• TF2 Emporium XL
    10,904 replies, posted
Still working on the Chinese Pack for the Pyro, but couldn't help but get the urge to draw something...alien/spacey like for the Pyro... [img]http://dl.dropbox.com/u/7835823/plasmabeam_pyro2.jpg[/img] PLASMATHROWER ACQUIRED [media]http://www.youtube.com/watch?v=y1tyK9BCSL0[/media] I dunno, I'll keep drawing more designs. Not too completely satisfied with this one.
[QUOTE=Void Skull;31699853]give it to scout attributes would be that he runs faster the longer he holds it but if he holds it out too long while moving, he'll go too fast, trip, and fall on the scissors dead[/QUOTE] I'd rather have more damage, and make the "you're going to trip-meter" decrease slowly, so you don't have full crit scouts running around everywhere.
[QUOTE=otterwolfy;31699760]There, promo changed. :3c Now to go back and do the rest I have up lol. EDIT: it appears that GIMP doesn't read the psd file for the promo properly, so the little square where the picture is, is gone. :| I get a little white block (which I removed cause it looked awkward). And fixed again, had to use the png. :|[/QUOTE] Hay otter, if you want i can make the promo for you! I just need a screen shot of the heavy (or any other class) wearing the glasses on a blank background. Here is a promo i did. [img]http://i.imgur.com/YNwgF.png[/img]
I think I got the transparency right this time with a tiny bit of self-illumination. Oh, and some glowing eyes. [img]http://i.imgur.com/FyU7a.jpg[/img] And a preview for you gentlemen. [media]http://www.youtube.com/watch?v=2zRI_jmrN_M[/media]
[img]http://i.imgur.com/vKzg7.jpg[/img] Style for the Proof of Purchase?
went through my dropbox and found this little gem from early 2010 [img]http://dl.dropbox.com/u/586461/cologne-wip.png[/img] who's up for modeling this? it would almost definitely require custom animations, however. and i'll texture it.
Flat diffuse, no spec, and I have to go back and tweak the model to compensate for facial morphs clipping into the neck, but still progress [IMG]http://i759.photobucket.com/albums/xx240/heyfrosty/kkskeleton_wip3.jpg[/IMG]
[QUOTE=Void Skull;31701030]went through my dropbox and found this little gem from early 2010 [img]http://dl.dropbox.com/u/586461/cologne-wip.png[/img] who's up for modeling this? it would almost definitely require custom animations, however. and i'll texture it.[/QUOTE] Mann Co.logne?
Sup. N tropy hat.
[QUOTE=HyperTails;31701090]Sup. N tropy hat.[/QUOTE] Sup. Gabe model.
[QUOTE=Void Skull;31701030]went through my dropbox and found this little gem from early 2010 [img]http://dl.dropbox.com/u/586461/cologne-wip.png[/img] who's up for modeling this? it would almost definitely require custom animations, however. and i'll texture it.[/QUOTE] another gem from the depths of my dropbox, this one from the time where people were crafting like crazy to get golden wrenches [img]http://dl.dropbox.com/u/586461/cheer_up_charlie.png[/img] [b]fuck[/b] this game is getting old.
Hmm i've been modelling a sniper melee just for practice but ran into a small snag. When i kill a sniper in itemtest the weapon doesn't fall naturally? kinda just freezes. can anyone lend a hand?
[QUOTE=Link09;31701250]Hmm i've been modelling a sniper melee just for practice but ran into a small snag. When i kill a sniper in itemtest the weapon doesn't fall naturally? kinda just freezes. can anyone lend a hand?[/QUOTE] That means it wasn't given a physmodel.
[QUOTE=Link09;31701250]Hmm i've been modelling a sniper melee just for practice but ran into a small snag. When i kill a sniper in itemtest the weapon doesn't fall naturally? kinda just freezes. can anyone [b]lend a hand?[/b][/QUOTE] [img]http://img824.imageshack.us/img824/8007/scratback.jpg[/img]
Anyone know how to un-join a mesh in Blender?
