[QUOTE=NapyDaWise;32199338]
Whooo ! Better than nothing :V I'll try to fix the rest !
Thank you neodement ![/QUOTE]
PROGRESS
[QUOTE=Rythyrix;32199629]That file is missing the hat bodygroup DMX file. Any chance of it turning up? I want to see if I can get an updated version of Idletard's tool belt helmet mod.[/QUOTE]You gotta extract it over the top of a copy of Valve's engineer source, for some reason
[img]http://speedcap.net/img/5861267f56806c0d3d707b41de737369/85d51.png[/img]
Alright, this is goooood.
Model improvement :
-remove the shield, it hide a lot of cool details
-add some screw
Problem to fix :
-Weapon_bones do not work
-Hat bodygroup
-Engineer's left arm
[img]http://speedcap.net/img/5861267f56806c0d3d707b41de737369/6079c.png[/img][img]http://speedcap.net/img/5861267f56806c0d3d707b41de737369/bcea6.png[/img][img]http://speedcap.net/img/5861267f56806c0d3d707b41de737369/766e7.png[/img]
So, I might have the same problem with the sentry. Do you happen to have a fixed sentry .smd, Neodement ?
[QUOTE=NeoDement;32199890]You gotta extract it over the top of a copy of Valve's engineer source, for some reason[/QUOTE]
I see, thank you for telling me.
[QUOTE=Roninsmastermix;32196070]While i work on the engie helm, i'll need suggestions on naming the engine flamethrower, landing gear and the hat. The hat's tentative name is "The Err Heart". Hopefully i can submit later today and post on the emporium[/QUOTE]
The Flare Heart
Or the Wright Stuff
Something like that
-snip-
[QUOTE=FISH KILL!;32194894]Speaking of Psychonauts, someone reskin the Bombing Run and Planeswalker Goggles to look like Razputin's hat and goggles.
[IMG]http://www.doublefine.com/images/psychopedia_uploads/Raz_med.jpg[/IMG]
[B]And[/B] they can be worn together. [B]It's perfect.[/B]
Of course, scout will wear the goggles like Raz does when he's on a mission.
[IMG]http://ps2media.ign.com/ps2/image/article/552/552096/psychonauts-20040928031431203_640w.jpg[/IMG][/QUOTE]
Semi achievable by painting the Bombing Run with Radigan Conagher Brown:
[img]http://img12.imageshack.us/img12/1851/sk33.jpg[/img]
To learn how to properly rig tf2 items, I decided to use one the first models I ever made:
[IMG]http://filesmelt.com/dl/MyGodThisModelSucked.PNG[/IMG]
That's actually probably the best it came out after the countless times I recompiled it, as I had somehow messed up the pivot point when I made it almost a year ago.
Because I put if off by a year it's probably been done before and better since then though
Now to actually make a good [i]new[/i] model
[QUOTE=DoctorQ;32200544]Semi achievable by painting the Bombing Run with Radigan Conagher Brown:
[img]http://img12.imageshack.us/img12/1851/sk33.jpg[/img][/QUOTE]
No need for that. A certain badger/pig is currently making a more accurate skin. ;)
[QUOTE=one free man;32200627]To learn how to properly rig tf2 items, I decided to use one the first models I ever made:
[IMG]http://filesmelt.com/dl/MyGodThisModelSucked.PNG[/IMG]
That's actually probably the best it came out after the countless times I recompiled it, as I had somehow messed up the pivot point when I made it almost a year ago.
Because I put if off by a year it's probably been done before and better since then though
Now to actually make a good [i]new[/i] model[/QUOTE]
Lol nice. xD I made an iron pickaxe a while back, but never released it because the texture sucked terribly.
[img]http://i.imgur.com/PHEAB.png[/img]
Also, how does this texture look for my Cossack?
[img]http://speedcap.net/img/176193d865cd61c83299a4de42fe87a9/ce8ec.png[/img]
[img]http://speedcap.net/img/5861267f56806c0d3d707b41de737369/2b4b9.png[/img]
YEAH !
So, it's definitly the same problem I have with the sentry.
What problem is that?
