[QUOTE=NeoDement;31692608][img]http://dl.dropbox.com/u/900111/heatshield.jpg[/img]
finished heatshield? (this is different from the old heatshield)[/QUOTE]
Shouldn't the heat shield's finger molds be on the bottom of the model and not on top?
probably, I'm just following a drawing. Snipers hand clips if the bottom is any "taller" than it currently is
[QUOTE=blaholtzen;31692145]Sometimes it's nice with changes, but thees things have to be decided right from the start of an emporium. So i think thees should wait until the next thread.
The blueprint version is much nicer. Make stuff for an entire OP, then we can arrange a vote for the next Emporium OP theme, (we don't do enough votes imo)[/QUOTE]
Yeah, you're right, it's much better to have a consistent OP post.
Here's the modified [url=http://www.mediafire.com/?0ptokd3d835vrap]PSD[/url] file though, do whatever you want with it.
what do you recommend then? lose the grips and keep it simple?
[QUOTE=OpethRockr55;31689466]Are there any more pics of this? I... uh... might want to work on it.[/QUOTE]
Buddy, I can give you that exact model.
Though it's a beta models and needs to be converted/ported/whatever.
[QUOTE=NeoDement;31692678]what do you recommend then? lose the grips and keep it simple?[/QUOTE]
I don't know if im in my place to recommend. If it were me, i'd rather lose that finger grips and have a smooth heat shield if you cant put that on the bottom part of the heat shield.
Okay, so like i made the sniper that Left_4_Pillz made.
[thumb]http://gyazo.com/a518e239f64bf9686c9c2bba4d77b257.png[/thumb]
[thumb]http://gyazo.com/7a3c37e6824acf00b0954ab91d78aa7c.png[/thumb]
[QUOTE=kar-re;31692803]Okay, so like i made the sniper that Left_4_Pillz made.
[thumb]http://gyazo.com/a518e239f64bf9686c9c2bba4d77b257.png[/thumb]
[thumb]http://gyazo.com/7a3c37e6824acf00b0954ab91d78aa7c.png[/thumb][/QUOTE]
Sweet baby jesus, I was looking at the images thinking Spark had made em, didn't think anyone had a quick eye to rememebr the image before it was sniped.
[QUOTE=Harakiwi;31691829]Just a sec.
[img]http://i54.tinypic.com/15yi1z8.png[/img]
While I like the new design, I wanted to see how it looked with blueprint colours. What do you think?
EDIT: now with a grid[/QUOTE]
This'd be perfect for an Engineer event!
[QUOTE=kar-re;31692803]Okay, so like i made the sniper that Left_4_Pillz made.
[thumb]http://gyazo.com/a518e239f64bf9686c9c2bba4d77b257.png[/thumb]
[thumb]http://gyazo.com/7a3c37e6824acf00b0954ab91d78aa7c.png[/thumb][/QUOTE]
words cannot describe how beautiful this is
[QUOTE=Smashman;31692855]This'd be perfect for an Engineer event![/QUOTE]
That you won't be hosting.
I thought it would be cool if the aliens were mercenaries too, except you know, from space. :v:
[thumb]http://wiki.teamfortress.com/w/images/4/4a/Tf2monsterold2.png[/thumb]
Mody Taurus the barbarian(uses heavy skeleton) 3000health
A tough bloodknight who prefers to kill with his trusty ol' club than a plasmashotty.
[thumb]http://wiki.teamfortress.com/w/images/d/d2/Tf2monsterold.png[/thumb]
shory talithaus(uses pyro skeleton)1750health
prefers to burn with his trusty plasma toting plasmathrower. Uses a plasmashotty if you get too far away.
[thumb]http://wiki.teamfortress.com/w/images/thumb/7/7c/Invaliencommando.png/498px-Invaliencommando.png[/thumb]
the unknown ex-commando(uses soldier skeleton)2000health
This mysterious stranger uses a plasmashotty in general, righteous bison to pick you off, and a combat knife(FROM THE FUTURE OOOOOOH) if you get too close.
Whoever delivers a killing blow to any of these dangerous spacemen will be rewarded for each a crafting item known as...
[b]alien resource[/b]
[i]level 4 crafting item[/i]
2 refined + alien resource + frontier justice = Plasmashotty(engineer,soldier,pyro,heavy)
2 refined + alien resource + backburner = Plasmathrower(pyro)
2 refined + alien resource + = Mody's club(heavy)
Mody's club = club for heavy that is basically a reverse eviction notice.
