• TF2 Emporium XL
    10,904 replies, posted
[QUOTE=LegndNikko;32114224]Was expecting the whale to blow up at the end. [editline]4th September 2011[/editline] Okay, let's meet up. I'll start beating you with a paint roller, and see if you die![/QUOTE] I'm pretty sure after you hit me twice i would rip it from your hands and shove it up your anus. But sure, I'll meet up. [editline]4th September 2011[/editline] [QUOTE=Eeshton;32114336]I still need help with Source SDK! It still doesn't work, I uninstalled it and reinstalled + all the other things I did, and it still doesn't work, can anyone please help?[/QUOTE] Did you open hl2 after installing and shit?
[QUOTE=Constructor;32107191]HERE THEY ARE WITH TEXTURES: in imageshack [thumb]http://img32.imageshack.us/img32/676/2011090400012.jpg[/thumb] [thumb]http://img713.imageshack.us/img713/5725/2011090400013.jpg[/thumb][/QUOTE] One of the cards should be a queen with a stylized picture of Scout's mom.
[QUOTE=theharribokid;32113834]the map was passed onto a tf2maps member called Aly, it's slowly being worked on, a new test version popped up couple months ago[/QUOTE] is the third map still the whale's stomach?
Frontier Justices, showing the 2 others before mine second to the bottom, in comparison with the actual Frontier Justice. [IMG]http://i54.tinypic.com/29xg395.png[/IMG] I told myself I'd abuse the fuck out of Photoshop. Should I release? I don't mean to be snooty, but let me just address the problems with Benjamuffin's and Mat500's: Benjamuffin: Normal maps are too strong no alpha channel incorrect pump selection and placement colors are faded Mat500: Normal maps are misplaced and too strong no alpha channel colors are faded Here's what I fixed/tried to: Restored colors (slightly) Lightened normal map intensity Added alpha channel Corrected pump placement/removed the unnecessary normal maps in that area Again, it was those 2 that inspired me to correct and make my own, so I didn't HATE those skins, I just improved them. A lot.
[QUOTE=MugenOverlord;32113790]That sounds incredibly dysmal for tf2; halloween in tf2 has always been the stereotypical silly kind of scary, not gates of hell. However, I could see this working like Mann Co. was trying to pass it off as real, but there were hints at the whole thing actually just being an amusement park ride of sorts, eg ghosts made out of cardboard/wood sticking out of the "blood" (which is actually just colored water);the boats you're pushing actually being attached to a metal pipe that pulls it along below the water; and subtle rock speakers placed about playing ambient creepy sounds.[/QUOTE] I believe a better name for it would be "B-movie" horror.
[IMG]http://speedcap.net/img/5932cd9ec9948a395ca62cf5aa77198f/75374.png[/IMG] the coolest cat in town
[QUOTE=johnlmonkey;32108054]Id love a medic with healing beams actually flowing out of his mouth.[/QUOTE] made me think of this : [media]http://www.youtube.com/watch?v=tA9MpkJ_iWM&feature=related[/media]
[IMG]http://i.imgur.com/nq5I8.png[/IMG] Guess what I got to work :D
[img]http://speedcap.net/img/5861267f56806c0d3d707b41de737369/31849.png[/img][img]http://speedcap.net/img/5861267f56806c0d3d707b41de737369/f66b7.png[/img] [img]http://speedcap.net/img/5861267f56806c0d3d707b41de737369/0821b.png[/img] Texture time ?
Some one posted a REALLY awesome Blender Tutorial on here a while back, anyone still have a link for the 2.59 Blender and what not?
[QUOTE=Eeshton;32115510][IMG]http://i.imgur.com/nq5I8.png[/IMG] Guess what I got to work :D[/QUOTE] You need a shorter shaft.
[QUOTE=Blah360;32115655]You need a short shaft.[/QUOTE] Already have one :( [IMG]http://i.imgur.com/qmDAI.png[/IMG] Sexy Robot said he'd snap his wrist in this current position, I'm pretty sure making the chain longer would worsen the effect.
[img]http://speedcap.net/img/5932cd9ec9948a395ca62cf5aa77198f/f773c.png[/img] suggestions/crits?
