• TF2 Emporium XL
    10,904 replies, posted
[img]http://speedcap.net/img/87892f754a306a60d60e1937cde52b88/68a18.png[/img] [img]http://speedcap.net/img/87892f754a306a60d60e1937cde52b88/97599.png[/img] Red texture is now finished, Blu is almost done. I changed the font to a solid Impact, you were right, TF2 build looked odd. Edited for new glass vmt.
Those burn marks are waaaay too strong, should be maybe 10% of their current strength.
[QUOTE=NeoDement;32205461]Those burn marks are waaaay too strong, should be maybe 10% of their current strength.[/QUOTE]I think you're right. I'll see what i can do. I looked at the Flamethrower model earlier in the day, and i was surprised by how clean and simple were the burn marks... Whoopsie, page-king... I may edit this later with up to date pictures.
I don't like the orange. It makes the gun look cheap. I would make those parts red or a dark grey.
[QUOTE=coverop;32196268]reminds me a deus ex guy....[/QUOTE] heh, yeah, this is the first cloth model I ever made, and had a Deus Ex wallpaper of Adam, so I used this as an inspiration. ;D
[url="http://dl.dropbox.com/u/32006613/Cocktail.zip"][img]http://dl.dropbox.com/u/32006613/promo_cocktail.png[/img][/url] Intended to be a Pyro throwable, which is why it has the saxxy animations. The pyro's all-class melee animation looks closest to a throwing animation. Also it has particles. Be careful when taunting or going into 3rd person in general. If you have a saxxy, that is.
Requesting Gang Garrison Rifle for Machina
-snippysnip-
That Aero Pyro set needs to be released NAO!
I was wondering if any of you know the URL to that website where people post pictures of their painted items and their unusuals for people to see before they trade for them or paint them. I'm asking for this because itemtest doesn't have the newest unusual effects.
What does a hero truly need? Hats hats and more hats! [URL=http://filesmelt.com/][IMG]http://filesmelt.com/dl/bloodseeker_0011.jpg[/IMG][/URL] requesting DOTA 2's Bloodseeker helmet for Soldier.
Wasn't someone already working on that?
[QUOTE=biodude94566;32206743]Wasn't someone already working on that?[/QUOTE] Except it was for the Demo. And it looked just beautiful.
Oh darn...anyone got any pics of it please post it, I would like to see it.
[img]http://dl.dropbox.com/u/29402563/The%20head%20seekers%20headdress.png[/img] I finished this ages ago and submitted it under Head Seekers Headdress Sparkwire helped me with some compiling issues I e-mailed the picture to robin but he never got back to me on it.
[QUOTE=Hawt Koffee;32206808][img]http://dl.dropbox.com/u/29402563/The%20head%20seekers%20headdress.png[/img] I finished this ages ago and submitted it under Head Seekers Headdress Sparkwire helped me with some compiling issues I e-mailed the picture to robin but he never got back to me on it.[/QUOTE] For some reason it makes me think of Demo's braids.
[QUOTE=mnyfrsh;32204560][img]http://i55.tinypic.com/2hdmqzr.jpg[/img] Herr Doktor needs new hair. And smoky lenses.[/QUOTE] Love this movie. I anyone want to know where VALVe take visual inspiration for the TF2 maps, watch it...
[QUOTE=Hawt Koffee;32206808][img]http://dl.dropbox.com/u/29402563/The%20head%20seekers%20headdress.png[/img] I finished this ages ago and submitted it under Head Seekers Headdress Sparkwire helped me with some compiling issues I e-mailed the picture to robin but he never got back to me on it.[/QUOTE] Think you can make it for the Soldier seeing as how hats that cover Soldier's eyes fit him well. Also is it team colored?
[QUOTE=Left_4_Pills;32207150]Also is it team colored?[/QUOTE] Red on BLU team won't fly due to potential confusion, so I'd assume that it is.
