• TF2 Emporium XL
    10,904 replies, posted
Think of the snipers. [editline]10th September 2011[/editline] Also I liked the old bigger eyes
[QUOTE=Captain Chalky;32209461]Make a style on which there is no flame, or submit flameless headless pyro as a different item.[/QUOTE]The problem with no flame is that Snipers will have a bit of an issue. Also I plan on submitting this and [url=http://img29.imageshack.us/img29/7332/headlesspyro3c.png]this[/url]. Sadly the particle one cannot be release publicly, since it obscures the firstperson point of view. [QUOTE=Chilean;32209473]Think of the snipers. [editline]10th September 2011[/editline] Also I liked the old bigger eyes[/QUOTE] It's just the SDK being retarded.
[QUOTE=Chilean;32209229]I saw one of TF2's map decals in Diamonds Are Forever, exact font and all. [editline]10th September 2011[/editline] [url]http://i.imgur.com/FQFcq.jpg[/url][/QUOTE] I'm stupid... What am I looking at?
[IMG]http://i181.photobucket.com/albums/x22/mugenoverlord/hoorayforlazy.png[/IMG] Hooray for 5 second skins. fucking late I'm going to bed [sp]I didn't do Engineer and Soldier they're taken off of FPSbanana shuddup[/sp]
[QUOTE=LegndNikko;32209589]I'm stupid... What am I looking at?[/QUOTE] Data link is in 2fort's basement. It's also in a very similar wall above very similar computers. Don't feel bad, I'm just a huge nerd.
[QUOTE=MugenOverlord;32209613][IMG]http://i181.photobucket.com/albums/x22/mugenoverlord/hoorayforlazy.png[/IMG] Hooray for 5 second skins. fucking late I'm going to bed [sp]I didn't do Engineer and Soldier they're taken off of FPSbanana shuddup[/sp][/QUOTE]It looks great, although something feels wrong about the Spy's suit.
[QUOTE=MugenOverlord;32209613][IMG]http://i181.photobucket.com/albums/x22/mugenoverlord/hoorayforlazy.png[/IMG] Hooray for 5 second skins. fucking late I'm going to bed [sp]I didn't do Engineer and Soldier they're taken off of FPSbanana shuddup[/sp][/QUOTE] I think you should reverse the spy's coloring. Dark brown suit and light brown pants and tie.
[QUOTE=Hawt Koffee;32206808][img]http://dl.dropbox.com/u/29402563/The%20head%20seekers%20headdress.png[/img] I finished this ages ago and submitted it under Head Seekers Headdress Sparkwire helped me with some compiling issues I e-mailed the picture to robin but he never got back to me on it.[/QUOTE] please tell me you have upped this somewhere, and please tell me its for a hat i actually have
[QUOTE=Zadrave;32209670]I think you should reverse the spy's coloring. Dark brown suit and light brown pants and tie.[/QUOTE] Pants need to be darker than the torso. He just needs a less bright and saturated tan. For reference, notice how different the default skin colors are to the rest of the team.
I'm about half way done modelling my pilot heavy hat. Just need the goggles. Based on my own ushanka. [img]http://i279.photobucket.com/albums/kk144/jacen91/heavy.png[/img] Criticism and suggestions welcome.
[QUOTE=Jacen;32209783]I'm about half way done modelling my pilot heavy hat. Just need the goggles. Based on my own ushanka. [img]http://i279.photobucket.com/albums/kk144/jacen91/heavy.png[/img] Criticism and suggestions welcome.[/QUOTE] OH MY GOD! He killed Medic!
[QUOTE=Jacen;32209783]I'm about half way done modelling my pilot heavy hat. Just need the goggles. Based on my own ushanka. [img]http://i279.photobucket.com/albums/kk144/jacen91/heavy.png[/img] Criticism and suggestions welcome.[/QUOTE] Round out the bottom edges of the folded flap a bit more so it actually looks like folded fabric.