[QUOTE=LolzMan1325;32114919]Frontier Justices, showing the 2 others before mine second to the bottom, in comparison with the actual Frontier Justice. [IMG]http://i54.tinypic.com/29xg395.png[/IMG] I told myself I'd abuse the fuck out of Photoshop. Should I release? I don't mean to be snooty, but let me just address the problems with Benjamuffin's and Mat500's: Benjamuffin: Normal maps are too strong no alpha channel incorrect pump selection and placement colors are faded Mat500: Normal maps are misplaced and too strong no alpha channel colors are faded Here's what I fixed/tried to: Restored colors (slightly) Lightened normal map intensity Added alpha channel Corrected pump placement/removed the unnecessary normal maps in that area Again, it was those 2 that inspired me to correct and make my own, so I didn't HATE those skins, I just improved them. A lot.[/QUOTE] Yeah, feel free to release. I'd give it a dl.
[QUOTE=Vonwilbur;32115735][img]http://speedcap.net/img/5932cd9ec9948a395ca62cf5aa77198f/f773c.png[/img] suggestions/crits?[/QUOTE] The metal clasp near the end (right) that connects the barrels looks odd, or shaped weird. Also the trigger guard looks oblonged, as well as the trigger being too simple. Compare your trigger area to that of the valve shotgun and you will see what I mean.
Lots of tweaks on it. [IMG]http://i.imgur.com/jBJY1.png[/IMG]
GENTLEMENS, BEHOOOLD, COLORS ! [URL="http://www.mediafire.com/?9fgaao7wuc5ub9t"][IMG]http://img11.hostingpics.net/pics/800070Untitled1.png[/IMG][/URL]
[img]http://img23.imageshack.us/img23/5271/gunj.png[/img] Third attempt. Making it more and more efficient faces-wise with each iteration. Before I start perforating the shit out of the thing to make room for the cylinder and the hole in the handle part, would anyone be willing to enlighten me on a better way of making holes in things other than the Boolean modifier?
[IMG]http://i.imgur.com/aZY6N.png[/IMG]
[img]http://i.imgur.com/NEsUJ.jpg[/img] Why do people like this hideous concept so much?
[QUOTE=Sparkwire;32116053] Why do people like this hideous concept so much?[/QUOTE] >portal fans most of them love to over use the jokes so I guess they just like it because they think it's funny when in reality the joke stopped being funny days after everyone had played the game
But its so fucking ugly....
Portal stopped being interesting about a week after Portal 2's release. It's just not something worth bringing up anymore.
I exported an SMD from Blender and placed everything in the correct spot, but GUIStudiomdl keeps giving me this when I compile it. [quote] WARNING: AppFramework : Unable to load module materialsystem.dll! WARNING: Unable to load interface VMaterialSystem079 from materialsystem.dll [/quote] What did I do wrong?
[QUOTE=Sparkwire;32116106]But its so fucking ugly....[/QUOTE] no doubt about that
[QUOTE=A B.A. Survivor;32113614]IMO payload race maps should never have the payloads right next to each other.[/QUOTE] if they didn't most likely people would just scout rush the cart rather than fight. I'm not saying the carts being next to each other the whole round is fun ( it takes 1 look at pipeline stage3 to figure that out) but the carts crossing over create highs and lulls in the intensity of the fighting
[thumb]http://dl.dropbox.com/u/32006613/Models/cocktail_6.png[/thumb] A guy who wanted this released said he knew someone who would texture this. Being the lousy texturer that I am, I accepted his help. So guess what he does. He finds a picture of a lime, overlays it onto the texture, and colors over the edges. I could have done that...
[QUOTE=NassimO PotatO;32115982]GENTLEMENS, BEHOOOLD, COLORS ! [URL="http://www.mediafire.com/?9fgaao7wuc5ub9t"][IMG]http://img11.hostingpics.net/pics/800070Untitled1.png[/IMG][/URL][/QUOTE] Should be added to pogo's tutorial page as a resource or something
[QUOTE=A B.A. Survivor;32116179]I exported an SMD from Blender and placed everything in the correct spot, but GUIStudiomdl keeps giving me this when I compile it. What did I do wrong?[/QUOTE] A quick google says refresh your content
[QUOTE=lemonade1950;32116231][thumb]http://dl.dropbox.com/u/32006613/Models/cocktail_6.png[/thumb] A guy who wanted this released said he knew someone who would texture this. Being the lousy texturer that I am, I accepted his help. So guess what he does. He finds a picture of a lime, overlays it onto the texture, and colors over the edges. I could have done that...[/QUOTE]Well, if you don't like it, why not ask someone here? You'll be guaranteed to [sp]not[/sp] get help.
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