jpg[/img]
[img]http://i1008.photobucket.com/albums/af209/loneredsheep/witch_hat2.jpg[/img]
names?
[editline]11:48[/editline]
for each item
Shouldn't the rope go over the ears? :v:
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