• TF2 Emporium XL
    10,904 replies, posted
[QUOTE=Sparkwire;32139287][url=http://sparkwire.thanez.net/tf2_releases/kanopykiller/kanopykiller.rar][img]http://sparkwire.thanez.net/tf2_releases/kanopykiller/promokanopy.png[/img][/url][/QUOTE] I have to say this is my new favorite shotgun skin
nailed it So I don't know how I would fix this. The engineer's hand should be gone since it's supposed to replace the short circuit. And then there's the fact that the model's rotation is whacko and upside-down in the viewmodel I'm thinking about getting my friend to finish making it work for me, he was walking through the process with me I'm going to make the orange part self-illuminate and have a spec mask after I get it working [IMG]http://i56.tinypic.com/2jdj4sw.png[/IMG]
[QUOTE=Bl4ckie;32138644]Just for kicks [IMG]http://i1199.photobucket.com/albums/aa461/bl4ckie/killinger2.jpg[/IMG][/QUOTE] Where's his Magic Murder Bag?
[QUOTE=Sparkwire;32139287][url=http://sparkwire.thanez.net/tf2_releases/kanopykiller/kanopykiller.rar][img]http://sparkwire.thanez.net/tf2_releases/kanopykiller/promokanopy.png[/img][/url][/QUOTE] After many moons it's finaly out :D although it sucks we didn't get to do it for that Jurrasic park promo thing a while back, other than that I'm just happy it's finished.
Ok now im done for tonight [IMG]http://speedcap.net/img/8cdceca667340ecfb6362c09446e76e7/5f8dd.png[/IMG]
[QUOTE=MugenOverlord;32140114]The yellowish red of the metal plus that blue is probably what's making it look white. Personally, I think it looks fine this way, and a bit more unique from the other pilot lights.[/QUOTE] oh wow [img]http://i.imgur.com/2WQeO.png[/img] that's odd.. I guess I'll consider this done.
[url=http://dl.dropbox.com/u/9411074/workers_rag.rar][img]http://dl.dropbox.com/u/586461/Models/worker%27s_rag_promo.png[/img][/url] i'm startin' to like this whole texturin' items thing
Was bored so I remade the Team Fortress Classic rocket launcher. [URL=http://filesmelt.com/][IMG]http://filesmelt.com/dl/TFC_RL_001.jpg[/IMG][/URL] [URL=http://filesmelt.com/][IMG]http://filesmelt.com/dl/P_rpg_Ic_TFC_old.png[/IMG][/URL] [URL=http://filesmelt.com/][IMG]http://filesmelt.com/dl/Rl_tfc.png[/IMG][/URL]
[QUOTE=otterwolfy;32140729]Where's his Magic Murder Bag?[/QUOTE] It's a new buff banner :v:
:D [quote=slasher's surprise][IMG]http://i.imgur.com/8hPkH.gif[/IMG][/quote]
Epilepsy Spy stab.
[QUOTE=Void Skull;32141130][url=http://dl.dropbox.com/u/9411074/workers_rag.rar][img]http://dl.dropbox.com/u/586461/Models/worker%27s_rag_promo.png[/img][/url] i'm startin' to like this whole texturin' items thing[/QUOTE] Doin' pretty well at it, too. What happened to the texture with the patch on it? Just scrapped?
Sparkwire, I know you're banned, but thought I should say this: The Spas looks nice, except for the strap. it glitches out and sputters around when it tries to move upwards past a certain point, and it also has a tendency to stick in place and slowly fall instead of returning to a downward position. My suggestion would be to make a version without the strap. It's distracting and an unnecessary detail anyway, and would look better without it.
[QUOTE=Tylizzle;32141941]Doin' pretty well at it, too. What happened to the texture with the patch on it? Just scrapped?[/QUOTE] Scrapped, looked really odd and out of place in the end.
wtf speedcap I thought we were past this
[QUOTE=Ducksink;32142194]wtf speedcap I thought we were past this[/QUOTE] [url]http://dropbox.com[/url]
omfg why am I awake [img]http://speedcap.net/img/84c054e7df856560af6db14600f8430d/b222d.png[/img] [img]http://dl.dropbox.com/u/1835520/models/padgun1.jpg[/img] Give me name suggestions. Also sparkwire you can still give this a shot I'm sure you'll do better.
[QUOTE=Sparkwire;32139287][url=http://sparkwire.thanez.net/tf2_releases/kanopykiller/kanopykiller.rar][img]http://sparkwire.thanez.net/tf2_releases/kanopykiller/promokanopy.png[/img][/url][/QUOTE] Had I known this would happen I wouldn't have wasted my time fixing the old spas 12 mod.
