• TF2 Emporium XL
    10,904 replies, posted
[QUOTE=RolandDinosaur;32094876][img]http://img42.imageshack.us/img42/4240/spycoatsilhouette.png[/img] does anyone know where i can find the original for this? it's not in the op/extensions[/QUOTE] I never bothered making a promo for it. [url]http://dl.dropbox.com/u/25352599/SpycoatTurtleneck.rar[/url]
I need help making my model have team-colors. Neo tried to help but it just stayed the same. Here's the .qc: [quote]$cd "C:\Users\Alex\Downloads\Source Compilers" $modelname "player\items\scout/professor_speks.mdl" $model "body" "scarf3.smd" $cdmaterials "\models\player\items\scout\" $texturegroup skinfamilies { { "scarf4" } { "scarf3" } } $hboxset "default" $hbox 0 "bip_spine_3" -7.909 -11.866 -7.098 8.001 0.000 3.373 $hbox 0 "scarf1" -7.909 -11.866 -7.098 8.001 0.000 3.373 $hbox 0 "scarf2" -7.909 -11.866 -7.098 8.001 0.000 3.373 $hbox 0 "scarf3" -7.909 -11.866 -7.098 8.001 0.000 3.373 $hbox 0 "scarf4" -7.909 -11.866 -7.098 8.001 0.000 3.373 $hbox 0 "scarf5" -7.909 -11.866 -7.098 8.001 0.000 3.373 $hbox 0 "scarf6" -7.909 -11.866 -7.098 8.001 0.000 3.373 $hbox 0 "scarf7" -7.909 -11.866 -7.098 8.001 0.000 3.373 $hbox 0 "scarf8" -7.909 -11.866 -7.098 8.001 0.000 3.373 // Model uses material "scarf4.vmt" // Model uses material "scarf3.vmt" $surfaceprop "flesh" $illumposition -0.046 -1.491 5.871 $sequence idle "idle" fps 30.00 $collisionmodel "phymodel.smd" { $mass 5.0 $inertia 1.00 $damping 0.00 $rotdamping 0.00 } [/quote] Does anyone know the problem?
[img]http://img225.imageshack.us/img225/6158/qvuiaj.png[/img] Private twinkle toes.
[QUOTE=Sexy Robot;32095113][img]http://img225.imageshack.us/img225/6158/qvuiaj.png[/img] Private twinkle toes.[/QUOTE] Cortex Command promo.
[QUOTE=Sexy Robot;32095113][img]http://img225.imageshack.us/img225/6158/qvuiaj.png[/img] Private twinkle toes.[/QUOTE] How much clipping we gonna get with the glasses miscs? :v:
[QUOTE=psyke;32095174]Cortex Command promo.[/QUOTE] More like CS:GO promo :v:
Were there fixes to the phong on the bands on the trilby and cosa nostra as well as the old geezer?
[QUOTE=Inspecter;32095231]Were there fixes to the phong on the bands on the trilby and cosa nostra as well as the old geezer?[/QUOTE] I'm fairly certain the Geezer will be fixed in the big cosmetic update this month. If it isn't, I'll release a fix.
[QUOTE=Mnemosynaut;32095370]big cosmetic update this month.[/QUOTE] Source?
[QUOTE=Mnemosynaut;32095370]I'm fairly certain the Geezer will be fixed in the big cosmetic update this month. If it isn't, I'll release a fix.[/QUOTE] Does this mean paint fixes will be added? Other then that what about the bands of the cosa nostra cap and flipped trilby?