[QUOTE=Nidhogg;31699993]Still working on the Chinese Pack for the Pyro, but couldn't help but get the urge to draw something...alien/spacey like for the Pyro... [img]http://dl.dropbox.com/u/7835823/plasmabeam_pyro2.jpg[/img] PLASMATHROWER ACQUIRED [media]http://www.youtube.com/watch?v=y1tyK9BCSL0[/media] I dunno, I'll keep drawing more designs. Not too completely satisfied with this one.[/QUOTE] Oh God I was just playing Metroid Prime today, and now words cannot describe how much I want this to happen. [QUOTE=Stinky;31701371]Anyone know how to un-join a mesh in Blender?[/QUOTE] What I do is use Shift+D to duplicate it in object mode, go into edit mode, and then delete the polys I don't want to edit. After working with it, select both objects and press Ctrl+J. Go back into edit mode, press W, and select Remove Duplicates to rejoin them. (But the Vertices you want to rejoin have to be untouched)
[QUOTE=Mr. Tinder;31700626]I think I got the transparency right this time with a tiny bit of self-illumination. Oh, and some glowing eyes. [img]http://i.imgur.com/FyU7a.jpg[/img] [/QUOTE] Wow. I'm so excited for this. Holy shit. Submit this motherfucker if you didn't already plan to.
Idea for the halloween update. A small self illuminated jack-o-lantern with a smiling face and glowing eyes that replaces the sand man ball. Along with the sand man which is now a orange handled very dark wood club thing. This is an idea i really want do start. I CALLED IT HA HA :D :P. wait... i have like 4 projects now... :suicide:
[QUOTE=Void Skull;31701356][img]http://img824.imageshack.us/img824/8007/scratback.jpg[/img][/QUOTE] Love this too, I'm thinking an all class weapon? If not, still love it for the pyro. Submit.
[QUOTE=Stinky;31701371]Anyone know how to un-join a mesh in Blender?[/QUOTE] Select the vertices then press P, then select "By Selection"
[QUOTE=ScottishCyclops;31701522]Love this too, I'm thinking an all class weapon? If not, still love it for the pyro. Submit.[/QUOTE] not mine, just used it for a joke
[QUOTE=otterwolfy;31699760]There, promo changed. :3c Now to go back and do the rest I have up lol. [url=http://www.mediafire.com/?woc2kmibdb1s3dl][img]http://i.imgur.com/76WcP.png[/img][/url] EDIT: it appears that GIMP doesn't read the psd file for the promo properly, so the little square where the picture is, is gone. :| I get a little white block (which I removed cause it looked awkward). And fixed again, had to use the png. :|[/QUOTE] I requested that a LONG time ago. Thanks buddy. Also can you make it replace the sunglasses?
[url=http://www.mediafire.com/download.php?ovyip97ge6c3p45][img]http://dl.dropbox.com/u/20961143/other/paintfix2.png[/img][/url] That promo is a place holder but here is a new paint fix pack It includes the paint fixes from the bad hat paint fix pack, an updated napper's fix, Engie cap fix and a paint fix to the blokes bucket hat with the improved texure.
Why does the Engie Cap keep getting updated? What's so hard about it?
[QUOTE=NeoDement;31701788]Why does the Engie Cap keep getting updated? What's so hard about it?[/QUOTE] Actually it's not updated it's the same one from the recent update included in the pack.
