• TF2 Emporium XL
    10,904 replies, posted
[QUOTE=Hawt Koffee;32207680]Everytime I've tried to make a team coloured hat I can never get skin families to work properly[/QUOTE] then get some help, that's one of the reasons why the emporium exists, and that's to get help with your projects don't just sit there and tell me that red-as-hell hat isn't going to be team-colored, man!
[QUOTE=Megafanx13;32208036]The soldier skin is meant to be closer to the concept than the beta: [t]http://wiki.teamfortress.com/w/images/3/31/Soldier_concept_r.png[/t][/QUOTE] Either way, it needs to be brightened. Even that is brighter than yours. Plus, either way, it's muddy and would most likely blend in to scenery a bit too well. Not a beta back, a concept art pack.
[QUOTE=Inspecter;32208182]Wait if it's a concept pack why isn't the demoman white?[/QUOTE] Because there was also concept art of the same time frame for the black demoman: [t]http://wiki.teamfortress.com/w/images/f/f0/Dm_concept6.png[/t] And also the white demoman is an entirely different kind of model. [editline]9th September 2011[/editline] [QUOTE=MugenOverlord;32208261]Either way, it needs to be brightened. Even that is brighter than yours. Plus, either way, it's muddy and would most likely blend in to scenery a bit too well.[/QUOTE] And so I'll try to brighten it up.
Basic concept of alien to go with my halberd (replaces flare gun): [thumb]http://dl.dropbox.com/u/32006613/alien_flaregun_concept.png[/thumb] (click to enlarge) Shall I model this? [img]http://www.facepunch.com/fp/ratings/tick.png[/img] [img]http://www.facepunch.com/fp/ratings/cross.png[/img] [sp]Also I suck at concepts which is why I don't do them[/sp] 333 posts, if that's anything special :v:
[QUOTE=E.C.S;32207451]Nope, still not working :([/QUOTE] Fixed it. Turns out I recompiled it with a different texture name, so I had to switch that lol. Should be working now, lemme know if it doesn't, I'll get right on it and try to recreate the error.
[QUOTE=lemonade1950;32208599]Basic concept of alien to go with my halberd (replaces flare gun): [thumb]http://dl.dropbox.com/u/32006613/alien_flaregun_concept.png[/thumb] (click to enlarge) Shall I model this? [img]http://www.facepunch.com/fp/ratings/tick.png[/img] [img]http://www.facepunch.com/fp/ratings/cross.png[/img] [sp]Also I suck at concepts which is why I don't do them[/sp] 333 posts, if that's anything special :v:[/QUOTE] [img]http://i.somethingawful.com/forumsystem/emoticons/emot-barf.gif[/img]
[QUOTE=Zebus;32208634][img]http://i.somethingawful.com/forumsystem/emoticons/emot-barf.gif[/img][/QUOTE] I'll take that as a no
that's a brilliant concept
[QUOTE=NeoDement;32208681]that's a brilliant concept[/QUOTE] It's got me interested, if only to see what happens when you try to reload it...
Replace his tail with another one?
Go Half-life Opposing force style. Shove eggs into its mouth.
[QUOTE=Reds;32208836]Go Half-life Opposing force style. Shove eggs into its mouth.[/QUOTE] That'd need new animations, though. If you took the existing flare-gun animations and that idea, well...you'd be splitting the poor bastard in half and ramming eggs into its ass.
[QUOTE=DMY;32208871]That'd need new animations, though. If you took the existing flare-gun animations and that idea, well...you'd be splitting the poor bastard in half and ramming eggs into it's ass.[/QUOTE] I completely forgot about the reload animation. Derp lol pageking
[QUOTE=DMY;32208871]That'd need new animations, though. If you took the existing flare-gun animations and that idea, well...you'd be splitting the poor bastard in half and ramming eggs into its ass.[/QUOTE] Just say it's part of Australia's natural wildlife. The rare split-in-half crocodile. [QUOTE=PSI Guy;32208946]Someone on Polycount made a large bug larva that fired flares like the concept, you've been beaten to it.[/QUOTE] But did he release it?
Someone on Polycount made a large bug larva that fired flares like the concept, you've been beaten to it.
[QUOTE=Reds;32208897]Just say it's part of Australia's natural wildlife. The rare split-in-half crocodile.[/QUOTE]Or that Saxton Hale went and extinct a species of crocodile, then remade their bodies into weapons.
[IMG]http://i181.photobucket.com/albums/x22/mugenoverlord/pyro1-1.png[/IMG] I decided to have a hand at this TAN styled team. What would TAN stand for?
[QUOTE=PSI Guy;32208946]Someone on Polycount made a large bug larva that fired flares like the concept, you've been beaten to it.[/QUOTE] This is not a larva or a bug...
[QUOTE=MugenOverlord;32208974 I decided to have a hand at this TAN styled team. What would TAN stand for?[/QUOTE] Tactical Action Something-That-Starts-With-N
[QUOTE=GeneralSergant;32208995]Tactical Action Something-That-Starts-With-N[/QUOTE] Nah, sounds too military-ish. RED and BLU are not originally mercenary companies, they're industries; Reliable Expert Demolitions and Builders League United. Try to think of something that would have a better chance of getting tax cuts.