[QUOTE=ScreamingGerbil;32142547]omfg why am I awake [img]http://speedcap.net/img/84c054e7df856560af6db14600f8430d/b222d.png[/img] [img]http://dl.dropbox.com/u/1835520/models/padgun1.jpg[/img] Give me name suggestions. Also sparkwire you can still give this a shot I'm sure you'll do better.[/QUOTE] The Aussie Sendoff or the Tazmanian devil (not the looney toons one the actual animal)
[QUOTE=Left_4_Pills;32141186]Was bored so I remade the Team Fortress Classic rocket launcher. [URL=http://filesmelt.com/][IMG]http://filesmelt.com/dl/TFC_RL_001.jpg[/IMG][/URL] [URL=http://filesmelt.com/][IMG]http://filesmelt.com/dl/P_rpg_Ic_TFC_old.png[/IMG][/URL] [URL=http://filesmelt.com/][IMG]http://filesmelt.com/dl/Rl_tfc.png[/IMG][/URL][/QUOTE] Ill take the case!
[QUOTE=ScreamingGerbil;32142547]omfg why am I awake [img]http://speedcap.net/img/84c054e7df856560af6db14600f8430d/b222d.png[/img] [img]http://dl.dropbox.com/u/1835520/models/padgun1.jpg[/img] Give me name suggestions. Also sparkwire you can still give this a shot I'm sure you'll do better.[/QUOTE] what a great concept and model! just to break the monotony, maybe you could team color the leather(?) strap on the stock and the one near the front, then simply make the tube/hose a bright orange color.
Very nice model and the Viewmodel is very balanced. The Scope is the right size and the Barrel is a nice lenght :) only thing I don't like so much is the colour, it looks too much like The Cork Sniper that was made earlier. Maybe a more orange or brown colour? Other than that very nice can't wait. For name maybe The Day Dreamer? lol
I actually made the texture for the cork sniper, so it might be some kind of style thing I guess. I'm not too keen on adding orange to the model, but I'm working a bit with alpha layer tinting and I think it's going well. [img]http://dl.dropbox.com/u/1835520/models/SRed.PNG[/img] [img]http://dl.dropbox.com/u/1835520/models/SBlu.PNG[/img]
[QUOTE=supertoaster;32140523]nailed it So I don't know how I would fix this. The engineer's hand should be gone since it's supposed to replace the short circuit. And then there's the fact that the model's rotation is whacko and upside-down in the viewmodel I'm thinking about getting my friend to finish making it work for me, he was walking through the process with me I'm going to make the orange part self-illuminate and have a spec mask after I get it working [IMG]http://i56.tinypic.com/2jdj4sw.png[/IMG][/QUOTE] Je[B]ZUS[/B], it's freakin' huge! At least it's more noticeable.
sorry about this if a bit off topic. i just want to ask if it's possible to make The Original not center-aligned in the 1st-person view? i know it's supposed to be homage to quake like that, i played quake but i don't want centered weapons in tf2. and while i'm at it, i was wondering for a long time now if there is a way (hopefully not so difficult) to make a hat or a misc, stick permanently to player models. i want to make bots able to have hats because kids think they're hilarious.
[QUOTE=Left_4_Pills;32141186]Was bored so I remade the Team Fortress Classic rocket launcher. [URL=http://filesmelt.com/][IMG]http://filesmelt.com/dl/TFC_RL_001.jpg[/IMG][/URL] [URL=http://filesmelt.com/][IMG]http://filesmelt.com/dl/P_rpg_Ic_TFC_old.png[/IMG][/URL] [URL=http://filesmelt.com/][IMG]http://filesmelt.com/dl/Rl_tfc.png[/IMG][/URL][/QUOTE] If you make a flare gun replacement with the fortress forever one, I'll love you forever
[QUOTE=ihazkitteh;32143721]sorry about this if a bit off topic. i just want to ask if it's possible to make The Original not center-aligned in the 1st-person view? i know it's supposed to be homage to quake like that, i played quake but i don't want centered weapons in tf2. [/QUOTE] Yet the rocket fires from the centre. Wouldn't work really.
[QUOTE=Dubious George;32144034]Yet the rocket fires from the centre. Wouldn't work really.[/QUOTE] On a similar topic, would someone mind breaking the reload animation so that the Original simply sits still when reloading? I don't care if the other launchers do too, it'd just be good to stop it looking so damn silly.
Oh in that case I guess it's ok. I mean I still really think this thing is BEAST! Great job[QUOTE=ScreamingGerbil;32143452]I actually made the texture for the cork sniper, so it might be some kind of style thing I guess. I'm not too keen on adding orange to the model, but I'm working a bit with alpha layer tinting and I think it's going well. [img]http://dl.dropbox.com/u/1835520/models/SRed.PNG[/img] [img]http://dl.dropbox.com/u/1835520/models/SBlu.PNG[/img][/QUOTE]
[img]http://dl.dropbox.com/u/4379567/tf2/modelling/valvemail.PNG[/img] Freaking science, how does it work?
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