• TF2 Emporium XL
    10,904 replies, posted
[img]http://www.abload.de/img/unbenannt-4d7dz.jpg[/img] In case you missed it and some more shots of the back + wires. Texture is obvious wip.
[QUOTE=Pie_Tony;32130355]with that logic how the ubercharge works is also non-canon.[/QUOTE] And?
[QUOTE=dweet2;32130767][img_thumb]http://cloud.steampowered.com/ugc/558666746563801750/E5152D017A2F49E5400458329B0C573E9718A220/[/img_thumb] Thumb'd for huge-ass size. Can anybody help with this paint problem?[/QUOTE] You should download the VMT from my paint fix and your problem should be fixed.
[QUOTE=NoNameForEvil;32130527]uhh I don't mean to burst your bubble but the Pistol uses a c_model[/QUOTE] I know,thats why i replaced the scattergun (it was an experiment to see if the anims would fit) Also i can't make it a pistol replacement at all because: -Scout haves 3 pistol replacements -If i reanimate the pistol animation,all pistols will break
[QUOTE=MugenOverlord;32130671][IMG]http://i181.photobucket.com/albums/x22/mugenoverlord/5-3.png[/IMG] Idea for the heat shield, a lightly, faded team-colored piece also some detailing/kill count[/QUOTE] "Kill count" is a bit unappealing, I'd say the heat shield and hammer in the back are detail enough. Saying it isn't is like saying the default shotgun isn't detailed enough.
[QUOTE=Inspecter;32131088]You should download the VMT from my paint fix and your problem should be fixed.[/QUOTE] [img_thumb]http://cloud.steampowered.com/ugc/558666746564488132/65EFE329D2F348FE89DBEECCB4A58276CE0A97BF/[/img_thumb] It's a tad bit dark, but it's cool. I think An Air of Debonair looks the best on it.
[QUOTE=KenjiKusanagi;32129304][media]http://www.youtube.com/watch?v=71Tr2xgglfo[/media] Here's the 2nd video progress of my fix. I have changed the Solemn Vow sound.[/QUOTE] The Shovel sound doesn't really sound right. It just sounds too...strong for a normal hit. The Southern Hospitality just sounds weird with the Eviction Notice sound, and, really, you just seem to be kinda overusing that. The Frontier Justice sounds too ehco-ey and hollow. The crit sound doesn't sound too bad though, it's OK. The Solemn Vow is definitely an improvement from when it used the Sandman sounds. The Backscratcher, eh, the Eviction Notice sound doesn't sound as odd as on the Southern Hospitality, but it isn't really needed for the rake. Alhtough that might just be cause you're using it a bit too much. [QUOTE=EDDY TT;32129606]Its not ingame. It's non-canon.[/QUOTE] Actually, it's usually the other way around. How weapons work or act ingame is almost always based around functionality instead of canon. If at one point in Meet the Pyro, for example, Scout actually put shells into his Scattergun, or Heavy got a Sandvich at a dispenser, people would consider it canon, as opposed to what happens ingame. (They would then whine that Sandviches are not replenished at dispensers, but that's irrelevant.)
[QUOTE=Banjo7J;32131711]The Shovel sound doesn't really sound right. It just sounds too...strong for a normal hit. The Southern Hospitality just sounds weird with the Eviction Notice sound, and, really, you just seem to be kinda overusing that. The Frontier Justice sounds too ehco-ey and hollow. The crit sound doesn't sound too bad though, it's OK. The Solemn Vow is definitely an improvement from when it used the Sandman sounds. The Backscratcher, eh, the Eviction Notice sound doesn't sound as odd as on the Southern Hospitality, but it isn't really needed for the rake. Alhtough that might just be cause you're using it a bit too much. Actually, it's usually the other way around. How weapons work or act ingame is almost always based around functionality instead of canon. If at one point in Meet the Pyro, for example, Scout actually put shells into his Scattergun, or Heavy got a Sandvich at a dispenser, people would consider it canon, as opposed to what happens ingame. (They would then whine that Sandviches are not replenished at dispensers, but that's irrelevant.)[/QUOTE] you pretty much just said everything i did but longer.
Having trouble deciding on colors for my molotov cocktail after dismissing the team colors idea. Vote time [img]http://www.facepunch.com/fp/ratings/zing.png[/img] - Zepheniah's Greed [thumb]http://dl.dropbox.com/u/32006613/Models/cocktail_8_3.png[/thumb] [img]http://www.facepunch.com/fp/ratings/wrench.png[/img] - Indubitably Green [thumb]http://dl.dropbox.com/u/32006613/Models/cocktail_8_4.png[/thumb] [img]http://www.facepunch.com/fp/ratings/clock.png[/img] - Deep Commitment to Purple [thumb]http://dl.dropbox.com/u/32006613/Models/cocktail_8_5.png[/thumb] [img]http://www.facepunch.com/fp/ratings/information.png[/img] - Cream Spirit (Blue) [thumb]http://dl.dropbox.com/u/32006613/Models/cocktail_8_6.png[/thumb] [img]http://www.facepunch.com/fp/ratings/funny2.png[/img] - Some reddish-purple color not used in paint cans [thumb]http://dl.dropbox.com/u/32006613/Models/cocktail_8_7.png[/thumb]
[QUOTE=murphy7;32130882][img]http://www.abload.de/img/unbenannt-4d7dz.jpg[/img] In case you missed it and some more shots of the back + wires. Texture is obvious wip.[/QUOTE] I tried making a doubled version (one for both arms) yesterday, ended in disaster, so if you can get that one to work on both arms you should release it.
