• TF2 Emporium XL
    10,904 replies, posted
[QUOTE=bigbadrick;31677759][url=http://www.gamebanana.com/skins/110778][img]http://dl.dropbox.com/u/25867270/halloween/promo_new.png[/img][/url][/QUOTE] It doesn't say what it replaces, therefore not a valid mod. ugh pageking [img]http://gyazo.com/95d8e66a4ec2329fbb52099e3d8dcd63.png[/img] Still working on it, got rid of 2 errors
[url=http://www.mediafire.com/?zba6gryhal7xakp] [img]http://i.imgur.com/aLrO3.png[/img][/url] Now in Promo format. You can add it to the OP if you like.
[QUOTE=Eeshton;31677776]It doesn't say what it replaces, therefore not a valid mod.[/QUOTE] It obviously replaces the cheater's lament.
[QUOTE=Eeshton;31677776]It doesn't say what it replaces, therefore not a valid mod.[/QUOTE] uhmm... I dont even know where to start with you.
most alabasters wont see that when you hit the damn thing it takes you to a page with all that info.
[QUOTE=Mega Tuna;31677808]uhmm... I dont even know where to start with you.[/QUOTE] I was joking wow
[QUOTE=Man in the Moon;31677352][img]http://theplanetd.com/wp-content/uploads/2010/06/pringles.jpg[/img][/QUOTE] Damnit. Now I gotta run to the store and buy some of these, you made me hungry.
Idea for the Halloween update: A style for the Troublemaker's Tossle Cap based on this hat: [img]http://www.horror-movies.ca/AdvHTML_Upload/zombiehat1.jpg[/img]
[QUOTE=Eeshton;31677867]I was joking wow[/QUOTE] Hurp way to over react to a scout quote.
[QUOTE=Mega Tuna;31677905]Hurp way to over react to a scout quote.[/QUOTE] How is saying "wow" overreacting? Plus you rated me dumb I would think you're being serious, I've seen people not see through more obvious jokes. [img]http://gyazo.com/5d5d70c288350a0dc49d3bec7c491bc6.png[/img] I think I fixed whatever smoothing problems there may be, I actually have to thank you Spark, I wanted to fix those two cut off on the shading but never got around to it.
That trigger guard is way too thick.
[QUOTE=bigbadrick;31677987]That trigger guard is way too thick.[/QUOTE] [img]http://gyazo.com/9f9d8677117d070cc4569aa3950bda9d.png[/img] Thanks didnt catch that when i scaled it
I mean his finger should be able to fit into it [img]http://dl.dropbox.com/u/25867270/halloween/shotgun.png[/img] [img]http://dl.dropbox.com/u/25867270/halloween/shotgun_2.png[/img] This is the revolver shotgun (not dead)
Ignoring previous statements by some non-desirable people... Has any one made a hacksaw repacement for the bonesaw? [editline]11th August 2011[/editline] [QUOTE=bigbadrick;31678122]I mean his finger should be able to fit into it [/QUOTE] THATS WHAT SHE SAID! WHOOO!!!!
[B][url=http://wiki.teamfortress.com/w/images/d/da/Medic_helpme02.wav]I need some help, guys![/url][/B] I'm trying to get my first model ingame, but it just isn't working, plain and simple. I made Rayman's shoes to replace the Essential Accessories. The texture is teamcolored, and I made the model in 3DS Max. [img]http://gyazo.com/6776ed88559b64b4581baf09795c958a.png[/img] I rigged the shoes to the foot, toe, and toe_end bones, and then exported to .smd [img]http://gyazo.com/2460ba3f9afabcbae75d76727fe937a7.png[/img] I tried to follow Mnemo's instructions as far as creating files. [img]http://gyazo.com/18ecc54fb243803e01fb82e9bf4aa218.png[/img] Here's my .qc [code]$cd "C:\Program Files (x86)\steam\steamapps\corndogninja\team fortress 2\tf\models\player\items\scout" $modelname "player\items\scout\raymanshoe.mdl" $includemodel "player\items\raymanshoe.mdl" $model "Body" "raymanshoes.smd" $cdmaterials "\models\player\items\scout\" $texturegroup skinfamilies {{"materials\models\player\items\scout\raymanshoe_red.vmt"}{"raymanshoe_blu.vmt"}} $hboxset "default" $hbox 0 "bip_foot_L" $hbox 0 "bip_toe_L" $hbox 0 "bip_toeEnd_L" $hbox 0 "bip_foot_R" $hbox 0 "bip_toe_R" $hbox 0 "bip_toeEnd_R" // Model uses material "materials\models\player\items\scout\raymanshoe_red.vmt" // Model uses material "raymanshoe_blu.vmt" $surfaceprop "wood" $illumposition 0.349 0.000 80.672 $sequence idle "idle" fps 30.00[/code] But, nothing's working. I can't get it to show up in itemtest, let alone ingame. I've been working on this for days without any success, and I've posted questions before without answers. Please, [I]please,[/I] give me a hand here?