[SUP][I]this is a repost please don't hurt me[/i][/SUP] [B][url=http://wiki.teamfortress.com/w/images/d/da/Medic_helpme02.wav]I need some help, guys![/url][/B] I'm trying to get my first model ingame, but it just isn't working, plain and simple. I made Rayman's shoes to replace the Essential Accessories. The texture is teamcolored, and I made the model in 3DS Max. I rigged the shoes to the foot, toe, and toe_end bones, and then exported to .smd [t]http://gyazo.com/6776ed88559b64b4581baf09795c958a.png[/t][t]http://gyazo.com/2460ba3f9afabcbae75d76727fe937a7.png[/t] I tried to follow Mnemo's instructions as far as creating files. Here's the directories with all that junk saved. [t]http://gyazo.com/18ecc54fb243803e01fb82e9bf4aa218.png[/t] Here's my .qc, Pako gave me some advice but it's still borked. [code]$cd "C:\Program Files (x86)\steam\steamapps\corndogninja\team fortress 2\tf\materials\models\player\items\scout" $modelname "player\items\scout\mnc_mascot_outfit.mdl" $includemodel "player\items\scout\raymanshoe.mdl" $model "Body" "raymanshoes.smd" $cdmaterials "\models\player\items\scout\" $texturegroup skinfamilies {{"models\player\items\scout\raymanshoe_red.vmt"}{"raymanshoe_blu.vmt"}} $hboxset "default" $hbox 0 "bip_foot_L" $hbox 0 "bip_toe_L" $hbox 0 "bip_toeEnd_L" $hbox 0 "bip_foot_R" $hbox 0 "bip_toe_R" $hbox 0 "bip_toeEnd_R" // Model uses material "\models\player\items\scout\raymanshoe_red.vmt" // Model uses material "raymanshoe_blu.vmt" $surfaceprop "wood" $illumposition 0.349 0.000 80.672 $sequence idle "idle" fps 30.00[/code] When I try to run it in itemtest, I get this error: [img]http://gyazo.com/8a02527bb7630228d90adca68bd14035.png[/img] Anyone have advice or answers? Should I just start again from the .smd? What do I do?
[QUOTE=lemonade1950;31701554]Select the vertices then press P, then select "By Selection"[/QUOTE] YES! Thank you very much!
[QUOTE=Corndog Ninja;31701821] Here's my .qc, Pako gave me some advice but it's still borked. [code]$cd "C:\Program Files (x86)\steam\steamapps\corndogninja\team fortress 2\tf\materials\models\player\items\scout" $modelname "player\items\scout\mnc_mascot_outfit.mdl" $includemodel "player\items\scout\raymanshoe.mdl" $model "Body" "raymanshoes.smd" $cdmaterials "\models\player\items\scout\" $texturegroup skinfamilies {{"models\player\items\scout\raymanshoe_red.vmt"}{"raymanshoe_blu.vmt"}} $hboxset "default" $hbox 0 "bip_foot_L" $hbox 0 "bip_toe_L" $hbox 0 "bip_toeEnd_L" $hbox 0 "bip_foot_R" $hbox 0 "bip_toe_R" $hbox 0 "bip_toeEnd_R" // Model uses material "\models\player\items\scout\raymanshoe_red.vmt" // Model uses material "raymanshoe_blu.vmt" $surfaceprop "wood" $illumposition 0.349 0.000 80.672 $sequence idle "idle" fps 30.00[/code] When I try to run it in itemtest, I get this error: [img]http://gyazo.com/8a02527bb7630228d90adca68bd14035.png[/img] Anyone have advice or answers? Should I just start again from the .smd? What do I do?[/QUOTE] $includemodel is used to include (or use) animations and sequences from an Mdl. As far as I know, you won't need it when dealing with c_models. Delete that line, recompile, and then try it [editline]10:48[/editline] I also find it weird that your $cd is inside of your 'tf' folder. You don't have to have your raw files in there; you can move them to any folder (perhaps a folder made for those files in your documents folder) - just make sure to update the $cd line (right now, it just seems hard to manage).
[QUOTE=Mr. Tinder;31700626]I think I got the transparency right this time with a tiny bit of self-illumination. Oh, and some glowing eyes. [img]http://i.imgur.com/FyU7a.jpg[/img][/QUOTE] I love this so much. However, have you tried seeing what it looks like with similar textures/effects [url=http://wiki.teamfortress.com/wiki/Ghost]as this[/url]? I just think it'd help keep in spirit with the game since Valve seem to have already established what ghosts look like in the TF2 universe.
[QUOTE=Agent Fedora;31680788]I tried all three download links and it doesn't work for me. [thumb]http://dl.dropbox.com/u/29790304/hl2%202011-08-11%2019-03-35-20.png[/thumb] Meet the Medispy.[/QUOTE] This is kinda late but how do I fix this?
Sorry, you need to Log In to post a reply to this thread.