• TF2 Emporium XL
    10,904 replies, posted
[QUOTE=otterwolfy;32202269]I like that pic too, but I am a terrible terrible texture artist, and I think I may have gotten it the way I want it now. :D [img]http://speedcap.net/img/176193d865cd61c83299a4de42fe87a9/3f304.png[/img][/QUOTE] like cheap sofa upholstery?
[QUOTE=otterwolfy;32202269]I like that pic too, but I am a terrible terrible texture artist, and I think I may have gotten it the way I want it now. :D [img]http://speedcap.net/img/176193d865cd61c83299a4de42fe87a9/3f304.png[/img][/QUOTE] Photoshop pattern(s)?
[QUOTE=blaholtzen;32202322]Photoshop pattern(s)?[/QUOTE] GIMP Clothify filter over an oilified noise filter. Also, fixed the inside a touch, the dark part didn't go far enough to the inside and looked off to me. [img]http://speedcap.net/img/176193d865cd61c83299a4de42fe87a9/4001a.png[/img] Also note, this is a paintable hat, what you're seeing is just the base. The actual color of it is rather dark without paint.
[QUOTE=Megafanx13;32201936][img]http://i.imgur.com/A1AOt.png[/img] Concept Engineer, anyone interested?[/QUOTE] missing some buttons, browner boots + detail, paint scraped off the helmet, goggles should be brown (keeping the black lenses) pouch and belt and buckle needs color changes also the beta face's yellow tone is less like the concept then the regular one [editline]9th September 2011[/editline] [QUOTE=otterwolfy;32202351]GIMP Clothify filter over an oilified noise filter. Also, fixed the inside a touch, the dark part didn't go far enough to the inside and looked off to me. [img]http://speedcap.net/img/176193d865cd61c83299a4de42fe87a9/4001a.png[/img] Also note, this is a paintable hat, what you're seeing is just the base. The actual color of it is rather dark without paint.[/QUOTE] if it's the base texture it should be much brighter
[IMG]http://i.imgur.com/kLTTd.jpg[/IMG]
[QUOTE=Ducksink;32202554][IMG]http://i.imgur.com/kLTTd.jpg[/IMG][/QUOTE] About time. It looks awesome now
[QUOTE=blaholtzen;32202417]missing some buttons, browner boots + detail, paint scraped off the helmet, goggles should be brown (keeping the black lenses) pouch and belt and buckle needs color changes[/QUOTE] It's not meant to be the exact same design/colors, it's meant to be consistent with the other designs of that time frame. Even in the concept art itself, the blue engineer has the same color shirt as the ones red team had at that time. I'm just making it more realistic and more consistent, not to mention buttons wouldn't look too great without being modeled on. I will look at making the goggles brown, though.
[QUOTE=Ducksink;32202554][IMG]http://i.imgur.com/kLTTd.jpg[/IMG][/QUOTE] they'll probably start making thees for real if it gets in [editline]9th September 2011[/editline] [QUOTE=Megafanx13;32202664]It's not meant to be the exact same design/colors, it's meant to be consistent with the other designs of that time frame. Even in the concept art itself, the blue engineer has the same color shirt as the ones red team had at that time. I'm just making it more realistic and more consistent, not to mention buttons wouldn't look too great without being modeled on. I will look at making the goggles brown, though.[/QUOTE] Well i can understand the team colors thing, but i'd personally prefer it as close to the concept as possible rather then a concept inspired beta skin. And the beta engie had buttons that were just textured on, though adding buttons in the normalmap isn't that hard
that doesn't really look much like Australia
[QUOTE=ned_ballad;32202862]that doesn't really look much like Australia[/QUOTE]You're right, it needs to be upside down.
Its Australia stretched sideways
Can sound clips for that be edited from the vs saxton hale mod or do they have to be completely custom?
[QUOTE=Ducksink;32202554][IMG]http://i.imgur.com/kLTTd.jpg[/IMG][/QUOTE] Saxton hale farted. :v:
how does that looks like? good? should I keep whit it? [img]http://dl.dropbox.com/u/12892140/slide.jpg[/img]
"Let's see where I was in the texture work last time * open photoshop * [img]http://uppix.net/c/a/f/9d00b68e537cf595c0281a1a7f0a1.jpg[/img] o_O ? On what kind of drugs was I last time ?.." :v:
Some kind of drug that turns metal into cloth, apparently.
I should have said this much earlier but I think those chips in the bottom/lid of the watch are really crap, I don't see what would have made that mark, or why it wouldn't also be on the base of the watch.
Well there is a (chip ?) on the watch itself but the hand hide it. I noticed it after the first compil (the watch was already unwarpped at this moment).
[QUOTE=ned_ballad;32202862]that doesn't really look much like Australia[/QUOTE] It's sideways Wisconsin.
Anyone here want to texture my Cossack? Apparently it's too detailed, and I just lost the progress I had anyway. Though I'd like to keep the logo on the top, keeps it from looking too plain. D: Anyone?
[QUOTE=Ducksink;32202554][IMG]http://i.imgur.com/kLTTd.jpg[/IMG][/QUOTE] If you're having trouble making the body hair look good, try modeling it onto the figure, akin to this. [t]http://www.figurerealm.com/Galleries/xmenvsstreetfighter/Zangief1.jpg[/t] I actually have this figure IRL.
[QUOTE=otterwolfy;32204075]Anyone here want to texture my Cossack? Apparently it's too detailed, and I just lost the progress I had anyway. Though I'd like to keep the logo on the top, keeps it from looking too plain. D: Anyone?[/QUOTE] Texturers don't contact you, you contact them.
Is there ever going to be TF2 style brushes and color swatches for GIMP?
On a more serious note : [img]http://uppix.net/3/e/1/0da1366de5b0c996ac1065d08d696.jpg[/img] I doesn't look really shiny (I should have taken a screen in a well lit area I guess) but it is. I think I'm pretty much done. Should I release like this or eventually wait for animations ? (It would still be possible to update later).
Needs more shiny and less weird noise matte metal. [editline]9th September 2011[/editline] I love the selfillum bits though.
[img]http://i55.tinypic.com/2hdmqzr.jpg[/img] Herr Doktor needs new hair. And smoky lenses.
Ignore the jaggies in the screenies :v [img]http://img40.imageshack.us/img40/8963/screenshotqhs.png[/img] Download below. [url=http://www.gamebanana.com/skins/111870][img]http://img560.imageshack.us/img560/1478/promoh.png[/img][/url] In-game (blue team) [img]http://img838.imageshack.us/img838/7457/screenblu.jpg[/img] It's jiggleboned, but I had to give up on the bouncing idle animation. It just wouldn't show up for some reason. I'm probably doing something wrong in the export process but oh well. The jiggle still looks cool. The movement looks very faithful to DQ8's slimes.
[QUOTE=blaholtzen;32202677]they'll probably start making thees for real if it gets in[/QUOTE] Then they'll make it so that you only get the item if you buy the real action figure and the item will just be a reskin of the equalizer with unfitting sounds. Optimism
[QUOTE=otterwolfy;32201730]Here you go, in all it's poorly aligned texture glory. [url=http://www.mediafire.com/?nkkvy0bwdv3l9xf][img]http://i.imgur.com/5mJOC.png[/img][/url] Enjoy.[/QUOTE] Ehhh... Check c_pickaxe.vmt I think something is wrong there, because I can't see the texture.
[QUOTE=E.C.S;32205239]Ehhh... Check c_pickaxe.vmt I think something is wrong there, because I can't see the texture.[/QUOTE] Think I may have found the problem, there was a forward slash instead of a backslash. Link updated.
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