[QUOTE=Left_4_Pills;32209909]OH MY GOD! He killed Medic![/QUOTE] For some reason I had a dumb moment and it took me too long to figure out your reference. Now I can't unsee. [QUOTE=otterwolfy;32209924]Round out the bottom edges of the folded flap a bit more so it actually looks like folded fabric.[/QUOTE] I see what you mean. [editline]when[/editline] I'm going to go with these goggles. [img]http://www.aircraftspruce.com/catalog/graphics/11-05860.jpg[/img] Now for a question. Goggles up above his eyes on the top flap? Or goggles down over his eyes? Also, it's been over a week. Why has my avatar not changed yet?
[QUOTE=MugenOverlord;32208974]What would TAN stand for?[/QUOTE] Trans-Continental Analogue Networking
can someone please compile robin's awesome commando spy pack?
[thumb]http://cloud.steampowered.com/ugc/577807933778056672/B13C51967449B21794991E070228F57B1ED52C29/[/thumb] Good enough?
[QUOTE=Szraneraxtq;32210407][thumb]http://cloud.steampowered.com/ugc/577807933778056672/B13C51967449B21794991E070228F57B1ED52C29/[/thumb] Good enough?[/QUOTE] More like "I'm gonna fuck that flame" which obscurely means, GIMME GIMME GIMME GIMME GIMME GIMME GIMME GIMME
[QUOTE=Szraneraxtq;32210407][thumb]http://cloud.steampowered.com/ugc/577807933778056672/B13C51967449B21794991E070228F57B1ED52C29/[/thumb] Good enough?[/QUOTE] Try a third, smaller flame in the very center if you can manage it within the budget.
[QUOTE=lemonade1950;32208983]This is not a larva or a bug...[/QUOTE] The whole "flare launcher that's alive" thing has been done, though.
[QUOTE=biodude94566;32210547]Try a third, smaller flame in the very center if you can manage it within the budget.[/QUOTE][img]http://img16.imageshack.us/img16/4558/decapitatedpyrofaces.png[/img] About that....
Amazing...
Nvm found it
[QUOTE=Left_4_Pills;32209909]OH MY GOD! He killed Medic![/QUOTE] Huff mmf hurfmfmf hurruf
Is there any way to toy with weapon sounds client-side?(like have different draw sounds for a specific weapon, idle sounds, etc) and have them appear everywhere you go
[QUOTE=Ducksink;32211395]Is there any way to toy with weapon sounds client-side?(like have different draw sounds for a specific weapon, idle sounds, etc) and have them appear everywhere you go[/QUOTE] just replace the .wav im pretty sure you drop the sounds in C:\Program Files (x86)\Steam\steamapps\%YOURNAME%\team fortress 2\tf\sound just make sure you name them right, im not sure if its case sensitive
No because some weapons have the same draw sound.
[QUOTE=Ducksink;32212007]No because some weapons have the same draw sound.[/QUOTE] If you can you should probably ask Shugo because he did a mod a while ago that did things with the sounds. I don't actually know what the mod did though.
[QUOTE=Ducksink;32212007]No because some weapons have the same draw sound.[/QUOTE] Make a custom sound script. Use GCFscape to extract scripts/weapon_sounds_weapons.txt. Copy a sound block and name it as you wish, save it in your scripts folder, and place the sound event at the right place in the QC. Example : [QUOTE]"Weapon_Shotgun.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_secondary.wav" } [/QUOTE] copy and paste it again, but rename it like this : [QUOTE]"Weapon_Shotgun.Draw2" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_2.wav" } [/QUOTE] and in your QC you can then use the separate draw script you created. [QUOTE]{ event 5004 3 "Weapon_Shotgun.Draw2" }[/QUOTE] Hope this helps.
Also why is this happening when I rotate a bone [IMG]http://i.imgur.com/NLmaw.png[/IMG] I have so many problems
[QUOTE=lemonade1950;32206010][url="http://dl.dropbox.com/u/32006613/Cocktail.zip"][img]http://dl.dropbox.com/u/32006613/promo_cocktail.png[/img][/url] Intended to be a Pyro throwable, which is why it has the saxxy animations. The pyro's all-class melee animation looks closest to a throwing animation. Also it has particles. Be careful when taunting or going into 3rd person in general. If you have a saxxy, that is.[/QUOTE] I don't see this in the expansions?
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