• TF2 Emporium XL
    10,904 replies, posted
[QUOTE=Jetamo;32144406][img]http://dl.dropbox.com/u/4379567/tf2/modelling/valvemail.PNG[/img] Freaking science, how does it work?[/QUOTE] AVI is a container which allows multiple codecs, H.264 is a limited codec which youtube uses. This doesn't even make fucking sense.
[QUOTE=Smashman;32146413] [thumb]http://img709.imageshack.us/img709/4338/pyromedical1.jpg[/thumb][/QUOTE] CaptainCutler I like the idea of a Crutch Melee, it would better suit the Medic though.
[IMG]http://i51.tinypic.com/20t114z.jpg[/IMG] Will be uploaded soon EDIT: Here, have a - URL REMOVED DUE TO OUTDATEDNESS -
[QUOTE=SXBIG;32146002][url=http://dl.dropbox.com/u/26839256/winter%20camo%20widowmaker.zip][img]http://dl.dropbox.com/u/26839256/mini%20promo/mat500_winter_widowmaker_promo.png[/img][/url] Could somebody make this have Reserve Shooter Styled paint.[/QUOTE] Rate me late, but that gun looks a lot like a gun from Mass Effect 2 with that white color o.O
[QUOTE=SirRockEmSockEm;32147452][IMG]http://i51.tinypic.com/20t114z.jpg[/IMG] Will be uploaded soon EDIT: Here, have a [URL="http://dl.dropbox.com/u/40655033/widowmakerfix.zip"]Widowmaker[/URL][/QUOTE]Why are you re-animating it? Sorry, but the fire animation recoil(?) is too gradual, he should move it forward slower than it knocks back. And the draw animation is just so broken.
the angle seems off
[QUOTE=bigbadrick;32124875]speaking of videos [media]http://www.youtube.com/watch?v=vXCtbKchZeE[/media][/QUOTE] TO ALL THOSE THAT ARE WORKING ON THE MACE do not continue, i tried the same thing a while back, i had a 10 chain mace, once i got the jigglebones working beautifully, (i mean absolutely perfect, theres none to compare) once you get finished with the jigglebones testing, the physics model WILL NOT WORK, i have tried EVERYTHING to get the chain to have a ragdoll-type physics model, do not continue unless you want your work to go to waste, i spent HOURS getting the jigglebones to work, and DAYS trying to get the physics model to work at all. all for naught, im just glad i didnt finish the model beforehand. if you wanna see my progress, wait untill i upload a video of the jigglemace working
[QUOTE=bigbadrick;32142990]Ill take the case![/QUOTE] Awesome, I loved the Aperture rocket launcher I sure hope this one looks nice as well. Although some parts might need fixing. *Also I ran out of rockets who's skins I could replace, any idea if you could make it for the regular rocket launcher with the V/W model I forget*
[QUOTE=NeoDement;32147891]Why are you re-animating it? Sorry, but the fire animation recoil(?) is too gradual, he should move it forward slower than it knocks back. And the draw animation is just so broken.[/QUOTE] The original animations have a clipping issue with the back of the gun, which I wanted to fix. I also wanted to challenge myself by re-animating the whole thing, but I guess I didn't do such a good job with that. Thank you for your advice, though
ah noo don't lose heart those issues are fixable
[QUOTE=NeoDement;32148366]ah noo don't lose heart those issues are fixable[/QUOTE] Well, I'll see what I can do, but what did you mean by the fire animation being too gradual, and the draw animation being broken?
[QUOTE=Insaneicide;32148057]TO ALL THOSE THAT ARE WORKING ON THE MACE do not continue, i tried the same thing a while back, i had a 10 chain mace, once i got the jigglebones working beautifully, (i mean absolutely perfect, theres none to compare) once you get finished with the jigglebones testing, the physics model WILL NOT WORK, i have tried EVERYTHING to get the chain to have a ragdoll-type physics model, do not continue unless you want your work to go to waste, i spent HOURS getting the jigglebones to work, and DAYS trying to get the physics model to work at all. all for naught, im just glad i didnt finish the model beforehand. if you wanna see my progress, wait untill i upload a video of the jigglemace working[/QUOTE] The disciplinary action works fine without a physmodel. What's the problem?