[QUOTE=AkujiTheSniper;32095089]I need help making my model have team-colors. Neo tried to help but it just stayed the same. Here's the .qc: Does anyone know the problem?[/QUOTE] Are you sure you followed his advice correctly? This is what I do for team color code, works every time for me: [quote]$cd "C:\Users\Alex\Downloads\Source Compilers" $modelname "player\items\scout/professor_speks.mdl" $model "body" "scarf3.smd" $cdmaterials "\models\player\items\scout\" $texturegroup skinfamilies { { "scarf4" } { "scarf3" } } $hboxset "default" $hbox 0 "bip_spine_3" -7.909 -11.866 -7.098 8.001 0.000 3.373 $hbox 0 "scarf1" -7.909 -11.866 -7.098 8.001 0.000 3.373 $hbox 0 "scarf2" -7.909 -11.866 -7.098 8.001 0.000 3.373 $hbox 0 "scarf3" -7.909 -11.866 -7.098 8.001 0.000 3.373 $hbox 0 "scarf4" -7.909 -11.866 -7.098 8.001 0.000 3.373 $hbox 0 "scarf5" -7.909 -11.866 -7.098 8.001 0.000 3.373 $hbox 0 "scarf6" -7.909 -11.866 -7.098 8.001 0.000 3.373 $hbox 0 "scarf7" -7.909 -11.866 -7.098 8.001 0.000 3.373 $hbox 0 "scarf8" -7.909 -11.866 -7.098 8.001 0.000 3.373 // Model uses material "scarf4.vmt" // Model uses material "scarf3.vmt" $surfaceprop "flesh" $illumposition -0.046 -1.491 5.871 $sequence idle "idle" fps 30.00 $collisionmodel "phymodel.smd" { $mass 5.0 $inertia 1.00 $damping 0.00 $rotdamping 0.00 }[/quote]
[QUOTE=Mnemosynaut;32095370]I'm fairly certain the Geezer will be fixed in the big cosmetic update this month.[/QUOTE] :allears:
pocket rockets [IMG]http://i.imgur.com/lKGVj.png[/IMG]
[IMG]http://screensnapr.com/e/KdegDd.png[/IMG] Texture by Gerbil
[QUOTE=Captain Chalky;32095740]Will it be 3 months late too?[/QUOTE] or not come out at all like the styles?
I want to attach a little blue flame particle on my weapon (the one used on the flamethrower), but I'm not seeing it listed in there: [url]http://developer.valvesoftware.com/wiki/List_of_TF2_Particles[/url] Anyone know how I would do that? I assume it's with this, but I can't do that if I don't have the name of that particle effect :| [url]http://developer.valvesoftware.com/wiki/Attachment[/url]
[QUOTE=Segab;32095841]I want to attach a little blue flame particle on my weapon (the one used on the flamethrower), but I'm not seeing it listed in there: [url]http://developer.valvesoftware.com/wiki/List_of_TF2_Particles[/url] Anyone know how I would do that? I assume it's with this, but I can't do that if I don't have the name of that particle effect :| [url]http://developer.valvesoftware.com/wiki/Attachment[/url][/QUOTE] It's part of the flamethrower model.
[QUOTE=Sparkwire;32095392]Source?[/QUOTE] 1) We've known for a while that we are getting a second misc slot. It's probably something they want to save for a major update. 2) We know that a big "styles" update is coming soon. It's probably something they want to save for a major update. 3) Ceiling Man, who visited Valve, stated that they have something planned for every month up until November. The aforementioned things will obviously not be included in the Halloween Update so we can assume they will come out this month. 4) I emailed Brandon about three weeks ago about my Geezer still not being fixed and he said he would definitely look at it again. The fact that it has STILL not been updated when he has already acknowledged that it is broken means there is probably a reason they are waiting to ship the fix. 5) Pie_Tony told me about something secret and all I can say is that it's related to hats. That is why I believe a cosmetic update will be released this month. EDIT: Also, there was a customizable badge in the STS leak a few months back. So that's something.
[QUOTE=Mnemosynaut;32095923]1) We've known for a while that we are getting a second misc slot. It's probably something they want to save for a major update. 2) We know that a big "styles" update is coming soon. It's probably something they want to save for a major update. 3) Ceiling Man, who visited Valve, stated that they have something planned for every month up until November. The aforementioned things will obviously not be included in the Halloween Update so we can assume they will come out this month. 4) I emailed Brandon about three weeks ago about my Geezer still not being fixed and he said he would definitely look at it again. The fact that it has STILL not been updated when he has already acknowledged that it is broken means there is probably a reason they are waiting to ship the fix. 5) Pie_Tony told me about something secret and all I can say is that it's related to hats. That is why I believe a cosmetic update will be released this month.[/QUOTE] The TF2 Community: Wild speculation everyday
[QUOTE=Mnemosynaut;32095923]1) We've known for a while that we are getting a second misc slot. It's probably something they want to save for a major update. [/quote] Technically, they never promised anything related to that, the artwork was made to show off the new swag. Having multiples at once is for advertising purposes without cluttering it with too many characters, although they might or might not act on it. It's subject to change unless there's some concrete confirmation on it. The rest of the post still holds water, though.