Gerbil? Making concepts? wat [img]http://i.imgur.com/JrRLR.png[/img] This was fun to do, I'll probably model it tomorrow. goddamn facepunch what u doin
[QUOTE=lemonade1950;32131760]Having trouble deciding on colors for my molotov cocktail after dismissing the team colors idea. Vote time -snip-[/QUOTE] Wait are you still using the picture of a lime for the texture? Didn't someone draw up a really nice lime texture for you a few pages back?
[QUOTE=Megafanx13;32131381]"Kill count" is a bit unappealing, I'd say the heat shield and hammer in the back are detail enough. Saying it isn't is like saying the default shotgun isn't detailed enough.[/QUOTE] I really only have it because it was in the original concept and people were complaining it wasn't enough like the concept.
[QUOTE=ScreamingGerbil;32131991][img]http://i.imgur.com/JrRLR.png[/img][/QUOTE] So what's with the stock/what's the white egg-shaped thing stuck onto it?
[QUOTE=Baboo00;32132492]So what's with the stock/what's the white egg-shaped thing stuck onto it?[/QUOTE] Maybe it's pneumatic?
[QUOTE='[Square];32129927']Set the mood with a Lavalamp hat for the Pyro. [IMG]http://i25.photobucket.com/albums/c62/Alistair555/Pyro-lavalamp-hat.jpg[/IMG][/QUOTE] Do want, I should make this sometime
[QUOTE=Bazkip;32132075]Wait are you still using the picture of a lime for the texture? Didn't someone draw up a really nice lime texture for you a few pages back?[/QUOTE] Thanks for reminding me and thanks Ducksink for the texture but I think I'll pass. I did, however, get rid of that lime texture and made one myself.
[QUOTE='[Square];32129927']Set the mood with a Lavalamp hat for the Pyro. [IMG]http://i25.photobucket.com/albums/c62/Alistair555/Pyro-lavalamp-hat.jpg[/IMG][/QUOTE] Make his entire head a lava lamp.
How can i get terrible out of the untitled group? [IMG]http://speedcap.net/img/8cdceca667340ecfb6362c09446e76e7/add1a.png[/IMG]
[QUOTE=ScreamingGerbil;32131991]Gerbil? Making concepts? wat [img]http://i.imgur.com/JrRLR.png[/img] This was fun to do, I'll probably model it tomorrow. goddamn facepunch what u doin[/QUOTE] I want to model that so badly, but its yours. sadface
[QUOTE=Toastador;32130491]I drew this for Mnemosynaut for his Bellhop scout pack. [img]http://dl.dropbox.com/u/36075215/bellhopscout2.png[/img][/QUOTE] Help you with your bags, fatass?
[QUOTE=Jalcober;32132708]How can i get terrible out of the untitled group? [IMG]http://speedcap.net/img/8cdceca667340ecfb6362c09446e76e7/add1a.png[/IMG][/QUOTE]. No really I need help its not funny :(
Hey Spark, how about that SPAS 12 shotty? You releasing it soon or what? And I was wondering, what shotgun does it replace? I'd like it for the default shotgun.
[QUOTE=FISH KILL!;32132982]Hey Spark, how about that SPAS 12 shotty? You releasing it soon or what? And I was wondering, what shotgun does it replace? I'd like it for the default shotgun.[/QUOTE] Dont ask him about it! Just dont do it!!!
fufufu. im anxious for it
[img]http://dl.dropbox.com/u/6993235/Experimental/sandvich%20concepts/sub-sandvich_base.png[/img] Shotgun Sandvich? Smart.
[QUOTE=Zebus;32131753]you pretty much just said everything i did but longer.[/QUOTE] Partially, but not entirely, and only because I agreed. The only things I said that was similar to what you said was that the shovel was too strong or heavy-hitting, (but I disagreed about it sounding like a crit) and that the FJ sounded hollow. Everything else I said is completely different from what you said.
[QUOTE=Jalcober;32133065]Dont ask him about it! Just dont do it!!![/QUOTE] Why?
[QUOTE=NoNameForEvil;32133144]I already have it~ And it's amazing~[/QUOTE] The only thing I got to try out early was the Pip Boy animations, and now they're horribly broken [url]http://wiki.teamfortress.com/w/images/e/e5/Heavy_jeers05.wav[/url]
[QUOTE=NoNameForEvil;32133144]I already have it~ And it's amazing~ [thumb]http://i.imgur.com/4ImBw.jpg[/thumb] u jelly u mad[/QUOTE] Oh, u.
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