[QUOTE=Left_4_Pills;32207150]Think you can make it for the Soldier seeing as how hats that cover Soldier's eyes fit him well. Also is it team colored?[/QUOTE] no and no
[QUOTE=blaholtzen;32202677]Well i can understand the team colors thing, but i'd personally prefer it as close to the concept as possible rather then a concept inspired beta skin. And the beta engie had buttons that were just textured on, though adding buttons in the normalmap isn't that hard[/QUOTE] Well if I strictly adhered to the concept for them, they'd fall out of any sense of consistency, so I will take [I]some[/I] liberties. Here's a group shot of all the ones done so far: [t]http://i.imgur.com/cUQoJ.jpg[/t]
[QUOTE=otterwolfy;32205360]Think I may have found the problem, there was a forward slash instead of a backslash. Link updated.[/QUOTE] Nope, still not working :(
[QUOTE=Hawt Koffee;32207197]no and no[/QUOTE]why isn't it teamcoloured
[QUOTE=NeoDement;32207503]why isn't it teamcoloured[/QUOTE] Everytime I've tried to make a team coloured hat I can never get skin families to work properly
[QUOTE=Megafanx13;32207279]Well if I strictly adhered to the concept for them, they'd fall out of any sense of consistency, so I will take [I]some[/I] liberties. Here's a group shot of all the ones done so far: [t]http://i.imgur.com/cUQoJ.jpg[/t][/QUOTE] These honestly don't look terribly great. The engineer/sniper ones look ok I suppose, but the others need to have the brown lightened a bit. Look at some of the other Solder Beta skins for examples. [img]http://archer.gamebanana.com/img/ss/skins/61911.jpg[/img] [url]http://www.gamebanana.com/skins/35158[/url]
[QUOTE=Hawt Koffee;32207680]Everytime I've tried to make a team coloured hat I can never get skin families to work properly[/QUOTE] I can probably fix it. PM me your QC or post it here.
What's with all the beta packs? Shouldn't just one be enough? [sp]I'm not dissing your pack at all Megafanx13, if you're assuming that. I think it looks great tbh[/sp]
[QUOTE=MugenOverlord;32207683]These honestly don't look terribly great. The engineer/sniper ones look ok I suppose, but the others need to have the brown lightened a bit. Look at some of the other Solder Beta skins for examples.[/QUOTE] The soldier skin is meant to be closer to the concept than the beta: [t]http://wiki.teamfortress.com/w/images/3/31/Soldier_concept_r.png[/t] [editline]9th September 2011[/editline] [QUOTE=OH-SNAP!;32207802]What's with all the beta packs? Shouldn't just one be enough? [sp]I'm not dissing your pack at all Megafanx13, if you're assuming that. I think it looks great tbh[/sp][/QUOTE] Not a beta back, a concept art pack.
[QUOTE=Megafanx13;32208036]The soldier skin is meant to be closer to the concept than the beta: [t]http://wiki.teamfortress.com/w/images/3/31/Soldier_concept_r.png[/t] [editline]9th September 2011[/editline] Not a beta back, a concept art pack.[/QUOTE] Wait if it's a concept pack why isn't the demoman white?
i need your help. I added a pilot light on the spitfire shotgun but the pilot light texture is not appearing both on HLMV nor on TF2 here's my code. [quote] $cd "C:\Users\Rave\Dropbox\Blender\pyro\spitfire\output" $modelname "weapons/c_models/spitfire/spitfire.mdl" $model "body" "spitfire.smd" $cdmaterials "models\weapons\c_items\spitfire\" $cdmaterials "models\effects\pyro\" $texturegroup skinfamilies { { "spitfire.vmt" "models/effects/pyro/pilotlight.vmt" } { "spitfire_blu.vmt" "models/effects/pyro/pilotlight.vmt" } } $hboxset "default" $hbox 0 "weapon_bone" -8.745 -23.840 -17.799 6.750 7.777 67.698 $attachment "muzzle" "weapon_bone" 3.13 -0.62 48.12 rotate -84.27 -90.00 90.00 $surfaceprop "metal" $illumposition 24.950 -0.998 -8.031 $sequence idle "spitfire.smd" fps 30.00 $collisionmodel "spitfire.smd" { $mass 1.0 $inertia 1.00 $damping 0.00 $rotdamping 0.00 } [/quote]
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