[QUOTE=Mnemosynaut;32095923]1) We've known for a while that we are getting a second misc slot. It's probably something they want to save for a major update. 2) We know that a big "styles" update is coming soon. It's probably something they want to save for a major update. 3) Ceiling Man, who visited Valve, stated that they have something planned for every month up until November. The aforementioned things will obviously not be included in the Halloween Update so we can assume they will come out this month. 4) I emailed Brandon about three weeks ago about my Geezer still not being fixed and he said he would definitely look at it again. The fact that it has STILL not been updated when he has already acknowledged that it is broken means there is probably a reason they are waiting to ship the fix. 5) Pie_Tony told me about something secret and all I can say is that it's related to hats. That is why I believe a cosmetic update will be released this month.[/QUOTE] That's quite the chaos theory you got there. I just hope you're right. :tinfoil: Kidding 'bout the tinfoil. It seems to make sense. In Mnemo we trust.
I´ve been active on the forums over at tf2mods for some weeks now and I thought now was the time to join here also. I also want to play a role in the night of the living update and this is what I got so far (it´s supposed to be the engineers hand on a grill fork): [IMG]http://dl.dropbox.com/u/21595111/TF2%20Mods/grillfork3.png[/IMG] I call it THE HAUNTED HAND. Any suggestions?
[QUOTE=Kaymon;32093628]Sorry, but I am blind. Could you please zoom in a bit? I can't seem to see the colors very well.[/QUOTE] Gimme a few moments and I'll see what I can do.
[QUOTE=Sexy Robot;32095113][img]http://img225.imageshack.us/img225/6158/qvuiaj.png[/img] Private twinkle toes.[/QUOTE] How does it look on Scout, given that he already has a headset?
[QUOTE=Mnemosynaut;32095923]5) Pie_Tony told me about something secret and all I can say is that it's related to hats.[/QUOTE] Why even post about it if you're not allowed to say anything?
[QUOTE=Megafanx13;32096112]Why even post about it if you're not allowed to say anything?[/QUOTE] To tease a bit. I do it sometimes too :v:
[QUOTE=Daimao;32095910]It's part of the flamethrower model.[/QUOTE] what seriously? so I need to add a plane model and give it a transparent texture?
[QUOTE=AlfieSR;32096106]How does it look on Scout, given that he already has a headset?[/QUOTE] Guessing it's either a model without the headset that fits the normal one or a model that removes all the things on his head. [editline]3rd September 2011[/editline] [QUOTE=Segab;32096147]what seriously? so I need to add a plane model and give it a transparent texture?[/QUOTE] The little blue flame is more of a cone if i recall correctly I mean any lasers you see on weapons or mods are always either a plane or a thin cylinder with a texture, not a particle.
[QUOTE=biodude94566;32096082]Gimme a few moments and I'll see what I can do.[/QUOTE] Ask and ye shall recieve. [t]http://cloud.steampowered.com/ugc/542904147835402003/7B7068CCE3D51C46E03C804DBE26A1268683DC23/[/t] [t]http://cloud.steampowered.com/ugc/542904147835423470/7EDDFED3C5A60F137D176717E21505593B45DFF0/[/t] [t]http://cloud.steampowered.com/ugc/542904147835430525/090A4E81613F71DE89D9642B2476CAFDE5B37B8D/[/t] [t]http://cloud.steampowered.com/ugc/542904147835437480/9144FB4299D2F342060422A3658AA5B07FFFEAEC/[/t]
[img]http://i.imgur.com/OQc9d.png[/img] hammer broz
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