Plasmashotty = shotgun that requires recharge, similar to the righteous bison, disables buildings.
Plasmathrower = flamethrower that the only difference it has is green flames that disintegrate the enemy upon death.
[QUOTE=Zebus;31693007]That you won't be hosting.[/QUOTE]
Yes we get it, I'm a shitty excuse for person, please move on.
A Chargin' Targe replacement for the Demoman...
[IMG]http://i25.photobucket.com/albums/c62/Alistair555/splattering-ram-tf2.jpg[/IMG]
Taxidermy Rams...
[QUOTE=Yukoviz;31686842]Requesting the original concept for the Attendant.
[IMG]http://wiki.teamfortress.com/w/images/b/b2/Gasman.jpg[/IMG][/QUOTE]
I don't know why the Team Captain isn't all class. I think it would look pretty cool on Pyro.
[QUOTE='[Square];31693086']A Chargin' Targe replacement for the Demoman...
[IMG]http://i25.photobucket.com/albums/c62/Alistair555/splattering-ram-tf2.jpg[/IMG]
Taxidermy Rams...[/QUOTE]
HIS EYES
[editline]12th August 2011[/editline]
[QUOTE=MrCasual;31693100]I don't know why the Team Captain isn't all class. I think it would look pretty cool on Pyro.[/QUOTE]
its not all class because imagine it on the scout or spy it would probably look god awful, i guess they just put it on the classes it fits most but i guess it might look cool on the pyro
[QUOTE=MrCasual;31693100]I don't know why the Team Captain isn't all class. I think it would look pretty cool on Pyro.[/QUOTE]
Daimao already said it's because it doesn't fit the class' personality.
Heavy = Cover Art
Soldier = Overall OP
Medic = Carries a team on his back with an arrow in his leg with a valiant effort to keep people alive.
Obviously we don't want our team captain to probably not have over 20 IQ and may not even speak a real language.
Progress
[IMG]http://i.imgur.com/mjZpq.jpg[/IMG]
[QUOTE=Quinnjdq;31693156]Progress
[IMG]http://i.imgur.com/mjZpq.jpg[/IMG][/QUOTE]
Fezzes are cool.
[QUOTE=UberMunchkin;31693448]Add a bow-tie
Bow Ties are cool[/QUOTE]
Soon my friend.
Now
[quote][img]http://uppix.net/3/9/d/0eb212c11b8edaff0aa08fabd8b32.png[/img][/quote]
Is smashman still being a piss poor thread hoster?
[QUOTE=Katatonic717;31692693]Buddy, I can give you that exact model.
Though it's a beta models and needs to be converted/ported/whatever.[/QUOTE]
I'm downloading the Team GabeN leak now. All I need is a decompilable model so I can get a good reference when I make the new one in Max.
Soldier's probably going to be the class rig/silhouette I go for him, like Demoman was for the HHH. Plus, the Grordbort weapons would work, too.
[QUOTE=Digivee;31693525]Is smashman still being a piss poor thread hoster?[/QUOTE]
Come on don't start this shit until a problem actually arises... I hate drama
What do people think of a Gauss Gun type weapon for Heavy?
I was thinking of doing a weapon based of the HL Tau Cannon design but TF2'fied to suit the Minigun. The spinning thing from the gun would work well with the Minigun animations too. I might base the look of the weapon from the Sputnik designs in some way to try and make it look space age and name it 'Laika' in memory of the first animal in space.
Don't know if I'll go through with it as I haven't had much time for modeling as of late.
I'm asking again for help with the Garrison Cap Shugo-style icons (of which I have 8 out of 9 done), they can be finished if only a kind modeller can connect the Sniper's cap to bip_head instead of prp_hat. I'll even send you the model files if that helps.
[QUOTE=lemonade1950;31693575]Come on don't start this shit until a problem actually arises... I hate drama[/QUOTE]
The OP logo isn't just a joke on the Mann Co. slogan, it's true
[IMG]http://tf2ware.net/smashman/tf2emp/emporium.png[/IMG]
That's kinda what happens in the Emporium :v:
I swear this thing is laughing at me:
[IMG]http://i1011.photobucket.com/albums/af233/ColonelBD_17/Halloween%20Update%20models/aowire1.jpg[/IMG]
Every day.
[QUOTE=lemonade1950;31693575]Come on don't start this shit until a problem actually arises... I hate drama[/QUOTE]
I'm looking for the picture with the mask
Sorry, you need to Log In to post a reply to this thread.