[img]http://img52.imageshack.us/img52/885/standirdradigan.png[/img]
Is it real or just a photoshop?
[QUOTE=Eeshton;31678347]Is it real or just a photoshop?[/QUOTE] [url]http://www.tf2mods.net/mod.php?id=201[/url]
[QUOTE=ZK425akaR15;31678421][url]http://www.tf2mods.net/mod.php?id=201[/url][/QUOTE] I think he means the new RED/BLU skins.
[QUOTE=Megafanx13;31678471]I think he means the new RED/BLU skins.[/QUOTE] Clearly he's talking about the pistol.
[QUOTE=Mega Tuna;31678492]Clearly he's talking about the pistol.[/QUOTE] 2 whole shades grayer!
[QUOTE=Corndog Ninja;31678237][B][url=http://wiki.teamfortress.com/w/images/d/da/Medic_helpme02.wav]I need some help, guys![/url][/B] I'm trying to get my first model ingame, but it just isn't working, plain and simple. I made Rayman's shoes to replace the Essential Accessories. The texture is teamcolored, and I made the model in 3DS Max. [img]http://gyazo.com/6776ed88559b64b4581baf09795c958a.png[/img] I rigged the shoes to the foot, toe, and toe_end bones, and then exported to .smd [img]http://gyazo.com/2460ba3f9afabcbae75d76727fe937a7.png[/img] I tried to follow Mnemo's instructions as far as creating files. [img]http://gyazo.com/18ecc54fb243803e01fb82e9bf4aa218.png[/img] Here's my .qc [code]$cd "C:\Program Files (x86)\steam\steamapps\corndogninja\team fortress 2\tf\models\player\items\scout" $modelname "player\items\scout\raymanshoe.mdl" $includemodel "player\items\raymanshoe.mdl" $model "Body" "raymanshoes.smd" $cdmaterials "\models\player\items\scout\" $texturegroup skinfamilies {{"materials\models\player\items\scout\raymanshoe_red.vmt"}{"raymanshoe_blu.vmt"}} $hboxset "default" $hbox 0 "bip_foot_L" $hbox 0 "bip_toe_L" $hbox 0 "bip_toeEnd_L" $hbox 0 "bip_foot_R" $hbox 0 "bip_toe_R" $hbox 0 "bip_toeEnd_R" // Model uses material "materials\models\player\items\scout\raymanshoe_red.vmt" // Model uses material "raymanshoe_blu.vmt" $surfaceprop "wood" $illumposition 0.349 0.000 80.672 $sequence idle "idle" fps 30.00[/code] But, nothing's working. I can't get it to show up in itemtest, let alone ingame. I've been working on this for days without any success, and I've posted questions before without answers. Please, [I]please,[/I] give me a hand here?[/QUOTE]Holy shit, floating bodies :D
[QUOTE=Eeshton;31678347]Is it real or just a photoshop?[/QUOTE] real reskin, still gotta do the view, fiddle with the phongmask and fix the uber textures
Hey, did anyone make that cowboys & aliens gauntlet?
Anyone think they can get this going as a all class hat? :v: [img]http://chzgifs.files.wordpress.com/2011/08/being-a-kid-was-fun.gif[/img]
[QUOTE=Hatboyrcks;31678881]Anyone think they can get this going as a all class hat? :v: [img]http://chzgifs.files.wordpress.com/2011/08/being-a-kid-was-fun.gif[/img][/QUOTE] Whizz whizz it's time to whazz.
[QUOTE=bigbadrick;31678122]I mean his finger should be able to fit into it [img]http://dl.dropbox.com/u/25867270/halloween/shotgun.png[/img] [img]http://dl.dropbox.com/u/25867270/halloween/shotgun_2.png[/img] This is the revolver shotgun (not dead)[/QUOTE] That is some sexy shit. But how will you reload that? Also, will it have a scout option? if not, MAKE ONE. [sp]Please <3[/sp]
Colored version [img]http://i.imgur.com/Io754.png[/img]
[QUOTE=Sharc;31679067]Colored version [img]http://i.imgur.com/Io754.png[/img][/QUOTE] I've always liked your coloring style.
[QUOTE=bigbadrick;31677759][url=http://www.gamebanana.com/skins/110778][img]http://dl.dropbox.com/u/25867270/halloween/promo_new.png[/img][/url][/QUOTE] could we get a few screenshots of this ingame? both styles of course
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