[QUOTE=DoctorQ;32200544]Semi achievable by painting the Bombing Run with Radigan Conagher Brown:
[img]http://img12.imageshack.us/img12/1851/sk33.jpg[/img][/QUOTE]
or like this: [img]http://img84.imageshack.us/img84/4443/razch.png[/img]
(WIP)
While scouring the net for ideas, i found this.
[url]http://www.valvesoftware.com/publications/2007/NPAR07_IllustrativeRenderingInTeamFortress2_Slides.pdf[/url]
You guys might find something useful in there.
[QUOTE=NeoDement;32200851]What problem is that?[/QUOTE]
Mdldecompiler fail. Textures do not work, the model is invisible ingame, and animations are buggy in the modelviewer.
[QUOTE=otterwolfy;32200776]Lol nice. xD I made an iron pickaxe a while back, but never released it because the texture sucked terribly.
[/QUOTE]
It's kind of hard to have a "bad texture" for something like a Minecraft item.
[QUOTE=otterwolfy;32200776]
Also, how does this texture look for my Cossack?
[img]http://speedcap.net/img/176193d865cd61c83299a4de42fe87a9/ce8ec.png[/img][/QUOTE]
Make it look more like this
[img]http://i01.i.aliimg.com/photo/v0/253243417/Men_s_Russian_Winter_Fur_Hats_Astrakhan.jpg[/img]
[QUOTE=Ducksink;32198142]No one wants to do voices so here's a placeholder video until someone wants to
[video=youtube;_kAkJcQiq58]http://www.youtube.com/watch?v=_kAkJcQiq58[/video][/QUOTE]
I'll do it if no one else volunteers.
Uploading Version 1 As we Speak. :dance:
[editline]9th September 2011[/editline]
[URL="http://www.mediafire.com/?vjh5b3e5c38ot"][IMG]http://i.imgur.com/ybt5w.png[/IMG][/URL]
[QUOTE=blaholtzen;32200854]or like this: [img]http://img84.imageshack.us/img84/4443/razch.png[/img]
(WIP)[/QUOTE]
Imo. these items look [B]way[/B] cooler like this, especially the hat.
By the way, be sure to keep the paintable texture on the goggles intact, as a future update might make them paintable. I think it's on the lenses.
mm, you guys have seen those new nike shoes based off of the BTTF2 ones, right?
[img]http://pics.ebaystatic.com/aw/pics/buy/verticals/fashion/designers/nike/shoe1.jpg[/img]
someone should make those for the scout.
Here you go, in all it's poorly aligned texture glory.
[url=http://www.mediafire.com/?nkkvy0bwdv3l9xf][img]http://i.imgur.com/5mJOC.png[/img][/url]
Enjoy.
[QUOTE=LilRobot;32201704]mm, you guys have seen those new nike shoes based off of the BTTF2 ones, right?
[img]http://pics.ebaystatic.com/aw/pics/buy/verticals/fashion/designers/nike/shoe1.jpg[/img]
someone should make those for the scout.[/QUOTE]too busy sulking that they aren't automatic lacing
Sexy Robot's Super Sexy Sexymann's Costly Cossack of Fortitude
[img]http://speedcap.net/img/176193d865cd61c83299a4de42fe87a9/e8563.png[/img]
Perfect.
Release right now.
[QUOTE=otterwolfy;32202023]Sexy Robot's Super Sexy Sexymann's Costly Cossack of Fortitude
[img]http://speedcap.net/img/176193d865cd61c83299a4de42fe87a9/e8563.png[/img][/QUOTE]
Still needs to look like the pic I posted.
[QUOTE=otterwolfy;32201730]Here you go, in all it's poorly aligned texture glory.
[url=http://www.mediafire.com/?nkkvy0bwdv3l9xf][img]http://i.imgur.com/5mJOC.png[/img][/url]
Enjoy.[/QUOTE]
You could have made alternative versions(Gold,silver,wood etc...)
Is there a way to make an animated .vtf hold longer on a specified frame?
[QUOTE=Inspecter;32202043]Still needs to look like the pic I posted.[/QUOTE]
I like that pic too, but I am a terrible terrible texture artist, and I think I may have gotten it the way I want it now. :D
[img]http://speedcap.net/img/176193d865cd61c83299a4de42fe87a9/3f304.png[/img]
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