• TF2 Emporium XL
    10,904 replies, posted
[QUOTE=biodude94566;32100172]Better? [t]http://cloud.steampowered.com/ugc/542904147839232809/80C37779E17A193B43277B056FD6B64E13A49FB2/[/t][/QUOTE] The green crosshair makes it look like there's a booger hanging down from his nose. :v:
[QUOTE=Sexy Robot;32100070]I'll try it on scout later. But for now; [IMG]http://img231.imageshack.us/img231/7585/lbvjpi.png[/IMG] It's done.[/QUOTE] For Ellis Cap or Parasite?
[IMG]http://i.imgur.com/gJwfa.png[/IMG]
[QUOTE=Eeshton;32100457][IMG]http://i.imgur.com/gJwfa.png[/IMG][/QUOTE] Those spikes are more likely to inflict blunt trauma than pierce the person you hit with it, make them more spikey.
[QUOTE=Sexy Robot;32100070]I'll try it on scout later. But for now; [img]http://img231.imageshack.us/img231/7585/lbvjpi.png[/img] It's done.[/QUOTE]The top being up high like that is kind of weird.
[QUOTE=Sparkwire;32086740][img]http://cloud.steampowered.com/ugc/577807044911640990/949687E06928514A8B9723CC8C1F6C766F1DB90F/[/img] Release coming soon![/QUOTE] That shotty looks sexy. When?
[QUOTE=Sexy Robot;32100501]Those spikes are more likely to inflict blunt trauma than pierce the person you hit with it, make them more spikey.[/QUOTE] Sure, I'm going to see which version everyone likes, short sharp spikes but theres alot of them, or the long spikes but theres only like 6 or so of them. [IMG]http://i.imgur.com/VQvRj.png[/IMG] Better?
[QUOTE=Eeshton;32100527]Sure, I'm going to see which version everyone likes, short sharp spikes but theres alot of them, or the long spikes but theres only like 6 or so of them.[/QUOTE] just make it a grenade and give it to mr. degroot.
[QUOTE=PJAMA;32100507]That shotty looks sexy. When?[/QUOTE] DON'T question spark when he releases his work! Just don't do it.
[QUOTE=Eeshton;32100527]Sure, I'm going to see which version everyone likes, short sharp spikes but theres alot of them, or the long spikes but theres only like 6 or so of them. [IMG]http://i.imgur.com/VQvRj.png[/IMG] Better?[/QUOTE] Dude that thing is going to require an assload of jiggle bones
[url]http://www.youtube.com/watch?v=h03QBNVwX8Q[/url] requesting parts of the skeleton dance for taunts
AppFramework : Unable to load module C:\Program Files (x86)\Steam\steamapps\essilence\sourcesdk\bin\orangebox\bin\filesystem_steam.dll! Unable to load C:\Program Files (x86)\Steam\steamapps\essilence\sourcesdk\bin\orangebox\bin\filesystem_steam.dll I'm getting this error when trying to compile, googled found I'm supposed to verify the integrity of the cache for TF2. I did, but it didn't work.
[QUOTE=Eeshton;32101368]AppFramework : Unable to load module C:\Program Files (x86)\Steam\steamapps\essilence\sourcesdk\bin\[B]orangebox[/B]\bin\filesystem_steam.dll! Unable to load C:\Program Files (x86)\Steam\steamapps\essilence\sourcesdk\bin\[B]orangebox[/B]\bin\filesystem_steam.dll I'm getting this error when trying to compile, googled found I'm supposed to verify the integrity of the cache for TF2. I did, but it didn't work.[/QUOTE] Start up source sdk? :v: Edit: wut
[QUOTE=Eeshton;32101368]AppFramework : Unable to load module C:\Program Files (x86)\Steam\steamapps\essilence\sourcesdk\bin\orangebox\bin\filesystem_steam.dll! Unable to load C:\Program Files (x86)\Steam\steamapps\essilence\sourcesdk\bin\orangebox\bin\filesystem_steam.dll I'm getting this error when trying to compile, googled found I'm supposed to verify the integrity of the cache for TF2. I did, but it didn't work.[/QUOTE] ...oran gebox?