[QUOTE=SirRockEmSockEm;32148418]Well, I'll see what I can do, but what did you mean by the fire animation being too gradual, and the draw animation being broken?[/QUOTE] It looks like it kicks back at the same speed as it returns to the default pose. I think the kick back is meant to be 1 or 2 frames long. He sort of swings it to the right a lot as he draws it, and I can't tell why.
[QUOTE=NoNameForEvil;32146863]The strap can be fixed by typing cl_jiggle_bone_framerate_cutoff 1 in the console.[/QUOTE] But doesn't that mess up all the other jiggles too?
[thumb]http://cloud.steampowered.com/ugc/541778247986848096/6DAE3E52BC5EDEAE693B2ED0F70F792132ED1CE8/[/thumb] SPARK! THIS SHOTGUN GONE AND BROKE!
Could anyone send me the scout model with leg bodygroup? My MDLDecompiler is being a dick and won't even launch
[QUOTE=FISH KILL!;32148533]But doesn't that mess up all the other jiggles too?[/QUOTE] cl_jiggle_bone_framerate_cutoff basically sets a specific frame rate in which jigglebones automatically freeze in their default position if at or below the specific fps. By default this is at 45 fps. Not sure if it causes any oddities or instability as I've only lowered it once while working on my broken lantern.
[QUOTE=little.sparrow;32148627][thumb]http://cloud.steampowered.com/ugc/541778247986848096/6DAE3E52BC5EDEAE693B2ED0F70F792132ED1CE8/[/thumb] SPARK! THIS SHOTGUN GONE AND BROKE![/QUOTE] Spark's not here mah boi.
[QUOTE=FISH KILL!;32149063]Spark's not here mah boi.[/QUOTE] He could still be here, just not logged in. Little Sparrow the reason that FISH KILL! says so is because he was banned for a day. He'll be back, be sure to remind him.
[QUOTE=Mr. Tinder;32148780]cl_jiggle_bone_framerate_cutoff basically sets a specific frame rate in which jigglebones automatically freeze in their default position if at or below the specific fps. By default this is at 45 fps. Not sure if it causes any oddities or instability as I've only lowered it once while working on my broken lantern.[/QUOTE] Tried it out. The movement got a lot smoother, but it's still distracting and imo. the strap just doesn't look so good there anyway.
[img]http://i.imgur.com/znQtJ.png[/img] eugh
[QUOTE=MultiTrip;32149883][img]http://i.imgur.com/znQtJ.png[/img] eugh[/QUOTE] Hey look, you fixed the spy's eye problem!
[QUOTE=MultiTrip;32149883][img]http://i.imgur.com/znQtJ.png[/img] eugh[/QUOTE] That's creepier then those masks Gerbil made.
Requesting Slurms McKenzie head for Max's Head [img]http://images.wikia.com/en.futurama/images/8/80/Slurm-1-.jpg[/img]
jesus christ what [IMG]http://i.imgur.com/dkKez.png[/IMG]
[QUOTE=Constructor;32150118]jesus christ what [IMG]http://i.imgur.com/dkKez.png[/IMG][/QUOTE] [IMG]http://ranger.gamebanana.com/img/ico/sprays/pyro_spray_picture_2.png[/IMG]
Does anyone know of a guide which details how to convert a c_model into a v_model?
[img]http://i.imgur.com/2VaEd.png[/img] overdoing it?
[QUOTE=FISH KILL!;32149063]Spark's not here mah boi.[/QUOTE] Spark's always here with us *Points finger at your chest* He's here...in our arteris.
[QUOTE=Left_4_Pills;32150534]Spark's always here with us *Points finger at your chest* He's here...in our arteris.[/QUOTE] ...Sparchimedes?
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