I'd really love a torch-gun thing for Engie.
And I mean officially in game. God damn, I can dream.
[QUOTE=The Vman;31684296][media]http://www.youtube.com/watch?v=ZlbiM02xQZE&feature=channel_video_title[/media]
Download coming soon.[/QUOTE]
Now you just need some Cel-Shaded Fire Sprites!
[QUOTE=The Vman;31684296][media]http://www.youtube.com/watch?v=ZlbiM02xQZE&feature=channel_video_title[/media]
Download coming soon.[/QUOTE]
You know, there's a reason the smoke particles have so little alpha, and don't last long. I couldn't already see shit with one soldier roaming around, let alone 3 to 4.
This is why I couldn't make any more progress with my nuke particle effects for the rocket launcher and stickybomb launcher. The particles stayed too long, and they where thick as shit. That's what a nuke is too, but it just doesn't work in tf2 because you can have 5 explosions in a second, all in different places.
[QUOTE=Recurracy;31684537]You know, there's a reason the smoke particles have so little alpha, and don't last long. I couldn't already see shit with one soldier roaming around, let alone 3 to 4.
This is why I couldn't make any more progress with my nuke particle effects for the rocket launcher and stickybomb launcher. The particles stayed too long, and they where thick as shit. That's what a nuke is too, but it just doesn't work in tf2 because you can have 5 explosions in a second, all in different places.[/QUOTE]
I was experiencing that at first as well. I pretty much solved the problem by making them have relatively short lifetimes. In all the playing I've done, rarely have I felt the effect to be particularly obstructive.
[QUOTE=Szraneraxtq;31684150]The Source engine's VMTs supports something called is called a $selfillummask. It basically is a black and white image with no alpha that tells what to illuminate and what to keep dark. The whiter it is on the mask, the more lit it is. It works the same as a $basetexture command:
[code]
"$selfillum" "1"
"$selfillummask" "<location>"[/code][/QUOTE]
[img]http://dl.dropbox.com/u/11549110/Facepunch/Uploads/base.png[/img]
I'm assuming you meant something like this?
[QUOTE=Sie-Sveinhund;31684793][img]http://dl.dropbox.com/u/11549110/Facepunch/Uploads/base.png[/img]
I'm assuming you meant something like this?[/QUOTE]
Yeah, just like that.
[QUOTE=Eeshton;31683691]You're telling me to basically scrap an entire week's worth of progress just because you say so, how is telling me to scrap a project helping me in anyway, quitting a project never helped anyone, especially since you're telling me relearn anything nullifying the "learned something" argument.[/QUOTE]
I'm a bit late but I wanted to post this anyway. A week's worth of work is nothing if people don't like it. This pack took me two months. I had no solid concepts or ideas for what I was going to do when I jumped into it and I learned some valuable lessons. Sometimes you need to step back and realize when to just scrap something in favor of something better.
This is including the times I completely redid the texture or made a major change to the model. Not everything's pictured because I don't have pictures of every change I went through. Point is I listened to people's criticisms and changed shit that people didn't like. And when something wasn't working out I scrapped the thing entirely and redid it. In the end it made the pack better and everyone's feedback helped to make it the best I could make it.
[thumb]http://dl.dropbox.com/u/13972822/Rancher/ProgressionoftheRancher.jpg[/thumb]
I was feeling artsy when I made this. Enjoy my shitty artistic composition.
I've finally learned to make models, so i'll post here my first three models:
A new scatter (not tecnically my model, since i joined many parts of the shotgun with the scatter and i did only a bit of editing)
[url]http://www.youtube.com/watch?v=mvpctPsAS6o&feature=channel_video_title[/url]
The Ranch's dog
[url]http://www.youtube.com/watch?v=OgtBueSEQGk&feature=relmfu[/url]
..And my last one
[img]http://img822.imageshack.us/img822/6339/engineerfreddy.png[/img]
The Maniac's cutters
Do they look good as first models?
Oh i forgot to tell you that i'm an amnesia fan, so...it had to be done
[img]http://img811.imageshack.us/img811/2429/gruuunt.png[/img]
I wasn't planning on sleeping anyway.
[QUOTE=Nzdjh;31684854]I'm a bit late but I wanted to post this anyway. A week's worth of work is nothing if people don't like it. This pack took me two months. I had no solid concepts or ideas for what I was going to do when I jumped into it and I learned some valuable lessons. Sometimes you need to step back and realize when to just scrap something in favor of something better.
This is including the times I completely redid the texture or made a major change to the model. Not everything's pictured because I don't have pictures of every change I went through. Point is I listened to people's criticisms and changed shit that people didn't like. And when something wasn't working out I scrapped the thing entirely and redid it. In the end it made the pack better and everyone's feedback helped to make it the best I could make it.
[thumb]http://dl.dropbox.com/u/13972822/Rancher/ProgressionoftheRancher.jpg[/thumb]
I was feeling artsy when I made it. Enjoy my shitty artistic composition.[/QUOTE]
I really liked the one with the barbed wire on it
[QUOTE=Szraneraxtq;31684812]Yeah, just like that.[/QUOTE]
[img]http://dl.dropbox.com/u/11549110/itemtest0004.jpg[/img]
Well butter my butt, it works. Thanks! Expect a release within the next hour or so.
but it doesn't matter to me the new one is cool to
[editline]12th August 2011[/editline]
[QUOTE=Sie-Sveinhund;31684946][img]http://dl.dropbox.com/u/11549110/itemtest0004.jpg[/img]
Well butter my butt, it works. Thanks! Expect a release within the next hour or so.[/QUOTE]
i thought that was a screenshot from fallout until i noticed the sentry
[QUOTE=Link09;31684922]I wasn't planning on sleeping anyway.[/QUOTE]
Neither was that thing.