[QUOTE=Bazkip;32101495]...oran gebox?[/QUOTE] Super Turbo Hyper Oran Gebox: Game of the Year Edition 2011 I played it and got all the achievements. Plus the DLC's.
[QUOTE] [IMG]http://speedcap.net/img/a659862bb30a85b02d30e0865505138e/0f52a.png[/IMG] [img]http://speedcap.net/img/a659862bb30a85b02d30e0865505138e/e97c7.png[/img] [IMG]http://screensnapr.com/e/KdegDd.png[/IMG] [/QUOTE] These look Fan-fucking-tastic!
[QUOTE=Left_4_Pills;32101652]These look Fan-fucking-tastic![/QUOTE] Don't forget someone still has to model your other pocket rocket launchers. And the one I made concept art for. [IMG]http://dl.dropbox.com/u/37053675/PocketRocketLiberty.bmp[/IMG] Edit: I guess CharlesMan doesn't want to see a Liberty Launcher Pocket Rocket made.
[QUOTE=Kaymon;32101675]Don't forget someone still has to model your other pocket rocket launchers. And the one I made concept art for. [IMG]http://dl.dropbox.com/u/37053675/PocketRocketLiberty.bmp[/IMG][/QUOTE] Yeah cool, I was thinking of doing the first 3 rockets to see if anyone else found them awesome I think I'm going to do the rest except the Cow mangle seeing as how it belongs in the same category as the Righteous Bison.
[img]http://i.imgur.com/WvIsj.png[/img] Possible backpack icon since the Refract shader doesn't work in HLMV.
Why is it so reflective? Is that for effect so it's noticeable or what?
I think the icon should just be the glasses, honestly.
Glasses on a mannequin head at the most.
[QUOTE=biodude94566;32101844][img]http://i.imgur.com/WvIsj.png[/img] Possible backpack icon since the Refract shader doesn't work in HLMV.[/QUOTE] Looks like he saw Heavy naked, what has been seen can't be unseen.
[QUOTE=Eeshton;32101368]AppFramework : Unable to load module C:\Program Files (x86)\Steam\steamapps\essilence\sourcesdk\bin\orangebox\bin\filesystem_steam.dll! Unable to load C:\Program Files (x86)\Steam\steamapps\essilence\sourcesdk\bin\orangebox\bin\filesystem_steam.dll I'm getting this error when trying to compile, googled found I'm supposed to verify the integrity of the cache for TF2. I did, but it didn't work.[/QUOTE] Open sourcesdk I think
[QUOTE=biodude94566;32096307]Ask and ye shall recieve. [t]http://cloud.steampowered.com/ugc/542904147835402003/7B7068CCE3D51C46E03C804DBE26A1268683DC23/[/t] [t]http://cloud.steampowered.com/ugc/542904147835423470/7EDDFED3C5A60F137D176717E21505593B45DFF0/[/t] [t]http://cloud.steampowered.com/ugc/542904147835430525/090A4E81613F71DE89D9642B2476CAFDE5B37B8D/[/t] [t]http://cloud.steampowered.com/ugc/542904147835437480/9144FB4299D2F342060422A3658AA5B07FFFEAEC/[/t][/QUOTE] He's staring into your soul.
Anybody want to make a 1911 for the soldier using the bison animations? :v:
[IMG]http://i.imgur.com/qBi2i.png[/IMG] Other than the obvious size tweaks, and I need to fix the handle clipping, it looks good, but I think I need to make it for the Pain Train, because the way he hold the Claidhomomaomehrher looks deadly to his back when he comes back with it. This will also make it smaller and not affect the silhouette AS much.
[QUOTE=Eeshton;32101856]Why is it so reflective? Is that for effect so it's noticeable or what?[/QUOTE] Mostly for being notable, yes.
[QUOTE=Eeshton;32102248][IMG]http://i.imgur.com/qBi2i.png[/IMG][/QUOTE] What, we're making Final Fantasy weapons now? [QUOTE]Other than the obvious size tweaks[/QUOTE] oh.
[QUOTE=Eeshton;32101942]Glasses on a mannequin head at the most.[/QUOTE] What color are the mannequin heads?
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