[QUOTE=MugenOverlord;32208974][IMG]http://i181.photobucket.com/albums/x22/mugenoverlord/pyro1-1.png[/IMG] I decided to have a hand at this TAN styled team. What would TAN stand for?[/QUOTE] Tailoring Associates National Tactical Assessment Network That's all I got right now.
Traders Associated, National [editline]9th September 2011[/editline] [QUOTE=Megafanx13;32209049]Tailoring Associates National[/QUOTE] wow really
or Toiling Associates National, like a big farming conglomerate or something. [editline]9th September 2011[/editline] [QUOTE=biodude94566;32209051]Traders Associated, National [editline]9th September 2011[/editline] wow really[/QUOTE] Sounded nice when I thought of it. [editline]9th September 2011[/editline] [QUOTE=MugenOverlord;32208974][IMG]http://i181.photobucket.com/albums/x22/mugenoverlord/pyro1-1.png[/IMG] I decided to have a hand at this TAN styled team. What would TAN stand for?[/QUOTE] Also, is that shotgun released yet? [editline]9th September 2011[/editline] Brightened up the soldier: [img]http://i.imgur.com/pPG0S.png[/img] Good yet?
Remember this model? [img_thumb]http://i279.photobucket.com/albums/kk144/jacen91/untitled2.png[/img_thumb] I've been trying to unwrap it for a while now and I can't get it right. Since I'm so incompetent at unwrapping models as complex as this, would anyone like to take a stab at it? I'd prefer that there isn't any overlapping in the UVs. Just PM me and I'll send you the .blend files.
Batch compiling in action: [img]http://files.benbur.net/somesortofprogress.jpg[/img] I so want to release it. My todo list is pissing me off. 18 more things to fix then it should be ready for a public beta. ([url=http://files.benbur.net/allclasslist.jpg]Soldier has a LOT OF HATS[/url])
[QUOTE=Megafanx13;32209058]or Toiling Associates National, like a big farming conglomerate or something. [editline]9th September 2011[/editline] Sounded nice when I thought of it. [editline]9th September 2011[/editline] Also, is that shotgun released yet? [editline]9th September 2011[/editline] Brightened up the soldier: [img]http://i.imgur.com/pPG0S.png[/img] Good yet?[/QUOTE] much better. although the inside corners of the jacket are still red, make sure you're getting that part in the vmt. it looks mostly black but there are shades of red in there that show where the jacket splits below his belt. Also I like Toiling Associates National. shotgun is not released yet, I've got to play with the phong a bit and I'm lazy.
I got some better textures working... You can't really see them since it's animated, but it basically looks like the Flamethrower's pilot light. On a side note, what could I do to improve the flame look? [thumb]http://cloud.steampowered.com/ugc/577807933777156235/4D0976D6FC433185464DEEDE77BE742ABAFD3082/[/thumb] [thumb]http://cloud.steampowered.com/ugc/577807933777156976/BFF1E385DFD07A908F7384FFB1FB1A0A3C9462DC/[/thumb] [thumb]http://cloud.steampowered.com/ugc/577807933777158284/2AE3B0C544BDF42E51D56399E9C4CA0B44B9007C/[/thumb] PS: The UV is a projected view, squished into a vertical line. Edit: After some advice from Candy, I got this. [img]http://img155.imageshack.us/img155/46/decapitatedpyroflame.png[/img]
[QUOTE=NassimO PotatO;32206877]Love this movie. I anyone want to know where VALVe take visual inspiration for the TF2 maps, watch it...[/QUOTE] I saw one of TF2's map decals in Diamonds Are Forever, exact font and all. [editline]10th September 2011[/editline] [url]http://i.imgur.com/FQFcq.jpg[/url]
[QUOTE=Szraneraxtq;32209213]I got some better textures working... You can't really see them since it's animated, but it basically looks like the Flamethrower's pilot light. On a side note, what could I do to improve the flame look? [thumb]http://cloud.steampowered.com/ugc/577807933777156235/4D0976D6FC433185464DEEDE77BE742ABAFD3082/[/thumb] [thumb]http://cloud.steampowered.com/ugc/577807933777156976/BFF1E385DFD07A908F7384FFB1FB1A0A3C9462DC/[/thumb] [thumb]http://cloud.steampowered.com/ugc/577807933777158284/2AE3B0C544BDF42E51D56399E9C4CA0B44B9007C/[/thumb] PS: The UV is a projected view, squished into a vertical line. Edit: After some advice from Candy, I got this. [img]http://img155.imageshack.us/img155/46/decapitatedpyroflame.png[/img][/QUOTE] I really like this. Hope it gets ingame.
[QUOTE=Szraneraxtq;32209213]I got some better textures working... You can't really see them since it's animated, but it basically looks like the Flamethrower's pilot light. On a side note, what could I do to improve the flame look? [thumb]http://cloud.steampowered.com/ugc/577807933777156235/4D0976D6FC433185464DEEDE77BE742ABAFD3082/[/thumb] [thumb]http://cloud.steampowered.com/ugc/577807933777156976/BFF1E385DFD07A908F7384FFB1FB1A0A3C9462DC/[/thumb] [thumb]http://cloud.steampowered.com/ugc/577807933777158284/2AE3B0C544BDF42E51D56399E9C4CA0B44B9007C/[/thumb] PS: The UV is a projected view, squished into a vertical line. Edit: After some advice from Candy, I got this. [img]http://img155.imageshack.us/img155/46/decapitatedpyroflame.png[/img][/QUOTE] will o' the wisp?
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