[QUOTE=Nzdjh;31684854]I'm a bit late but I wanted to post this anyway. A week's worth of work is nothing if people don't like it. This pack took me two months. I had no solid concepts or ideas for what I was going to do when I jumped into it and I learned some valuable lessons. Sometimes you need to step back and realize when to just scrap something in favor of something better.
This is including the times I completely redid the texture or made a major change to the model. Not everything's pictured because I don't have pictures of every change I went through. Point is I listened to people's criticisms and changed shit that people didn't like. And when something wasn't working out I scrapped the thing entirely and redid it. In the end it made the pack better and everyone's feedback helped to make it the best I could make it.
[thumb]http://dl.dropbox.com/u/13972822/Rancher/ProgressionoftheRancher.jpg[/thumb]
I was feeling artsy when I made this. Enjoy my shitty artistic composition.[/QUOTE]
And they're all better in the end, isn't that just the darndest thing?
[QUOTE=Agent Fedora;31660997][url=http://dl.dropbox.com/u/29790304/tf2_improved_head_textures_af.rar][img]http://dl.dropbox.com/u/29790304/promo_heads.gif[/img][/url]
font rape
Also I learned how to make animated GIFs in Photoshop as I sit in a puddle of my own frustration induced tears.[/QUOTE]
Why isn't this in the OP?
[QUOTE=Szraneraxtq;31684150]The Source engine's VMTs supports something called is called a $selfillummask. It basically is a black and white image with no alpha that tells what to illuminate and what to keep dark. The whiter it is on the mask, the more lit it is. It works the same as a $basetexture command:
[code]
"$selfillum" "1"
"$selfillummask" "<location>"[/code][/QUOTE]
Does this work for alpha, as well? I would assume it would be as follows.
[code] "$alpha" "1"
"$alphamask" "<location>"[/code]
[QUOTE=biodude94566;31685181]Does this work for alpha, as well? I would assume it would be as follows.
[code] "$alpha" "1"
"$alphamask" "<location>"[/code][/QUOTE]
I looked into it real quick, and $alphamask doesn't appear to exist. [url=http://developer.valvesoftware.com/wiki/$alpha]This[/url] shows that $alpha does have some type of function, but I've yet to test it yet.
[QUOTE=Takuat;31685168]Why isn't this in the OP?[/QUOTE]
Because Smashman
[QUOTE=Recurracy;31685408]Because Smashman[/QUOTE]
oops sorry meant to agree just imagine that x isn't there
I'd like to ask, is there an official thread for that hallloween collab i heard about?
[QUOTE=Batandy;31685617]I'd like to ask, is there an official thread for that hallloween collab i heard about?[/QUOTE]
i don't think there is
[QUOTE=NuggetWarmer;31683641][img]http://dl.dropbox.com/u/16429045/hopeithelps.png[/img][/QUOTE]
[img]http://dl.dropbox.com/u/25867270/halloween/shotgun_alt.png[/img]
Here is what it would look like with effort and criticisms taken into account.
Honestly I don't know why he hasn't improved, Look what I managed in under 3 hours while its been a steady 2-3 weeks of nonsense from his end.
[QUOTE=Batandy;31685617]I'd like to ask, is there an official thread for that hallloween collab i heard about?[/QUOTE]
With your avatar there and you saying this I just imagine a sophisticated monster asking this.
[QUOTE=bigbadrick;31685687][img]http://dl.dropbox.com/u/25867270/halloween/shotgun_alt.png[/img]
Here is what it would look like with effort and criticisms taken into account.
Honestly I don't know why he hasn't improved, Look what I managed in under 3 hours while its been a steady 2-3 weeks of nonsense from his end.[/QUOTE]
looks way better
[QUOTE=bigbadrick;31685687][img]http://dl.dropbox.com/u/25867270/halloween/shotgun_alt.png[/img]
[/QUOTE]
God speed you magnificent son of a bitch.
Baaaah. Can't figure out how to uv-unwrap my freaking bandage. Doesn't help that my project file has now saved as it built in tris, not quads. D:
[QUOTE=bigbadrick;31685687][img]http://dl.dropbox.com/u/25867270/halloween/shotgun_alt.png[/img]
Here is what it would look like with effort and criticisms taken into account.
Honestly I don't know why he hasn't improved, Look what I managed in under 3 hours while its been a steady 2-3 weeks of nonsense from his end.[/QUOTE]
Even if it does look much better, the stock is still out of proportion.
[QUOTE=Nzdjh;31684854]
[thumb]http://dl.dropbox.com/u/13972822/Rancher/ProgressionoftheRancher.jpg[/thumb]
.[/QUOTE]
I loved that Red Horse Shoe Wrench... and the Shotgun with the branding iron... you should continue
those anyway... please
[QUOTE=mastermaul;31685894]Even if it does look much better, the stock is still out of proportion.[/QUOTE]
yeah i thought something still looked off about it
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